At PAX West 2026, I had the prospect to talk with the Director and Producer of Final Fantasy Resonance , Hiroto Furuya and Keisuke Nakashima. The interview was carried out the day after the demo got here out, so we acquired an opportunity to listen to their ideas on the demo releasing and the viewers’s reception since its launch.
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For those who’re curious how FF Resonance is performing throughout a number of platforms, Mikhail did a complete platform comparison on how its demo is operating throughout a number of techniques. For those who’re desirous about seeing extra of the sport past its demo, Adam has been masking all of the in depth media kits we have been receiving from Sq. Enix concerning the title.
Last Fantasy Resonance launches on October 22 for PlayStation 5, Xbox Collection X|S, Nintendo Swap 2, Nintendo Swap, and PC (Steam). Sq. Enix offered particulars on the sport’s soundtrack release, as nicely.
Please benefit from the interview with Hiroto Furuya and Keisuke Nakashima on Last Fantasy Resonance!

I’d prefer to understand how the each of you’re feeling from all of the current data that’s been shared, and the reactions from gamers thus far.
Hiroto Furuya (Director of Last Fantasy Resonance): After lastly having the demo launched yesterday, I’m very blissful to see the optimistic reactions from followers and gamers of the demo. I, myself, am an enormous fan of traditional RPGs, and we’ve actually packed within the enjoyable of these titles into Last Fantasy Resonance.
It actually makes me blissful to see that the demo has been obtained very nicely. I take into account different JRPG followers to be my comrades. In that sense, it looks like I’ve extra associates and comrades by my facet.
Keisuke Nakashima (Producer of Last Fantasy Resonance): Because the producer of the sport, I’m actually relieved and blissful that we have been lastly in a position to launch the demo.
Each time we had the chance to fulfill with the media or speak with different individuals previous to the discharge of the demo, we did hear voices of concern or uncertainty concerning Last Fantasy Resonance. This was as a result of reality that there have been questions round whether or not there are gacha mechanics or its nature as a title initially primarily based on a cellular recreation.
However we actually really feel this demo will sort of dispel any sorts of uncertainty or issues that folks might have had. In that sense… yeah, I’m actually relieved and blissful.

What instantly caught out to me was the excessive constancy of the pixel artwork within the character fashions and the atmosphere. Inform me a bit concerning the course of of making these property for extra highly effective {hardware}, relative to after they have been initially created for Courageous Exvius on cellular units.
Keisuke Nakashima: The standard bar that’s anticipated or desired from a cellular recreation versus a console goes with out saying that it differs – not amongst simply our gamers, but additionally internally inside Sq. Enix. Expectations for a console recreation are a lot greater.
Contemplating that we’re releasing Last Fantasy Resonance near a full worth console recreation, we did reassess the property. For instance, the 3D fashions for the background have been created from the bottom up. Then with regard to the pixel artwork of the primary characters, there are some we’re using from the cellular recreation.
Nonetheless by way of high quality, there have been sure characters that won’t have met the bar that we have been aiming for. Due to this fact, we needed to replot their dots, their pixels, and redesign them. That sort of work went into the property creation.
On the similar time, inserting 2D pixel artwork on 3D backgrounds is just not a simple process. For instance, to make sure that these 2D pictures don’t appear as if they’re floating, we clearly wanted to mix it in with the background by way of adjusting the shadows, the lighting, and such. By that work, we really feel like we have been in a position to obtain that prime constancy for the graphics.
What have been among the challenges you confronted when creating the lighting for Last Fantasy Resonance? Are there any particular sequences that proved to be an enormous impediment to beat on this regard?
Hiroto Furuya: The opening cutscene the place the person clad in armor and the mysterious mage go face to face in opposition to one another is without doubt one of the most consultant battle sequences that you simply’ll discover in Last Fantasy Resonance. That was very a lot a problem to carry to life.
For instance, there’s these sort of intense scenes inside it when their weapons conflict with each other. With the intention to notice that, we would have liked to regulate the position of the pixels, or alter the angle of the pixels, and so forth.
However not simply that. When the weapons hit one another, there are results which can be displayed on display screen; then alongside that, there are sound results and and the results additionally affect the background. So there have been fixed changes to the syncing of all these elements right down to the milliseconds by these extremely proficient craftsmen in our growth group that labored on these cutscenes.
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In the meantime in FF Resonance, it’s now an explorable space with random encounters and treasure chests to seek out. How troublesome was it to show Courageous Exvius’s quite a few environments into explorable areas? Was there any earlier reference materials for Courageous Exvius that helped you in mapping out its world setting?
Hiroto Furuya: There actually weren’t any earlier reference supplies on the subject of the gameplay expertise of Last Fantasy Resonance. We have been aiming for an RPG, and one of many enjoyable parts of RPGs is the dungeon exploration expertise. This consists of progressing by means of the dungeons and discovering hidden paths to seek out treasure chests, and such.
With the intention to carry this to life, we did strategy degree design from the bottom up. Every thing was constructed from scratch in that regard.
Keisuke Nakashima
: Throughout the demo, gamers might have seen the facet quests for Rain and Lasswell. In an identical method inside the remainder of Last Fantasy Resonance, we now have facet quests for different Courageous Exvius characters reminiscent of Nichol, Jake, and Lid. That’s one thing we’d like for individuals to concentrate to.By these facet quests and past that, we do depict the background or previous of these characters. We additionally go into depth of how these numerous characters’ relationships evolve, and so forth. These are points that weren’t depicted by means of the Courageous Exvius cellular recreation. So, I imagine that Courageous Exvius followers would be capable of take pleasure in these newfound parts.
Will gamers be capable of recruit Sephiroth and summon him as a Imaginative and prescient?
Keisuke Nakashima: That’s a facet that we might love for gamers to find for themselves. We’ve been avoiding mentioning both/or if that would be the case.

Apart from the primary protagonists of the Last Fantasy collection, what was the choice course of when deciding which Courageous Exvius authentic characters ought to be included in FF Resonance as Visions?
Keisuke Nakashima: There are numerous causes that went into the choice. Considered one of them being that throughout the Last Fantasy Courageous Exvius days, we had carried out recognition votes for the characters – each for home gamers and abroad gamers.
We did reference these rankings to make sure that we’re sort of choosing from the extra fashionable characters of Courageous Exvius.
In fact, we didn’t select by recognition alone. We did need to make sure that they have been attention-grabbing characters to play inside Last Fantasy Resonance. This consists of the depth that they add from a narrative side and whether or not we will add extra attention-grabbing parts from the narrative perspective.
Additionally, there was the sport steadiness standpoint. Who can be the optimum alternative when you think about all these parts? These are all elements that performed into the choice course of.
Apart from the Visions, there are numerous Courageous Exvius characters that can make an look even by means of the facet content material, just like the facet quests. For instance in one of many trailers, Verun appeared alongside Lid. For Courageous Exvius gamers, they’ll acknowledge these character appearances.

Keisuke Nakashima
: As of now, there are at present no plans for extra Visions. We needed to verify our focus and all our assets have been allotted in the direction of making certain a satisfying and enjoyable principal recreation expertise.If the reception is there and if it’s profitable, it does open up potentialities. Nonetheless, once more, our focus is absolutely the primary recreation itself.
Keisuke Nakashima
: Last Fantasy Resonance is jam-packed with all the weather that made Last Fantasy enjoyable. Those that have liked the franchise are positive to take pleasure in these points of the sport.Resonance is a compilation of all of the interesting points of a Last Fantasy recreation. For many who haven’t skilled Last Fantasy, they will simply acquire an understanding of what makes a Last Fantasy recreation pleasurable by means of Resonance.
We do have a demo out, so we’d love for everybody to choose it up and provides it a attempt.
Hiroto Furuya: Wanting on the current wave of issues globally, it appears there’s a resurgence of turn-based RPGs and JRPGs. It’s sort of like being re-examined as soon as extra.
We take into account Last Fantasy Resonance as one side of that overarching wave or development. I believe there’s something to notice concerning the attraction of traditional RPGs, and the enjoyable of traditional RPGs, actually. We’re making an attempt to seize that by means of Last Fantasy Resonance – however not cease at that.
We needed to make sure that we’re delivering a brand new expertise, a brand new title, to audiences all all over the world.
For those who play the sport and luxuriate in it, we hope that it turns into a possible alternative so that you can reconnect with the chums that you simply as soon as performed RPGs with. Possibly like a reunion of types. We hope that you’ve got enjoyable and luxuriate in these moments the place you’re in a position to chat concerning the recreation collectively. We simply actually hope that it turns into that sort of recreation for everybody.
RPG Website: I like that reply. Thanks a lot on your time, Nakashima-san and Furuya-san.