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// gaming

“We are very eager to learn from the real veterans” – How Tencent’s TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders

Immediately marks the discharge of Monster Hunter Outlanders, a cellular model of Capcom’s long-running franchise that has been created by Tencent’s TiMi Studio Group.

Beforehand, Niantic introduced Monster Hunter to cellular with Monster Hunter Now, however whereas that title was an AR sport alongside related strains to Niantic’s Pokémon Go, TiMi’s Monster Hunter Outlanders goals to distil the “full-fat” Monster Hunter expertise onto a cellular system. (Apparently, TiMi has competitors from Capcom itself on this entrance, following the latest shock announcement that the console game Monster Hunter Rise has now been brought to mobile via Netflix.)

GamesIndustry.biz spoke with Bryan Li, the event director for Monster Hunter Outlanders, in regards to the modifications wanted to make Capcom’s sport sing on cellular gadgets, in addition to TiMi’s working relationship with Capcom.

What issues did you could have making an attempt to translate the sport to cellular?

On the very starting of the venture, the crew spent a whole lot of time figuring out what might be the candy stability between sustaining a really truthful and genuine Monster Hunter expertise, and but on the similar time be sure that it feels very visceral and really native to cellular gadgets.

Fortunately, nearly all of my crew members have been long-term, loyal followers of your entire franchise, so that they know each single component of your entire model. A number of these nice symbolic components are carried on and preserved in Monster Hunter Outlanders: these acquainted monsters, these acquainted weapons, the contact and really feel, the affect.

However on the similar time, solely replicating the same type of Monster Hunter expertise was not going to be adequate, so the crew took a whole lot of effort in high quality tuning, particularly with the controls. This is the reason the crew got here up with two options, with the Traditional Mode extra favoured in direction of comparatively skilled cellular motion sport customers, whereas the simplified Journey Mode is tailor-made in direction of gamers who’re much less skilled with the franchise.

Apart from the management tweaks and adaptation to cellular gadgets, the crew additionally took a whole lot of further miles occupied with what further innovation we are able to carry to the sport, therefore you will notice there is a full new fundamental storyline. On prime of that, having an fascinating world-touring expertise will not be solely about how huge your map is, it is actually about having sufficient enjoyable components to populate the world.


The Monster Hunter Outlanders team at Gamescom 2026. From left to right: Bryan Li, development director; Dot Chen, community manager; and Fengze Ying, live-ops producer.
The Monster Hunter Outlanders crew at Gamescom 2026. From left to proper: Bryan Li, improvement director; Dot Chen, group supervisor; and Fengze Ying, live-ops producer. | Picture credit score: TiMi Studio Group

It appears you’ve got actually expanded on that final level, including extra actions that you just would not usually get in the primary sport.

Precisely. Our stage designers spend hours fine-tuning these golden paths for the participant to make it possible for every time they’ve a significant quest goal, they’re ready to make use of a really fluent approach to get there, whereas on the similar time there are additionally fascinating and great alternatives alongside these golden paths. Individuals can at all times count on one thing new, one thing rewarding alongside their manner. On prime of that, the crew spent a whole lot of effort on the crafting system, and though we do not have a driving system, there are completely different devices like zip strains and ballistas to complement the navigation expertise.

With cellular, playtimes are usually a lot shorter than on PC and console, how have you ever accommodated that?

Shortening the gameplay session period is the pure alternative: the issue is discovering the candy spot. The crew did a whole lot of iteration on that. We’re good at proposing completely different sorts of hypotheses, however we’d not have the ability to hit the spot on the primary attempt, and that is why we at all times, at all times conduct a number of rounds of playtest periods and reside check periods. We invite the gamers to judge our speculation along with us.

Did you are taking any classes from Niantic’s cellular title Monster Hunter Now?

Nicely, to be sincere with you, we do not actually have an excessive amount of direct communication with Niantic, however since we’re all a part of the Capcom Monster Hunter ecosystem, we do have a whole lot of publishing-related data sharings about what individuals are really anticipating from Monster Hunter cellular video games, and what folks don’t love that a lot when it comes to making a cellular model of Monster Hunter. So we exchanged these key know-hows and finest practices with our counterpart from the Capcom aspect.

The Monster Hunter Outlanders launch date trailer Watch on YouTube

How carefully do you’re employed with Capcom, and what does that relationship appear like?

Though our main areas of experience are barely completely different from one another, a few of the guiding ideas and philosophies are fairly widespread in nature. For instance, each of our firms actually worth participant suggestions, so it’s extremely pure for us to have this sort of dialog with our counterpart from Capcom. We fastidiously take heed to the gamers’ suggestions and tackle their precious enter.

On Capcom’s aspect, they know the franchise out and in, and we’re fortunate to have the chance to be taught from them the way you outline your core fight mechanism, and learn how to make a plausible creature for the Monster Hunter universe. On Tencent’s aspect, now we have a comparatively richer expertise of long-term free-to-play reside service gadgets, so we share with our counterparts not solely what we’re doing and the planning for the preliminary launch, but in addition our method when it comes to the longer-term post-launch roadmap.

In a manner, Capcom has entrusted you with its crown jewels.

Precisely. It is a blessing for us to have the ability to work on the venture.

How did you earn that belief? How did you persuade them to allow you to work on Monster Hunter?

Capcom is an organization that welcomes a whole lot of completely different new and progressive concepts to additional enrich the general ecosystem of the model, whereas on the Tencent aspect, we’re very desirous to be taught from the true veterans of the business. As I discussed, a whole lot of our crew members are diehard followers of the franchise, and a small crew from our aspect took the chance to pitch in entrance of Capcom, which triggered the collaboration.

When it comes to build up the connection, it is actually about two issues. First, we communicate and collaborate in very skilled phrases. On prime of that, it is actually about taking time to construct up your relationship. You will not actually have the honeymoon periods on the very starting. It takes time. You principally accumulate the success tales one after the other. And in the mean time, we’re capable of have this sort of strategic relationship the place we’re capable of overtly focus on any type of matter and actually belief one another.

What does the method appear like? Are you left utterly to your personal gadgets, or is Capcom supplying you with course each step of the way in which? Or is it someplace in between?

We now have a whole lot of common conversations with our counterparts from the Capcom aspect. We alternate completely different sorts of design concepts, completely different sorts of intentions to validate these concepts, and make it possible for we’re capable of attain a mutual settlement. They’re the IP house owners, so no matter type of progressive concept now we have, it’s actually a manner of respect to make it possible for we really pitch the concept in entrance of them. To this point, I might say the Capcom aspect may be very collaborative and supportive, and so they encourage us to carry a whole lot of completely different, progressive concepts.

It sounds such as you’re proposing the concepts quite than Capcom saying ‘You must do that’.

Precisely.

Clearly the mainstream video games are premium titles, so I ponder what sort of monetisation system you are utilizing for Monster Hunter Outlanders?

That is the billion-dollar query, and I am fairly certain that a whole lot of gamers will likely be desirous to know that. Being a free-to-play cellular sport, with out spending a single penny, folks will have the ability to get pleasure from all of the storylines, all of the core sport modules, and all the important thing perform programs with none type of issues.

Our monetisation will solely be captured in three main classes. The primary one is principally the avenue so that you can purchase new adventures, but it surely does not imply these new adventures will likely be extra highly effective than different adventures. It is simply merely providing further looking kinds for gamers to actually tailor their looking expertise as they want.

Secondly, we provide an unlimited quantity of customization and self-importance merchandise alternatives. As soon as once more, now we have zero intention to promote energy by way of these customizations, it is merely an avenue for the gamers to indicate their very own self-expression. And thirdly, it is actually about time saving and comfort, as a result of we wish the gamers to have the liberty to decide on how they wish to make investments their time and benefit from the sport as they want.

This interview has been edited for size and readability.

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