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// gaming

The Sinking City 2 launches with a survival horror overhaul

Gameplay screenshot from The Sinking City 2 showing protagonist Calvin Rafferty.

ⓘ store.steampowered.com

Gameplay screenshot from The Sinking Metropolis 2 displaying protagonist Calvin Rafferty.

Frogwares releases The Sinking Metropolis 2 on August 18, 2026. Discover flooded Twenties Arkham on this Unreal Engine 5 survival horror sequel for PC, PS5, and Xbox.

Developer Frogwares formally launched The Sinking Metropolis 2 on August 18, 2026, throughout PC, PlayStation 5, and Xbox Collection X/S. Constructed on Unreal Engine 5, the sequel shifts the franchise away from the deduction-heavy construction of the 2019 authentic, pivoting into full survival horror set in a flooded, Lovecraftian imaginative and prescient of Twenties Arkham.

New protagonist Calvin Rafferty enters flooded Arkham

The narrative replaces former personal investigator Charles Reed with a brand new principal character named Calvin Rafferty. After a dreaming ritual goes fallacious, Rafferty’s girlfriend, Faye, turns into trapped in a supernatural coma.

Gamers navigate by the drowned streets and crumbling mansions of Arkham to reverse the curse. Gameplay focuses on stock administration, scarce ammunition, and defensive fight in opposition to mutated human husks often called the Slither.

Whereas environmental puzzles and clues stay current all through the world, deduction mechanics take a again seat to real-time motion, useful resource conservation, and shortcut navigation. 

Kickstarter marketing campaign helped fund creature designs throughout wartime growth

Frogwares developed the title amidst ongoing challenges linked to the conflict in Ukraine. To assist with funding and increasing monster designs and safe monetary flexibility, the staff launched a Kickstarter marketing campaign in March 2025. The marketing campaign reached its preliminary goal of 100,000 euros inside two hours, ultimately amassing over 394,000 euros from greater than 4,100 backers. These funds allowed the studio to broaden its bestiary, including bigger enemy variants just like the skittering Smasher and the amorphous Shoggoth to the ultimate sport.

Early opinions spotlight Resident Evil-inspired fight and UE5 environment

Preliminary critic reviews reward the visible improve supplied by Unreal Engine 5 and the smoother character motion. Publications have likened the sport’s fight and mansion navigation to a mix of Resident Evil and Silent Hill, noting that whereas investigation mechanics are less complicated than previous Frogwares releases, the atmospheric dread and monster design carry the expertise.

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