Final Fantasy Resonance is a love letter to golden period JRPGs, together with older mainline Closing Fantasy titles. A method it honors the franchise’s legacy is by bringing a extremely customizable, participating development system by way of Visions. Alongside trendy options, the sport additionally contains commonplace RPG parts, specifically tools. Since every party member in Final Fantasy Resonance has distinctive strengths, it is solely becoming that every carries their very own distinct weapon and specialty.
With this in thoughts, if you wish to maintain your get together members apt for each activity at hand, you had higher arm your self with the perfect gear there’s, particularly should you plan to deal with the toughest challenges within the sport. This information reveals you the way to get all weapons in Closing Fantasy Resonance, organized by chapter with areas and stats.
Word: This information is structured as a step-by-step walkthrough, so you’ll be able to comply with alongside in your journey to see the place to go first. We respect every dungeon’s beneficial degree to maintain your gameplay as easy as doable.
Chapter 1 Weapons
There are 16 weapons to search out in Chapter 1 – Tailing the Fact:
| Weapon | Sort | Space | Location | Attributes |
|---|---|---|---|---|
| Crimson Saber | Greatsword | Beginning weapon | Phys. Atk 21
Magazine. Atk 9 |
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| Shiden | Katana | Beginning weapon | Phys. Atk 16
Magazine. Atk 12 |
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| Katana | Earth Shrine | Climb down two set of stairs from the doorway to discover a damaged pillar. Go to the appropriate behind it, throughout the wall. | Phys. Atk 21
Magazine. Atk 20 |
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| Greatsword | Mitra / Grandshelt Fortress | Store – 350 Gil | Phys. Atk 28
Magazine. Atk 13 |
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| Katana | Mitra / Grandshelt Fortress | Store – 350 Gil | Phys. Atk 24
Magazine. Atk 17 |
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| Greatsword | Grandshelt, the Royal Capital / City of Felicitas | Store – 650 Gil | Phys. Atk 32
Magazine. Atk 15 |
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| Katana | Grandshelt, the Royal Capital / City of Felicitas | Store – 700 Gil | Phys. Atk 28
Magazine. Atk 21 |
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| Reincarnation | Bow | Beginning weapon | Phys. Atk 26
Magazine. Atk 21 |
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| Greatsword | Full Dream of an Idealist sub quest | Phys. Atk 41
Magazine. Atk 19 Will increase HP by 140. |
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| Bow | World Map | Cross the bridge south of Kol and go instantly proper to search out this weapon. | Phys. Atk 22
Magazine. Atk 18 Sanctity 32 |
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| Bow | City of Felicitas | Store – 600 Gil | Phys. Atk 26
Magazine. Atk 21 Sanctity 27 |
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| Greatsword | Grandport Harbor | Store – 1400 Gil | Phys. Atk 39
Magazine. Atk 18 |
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| Katana | Grandport Harbor | Store – 1500 Gil | Phys. Atk 34
Magazine. Atk 25 |
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| Bow | Grandport Harbor | Store – 1600 Gil | Phys. Atk 33
Magazine. Atk 27 Sanctity 20 |
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| Katana | Full The Weight of Mercy sub quest | Phys. Atk 37
Magazine. Atk 27 Will increase MP by 20. |
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| Katana | Siren’s Tower | When you attain the second save level, go proper and down an elevator. | Phys. Atk 43
Magazine. Atk 22 |
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Chapter 2 Weapons
There are 14 weapons to acquire in Chapter 2 – Everlasting Blue:
| Weapon | Sort | Space | Location | Attributes |
|---|---|---|---|---|
| Greatsword | Dilmagia, the Machinopolis / Dwarven Forge | Store – 1800 Gil | Phys. Atk 43
Magazine. Atk 21 |
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| Katana | Dilmagia, the Machinopolis / Dwarven Forge | Store – 2200 Gil | Phys. Atk 39
Magazine. Atk 28 Will increase HP by 30. |
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| Bow | Dilmagia, the Machinopolis / Dwarven Forge | Store – 2000 Gil | Phys. Atk 37
Magazine. Atk 31 Sanctity 36 |
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| Hammer | Oblivion Palace – 16 Tablet Shards Reward | Phys. Atk 25
Magazine. Atk 87 Will increase magic assault by 10%. |
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| Greatsword | Dwarven Forge | Store – 3800 Gil | Phys. Atk 52
Magazine. Atk 24 Will increase injury dealt by Hearth assaults by 20%. |
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| Katana | Dwarven Forge | Store – 4200 Gil | Phys. Atk 49
Magazine. Atk 34 Pace 10 |
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| Bow | Dwarven Forge | Store – 4000 Gil | Phys. Atk 43
Magazine. Atk 39 Sanctity 41 |
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| Hammer | Dwarven Forge | Store – 3600 Gil | Phys. Atk 39
Magazine. Atk 40 |
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| Hammer | Dwarven Forge | Hug the wall to Borin’s proper to discover a hidden path, go up the steps, and open a chest. | Phys. Atk 39
Magazine. Atk 40 Will increase essential hit fee. |
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| Bow | Oblivion Palace – 20 Tablet Shards Reward | Phys. Atk 82
Magazine. Atk 20 Will increase bodily assault by 10%. |
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| Greatsword | Mt. Thunderclap | From the Wind Shrine place on the world map, go south till you hit a path main additional south or east. Take the east street and cross a bridge to succeed in one other intersection between mountains. Go west now to re-enter Mt. Thunderclap. Inside, descend two slopes west to search out the chest at floor degree. | Phys. Atk 27
Magazine. Atk 58 Will increase injury dealt by magic assaults by 10%. |
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| Hammer | World Map | Utilizing the weapon’s route above, go away Mt. Thunderclap by way of a southwestern exit to get again to the world map. On the world map, go west to discover a glowing merchandise beside a Sanctum. | Phys. Atk 45
Magazine. Atk 45 |
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| Katana | World Map / Mobliz Shipyard | Return to the intersection on the World Map simply earlier than re-entering Mt. Thunderclap and go east this time. You will come throughout the Shoggoth Cave and, a little bit additional, the Laserblade on the bottom.
Uncommon drop from Centipede at Mobliz Shipyard. |
Phys. Atk 30
Magazine. Atk 78 Will increase injury dealt by magic assaults by 10%. |
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| Katana | Wind Shrine | After using some platforms, you may ultimately come to a staircase main as much as an elevator. Go as much as discover this weapon. | Phys. Atk 52
Magazine. Atk 36 Halves injury taken from Wind assaults. |
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Chapter 3 Weapons
Chapter 3 is house to 16 Weapons:
| Weapon | Sort | Space | Location | Attributes |
|---|---|---|---|---|
| Katana | World Map | When you regain management in Chapter 3, you may be in a shore. Go all the way in which west, previous the Sanctum, and go to the coast behind the mountains to search out this weapon within the floor. | Phys. Atk 88
Magazine. Atk 58Increases stagger energy by 10%. |
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| Greatsword | Olderion, the Aquapolis | Store – 5500 Gil | Phys. Atk 66
Magazine. Atk 31 |
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| Katana | Olderion, the Aquapolis | Store – 5250 Gil | Phys. Atk 65
Magazine. Atk 43 |
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| Bow | Olderion, the Aquapolis | Store – 4500 Gil | Phys. Atk 52
Magazine. Atk 50 Sanctity 48 |
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| Hammer | Olderion, the Aquapolis | Store – 5000 Gil | Phys. Atk 51
Magazine. Atk 49 |
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| Hammer | Olderion, the Aquapolis | Store – 5500 Gil | Phys. Atk 61
Magazine. Atk 59 Pace 20 |
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| Bow | Olderion, the Aquapolis | Subsequent to a tree north of town. | Phys. Atk 118
Magazine. Atk 34 Will increase bodily assault by 10%. |
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| Codex Belli | Grimoire | Beginning weapon | Phys. Atk 37
Magazine. Atk 69 |
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| Grimoire | Cave of Waters | As you trip the boat, you may see an exit to the subsequent room within the northeastern nook. Earlier than going there, enter an alcove to the east to discover a chest inside. | Phys. Atk 89
Magazine. Atk 37 Will increase bodily assault by 10%. |
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| Bow | Oblivion Palace – 32 Tablet Shards Reward | Phys. Atk 54
Magazine. Atk 58 Sanctity 70 Will increase efficiency of therapeutic magic by 10%. |
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| Empress Birch | Whip | Beginning weapon | Phys. Atk 61
Magazine. Atk 85 |
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| Greatsword | Waterfall Method | As you proceed, you may spot a Pill Shard between waterfalls, close to some wood bridges. Enter a secret room within the waterfall to the left of this shard. | Phys. Atk 71
Magazine. Atk 35 Phys. Def 36 |
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| Bow | World Map / Waterfall Method | Uncommon drop from Destroyer, an encounter west of the Sanctum of Firion or within the Waterfall Method. | Phys. Atk 130
Magazine. Atk 41 Will increase bodily assault by 10%. |
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| Grimoire | Oblivion Palace – 36 Tablet Shards Reward | Phys. Atk 56
Magazine. Atk 105 |
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| Greatsword | Water Shrine | Uncommon stealable from Skadi. | Phys. Atk 48
Magazine. Atk 112 Will increase injury dealt by magic assaults by 10%. |
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| Katana | Water Shrine | Uncommon stealable from Crimson Marshmallow. | Phys. Atk 36
Magazine. Atk 92 Will increase injury dealt by magic assaults by 10%. |
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Chapter 4 Weapons
You could find 24 weapons in Chapter 4:
| Weapon | Sort | Space | Location | Attributes |
|---|---|---|---|---|
| Katana | World Map | South of Zoldaad, a glowing spot over a hill. | Phys. Atk 50
Magazine. Atk 133 Will increase injury dealt by magic assaults by 10%. |
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| Greatsword | Zoldaad, the Imperial Capital | Store – 10000 Gil | Phys. Atk 99
Magazine. Atk 52 Phys. Def 40 |
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| Katana | Zoldaad, the Imperial Capital | Store – 9500 Gil | Phys. Atk 105
Magazine. Atk 73 |
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| Bow | Zoldaad, the Imperial Capital | Store – 10500 Gil | Phys. Atk 73
Magazine. Atk 86 Sanctity 68 |
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| Hammer | Insurgent Hideout | Store – 9000 Gil | Phys. Atk 78
Magazine. Atk 76 Pace 24 |
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| Grimoire | Insurgent Hideout | Store – 11000 Gil | Phys. Atk 59
Magazine. Atk 105 |
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| Gun | Insurgent Hideout | Store – 9000 Gil | Phys. Atk 123
Magazine. Atk 50 |
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| Renatus Duo | Gun | Beginning weapon | Phys. Atk 118
Magazine. Atk 48 |
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| Hammer | World Map | Simply outdoors the Insurgent Hideout. | Phys. Atk 78
Magazine. Atk 76 Provides an opportunity to inflict Confuse when utilizing a typical assault or a battle expertise. |
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| Greatsword | Grandshelt, the Royal Capital | From Grandshelt plaza, go west to search out the colosseum. Go up the steps and speak to the NPC on the appropriate to get this weapon. | Phys. Atk 114
Magazine. Atk 61 |
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| Greatsword | Grandshelt Colosseum | Store – 27500 Gil | Phys. Atk 105
Magazine. Atk 57 Phys. Def 75 Grants Shield for 3 turns in the beginning of battle. |
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| Hammer | Grandshelt Colosseum | Store – 26500 Gil | Phys. Atk 48
Magazine. Atk 168 Sanctity 66 Will increase magic assault by 10%. |
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| Greatsword | Grandshelt Colosseum | First-time reward from Fledgling Battle 3. | Phys. Atk 1
Magazine. Atk 1 |
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| Hammer | Grandshelt Colosseum | First-time reward from Fledgling Battle 5. | Phys. Atk 95
Magazine. Atk 93 |
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| Rod | Grandshelt Colosseum | Stealable from Ahriman, an enemy in Fledgling Battle 5 within the colosseum. | Phys. Atk 230
Magazine. Atk 84 Will increase injury dealt by bodily assaults by 10%. |
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| Katana | Grandshelt Colosseum | Store – 28000 Gil (Requires Fledgling’s Proof of Victory) | Phys. Atk 66
Magazine. Atk 189 Pace 20 Will increase injury dealt by magic assaults by 10%. |
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| Gun | Grandshelt Colosseum | Store – 27000 Gil (Requires Fledgling’s Proof of Victory) | Phys. Atk 153
Magazine. Atk 63 Inflicts Gradual on a random enemy in the beginning of battle. |
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| Rod | Grandshelt Colosseum | Store – 27500 Gil (Requires Fledgling’s Proof of Victory) | Phys. Atk 105
Magazine. Atk 151 Will increase stagger energy by 30% when utilizing assaults of the goal’s elemental weak spot. |
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| Gun | Oblivion Palace – 48 Tablet Shards Reward | Phys. Atk 128
Magazine. Atk 87 Will increase essential hit fee by 10%. |
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| Grimoire | World Map | In your strategy to the Weapons Manufacturing facility, seize the glowing merchandise close to a lava waterfall. | Phys. Atk 59
Magazine. Atk 105 Inflicts Deprotect for 3 turns upon staggering an enemy. |
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| Grimoire | Underground Tunnel | Uncommon drop from Hill Gigas. | Phys. Atk 139
Magazine. Atk 57 Will increase bodily assault by 10%. |
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| Hammer | Underground Tunnel / Zoldaad Fortress | Uncommon drop from Wandering One. | Phys. Atk 40
Magazine. Atk 139 Will increase magic assault by 10%. |
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| Gun | Dungeon | After getting the Grasp Key, go south to a different room and open a chest within the rightmost cell. | Phys. Atk 128
Magazine. Atk 52 Will increase stagger energy by 10%. |
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| Katana | Zoldaad Fortress | Inside a chest in the identical room because the Zoldaad Captain. | Phys. Atk 113
Magazine. Atk 81 Will increase essential hit fee by 50% when attacking a staggered enemy. |
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| Greatsword | Zoldaad Fortress | To the left of the throne. | Phys. Atk 144
Magazine. Atk 49 Pace -20 Will increase injury dealt by 20% when utilizing assaults of the goal’s elemental weak spot. |
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| Greatsword | Oblivion Palace – 56 Tablet Shards Reward | Phys. Atk 103
Magazine. Atk 54 Will increase the length of debuffs and standing illnesses inflicted by the wielder by 1 flip. |
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Chapter 5 Weapons
Chapter 5 incorporates 35 weapons:
Word: From Chapter 5 on, we now have an airship to name ours, which suggests world exploration is open. To maintain this information so as, we are going to deal with goals by their in-game beneficial degree, whereas nonetheless prioritizing facet content material over the primary story.
| Weapon | Sort | Space | Location | Attributes |
|---|---|---|---|---|
| Greatsword | Airship | Store – 15000 Gil | Phys. Atk 114
Magazine. Atk 61 |
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| Katana | Airship | Store – 15000 Gil | Phys. Atk 121
Magazine. Atk 90 |
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| Bow | Airship | Store – 15000 Gil | Phys. Atk 83
Magazine. Atk 103 Sanctity 76 |
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| Hammer | Airship | Store – 15000 Gil | Phys. Atk 90
Magazine. Atk 88 |
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| Grimoire | Airship | Store – 15000 Gil | Phys. Atk 69
Magazine. Atk 122 |
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| Gun | Airship | Store – 15000 Gil | Phys. Atk 142
Magazine. Atk 57 |
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| Gun | World Map | Lies on an island simply north of the Water Shrine. | Phys. Atk 142
Magazine. Atk 57 Provides an opportunity to inflict Deprotect when utilizing a typical assault or a battle ability. |
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| Greatsword | Mysidia, the Magiapolis | Store – 22000 Gil | Phys. Atk 114
Magazine. Atk 61 Restores 5 MP each flip. |
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| Katana | Mysidia, the Magiapolis | Store – 21000 Gil | Phys. Atk 121
Magazine. Atk 90 Will increase essential hit fee by 5%. |
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| Bow | Mysidia, the Magiapolis | Store – 18000 Gil | Phys. Atk 83
Magazine. Atk 103 Will increase stagger energy by 10%. |
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| Hammer | Mysidia, the Magiapolis | Store – 20000 Gil | Phys. Atk 90
Magazine. Atk 88 Grants Bravery for 3 turns in the beginning of battle. |
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| Grimoire | Mysidia, the Magiapolis | Store – 18000 Gil | Phys. Atk 69
Magazine. Atk 122 Will increase essential hit fee by 5%. |
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| Gun | Mysidia, the Magiapolis | Store – 22000 Gil | Phys. Atk 142
Magazine. Atk 57 Restores 10% of max HP upon staggering an enemy. |
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| Bow | Mysidia, the Magiapolis | Hidden behind the Moogle of Gentle. | Phys. Atk 71
Magazine. Atk 88 Sanctity 94 Will increase efficiency of therapeutic magic by 10%. |
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| Greatsword | Mysidia, the Magiapolis | Teleport to the Potion Manufacturing facility, go to the appropriate facet of the constructing, and enter the portal. Now go all the way in which west to discover a chest. | Phys. Atk 60
Magazine. Atk 147 Will increase injury dealt by magic assaults by 10%. |
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| Hammer | Oblivion Palace – 60 Tablet Shards Reward | Phys. Atk 207
Magazine. Atk 77 Will increase injury dealt by bodily assaults by 10%. |
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| Whip | World Map | Steal from Roper, an encounter close to Mysidia. | Phys. Atk 196
Magazine. Atk 75 Will increase bodily assault by 10%. |
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| Grimoire | World Map | Glowing merchandise close to the Sanctum of Lightning, simply beside Salome Cave. | Phys. Atk 76
Magazine. Atk 134 Will increase the length of buffs utilized by the wielder by 1 flip. |
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| Greatsword | Village of Sunioo | Store – 27500 Gil | Phys. Atk 123
Magazine. Atk 44 Will increase stagger energy by 10%. |
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| Katana | Village of Sunioo | Store – 26500 Gil | Phys. Atk 132
Magazine. Atk 99 Will increase injury dealt by Ice assaults by 40%. |
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| Bow | Village of Sunioo | Store – 23500 Gil | Phys. Atk 88
Magazine. Atk 112 Sanctity 83 |
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| Hammer | Village of Sunioo | Store – 25000 Gil | Phys. Atk 97
Magazine. Atk 96 Restores 5 MP each flip. |
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| Grimoire | Village of Sunioo | Store – 22500 Gil | Phys. Atk 74
Magazine. Atk 131 Will increase magic when poisoned. |
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| Gun | Village of Sunioo | Store – 27500 Gil | Phys. Atk 153
Magazine. Atk 63 |
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| Rod | Village of Sunioo | Store – 22500 Gil | Phys. Atk 96
Magazine. Atk 138 Fills the LB gauge by 10% upon staggering an enemy. |
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| Rod | Village of Sunioo | Inside an igloo on the far east facet of the village. | Phys. Atk 90
Magazine. Atk 129 Will increase injury dealt by 20% when utilizing assaults of the goal’s elemental weak spot. |
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| Rod | World Map | A glowing merchandise to the east of Mysidia’s western island. | Phys. Atk 111
Magazine. Atk 159 When attacking all enemies, will increase injury dealt by 10% per enemy. |
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| Gun | Anonymous Ruins | On the west facet of the doorway, reachable through the west exit within the center hall. | Phys. Atk 76
Magazine. Atk 162 Will increase injury dealt by magic assaults by 10%. |
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| Rod | Anonymous Ruins | Return to the Anonymous Ruins, teleport to the second save level, and go into the north room to discover a chest. | Phys. Atk 108
Magazine. Atk 155 Will increase stagger energy by 30% when utilizing assaults of the goal’s elemental weak spot. |
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| Katana | Arcane Library | In a chest on the sixth ground, beside the final demon e book and close to the portal to the Forbidden Wing. | Phys. Atk 71
Magazine. Atk 207 Will increase injury dealt by magic assaults by 10%. |
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| Grimoire | Arcane Library | Within the Forbidden Wing, go up the ladder close to the save level after which all the way in which east. | Phsy. Atk 165
Magazine. Atk 67 Will increase bodily assault by 10%. |
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| Hammer | Tower of Mysidia | Whereas climbing the steps, you may attain a snowy outer ring. Go all the way in which west to discover a chest hidden behind the column. | Phys. Atk 100
Magazine. Atk 98 Will increase injury dealt by 20% when utilizing assaults of the goal’s elemental weak spot. |
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| Katana | Oblivion Palace – 72 Tablet Shards Reward | Phys. Atk 132
Magazine. Atk 99 Will increase stagger energy by 10%. |
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| Gun | Fina’s Psyche | After crossing the wood bridge, go north to a camp. The chest is northwest. | Phys. Atk 157
Magazine. Atk 64 Will increase stagger energy by 10%. |
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| Whip | Fina’s Psyche | After defeating the malboro, take the south path to a chest. | Phys. Atk 102
Magazine. Atk 150 Restores 3% of max MP upon defeating an enemy. |
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| Bow | Fina’s Psyche | Uncommon drop from Heavy Gunner. | Phys. Atk 162 Magazine. Atk 56 Will increase bodily assault by 10%. |
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Chapter 6 Weapons
There are 35 weapons to be present in Chapter 6 (excluding Adamantite weapons):
| Weapon | Sort | Space | Location | Attributes |
|---|---|---|---|---|
| Greatsword | Airship | Store – 30000 Gil | Phys. Atk 135
Magazine. Atk 73 |
|
| Katana | Airship | Store – 30000 Gil | Phys. Atk 147
Magazine. Atk 110 |
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| Bow | Airship | Store – 30000 Gil | Phys. Atk 96
Magazine. Atk 123 Sanctity 94 |
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| Hammer | Airship | Store – 30000 Gil | Phys. Atk 107
Magazine. Atk 105 HP 50 Pace -30 |
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| Grimoire | Airship | Store – 30000 Gil | Phys. Atk 81
Magazine. Atk 142 |
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| Whip | Airship | Store – 30000 Gil | Phys. Atk 107
Magazine. Atk 156 |
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| Gun | Airship | Store – 30000 Gil | Phys. Atk 168
Magazine. Atk 69 |
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| Rod | Airship | Store – 30000 Gil | Phys. Atk 117
Magazine. Atk 166 |
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| Greatsword | Gaberada, the Undertown | Store – 31000 Gil | Phys. Atk 135
Magazine. Atk 73 Will increase HP by 550.Restores 10% of max HP upon defeating an enemy. |
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| Katana | Gaberada, the Undertown | Store – 34000 Gil | Phys. Atk 147
Magazine. Atk 110 Will increase injury dealt by 20% when utilizing assaults of the goal’s elemental weak spot. |
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| Bow | Gaberada, the Undertown | Store – 32000 Gil | Phys. Atk 96
Magazine. Atk 123 Sanctity 94 Permits the wielder to behave first in the beginning of battle. |
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| Hammer | Gaberada, the Undertown | Store – 34000 Gil | Phys. Atk 107
Magazine. Atk 105 Provides an opportunity to inflict Poison when utilizing a typical assault or a battle ability. |
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| Grimoire | Gaberada, the Undertown | Store – 35700 Gil | Phys. Atk 81
Magazine. Atk 142 Sanctity 56 Will increase efficiency of therapeutic magic by 10%. |
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| Gun | Gaberada, the Undertown | Store – 31000 Gil | Phys. Atk 168
Magazine. Atk 69 Imbues non-elemental bodily assaults with Ice. |
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| Rod | Gaberada, the Undertown | Store – 35700 Gil | Phys. Atk 117
Magazine. Atk 166 Restores 2% of max MP upon dealing injury with a typical assault. |
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| Bow | World Map | A splarking merchandise in your strategy to the Analysis Middle Ruins. | Phys. Atk 179
Magazine. Atk 63 |
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| Hammer | World Map | Uncommon stealable from Tyrant, an encounter in Gronoa and the Rugged Mountain Path. | Phys. Atk 121
Magazine. Atk 115 Grants fixed Regen when at lower than half of max HP. |
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| Whip | Analysis Middle Ruins | Uncommon stealable from Medeia. | Phys. Atk 219
Magazine. Atk 81 Will increase bodily assault by 10%. |
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| Greatsword | Analysis Middle Ruins | Uncommon drop from Cursed Slate. | Phys. Atk 73
Magazine. Atk 176 Will increase magical assault by 10%. |
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| Gun | Oblivion Palace – 76 Tablet Shards Reward | Phys. Atk 1
Magazine. Atk 1 |
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| Katana | Rugged Mountain Path | From the doorway, after you begin going north, enter the hidden path west. | Phys. Atk 151
Magazine. Atk 115 Grants Haste for 3 turns in the beginning of battle. |
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| Greatsword | City of Duggle | Store – 35000 Gil | Phys. Atk 144
Magazine. Atk 77 Restores 5% of max MP upon staggering an enemy. |
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| Katana | City of Duggle | Store – 37000 Gil | Phys. Atk 157
Magazine. Atk 117 Provides an opportunity to inflict Gradual when utilizing a typical assault or a battle ability. |
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| Bow | City of Duggle | Store – 34500 Gil | Phys. Atk 101
Magazine. Atk 130 Will increase MP by 70. |
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| Hammer | City of Duggle | Store – 37000 Gil | Phys. Atk 114
Magazine. Atk 110 Will increase stagger energy by 10%. |
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| Grimoire | City of Duggle | Store – 38500 Gil | Phys. Atk 87
Magazine. Atk 150 Will increase injury dealt by magic assaults by 10%. |
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| Whip | City of Duggle | Store – 36000 Gil | Phys. Atk 114
Magazine. Atk 163 Provides an opportunity to inflict Prompt Loss of life when utilizing a typical assault or a battle ability. |
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| Gun | City of Duggle | Store – 34500 Gil | Phys. Atk 178
Magazine. Atk 73 |
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| Rod | City of Duggle | Store – 38800 Gil | Phys. Atk 126
Magazine. Atk 173 Sanctity 51 Grants the power to outlive with 1 HP upon receiving injury exceeding HP as soon as per battle. |
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| Grimoire | World Map | Glowing spot south of the Shrine of Gronoa. | Phys. Atk 87
Magazine. Atk 150 Inflicts Deshell on a random enemy in the beginning of battle. |
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| Rod | Gronoa Shrine | Uncommon stealable from Rosetta. | Phys. Atk 247
Magazine. Atk 87 Will increase injury dealt by bodily assaults by 10%. |
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| Rod | Gronoa Shrine | After you climb down a ladder, go instantly west and climb up one other ladder. The chest is to the east when you’re up. | Phys. Atk 105
Magazine. Atk 151 Will increase stagger energy by 30% when utilizing assaults of the goal’s elemental weak spot. |
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| Whip | Oblivion Palace – 84 Tablet Shards Reward | Phys. Atk 1
Magazine. Atk 1 |
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| Whip | Sanctissimus Shrine | When you attain the room the place the digicam perspective modifications to horizontal, go right into a hidden room east of the stele and climb the staircase to succeed in a chest ultimately. | Phys. Atk 119
Magazine. Atk 168 Will increase the length of debuffs and standing illnesses inflicted by the wielder by 1 flip. |
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| Greatsword | Sanctissimus Shrine | Within the room with many elevators, go right into a hidden path west on the ground under the save level. | Phys. Atk 153
Magazine. Atk 87 Pace 30 Grants Bravery for 3 turns in the beginning of battle. |
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Adamantite Weapons
If you happen to recruit Aileen, she is going to begin crafting weapons for you throughout Chapter 6 on the Airship deck. All you want to do is deliver her Adamantite. You will not have the ability to purchase all Adamantite weapons till Chapter 7, however we created a separate desk for the weapons since you select which one you need, so be at liberty to seek the advice of their attributes earlier than selecting.
| Adamantite Weapon | Character | Attributes |
|---|---|---|
| Rain | Phys. Atk 179
Magazine. Atk 93 Reduces injury taken from bodily and magic assaults by 20%. |
|
| Lasswell | Phys. Atk 197
Magazine. Atk 148 Grants Hone Senses and Placidity for five turns in the beginning of battle. |
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| Fina | Phys. Atk 114
Magazine. Atk 162 Sanctity 141 Will increase efficiency of therapeutic magic by 20%. |
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| Lid | Phys. Atk 142
Magazine. Atk 133 Grants Overclock and permits the wielder to behave first in the beginning of battle. |
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| Nichol | Phys. Atk 106
Magazine. Atk 181 Sanctity 169 Grants Tactic: Fluid Warfare for 3 turns and permits the wielder to behave first in the beginning of battle. |
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| Jake | Phys. Atk 222
Magazine. Atk 88 Raises luck degree by 8 in the beginning of battle.Restores 2% of max MP upon dealing injury with a typical assault. |
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| Sakura | Phys. Atk 154
Magazine. Atk 204 Grants Focus for 3 turns and Sage’s Eye for 4 turns in the beginning of battle. |
|
| Archwitch Fina | Phys. Atk 130
Magazine. Atk 178 Will increase the length of debuffs and standing illnesses inflicted by the wielder by 2 turns. |
When you craft the final Adamantite weapon you may earn the trophy/achievement The Weaponsmith.
Chapter 7 Weapons
Chapter 7 has 28 weapons to amass (plus extra Adamantite Weapon):
| Weapon | Sort | Space | Location | Attributes |
|---|---|---|---|---|
| Greatsword | Airship | Store – 40000 Gil | Phys. Atk 153
Magazine. Atk 81 |
|
| Katana | Airship | Store – 40000 Gil | Phys. Atk 168
Magazine. Atk 124 |
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| Bow | Airship | Store – 40000 Gil | Phys. Atk 106
Magazine. Atk 138 Sanctity 111 |
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| Hammer | Airship | Store – 40000 Gil | Phys. Atk 121
Magazine. Atk 115 |
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| Grimoire | Airship | Store – 40000 Gil | Phys. Atk 92
Magazine. Atk 157 |
|
| Whip | Airship | Store – 40000 Gil | Phys. Atk 121
Magazine. Atk 171 |
|
| Gun | Airship | Store – 40000 Gil | Phys. Atk 189
Magazine. Atk 76 |
|
| Rod | Airship | Store – 35000 Gil | Phys. Atk 133
Magazine. Atk 180 |
|
| Greatsword | City of Sian | Store – 41000 Gil | Phys. Atk 162
Magazine. Atk 85 Reduces injury taken from magic assaults by 20%. |
|
| Katana | City of Sian | Store – 42000 Gil | Phys. Atk 179
Magazine. Atk 132 Will increase stagger energy by 20%. |
|
| Bow | City of Sian | Store – 45000 Gil | Phys. Atk 112
Magazine. Atk 145Sanctity 119 |
|
| Hammer | City of Sian | Store – 48500 Gil | Phys. Atk 129
Magazine. Atk 121 Sanctity 71 Will increase efficiency of therapeutic magic by 10%. |
|
| Grimoire | City of Sian | Store – 47500 Gil | Phys. Atk 97
Magazine. Atk 164 Sanctity 59 Restores 3% of max MP upon dealing a essential hit. |
|
| Whip | City of Sian | Store – 45000 Gil | Phys. Atk 129
Magazine. Atk 178 Will increase essential hit fee by 5%. |
|
| Gun | City of Sian | Store – 48000 Gil | Phys. Atk 200
Magazine. Atk 80 Will increase essential hit fee by 10%. |
|
| Rod | City of Sian | Store – 43000 Gil | Phys. Atk 141
Magazine. Atk 188 Sanctity 71 |
|
| Whip | World Map | Uncommon stealable from Thunder Gigas, an encounter close to the City of Sian. | Phys. Atk 124
Magazine. Atk 173 Pace 45 Imbues non-elemental bodily assaults with Lightning. |
|
| Whip | World Map / Grandshelt Colosseum | Uncommon stealable from Hidra, an encounter by the waterfall north of the City of Sian.
Store – 45000 Gil (Requires Brawler’s Proof of Victory) |
Phys. Atk 131
Magazine. Atk 180 Will increase the length of debuffs and standing illnesses inflicted by the wielder by 1 flip. |
|
| Rod | World Map | Uncommon stealable from Psicodaemon, an encounter by the coast southeast of Mt. Reizan. | Phys. Atk 265
Magazine. Atk 92 Will increase injury dealt by bodily assaults by 10%. |
|
| Grimoire | World Map / Grandshelt Colosseum | Uncommon stealable from Ogre Chief, an encounter north of the Kingdom of Pharm.
Store – 43000 Gil (Requires Brawler’s Proof of Victory) |
Phys. Atk 211
Magazine. Atk 82 Will increase injury dealt by bodily assaults by 10%. |
|
| Rod | World Map | Go to Sian and speak to an NPC close to the inn to get a key. Again on the world map, go north of the continent to search out an Deserted Cabin. Open it with the important thing and seize the rod inside. | Phys. Atk 1
Magazine. Atk 1 |
|
| Grimoire | World Map | Purchase from the Service provider Ship north of the Sanctum of Cloud for 45000 Gil. | Phys. Def 1
Magazine. Def 1 |
|
| Greatsword | Grandshelt Colosseum | Store – 45000 Gil (Requires Brawler’s Proof of Victory) | Phys. Atk 167
Magazine. Atk 87 Grants the power to outlive with 1 HP upon receiving injury exceeding HP as soon as per battle. |
|
| Bow | Grandshelt Colosseum | Store – 41000 Gil (Requires Brawler’s Proof of Victory) | Phys. Atk 110
Magazine. Atk 142 Sanctity 116 Will increase MP value of magic by 50%, but in addition will increase stagger energy by 30%. |
|
| Hammer | Treasure Searching | Phys. Atk 1
Magazine. Atk 1 |
||
| Rod | Treasure Searching | Phys. Atk 145
Magazine. Atk 192 Pace 30 Will increase MP value of magic by 50%, but in addition will increase stagger energy by 30%. |
||
| Whip | Forest Path | Stealable from Fast Roper. | Phys. Atk 251
Magazine. Atk 90 Will increase bodily assault by 10%. |
|
| Bow | Forest Path | Uncommon stealable from Phorusrhacos. | Phys. Atk 112
Magazine. Atk 145 Will increase injury dealt by 100% when utilizing a multi-target assault ability in opposition to a single enemy. |
|
| Grimoire | Oblivion Palace – 94 Tablet Shards Reward | Phys. Atk 97
Magazine. Atk 164 Restores 5% of max MP upon staggering an enemy. |
||
Chapter 8 Weapons
Chapter 8 has 32 fancy weapons to get (not together with those within the Chamber of Arms).
| Weapon | Sort | Space | Location | Attributes |
|---|---|---|---|---|
| Greatsword | Airship | Store – 50000 Gil | Phys. Atk 167
Magazine. Atk 87 |
|
| Katana | Airship | Store – 50000 Gil | Phys. Atk 185
Magazine. Atk 136 |
|
| Bow | Airship | Store – 50000 Gil | Phys. Atk 115
Magazine. Atk 150 Sanctity 125 |
|
| Hammer | Airship | Store – 50000 Gil | Phys. Atk 133
Magazine. Atk 124 |
|
| Grimoire | Airship | Store – 50000 Gil | Phys. Atk 100
Magazine. Atk 169 |
|
| Whip | Airship | Store – 50000 Gil | Phys. Atk 133
Magazine. Atk 183 |
|
| Gun | Airship | Store – 50000 Gil | Phys. Atk 207
Magazine. Atk 82 |
|
| Rod | Airship | Store – 50000 Gil | Phys. Atk 145
Magazine. Atk 192 |
|
| Hammer | Crystal Tower | Uncommon stealable from Cabrakan. | Phys. Atk 138
Magazine. Atk 130 Will increase stagger energy of Lightning assaults by 30%. |
|
| Hammer | Crystal Tower | Within the first space, proceed till the trail splits, then go west to discover a chest. | Phys. Atk 138
Magazine. Atk 130 Will increase stagger energy by 40% when utilizing assaults of the goal’s elemental weak spot. |
|
| Greatsword | Crystal Tower | When the trail splits once more, go north and down a slope right into a hidden room. | Phys. Atk 174
Magazine. Atk 90 Grants Shield for 3 turns upon staggering an enemy. |
|
| Rod | Crystal Tower | Within the room with the crystal stairs, take the western one to a chest. | Phys. Atk 150
Magazine. Atk 199 Will increase MP value of magic by 50%, but in addition will increase dealt injury by 100%. |
|
| Katana | Crystal Tower | Moreover the third save level, accessible through the Crystal Tower – Center Attain shortcut. | Phys. Atk 1
Magazine. Atk 1 |
|
| Bow | Crystal Tower | Uncommon stealable from Plague. | Phys. Atk 121
Magazine. Atk 157 Pace 55 When multicasting, doubles MP value, however retains full impact. (Solely throughout battle.) |
|
| Grimoire | Crystal Tower | Within the room with the invisible flooring, on the final platform earlier than the large invisible pathway, go east to discover a hidden hall. | Phys. Atk 104
Magazine. Atk 176 Will increase magic protection by 10%. |
|
| Gun | Crystal Tower | Within the room with the invisible flooring, when the trail splits north and east, go east. | Phys. Assault 216
Magazine. Assault 86 Inflicts Deprotect on a random enemy in the beginning of battle. |
|
| Whip | Crystal Tower | Within the room with the invisible flooring, when the trail splits north and south, go south. | Phys. Assault 138
Magazine. Assault 190 Will increase bodily assault by 10%. |
|
| Greatsword | Oblivion Palace – 99 Tablet Shards Reward | Phys. Atk 179
Magazine. Atk 93 Imbues non-elemental bodily assaults with Gentle. |
||
| Bow | Crystal Tower | Beside the save level within the higher degree. | Phys. Atk 121
Magazine. Atk 157 Sanctity 162 Grants Religion for 3 turns in the beginning of battle. |
|
| Grimoire | Crystal Tower (Level of No Return) | Uncommon stealable from Belphegor. | Phys. Atk 104
Magazine. Atk 176 Will increase injury dealt by 30% whe utilizing assaults of the goal’s elemental weak spot. |
|
| Rod | Crystal Tower (Level of No Return) | Uncommon stealable from Apanda. | Phys. Atk 288
Magazine. Atk 99 Will increase injury dealt by bodily assaults by 10%. |
|
| Gun | Crystal Tower (Level of No Return) | Uncommon stealable from Demon Squid. | Phys. Atk 216
Magazine. Atk 86 Pace 43 Provides an opportunity to inflict Poison, Silence, Blind, or Sleep when utilizing a typical assault or a battle ability. |
|
| Hammer | Dragon’s Maw | As you proceed with Dragon’s Maw, the street will make a flip west. Take it to succeed in a chest. | Phys. Atk 138
Magazine. Atk 130 Will increase bodily and magic injury dealt by 25% when utilizing assaults of the goal’s elemental weak spot if that concentrate on has already been analyzed with Libra. |
|
| Gun | Dragon’s Maw | Stealable from Misplaced Searcher. | Phys. Atk 100
Magazine. Atk 207 Will increase injury dealt by magic assaults by 10%. |
|
| Gun | Dragon’s Maw | Uncommon stealable from Europa. | Phys. Atk 108
Magazine. Atk 223 Will increase injury dealt by magic assaults by 10%. |
|
| Greatsword | Dragon’s Maw | After you defeat the Magitek boss, go to the subsequent room, then head up the west slope. | Phys. Atk 174
Magazine. Atk 90 Will increase injury dealt by Gentle assaults by 50%. |
|
| Katana | Dragon’s Maw | Earlier than attending to the second save level, go west to seize a chest. | Phys. Atk 192
Magazine. Atk 144 Pace 85 Permits the wielder to behave first in the beginning of battle. Provides a 15% likelihood of evading magic assaults. |
|
| Katana | Grandshelt Colosseum | Store – 53000 Gil (Requires Gladiator’s Proof of Victory) | Phys. Atk 197
Magazine. Atk 148 Sanctity 112 |
|
| Bow | Grandshelt Colosseum | Store – 57000 Gil (Requires Gladiator’s Proof of Victory) | Phys. Atk 124
Magazine. Atk 162 Sanctity 169 Pace 90 |
|
| Whip | Grandshelt Colosseum | Store – 55000 Gil (Requires Gladiator’s Proof of Victory) | Phys. Atk 142
Magazine. Atk 195 Magazine. Atk 98 Pace 60 |
|
| Gun | Grandshelt Colosseum | Store – 53000 Gil (Requires Gladiator’s Proof of Victory) | Phys. Atk 222
Magazine. Atk 88 Pace 60 Provides a 50% likelihood to inflict a debuff upon receiving bodily injury. |
|
| Rod | Grandshelt Colosseum | Store – 56000 Gil (Requires Gladiator’s Proof of Victory) | Phys. Atk 154
Magazine. Atk 204 Pace 60 Will increase HP by 400. |
|
Chamber of Arms Gear
Keep in mind all of the Historic tools you could have been discovering? There is a utility for them in spite of everything. You may fly to the Chamber of Arms, situated north of the Dwarven Forge, near the Gronoa continent.
You may struggle bosses associated to each Historic tools in your stock. The primary time you face them, they’re degree 50, and upon victory, the Historic will rework into new gear.
After you end the sport, you’ll be able to return to the Chamber of Arms and face all bosses once more, however this time, they’re all degree 75 and actually put up a problem. All of the tools will evolve when you win the battle, technically turning into the perfect weapons you may get in Closing Fantasy Resonance.
| Artifact | Character | Attributes |
|---|---|---|
| Rain | Phys. Atk 202
Magazine. Atk 104 Will increase stagger energy and injury dealt by non-elemental assaults by 25%. Raises injury cap to 99999. |
|
| Rain | Phys. Atk 191
Magazine. Atk 99 Will increase stagger energy and injury dealt by non-elemental assaults by 25%. |
|
| Lasswell | Phys. Atk 209
Magazine. Atk 160 Will increase essential hit fee and likelihood of evading bodily assaults by 20%. |
|
| Lasswell | Phys. Atk 220
Magazine. Atk 171 Will increase essential hit fee and likelihood of evading bodily assaults by 20%. Raises injury cap to 99999. |
|
| Fina | Phys. Atk 133
Magazine. Atk 174 Sanctity 155 Restores MP by 2% of harm taken. Will increase efficiency of therapeutic magic by 10%. |
|
| Fina | Phys. Atk 133
Magazine. Atk 174 Sanctity 155 Restores MP by 2% of harm taken. Will increase efficiency of therapeutic magic by 10%.Raises injury cap to 99999. |
|
| Lid | Phys. Atk 151
Magazine. Atk 142 Sanctity 124 Will increase stagger energy and injury dealt by 30% upon dealing a bodily essential hit. |
|
| Lid | Phys. Atk 159
Magazine. Atk 150 Sanctity 136 Will increase stagger energy and injury dealt by 30% upon dealing a bodily essential hit. Raises injury cap to 99999. |
|
| Nichol | Phys. Atk 112
Magazine. Atk 193 Sanctity 124 Fills the LB gauge by 10% when performing an motion with out dealing injury. Will increase the length of buffs utilized by the wielder by 1 flip. |
|
| Nichol | Phys. Atk 118
Magazine. Atk 204 Sanctity 136 Fills the LB gauge by 10% when performing an motion with out dealing injury. Will increase the length of buffs utilized by the wielder by 1 flip. Raises injury cap to 99999. |
|
| Jake | Phys. Atk 237
Magazine. Atk 94 Fills the LB gauge by 10% and raises luck degree by 1 on the wielder’s flip. |
|
| Jake | Phys. Atk 251
Magazine. Atk 100 Fills the LB gauge by 10% and raises luck degree by 1 on the wielder’s flip. Raises injury cap to 99999. |
|
| Sakura | Phys. Atk 163
Magazine. Atk 216 Will increase injury dealt by 30% when utilizing assaults of the goal’s elemental weak spot. Provides a 20% likelihood of evading magic assaults. |
|
| Sakura | Phys. Atk 171
Magazine. Atk 227 Will increase injury dealt by 30% when utilizing assaults of the goal’s elemental weak spot. Provides a 20% likelihood of evading magic assaults. Raises injury cap to 99999. |
|
| Archwitch Fina | Phys. Atk 151
Magazine. Atk 207 Will increase injury dealt, scaling with the variety of debuffs and standing illnesses afflicting the goal. Will increase the length of debuffs and standing illnesses inflicted by the wielder by 1 flip. |
|
| Archwitch Fina | Phys. Atk 160
Magazine. Atk 217 Will increase injury dealt, scaling with the variety of debuffs and standing illnesses afflicting the goal. Will increase the length of debuffs and standing illnesses inflicted by the wielder by 1 flip. Raises injury cap to 99999. |
