GENERAL UPDATES
Replay Bookmarking
AGENTS UPDATES
We’re making some gentle adjustments to Sentinel cooldowns to assist encourage extra strategic backwards and forwards between groups. This can be a small, focused change whereas we proceed to have a look at capacity cooldowns and Sentinel states throughout VALORANT extra broadly. We’re lowering to a shorter cooldown after these talents are destroyed to see if it provides Sentinels a bit extra room to put utility early and reset mid-round, whereas nonetheless rewarding the group that breaks their setup. This places these cooldowns barely beneath Initiator signature cooldowns (50s). We’ll be watching the way it impacts the back-and-forth round capacity timing, and what we be taught will assist form any larger adjustments down the road.
- Cypher
- Spycam
- Cooldown after being destroyed decreased from 60s >>> 45s.
- Reclaim cooldown elevated from 15s >>> 20s, in step with different Sentinels
- Spycam
- Killjoy
- Turret
- Cooldown after being destroyed decreased from 60s >>> 45s.
- Turret
- Vyse
- Arc Rose
- Cooldown after being destroyed decreased from 60s >>> 45s
- Arc Rose
We’re additionally enhancing Sage’s Therapeutic Orb focusing on accuracy to match Miks’ Harmonize, making it simpler to not by accident heal the fallacious teammates.
- Sage
- Elevated accuracy whereas focusing on allies
- Crosshair is now seen whereas focusing on with Therapeutic Orb
GAMEPLAY SYSTEMS UPDATES
In Patch 13.08, we up to date how assists had been awarded alongside our Efficiency Rating updates, however missed together with them within the patch notes then (whoops!). These adjustments are supposed to extra visibly encourage buying and selling, higher reward gamers who contribute to securing kills, and ensure therapeutic assists mirror their impression on a struggle.
Right here’s what modified:
- Injury Assists: Now you can earn an help by dealing greater than 10 injury to an enemy inside 3 seconds of a teammate securing a kill. You’ll additionally proceed to earn assists for dealing at the very least 50 injury to an enemy that your teammates kill, no matter when that injury is completed.
- Therapeutic Assists: Therapeutic assists are actually awarded solely when a participant you’ve healed will get a kill inside a ten second window after the heal impact ends
MODE UPDATES
- Gauntlet: Glitched
- Matchmaking & Celebration Sizes
- Now you can queue with a bunch of as much as 5 gamers! Pairings are randomized, so convey your pals and see who you’ll face.
- New Talents
- Hush – Move
- Susceptible to Flight: Achieve extra fees
- Go the Distance: Enhance pull energy
- Hush – Displacement
- Tug of Struggle: Achieve extra fees
- Behavior Forming: Recharge the flexibility with lowering cooldown
- Cypher – Spycam
- Dart Maniac: Recharge Spycam and fireplace monitoring darts extra incessantly
- At all times Watching: Double focusing on vary and make monitoring darts take longer to take away
- Veto – Interceptor
- Cannon Fodder: Recharge the flexibility with lowering cooldown
- Lengthy-term Project: Enhance lively period
- Waylay — Refract
- HODL: Lengthen the window to teleport again to the beacon
- Déjà vu: Recharge the flexibility with lowering cooldown
- Hush – Move
- New Glitches
We’re bringing some fan-favourite bugs again as correct glitches within the draft pool!- Cypher Spycam – Excessive Supervision
- Spycam equips a Traditional as an alternative of firing monitoring darts. Upgrades to a Sheriff.
- Skye Trailblazer – Give a Canine a Gun
- Trailblazer equips a Traditional as an alternative of leaping. Upgrades to a Frenzy.
- Replaces Biggest Dane.
- Cypher Spycam – Excessive Supervision
- New Final
- Hush – Suspension
- Ship out a steerable projectile. Reactivate to levitate gamers the place it lands.
- Hush – Suspension
- Stability Updates
We’re additionally tuning present upgrades, with the aim to make extra selections aggressive, giving some talents extra alternatives to shine whereas reining in a number of stronger choices.- Blaze – Quickburn
- Eliminated the wall size discount at Ranges 2 and three.
- Degree 2: Recharge cooldown elevated from 15s → 20s.
- Degree 3: Recharge cooldown elevated from 6s → 10s.
- Growth Bot – Overclocked
- Degree 2: Motion pace decreased from 150% → 125%.
- Degree 2: Lively period decreased from 8s → 7s.
- Degree 3: Lively period decreased from 12s → 10s.
- Growth Bot – C4 Bot (Glitch)
- Degree 3: Recharge cooldown decreased from 10s → 7s.
- Degree 3: Now will increase motion pace to 125% and lively period to 7s.
- Contingency – Redundancy
- Degree 2: Added a 15s recharge.
- Degree 3: Added a 10s recharge. Expenses decreased from 4 → 3.
- Contingency – Wave Runner (Glitch)
- Degree 3: Recharge cooldown decreased from 20s → 15s.
- Fakeout – Reprint
- Degree 2: Added a 20s recharge.
- Degree 3: Added a 10s recharge. Expenses decreased from 4 → 3.
- Prowler – Herding Cats
- Degree 3: Recharge cooldown decreased from 12s → 8s.
- Prowler – Chonky Cat
- Degree 2: Well being elevated from 90 → 100.
- Degree 3: Well being elevated from 120 → 145.
- Stim Beacon – Fast Hits
- Ranges 2 and three: Length elevated from 2s → 4s.
- Stim Beacon – The Good Stuff
- Degree 3: Length decreased from 12s → 10s.
- Trapwire – Broadband
- Degree 2: Added a 15s recharge.
- Degree 3: Added a 12s recharge.
- Trapwire – Knowledge Community
- Degree 2: Added a 12s recharge. Expenses decreased from 4 → 3.
- Degree 3: Recharge cooldown decreased from 12s → 8s.
- Blast Pack – Packs a Punch
- Degree 2: Armed injury elevated from 60 → 75.
- Degree 3: Armed injury elevated from 125 → 145.
- Blast Pack – Shock Pack (Glitch)
- Degree 3: Recharge cooldown decreased from 12s → 8s.
- Headhunter – They Are So Lifeless (Glitch)
- Degree 3: Added a 25s recharge. Ammo decreased from 2 → 1.
- Gradual Orb – Blanket of Gradual
- Degree 2: Now slows 10% extra.
- Degree 3: Now slows 25% extra.
- Updraft – Trampoline
- Degree 2: Added a 10s recharge.
- Degree 3: Added a 7s recharge.
- Wingman – All Grown Up (Glitch)
- Dizzy – Pickup Recreation
- Degree 2: Pickup cooldown decreased from 5s → 3s.
- Blaze – Quickburn
- Matchmaking & Celebration Sizes
BUG FIXES
- Brokers
- Fastened a difficulty the place the Most important Talents and Passive headings might seem misaligned within the in-game capacity descriptions when taking part in in Arabic.
- A number of Brokers
- Fastened a difficulty the place smoke talents might disappear abruptly as an alternative of fading out usually after a participant disconnected and reconnected to a match.
- Fastened a number of textual content errors within the in-game capacity descriptions for Reyna, Iso, and Yoru.
- Chamber
- Fastened a difficulty the place Chamber’s out-of-range voice line for Rendezvous might be heard by spectators and observers.
- Hush
- Fastened a number of points with Hush’s Suspension:
- Suspension’s visible results not persist on weapons or the Spike after the flexibility ends, together with into the subsequent spherical.
- Suspension’s visible indicator not quickly shifts positions when solid towards a wall.
- Yoru’s Fakeout now correctly blinds enemies when shot whereas levitated right into a low ceiling.
- Phoenix not stays briefly levitated after getting back from Run It Again.
- Raze’s Blast Pack sound results not proceed taking part in after detonation whereas she’s suspended.
- Hush’s eye and hair results not persist after being affected by one other Suspension.
- Fastened a number of visible points with Hush’s capacity animations, together with misplaced weapons, capacity results, and equipment when utilizing Flashbulb, Displacement, and Suspension.
- Fastened a difficulty the place Displacement’s capacity icon might be lacking from the killfeed when a teammate eradicated an affected enemy.
- Fastened a number of points with Hush’s Suspension:
- Phoenix
- Fastened a difficulty the place Phoenix might obtain an help from Blaze after the help window had expired.
- Sage
- Fastened a difficulty the place Sage might heal allies with Therapeutic Orb with out having line of sight to them.
- Viper
- Fastened a difficulty the place Viper’s Pit might fail to play its voice line when activated.
- Fastened a difficulty the place Viper’s out-of-fuel voice line might repeatedly play and reduce itself off when making an attempt to activate a capability with out sufficient gas.
- Vyse
- Fastened a difficulty the place Vyse’s Metal Backyard might show weapon-disabling visible results on enemies close to the sting of its space of impact even after they had been nonetheless capable of fireplace.
- Fastened a difficulty the place enemies might keep away from the results of Vyse’s Metal Backyard by crouching close to the sting of its space of impact when there was a big elevation distinction.
- Maps
- Ascent
- Fastened a number of areas to make sure Agent utility can’t be hidden behind foliage.
- Breeze
- Resolved a number of places to stop talents from clipping by means of constructions.
- Corrode
- Fastened Deathmatch respawn factors so gamers don’t respawn in clusters round A Website.
- Up to date the Finish of Recreation Timeline map picture with the up to date map.
- Resolved a number of places to stop talents from clipping by means of constructions.
- Haven
- Fastened a number of areas the place flashing talents had been blocked unintentionally by small map geometry.
- Break up
- Resolved a number of places to stop talents from clipping by means of constructions.
- Summit
- Resolved a number of places to stop talents from clipping by means of constructions.
- Fastened minor artwork bugs across the map.
- Sundown
- Resolved points in a number of areas to stop Agent utility from being hidden by small objects.
- Resolved a number of places to stop talents from clipping by means of constructions.
- Ascent
