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// gaming

TOCA 2 Touring Cars is one of the greatest games of all time, and here’s why

Gaming

It captured the game’s greatest period, and birthed severe racing video games within the course of

Printed: 10 Aug 2026

So many issues got here collectively excellent to make TOCA 2: Touring Vehicles pretty much as good because it was. Initially, when Banbury-based Codemasters determined to make a sport in regards to the British Touring Automobile Championship in 1997, the game was nearly to enter a golden age.

Its governing physique acquired the rules completely spot on with its Tremendous Touring System 2.0 guidelines, creating shut racing between vehicles that appeared recognisably like household saloons however had been filled with bleeding edge aero and transmission tech.

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Producer funding was at an all-time excessive. Manufacturing unit groups representing over a dozen producers poured cash into BTCC to a level comparable solely with F1, and like wasps round your can of summer season vacation cola, the top-tier drivers had been quickly drawn in.

Together with one Nigel Mansell, who’d dabbled beforehand within the sequence in 1993 by, in a fashion typical of the person, writing his automotive off in a non-championship ‘shoot-out’ occasion at Tamiya. That first foray concluded with a visit to the hospital. Mansell being the reigning F1 champion on the time, his BTCC look throughout one in every of his many retirements drew loads of consideration.

He returned in 1998 for 3 races, summoning Mansell Mania among the many crowds on the time and elevating the game into mainstream consciousness. Codemasters had evidently appeared into their crystal ball a yr beforehand and determined that this was the time to start out making TOCA video games.

The following component that lined up completely was the abundance of racing sport improvement expertise throughout the studio on the time. This was the lot who’d made Micro Machines and Colin McRae Rally, and competitors between the groups engaged on every title to one-up one another was fierce.

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Gavin Raeburn’s TOCA staff discovered a devilish steadiness between quick, pulsing racing and a dealing with mannequin that required some thought and dexterity. TOCA and TOCA 2’s vehicles really feel harmful and twitchy, proper on the sting of management, not compliant like their arcade racer contemporaries.

Most likely a bit too twitchy, really. Maintain the brake pedal down for all however probably the most feather-light of touches and the rear axle will lock like your telephone display within the rain, and no quantity of corrective inputs can forestall the spin. It wasn’t strictly real looking, however it did imply you may have some absolute barn-storming fights with Alain Menu & co.

Heading three-wide into the nook is commonplace in TOCA 2, similar to it was within the sport on the time, and when you rub up alongside one other automotive not less than one in every of you is heading for a gravel enema. It is a racer that captures the elbows-out, bruiser nature of its racing class brilliantly, making even a mid-pack end really feel hard-earned and creating actual adversaries out of its AI drivers.

Little particulars that stay lengthy within the reminiscence: you may enter your personal identify within the rear window (or certainly any string of characters, together with colloquialisms that’d have the BTCC dealing with severe authorized motion). Home windows and bodywork smashed and clattered with unbelievable physicality for 1998. And, better of all, the marshals took a relaxed view on driving across the circuit backwards and smacking head-on into the Accord that shunted you off the observe on the final lap.

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It’s gone down within the collective gaming reminiscence for all these causes, and for its friendship-ruining native multiplayer, wherein all of these aforementioned qualities tackle new significance. Two household saloons, haring down Donington Park with expletives proudly written of their home windows, bashing the sponsors off of one another with glee.

The TOCA video games would evolve into TOCA: Race Driver, which begat Grid, which influenced just about each racing sport you care to call as we speak. It made tough, severe racing cool on the PlayStation 1, captured the most effective bits of BTCC, and even when issues had gone 1998 Nigel Mansell-grade fallacious and we sat within the gravel entice observing our steaming engine by shattered glass, we nonetheless had a smile on our face. Not like our Nige, in fact.

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