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// gaming

How to Get All Weapons in Final Fantasy Resonance – Final Fantasy Resonance Guide

Final Fantasy Resonance is a love letter to golden period JRPGs, together with older mainline Closing Fantasy titles. A method it honors the franchise’s legacy is by bringing a extremely customizable, participating development system by way of Visions. Alongside trendy options, the sport additionally contains commonplace RPG parts, specifically tools. Since every party member in Final Fantasy Resonance has distinctive strengths, it is solely becoming that every carries their very own distinct weapon and specialty.

With this in thoughts, if you wish to maintain your get together members apt for each activity at hand, you had higher arm your self with the perfect gear there’s, particularly should you plan to deal with the toughest challenges within the sport. This information reveals you the way to get all weapons in Closing Fantasy Resonance, organized by chapter with areas and stats.

Word: This information is structured as a step-by-step walkthrough, so you’ll be able to comply with alongside in your journey to see the place to go first. We respect every dungeon’s beneficial degree to maintain your gameplay as easy as doable.

Chapter 1 Weapons

There are 16 weapons to search out in Chapter 1 – Tailing the Fact:

Weapon Sort Space Location Attributes
Crimson Saber Greatsword Beginning weapon Phys. Atk 21

Magazine. Atk 9

Shiden Katana Beginning weapon Phys. Atk 16

Magazine. Atk 12

Katana Earth Shrine Climb down two set of stairs from the doorway to discover a damaged pillar. Go to the appropriate behind it, throughout the wall. Phys. Atk 21

Magazine. Atk 20

Greatsword Mitra / Grandshelt Fortress Store – 350 Gil Phys. Atk 28

Magazine. Atk 13

Katana Mitra / Grandshelt Fortress Store – 350 Gil Phys. Atk 24

Magazine. Atk 17

Greatsword Grandshelt, the Royal Capital / City of Felicitas Store – 650 Gil Phys. Atk 32

Magazine. Atk 15

Katana Grandshelt, the Royal Capital / City of Felicitas Store – 700 Gil Phys. Atk 28

Magazine. Atk 21

Reincarnation Bow Beginning weapon Phys. Atk 26

Magazine. Atk 21

Greatsword Full Dream of an Idealist sub quest Phys. Atk 41

Magazine. Atk 19

Will increase HP by 140.

Bow World Map Cross the bridge south of Kol and go instantly proper to search out this weapon. Phys. Atk 22

Magazine. Atk 18

Sanctity 32

Bow City of Felicitas Store – 600 Gil Phys. Atk 26

Magazine. Atk 21

Sanctity 27

Greatsword Grandport Harbor Store – 1400 Gil Phys. Atk 39

Magazine. Atk 18

Katana Grandport Harbor Store – 1500 Gil Phys. Atk 34

Magazine. Atk 25

Bow Grandport Harbor Store – 1600 Gil Phys. Atk 33

Magazine. Atk 27

Sanctity 20

Katana Full The Weight of Mercy sub quest Phys. Atk 37

Magazine. Atk 27

Will increase MP by 20.

Katana Siren’s Tower When you attain the second save level, go proper and down an elevator. Phys. Atk 43

Magazine. Atk 22

Chapter 2 Weapons

There are 14 weapons to acquire in Chapter 2 – Everlasting Blue:

Weapon Sort Space Location Attributes
Greatsword Dilmagia, the Machinopolis / Dwarven Forge Store – 1800 Gil Phys. Atk 43

Magazine. Atk 21

Katana Dilmagia, the Machinopolis / Dwarven Forge Store – 2200 Gil Phys. Atk 39

Magazine. Atk 28

Will increase HP by 30.

Bow Dilmagia, the Machinopolis / Dwarven Forge Store – 2000 Gil Phys. Atk 37

Magazine. Atk 31

Sanctity 36

Hammer Oblivion Palace – 16 Tablet Shards Reward Phys. Atk 25

Magazine. Atk 87

Will increase magic assault by 10%.

Greatsword Dwarven Forge Store – 3800 Gil Phys. Atk 52

Magazine. Atk 24

Will increase injury dealt by Hearth assaults by 20%.

Katana Dwarven Forge Store – 4200 Gil Phys. Atk 49

Magazine. Atk 34

Pace 10

Bow Dwarven Forge Store – 4000 Gil Phys. Atk 43

Magazine. Atk 39

Sanctity 41

Hammer Dwarven Forge Store – 3600 Gil Phys. Atk 39

Magazine. Atk 40

Hammer Dwarven Forge Hug the wall to Borin’s proper to discover a hidden path, go up the steps, and open a chest. Phys. Atk 39

Magazine. Atk 40

Will increase essential hit fee.

Bow Oblivion Palace – 20 Tablet Shards Reward Phys. Atk 82

Magazine. Atk 20

Will increase bodily assault by 10%.

Greatsword Mt. Thunderclap From the Wind Shrine place on the world map, go south till you hit a path main additional south or east. Take the east street and cross a bridge to succeed in one other intersection between mountains. Go west now to re-enter Mt. Thunderclap. Inside, descend two slopes west to search out the chest at floor degree. Phys. Atk 27

Magazine. Atk 58

Will increase injury dealt by magic assaults by 10%.

Hammer World Map Utilizing the weapon’s route above, go away Mt. Thunderclap by way of a southwestern exit to get again to the world map. On the world map, go west to discover a glowing merchandise beside a Sanctum. Phys. Atk 45

Magazine. Atk 45

Katana World Map / Mobliz Shipyard Return to the intersection on the World Map simply earlier than re-entering Mt. Thunderclap and go east this time. You will come throughout the Shoggoth Cave and, a little bit additional, the Laserblade on the bottom.

Uncommon drop from Centipede at Mobliz Shipyard.

Phys. Atk 30

Magazine. Atk 78

Will increase injury dealt by magic assaults by 10%.

Katana Wind Shrine After using some platforms, you may ultimately come to a staircase main as much as an elevator. Go as much as discover this weapon. Phys. Atk 52

Magazine. Atk 36

Halves injury taken from Wind assaults.

Chapter 3 Weapons

Chapter 3 is house to 16 Weapons:

Weapon Sort Space Location Attributes
Katana World Map When you regain management in Chapter 3, you may be in a shore. Go all the way in which west, previous the Sanctum, and go to the coast behind the mountains to search out this weapon within the floor. Phys. Atk 88

Magazine. Atk 58Increases stagger energy by 10%.

Greatsword Olderion, the Aquapolis Store – 5500 Gil Phys. Atk 66

Magazine. Atk 31

Katana Olderion, the Aquapolis Store – 5250 Gil Phys. Atk 65

Magazine. Atk 43

Bow Olderion, the Aquapolis Store – 4500 Gil Phys. Atk 52

Magazine. Atk 50

Sanctity 48

Hammer Olderion, the Aquapolis Store – 5000 Gil Phys. Atk 51

Magazine. Atk 49

Hammer Olderion, the Aquapolis Store – 5500 Gil Phys. Atk 61

Magazine. Atk 59

Pace 20

Bow Olderion, the Aquapolis Subsequent to a tree north of town. Phys. Atk 118

Magazine. Atk 34

Will increase bodily assault by 10%.

Codex Belli Grimoire Beginning weapon Phys. Atk 37

Magazine. Atk 69

Grimoire Cave of Waters As you trip the boat, you may see an exit to the subsequent room within the northeastern nook. Earlier than going there, enter an alcove to the east to discover a chest inside. Phys. Atk 89

Magazine. Atk 37

Will increase bodily assault by 10%.

Bow Oblivion Palace – 32 Tablet Shards Reward Phys. Atk 54

Magazine. Atk 58

Sanctity 70

Will increase efficiency of therapeutic magic by 10%.

Empress Birch Whip Beginning weapon Phys. Atk 61

Magazine. Atk 85

Greatsword Waterfall Method As you proceed, you may spot a Pill Shard between waterfalls, close to some wood bridges. Enter a secret room within the waterfall to the left of this shard. Phys. Atk 71

Magazine. Atk 35

Phys. Def 36

Bow World Map / Waterfall Method Uncommon drop from Destroyer, an encounter west of the Sanctum of Firion or within the Waterfall Method. Phys. Atk 130

Magazine. Atk 41

Will increase bodily assault by 10%.

Grimoire Oblivion Palace – 36 Tablet Shards Reward Phys. Atk 56

Magazine. Atk 105

Greatsword Water Shrine Uncommon stealable from Skadi. Phys. Atk 48

Magazine. Atk 112

Will increase injury dealt by magic assaults by 10%.

Katana Water Shrine Uncommon stealable from Crimson Marshmallow. Phys. Atk 36

Magazine. Atk 92

Will increase injury dealt by magic assaults by 10%.

Chapter 4 Weapons

You could find 24 weapons in Chapter 4:

Weapon Sort Space Location Attributes
Katana World Map South of Zoldaad, a glowing spot over a hill. Phys. Atk 50

Magazine. Atk 133

Will increase injury dealt by magic assaults by 10%.

Greatsword Zoldaad, the Imperial Capital Store – 10000 Gil Phys. Atk 99

Magazine. Atk 52

Phys. Def 40

Katana Zoldaad, the Imperial Capital Store – 9500 Gil Phys. Atk 105

Magazine. Atk 73

Bow Zoldaad, the Imperial Capital Store – 10500 Gil Phys. Atk 73

Magazine. Atk 86

Sanctity 68

Hammer Insurgent Hideout Store – 9000 Gil Phys. Atk 78

Magazine. Atk 76

Pace 24

Grimoire Insurgent Hideout Store – 11000 Gil Phys. Atk 59

Magazine. Atk 105

Gun Insurgent Hideout Store – 9000 Gil Phys. Atk 123

Magazine. Atk 50

Renatus Duo Gun Beginning weapon Phys. Atk 118

Magazine. Atk 48

Hammer World Map Simply outdoors the Insurgent Hideout. Phys. Atk 78

Magazine. Atk 76

Provides an opportunity to inflict Confuse when utilizing a typical assault or a battle expertise.

Greatsword Grandshelt, the Royal Capital From Grandshelt plaza, go west to search out the colosseum. Go up the steps and speak to the NPC on the appropriate to get this weapon. Phys. Atk 114

Magazine. Atk 61

Greatsword Grandshelt Colosseum Store – 27500 Gil Phys. Atk 105

Magazine. Atk 57

Phys. Def 75

Grants Shield for 3 turns in the beginning of battle.

Hammer Grandshelt Colosseum Store – 26500 Gil Phys. Atk 48

Magazine. Atk 168

Sanctity 66

Will increase magic assault by 10%.

Greatsword Grandshelt Colosseum First-time reward from Fledgling Battle 3. Phys. Atk 1

Magazine. Atk 1

Hammer Grandshelt Colosseum First-time reward from Fledgling Battle 5. Phys. Atk 95

Magazine. Atk 93

Rod Grandshelt Colosseum Stealable from Ahriman, an enemy in Fledgling Battle 5 within the colosseum. Phys. Atk 230

Magazine. Atk 84

Will increase injury dealt by bodily assaults by 10%.

Katana Grandshelt Colosseum Store – 28000 Gil (Requires Fledgling’s Proof of Victory) Phys. Atk 66

Magazine. Atk 189

Pace 20

Will increase injury dealt by magic assaults by 10%.

Gun Grandshelt Colosseum Store – 27000 Gil (Requires Fledgling’s Proof of Victory) Phys. Atk 153

Magazine. Atk 63

Inflicts Gradual on a random enemy in the beginning of battle.

Rod Grandshelt Colosseum Store – 27500 Gil (Requires Fledgling’s Proof of Victory) Phys. Atk 105

Magazine. Atk 151

Will increase stagger energy by 30% when utilizing assaults of the goal’s elemental weak spot.

Gun Oblivion Palace – 48 Tablet Shards Reward Phys. Atk 128

Magazine. Atk 87

Will increase essential hit fee by 10%.

Grimoire World Map In your strategy to the Weapons Manufacturing facility, seize the glowing merchandise close to a lava waterfall. Phys. Atk 59

Magazine. Atk 105

Inflicts Deprotect for 3 turns upon staggering an enemy.

Grimoire Underground Tunnel Uncommon drop from Hill Gigas. Phys. Atk 139

Magazine. Atk 57

Will increase bodily assault by 10%.

Hammer Underground Tunnel / Zoldaad Fortress Uncommon drop from Wandering One. Phys. Atk 40

Magazine. Atk 139

Will increase magic assault by 10%.

Gun Dungeon After getting the Grasp Key, go south to a different room and open a chest within the rightmost cell. Phys. Atk 128

Magazine. Atk 52

Will increase stagger energy by 10%.

Katana Zoldaad Fortress Inside a chest in the identical room because the Zoldaad Captain. Phys. Atk 113

Magazine. Atk 81

Will increase essential hit fee by 50% when attacking a staggered enemy.

Greatsword Zoldaad Fortress To the left of the throne. Phys. Atk 144

Magazine. Atk 49

Pace -20

Will increase injury dealt by 20% when utilizing assaults of the goal’s elemental weak spot.

Greatsword Oblivion Palace – 56 Tablet Shards Reward Phys. Atk 103

Magazine. Atk 54

Will increase the length of debuffs and standing illnesses inflicted by the wielder by 1 flip.

Chapter 5 Weapons

Chapter 5 incorporates 35 weapons:

Word: From Chapter 5 on, we now have an airship to name ours, which suggests world exploration is open. To maintain this information so as, we are going to deal with goals by their in-game beneficial degree, whereas nonetheless prioritizing facet content material over the primary story.

Weapon Sort Space Location Attributes
Greatsword Airship Store – 15000 Gil Phys. Atk 114

Magazine. Atk 61

Katana Airship Store – 15000 Gil Phys. Atk 121

Magazine. Atk 90

Bow Airship Store – 15000 Gil Phys. Atk 83

Magazine. Atk 103

Sanctity 76

Hammer Airship Store – 15000 Gil Phys. Atk 90

Magazine. Atk 88

Grimoire Airship Store – 15000 Gil Phys. Atk 69

Magazine. Atk 122

Gun Airship Store – 15000 Gil Phys. Atk 142

Magazine. Atk 57

Gun World Map Lies on an island simply north of the Water Shrine. Phys. Atk 142

Magazine. Atk 57

Provides an opportunity to inflict Deprotect when utilizing a typical assault or a battle ability.

Greatsword Mysidia, the Magiapolis Store – 22000 Gil Phys. Atk 114

Magazine. Atk 61

Restores 5 MP each flip.

Katana Mysidia, the Magiapolis Store – 21000 Gil Phys. Atk 121

Magazine. Atk 90

Will increase essential hit fee by 5%.

Bow Mysidia, the Magiapolis Store – 18000 Gil Phys. Atk 83

Magazine. Atk 103

Will increase stagger energy by 10%.

Hammer Mysidia, the Magiapolis Store – 20000 Gil Phys. Atk 90

Magazine. Atk 88

Grants Bravery for 3 turns in the beginning of battle.

Grimoire Mysidia, the Magiapolis Store – 18000 Gil Phys. Atk 69

Magazine. Atk 122

Will increase essential hit fee by 5%.

Gun Mysidia, the Magiapolis Store – 22000 Gil Phys. Atk 142

Magazine. Atk 57

Restores 10% of max HP upon staggering an enemy.

Bow Mysidia, the Magiapolis Hidden behind the Moogle of Gentle. Phys. Atk 71

Magazine. Atk 88

Sanctity 94

Will increase efficiency of therapeutic magic by 10%.

Greatsword Mysidia, the Magiapolis Teleport to the Potion Manufacturing facility, go to the appropriate facet of the constructing, and enter the portal. Now go all the way in which west to discover a chest. Phys. Atk 60

Magazine. Atk 147

Will increase injury dealt by magic assaults by 10%.

Hammer Oblivion Palace – 60 Tablet Shards Reward Phys. Atk 207

Magazine. Atk 77

Will increase injury dealt by bodily assaults by 10%.

Whip World Map Steal from Roper, an encounter close to Mysidia. Phys. Atk 196

Magazine. Atk 75

Will increase bodily assault by 10%.

Grimoire World Map Glowing merchandise close to the Sanctum of Lightning, simply beside Salome Cave. Phys. Atk 76

Magazine. Atk 134

Will increase the length of buffs utilized by the wielder by 1 flip.

Greatsword Village of Sunioo Store – 27500 Gil Phys. Atk 123

Magazine. Atk 44

Will increase stagger energy by 10%.

Katana Village of Sunioo Store – 26500 Gil Phys. Atk 132

Magazine. Atk 99

Will increase injury dealt by Ice assaults by 40%.

Bow Village of Sunioo Store – 23500 Gil Phys. Atk 88

Magazine. Atk 112

Sanctity 83

Hammer Village of Sunioo Store – 25000 Gil Phys. Atk 97

Magazine. Atk 96

Restores 5 MP each flip.

Grimoire Village of Sunioo Store – 22500 Gil Phys. Atk 74

Magazine. Atk 131

Will increase magic when poisoned.

Gun Village of Sunioo Store – 27500 Gil Phys. Atk 153

Magazine. Atk 63

Rod Village of Sunioo Store – 22500 Gil Phys. Atk 96

Magazine. Atk 138

Fills the LB gauge by 10% upon staggering an enemy.

Rod Village of Sunioo Inside an igloo on the far east facet of the village. Phys. Atk 90

Magazine. Atk 129

Will increase injury dealt by 20% when utilizing assaults of the goal’s elemental weak spot.

Rod World Map A glowing merchandise to the east of Mysidia’s western island. Phys. Atk 111

Magazine. Atk 159

When attacking all enemies, will increase injury dealt by 10% per enemy.

Gun Anonymous Ruins On the west facet of the doorway, reachable through the west exit within the center hall. Phys. Atk 76

Magazine. Atk 162

Will increase injury dealt by magic assaults by 10%.

Rod Anonymous Ruins Return to the Anonymous Ruins, teleport to the second save level, and go into the north room to discover a chest. Phys. Atk 108

Magazine. Atk 155

Will increase stagger energy by 30% when utilizing assaults of the goal’s elemental weak spot.

Katana Arcane Library In a chest on the sixth ground, beside the final demon e book and close to the portal to the Forbidden Wing. Phys. Atk 71

Magazine. Atk 207

Will increase injury dealt by magic assaults by 10%.

Grimoire Arcane Library Within the Forbidden Wing, go up the ladder close to the save level after which all the way in which east. Phsy. Atk 165

Magazine. Atk 67

Will increase bodily assault by 10%.

Hammer Tower of Mysidia Whereas climbing the steps, you may attain a snowy outer ring. Go all the way in which west to discover a chest hidden behind the column. Phys. Atk 100

Magazine. Atk 98

Will increase injury dealt by 20% when utilizing assaults of the goal’s elemental weak spot.

Katana Oblivion Palace – 72 Tablet Shards Reward Phys. Atk 132

Magazine. Atk 99

Will increase stagger energy by 10%.

Gun Fina’s Psyche After crossing the wood bridge, go north to a camp. The chest is northwest. Phys. Atk 157

Magazine. Atk 64

Will increase stagger energy by 10%.

Whip Fina’s Psyche After defeating the malboro, take the south path to a chest. Phys. Atk 102

Magazine. Atk 150

Restores 3% of max MP upon defeating an enemy.

Bow Fina’s Psyche Uncommon drop from Heavy Gunner. Phys. Atk 162
Magazine. Atk 56
Will increase bodily assault by 10%.

Chapter 6 Weapons

There are 35 weapons to be present in Chapter 6 (excluding Adamantite weapons):

Weapon Sort Space Location Attributes
Greatsword Airship Store – 30000 Gil Phys. Atk 135

Magazine. Atk 73

Katana Airship Store – 30000 Gil Phys. Atk 147

Magazine. Atk 110

Bow Airship Store – 30000 Gil Phys. Atk 96

Magazine. Atk 123

Sanctity 94

Hammer Airship Store – 30000 Gil Phys. Atk 107

Magazine. Atk 105

HP 50

Pace -30

Grimoire Airship Store – 30000 Gil Phys. Atk 81

Magazine. Atk 142

Whip Airship Store – 30000 Gil Phys. Atk 107

Magazine. Atk 156

Gun Airship Store – 30000 Gil Phys. Atk 168

Magazine. Atk 69

Rod Airship Store – 30000 Gil Phys. Atk 117

Magazine. Atk 166

Greatsword Gaberada, the Undertown Store – 31000 Gil Phys. Atk 135

Magazine. Atk 73

Will increase HP by 550.Restores 10% of max HP upon defeating an enemy.

Katana Gaberada, the Undertown Store – 34000 Gil Phys. Atk 147

Magazine. Atk 110

Will increase injury dealt by 20% when utilizing assaults of the goal’s elemental weak spot.

Bow Gaberada, the Undertown Store – 32000 Gil Phys. Atk 96

Magazine. Atk 123

Sanctity 94

Permits the wielder to behave first in the beginning of battle.

Hammer Gaberada, the Undertown Store – 34000 Gil Phys. Atk 107

Magazine. Atk 105

Provides an opportunity to inflict Poison when utilizing a typical assault or a battle ability.

Grimoire Gaberada, the Undertown Store – 35700 Gil Phys. Atk 81

Magazine. Atk 142

Sanctity 56

Will increase efficiency of therapeutic magic by 10%.

Gun Gaberada, the Undertown Store – 31000 Gil Phys. Atk 168

Magazine. Atk 69

Imbues non-elemental bodily assaults with Ice.

Rod Gaberada, the Undertown Store – 35700 Gil Phys. Atk 117

Magazine. Atk 166

Restores 2% of max MP upon dealing injury with a typical assault.

Bow World Map A splarking merchandise in your strategy to the Analysis Middle Ruins. Phys. Atk 179

Magazine. Atk 63

Hammer World Map Uncommon stealable from Tyrant, an encounter in Gronoa and the Rugged Mountain Path. Phys. Atk 121

Magazine. Atk 115

Grants fixed Regen when at lower than half of max HP.

Whip Analysis Middle Ruins Uncommon stealable from Medeia. Phys. Atk 219

Magazine. Atk 81

Will increase bodily assault by 10%.

Greatsword Analysis Middle Ruins Uncommon drop from Cursed Slate. Phys. Atk 73

Magazine. Atk 176

Will increase magical assault by 10%.

Gun Oblivion Palace – 76 Tablet Shards Reward Phys. Atk 1

Magazine. Atk 1

Katana Rugged Mountain Path From the doorway, after you begin going north, enter the hidden path west. Phys. Atk 151

Magazine. Atk 115

Grants Haste for 3 turns in the beginning of battle.

Greatsword City of Duggle Store – 35000 Gil Phys. Atk 144

Magazine. Atk 77

Restores 5% of max MP upon staggering an enemy.

Katana City of Duggle Store – 37000 Gil Phys. Atk 157

Magazine. Atk 117

Provides an opportunity to inflict Gradual when utilizing a typical assault or a battle ability.

Bow City of Duggle Store – 34500 Gil Phys. Atk 101

Magazine. Atk 130

Will increase MP by 70.

Hammer City of Duggle Store – 37000 Gil Phys. Atk 114

Magazine. Atk 110

Will increase stagger energy by 10%.

Grimoire City of Duggle Store – 38500 Gil Phys. Atk 87

Magazine. Atk 150

Will increase injury dealt by magic assaults by 10%.

Whip City of Duggle Store – 36000 Gil Phys. Atk 114

Magazine. Atk 163

Provides an opportunity to inflict Prompt Loss of life when utilizing a typical assault or a battle ability.

Gun City of Duggle Store – 34500 Gil Phys. Atk 178

Magazine. Atk 73

Rod City of Duggle Store – 38800 Gil Phys. Atk 126

Magazine. Atk 173

Sanctity 51

Grants the power to outlive with 1 HP upon receiving injury exceeding HP as soon as per battle.

Grimoire World Map Glowing spot south of the Shrine of Gronoa. Phys. Atk 87

Magazine. Atk 150

Inflicts Deshell on a random enemy in the beginning of battle.

Rod Gronoa Shrine Uncommon stealable from Rosetta. Phys. Atk 247

Magazine. Atk 87

Will increase injury dealt by bodily assaults by 10%.

Rod Gronoa Shrine After you climb down a ladder, go instantly west and climb up one other ladder. The chest is to the east when you’re up. Phys. Atk 105

Magazine. Atk 151

Will increase stagger energy by 30% when utilizing assaults of the goal’s elemental weak spot.

Whip Oblivion Palace – 84 Tablet Shards Reward Phys. Atk 1

Magazine. Atk 1

Whip Sanctissimus Shrine When you attain the room the place the digicam perspective modifications to horizontal, go right into a hidden room east of the stele and climb the staircase to succeed in a chest ultimately. Phys. Atk 119

Magazine. Atk 168

Will increase the length of debuffs and standing illnesses inflicted by the wielder by 1 flip.

Greatsword Sanctissimus Shrine Within the room with many elevators, go right into a hidden path west on the ground under the save level. Phys. Atk 153

Magazine. Atk 87

Pace 30

Grants Bravery for 3 turns in the beginning of battle.

Adamantite Weapons

If you happen to recruit Aileen, she is going to begin crafting weapons for you throughout Chapter 6 on the Airship deck. All you want to do is deliver her Adamantite. You will not have the ability to purchase all Adamantite weapons till Chapter 7, however we created a separate desk for the weapons since you select which one you need, so be at liberty to seek the advice of their attributes earlier than selecting.

Adamantite Weapon Character Attributes
Rain Phys. Atk 179

Magazine. Atk 93

Reduces injury taken from bodily and magic assaults by 20%.

Lasswell Phys. Atk 197

Magazine. Atk 148

Grants Hone Senses and Placidity for five turns in the beginning of battle.

Fina Phys. Atk 114

Magazine. Atk 162

Sanctity 141

Will increase efficiency of therapeutic magic by 20%.

Lid Phys. Atk 142

Magazine. Atk 133

Grants Overclock and permits the wielder to behave first in the beginning of battle.

Nichol Phys. Atk 106

Magazine. Atk 181

Sanctity 169

Grants Tactic: Fluid Warfare for 3 turns and permits the wielder to behave first in the beginning of battle.

Jake Phys. Atk 222

Magazine. Atk 88

Raises luck degree by 8 in the beginning of battle.Restores 2% of max MP upon dealing injury with a typical assault.

Sakura Phys. Atk 154

Magazine. Atk 204

Grants Focus for 3 turns and Sage’s Eye for 4 turns in the beginning of battle.

Archwitch Fina Phys. Atk 130

Magazine. Atk 178

Will increase the length of debuffs and standing illnesses inflicted by the wielder by 2 turns.

When you craft the final Adamantite weapon you may earn the trophy/achievement The Weaponsmith.

Chapter 7 Weapons

Chapter 7 has 28 weapons to amass (plus extra Adamantite Weapon):

Weapon Sort Space Location Attributes
Greatsword Airship Store – 40000 Gil Phys. Atk 153

Magazine. Atk 81

Katana Airship Store – 40000 Gil Phys. Atk 168

Magazine. Atk 124

Bow Airship Store – 40000 Gil Phys. Atk 106

Magazine. Atk 138

Sanctity 111

Hammer Airship Store – 40000 Gil Phys. Atk 121

Magazine. Atk 115

Grimoire Airship Store – 40000 Gil Phys. Atk 92

Magazine. Atk 157

Whip Airship Store – 40000 Gil Phys. Atk 121

Magazine. Atk 171

Gun Airship Store – 40000 Gil Phys. Atk 189

Magazine. Atk 76

Rod Airship Store – 35000 Gil Phys. Atk 133

Magazine. Atk 180

Greatsword City of Sian Store – 41000 Gil Phys. Atk 162

Magazine. Atk 85

Reduces injury taken from magic assaults by 20%.

Katana City of Sian Store – 42000 Gil Phys. Atk 179

Magazine. Atk 132

Will increase stagger energy by 20%.

Bow City of Sian Store – 45000 Gil Phys. Atk 112

Magazine. Atk 145Sanctity 119

Hammer City of Sian Store – 48500 Gil Phys. Atk 129

Magazine. Atk 121

Sanctity 71

Will increase efficiency of therapeutic magic by 10%.

Grimoire City of Sian Store – 47500 Gil Phys. Atk 97

Magazine. Atk 164

Sanctity 59

Restores 3% of max MP upon dealing a essential hit.

Whip City of Sian Store – 45000 Gil Phys. Atk 129

Magazine. Atk 178

Will increase essential hit fee by 5%.

Gun City of Sian Store – 48000 Gil Phys. Atk 200

Magazine. Atk 80

Will increase essential hit fee by 10%.

Rod City of Sian Store – 43000 Gil Phys. Atk 141

Magazine. Atk 188

Sanctity 71

Whip World Map Uncommon stealable from Thunder Gigas, an encounter close to the City of Sian. Phys. Atk 124

Magazine. Atk 173

Pace 45

Imbues non-elemental bodily assaults with Lightning.

Whip World Map / Grandshelt Colosseum Uncommon stealable from Hidra, an encounter by the waterfall north of the City of Sian.

Store – 45000 Gil (Requires Brawler’s Proof of Victory)

Phys. Atk 131

Magazine. Atk 180

Will increase the length of debuffs and standing illnesses inflicted by the wielder by 1 flip.

Rod World Map Uncommon stealable from Psicodaemon, an encounter by the coast southeast of Mt. Reizan. Phys. Atk 265

Magazine. Atk 92

Will increase injury dealt by bodily assaults by 10%.

Grimoire World Map / Grandshelt Colosseum Uncommon stealable from Ogre Chief, an encounter north of the Kingdom of Pharm.

Store – 43000 Gil (Requires Brawler’s Proof of Victory)

Phys. Atk 211

Magazine. Atk 82

Will increase injury dealt by bodily assaults by 10%.

Rod World Map Go to Sian and speak to an NPC close to the inn to get a key. Again on the world map, go north of the continent to search out an Deserted Cabin. Open it with the important thing and seize the rod inside. Phys. Atk 1

Magazine. Atk 1

Grimoire World Map Purchase from the Service provider Ship north of the Sanctum of Cloud for 45000 Gil. Phys. Def 1

Magazine. Def 1

Greatsword Grandshelt Colosseum Store – 45000 Gil (Requires Brawler’s Proof of Victory) Phys. Atk 167

Magazine. Atk 87

Grants the power to outlive with 1 HP upon receiving injury exceeding HP as soon as per battle.

Bow Grandshelt Colosseum Store – 41000 Gil (Requires Brawler’s Proof of Victory) Phys. Atk 110

Magazine. Atk 142

Sanctity 116

Will increase MP value of magic by 50%, but in addition will increase stagger energy by 30%.

Hammer Treasure Searching Phys. Atk 1

Magazine. Atk 1

Rod Treasure Searching Phys. Atk 145

Magazine. Atk 192

Pace 30

Will increase MP value of magic by 50%, but in addition will increase stagger energy by 30%.

Whip Forest Path Stealable from Fast Roper. Phys. Atk 251

Magazine. Atk 90

Will increase bodily assault by 10%.

Bow Forest Path Uncommon stealable from Phorusrhacos. Phys. Atk 112

Magazine. Atk 145

Will increase injury dealt by 100% when utilizing a multi-target assault ability in opposition to a single enemy.

Grimoire Oblivion Palace – 94 Tablet Shards Reward Phys. Atk 97

Magazine. Atk 164

Restores 5% of max MP upon staggering an enemy.

Chapter 8 Weapons

Chapter 8 has 32 fancy weapons to get (not together with those within the Chamber of Arms).

Word: Chapter 8 is the final one, so now you can deal with a bunch of non-obligatory content material, like the toughest Colosseum fights, the Chamber of Arms and the optional Dragon’s Maw dungeon. We are going to listing all of them as properly, however be at liberty to seize the tools within the order you need.
Weapon Sort Space Location Attributes
Greatsword Airship Store – 50000 Gil Phys. Atk 167

Magazine. Atk 87

Katana Airship Store – 50000 Gil Phys. Atk 185

Magazine. Atk 136

Bow Airship Store – 50000 Gil Phys. Atk 115

Magazine. Atk 150

Sanctity 125

Hammer Airship Store – 50000 Gil Phys. Atk 133

Magazine. Atk 124

Grimoire Airship Store – 50000 Gil Phys. Atk 100

Magazine. Atk 169

Whip Airship Store – 50000 Gil Phys. Atk 133

Magazine. Atk 183

Gun Airship Store – 50000 Gil Phys. Atk 207

Magazine. Atk 82

Rod Airship Store – 50000 Gil Phys. Atk 145

Magazine. Atk 192

Hammer Crystal Tower Uncommon stealable from Cabrakan. Phys. Atk 138

Magazine. Atk 130

Will increase stagger energy of Lightning assaults by 30%.

Hammer Crystal Tower Within the first space, proceed till the trail splits, then go west to discover a chest. Phys. Atk 138

Magazine. Atk 130

Will increase stagger energy by 40% when utilizing assaults of the goal’s elemental weak spot.

Greatsword Crystal Tower When the trail splits once more, go north and down a slope right into a hidden room. Phys. Atk 174

Magazine. Atk 90

Grants Shield for 3 turns upon staggering an enemy.

Rod Crystal Tower Within the room with the crystal stairs, take the western one to a chest. Phys. Atk 150

Magazine. Atk 199

Will increase MP value of magic by 50%, but in addition will increase dealt injury by 100%.

Katana Crystal Tower Moreover the third save level, accessible through the Crystal Tower – Center Attain shortcut. Phys. Atk 1

Magazine. Atk 1

Bow Crystal Tower Uncommon stealable from Plague. Phys. Atk 121

Magazine. Atk 157

Pace 55

When multicasting, doubles MP value, however retains full impact. (Solely throughout battle.)

Grimoire Crystal Tower Within the room with the invisible flooring, on the final platform earlier than the large invisible pathway, go east to discover a hidden hall. Phys. Atk 104

Magazine. Atk 176

Will increase magic protection by 10%.

Gun Crystal Tower Within the room with the invisible flooring, when the trail splits north and east, go east. Phys. Assault 216

Magazine. Assault 86

Inflicts Deprotect on a random enemy in the beginning of battle.

Whip Crystal Tower Within the room with the invisible flooring, when the trail splits north and south, go south. Phys. Assault 138

Magazine. Assault 190

Will increase bodily assault by 10%.

Greatsword Oblivion Palace – 99 Tablet Shards Reward Phys. Atk 179

Magazine. Atk 93

Imbues non-elemental bodily assaults with Gentle.

Bow Crystal Tower Beside the save level within the higher degree. Phys. Atk 121

Magazine. Atk 157

Sanctity 162

Grants Religion for 3 turns in the beginning of battle.

Grimoire Crystal Tower (Level of No Return) Uncommon stealable from Belphegor. Phys. Atk 104

Magazine. Atk 176

Will increase injury dealt by 30% whe utilizing assaults of the goal’s elemental weak spot.

Rod Crystal Tower (Level of No Return) Uncommon stealable from Apanda. Phys. Atk 288

Magazine. Atk 99

Will increase injury dealt by bodily assaults by 10%.

Gun Crystal Tower (Level of No Return) Uncommon stealable from Demon Squid. Phys. Atk 216

Magazine. Atk 86

Pace 43

Provides an opportunity to inflict Poison, Silence, Blind, or Sleep when utilizing a typical assault or a battle ability.

Hammer Dragon’s Maw As you proceed with Dragon’s Maw, the street will make a flip west. Take it to succeed in a chest. Phys. Atk 138

Magazine. Atk 130

Will increase bodily and magic injury dealt by 25% when utilizing assaults of the goal’s elemental weak spot if that concentrate on has already been analyzed with Libra.

Gun Dragon’s Maw Stealable from Misplaced Searcher. Phys. Atk 100

Magazine. Atk 207

Will increase injury dealt by magic assaults by 10%.

Gun Dragon’s Maw Uncommon stealable from Europa. Phys. Atk 108

Magazine. Atk 223

Will increase injury dealt by magic assaults by 10%.

Greatsword Dragon’s Maw After you defeat the Magitek boss, go to the subsequent room, then head up the west slope. Phys. Atk 174

Magazine. Atk 90

Will increase injury dealt by Gentle assaults by 50%.

Katana Dragon’s Maw Earlier than attending to the second save level, go west to seize a chest. Phys. Atk 192

Magazine. Atk 144

Pace 85

Permits the wielder to behave first in the beginning of battle.

Provides a 15% likelihood of evading magic assaults.

Katana Grandshelt Colosseum Store – 53000 Gil (Requires Gladiator’s Proof of Victory) Phys. Atk 197

Magazine. Atk 148

Sanctity 112

Bow Grandshelt Colosseum Store – 57000 Gil (Requires Gladiator’s Proof of Victory) Phys. Atk 124

Magazine. Atk 162

Sanctity 169

Pace 90

Whip Grandshelt Colosseum Store – 55000 Gil (Requires Gladiator’s Proof of Victory) Phys. Atk 142

Magazine. Atk 195

Magazine. Atk 98

Pace 60

Gun Grandshelt Colosseum Store – 53000 Gil (Requires Gladiator’s Proof of Victory) Phys. Atk 222

Magazine. Atk 88

Pace 60

Provides a 50% likelihood to inflict a debuff upon receiving bodily injury.

Rod Grandshelt Colosseum Store – 56000 Gil (Requires Gladiator’s Proof of Victory) Phys. Atk 154

Magazine. Atk 204

Pace 60

Will increase HP by 400.

Chamber of Arms Gear

Keep in mind all of the Historic tools you could have been discovering? There is a utility for them in spite of everything. You may fly to the Chamber of Arms, situated north of the Dwarven Forge, near the Gronoa continent.

You may struggle bosses associated to each Historic tools in your stock. The primary time you face them, they’re degree 50, and upon victory, the Historic will rework into new gear.

After you end the sport, you’ll be able to return to the Chamber of Arms and face all bosses once more, however this time, they’re all degree 75 and actually put up a problem. All of the tools will evolve when you win the battle, technically turning into the perfect weapons you may get in Closing Fantasy Resonance.

Artifact Character Attributes
Rain Phys. Atk 202

Magazine. Atk 104

Will increase stagger energy and injury dealt by non-elemental assaults by 25%.

Raises injury cap to 99999.

Rain Phys. Atk 191

Magazine. Atk 99

Will increase stagger energy and injury dealt by non-elemental assaults by 25%.

Lasswell Phys. Atk 209

Magazine. Atk 160

Will increase essential hit fee and likelihood of evading bodily assaults by 20%.

Lasswell Phys. Atk 220

Magazine. Atk 171

Will increase essential hit fee and likelihood of evading bodily assaults by 20%.

Raises injury cap to 99999.

Fina Phys. Atk 133

Magazine. Atk 174

Sanctity 155

Restores MP by 2% of harm taken.

Will increase efficiency of therapeutic magic by 10%.

Fina Phys. Atk 133

Magazine. Atk 174

Sanctity 155

Restores MP by 2% of harm taken.

Will increase efficiency of therapeutic magic by 10%.Raises injury cap to 99999.

Lid Phys. Atk 151

Magazine. Atk 142

Sanctity 124

Will increase stagger energy and injury dealt by 30% upon dealing a bodily essential hit.

Lid Phys. Atk 159

Magazine. Atk 150

Sanctity 136

Will increase stagger energy and injury dealt by 30% upon dealing a bodily essential hit.

Raises injury cap to 99999.

Nichol Phys. Atk 112

Magazine. Atk 193

Sanctity 124

Fills the LB gauge by 10% when performing an motion with out dealing injury.

Will increase the length of buffs utilized by the wielder by 1 flip.

Nichol Phys. Atk 118

Magazine. Atk 204

Sanctity 136

Fills the LB gauge by 10% when performing an motion with out dealing injury.

Will increase the length of buffs utilized by the wielder by 1 flip.

Raises injury cap to 99999.

Jake Phys. Atk 237

Magazine. Atk 94

Fills the LB gauge by 10% and raises luck degree by 1 on the wielder’s flip.

Jake Phys. Atk 251

Magazine. Atk 100

Fills the LB gauge by 10% and raises luck degree by 1 on the wielder’s flip.

Raises injury cap to 99999.

Sakura Phys. Atk 163

Magazine. Atk 216

Will increase injury dealt by 30% when utilizing assaults of the goal’s elemental weak spot.

Provides a 20% likelihood of evading magic assaults.

Sakura Phys. Atk 171

Magazine. Atk 227

Will increase injury dealt by 30% when utilizing assaults of the goal’s elemental weak spot.

Provides a 20% likelihood of evading magic assaults.

Raises injury cap to 99999.

Archwitch Fina Phys. Atk 151

Magazine. Atk 207

Will increase injury dealt, scaling with the variety of debuffs and standing illnesses afflicting the goal.

Will increase the length of debuffs and standing illnesses inflicted by the wielder by 1 flip.

Archwitch Fina Phys. Atk 160

Magazine. Atk 217

Will increase injury dealt, scaling with the variety of debuffs and standing illnesses afflicting the goal.

Will increase the length of debuffs and standing illnesses inflicted by the wielder by 1 flip.

Raises injury cap to 99999.

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