Firstly of Wardogs season 2, which launches subsequent week, gamers will now have the ability to gamble on their very own in-game efficiency. Wardogs operates with a cash-based financial system, the place each motion rewards in-game money, and the brand new wager vendor will let gamers up the ante each time they respawn.
“Construct a slip from actions (what you plan to do) and circumstances (restrictions you settle for in return for higher odds),” reads the season 2 patch notes. “Situations increase your payout however will fail the wager in case you break them.” Moreover, a “stay wager tracker” will completely be above the minimap in your HUD, exhibiting how a lot you have staked and your progress to date. In a press launch, Bulkhead has acknowledged that “that is the primary go of a really experimental early entry characteristic we intend to broaden over time and genuinely might add/take away from the sport all through the season if it turns into too exploitable.”
That is not the solely important change coming, removed from it. The under-performance of Lonestar, aka the blue workforce, has been a well-documented phenomenon because the begin of Wardogs, however at some stage in season 2, gamers may have extra of an incentive to decide on it. Lonestar will obtain a money and XP win bonus, and “teamplay motion money and XP multipliers,” to assist dispel the sentiment round gamers not eager to play on blue workforce.
As well as, “Lonestar uniforms can be extra desaturated to stay out much less in comparison with different factions,” as a result of the visibility of blue workforce’s outfits was one other widespread criticism. On Bakurani, all faction spawns have been moved and routes to the management zone have been “purpose-built.” On all maps, whichever workforce is shedding — not simply blue workforce — will obtain a 20% vendor low cost if it is a minimum of 40 factors behind second place.
Talking of groups, restrictions are coming to how usually gamers can change allegiances throughout a match. As soon as a workforce is greater than 10 factors forward, you can not change groups for quarter-hour after becoming a member of one; everytime you do change groups or be a part of a match mid-way via, the map stays obscured till you attain the management zone; and the spawn car can’t be used till you have reached the management zone for the primary time. That is all finished in an effort to forestall gamers from abusing the team-switch mechanics.
Season 2 can be bringing rain to Wardogs, with a brand new climate preset, and when the rain is especially heavy, thunder can even happen. “It’s loud sufficient to masks footsteps and gunfire, so use it strategically,” reads the patch notes. There are additionally 4 new weapons, 4 new autos, three new buildables, and Molotov cocktails.
Lastly, there are myriad balance changes coming, too. Among the highlights embody:
- Degree 4 armor and helmets now solely scale back injury by 60% as a substitute of 65%, and the tremendous heavy helmet “now has muffled audio, a restricted subject of view, and can fog over if you’re sprinting.”
- Excessive-caliber rounds have had their base injury decreased, from -16% for .50 cal to -25% for .308 Winchester.
- The scout rifle has been buffed, making certain headshots will one-shot kill targets with a degree one helmet.
- Parachutes have been nerfed; they take longer to completely open, which implies the minimal top to deploy has been raised. The value of a primary parachute has additionally elevated to $500.
- Drills are actually lively for a lot much less time they usually price extra gasoline to activate, in an effort to curb “multi drill rig builds.”
You possibly can learn the total patch notes on the official Wardogs web site.
