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// gaming

The Blood of Dawnwalker Director Questions 120 FPS Demands, Says PC Optimization Work Continues

The Blood of Dawnwalker director Konrad Tomaszkiewicz appears unconvinced {that a} story-driven RPG must run at 120 FPS. Talking to Eurogamer, the Insurgent Wolves boss mentioned the studio continues to be engaged on PC efficiency, however that he does not see excessive body charges as particularly essential for a recreation like this. Discussing the various PC {hardware} configurations that make optimization tough, he mentioned:

“We’re observing this, we’re making an attempt to ask folks in regards to the {hardware}, and we are attempting to do the fixes. However sure, once you see that the sport works nicely – over 60 FPS – however folks nonetheless complain that it is not 120, however 90 or 70… It is like, I perceive that however the recreation is about one thing else. It is not a shooter – it is not a recreation the place it is so essential. However folks need to have good efficiency or efficiency above good: it is advantageous. We’re engaged on it and we are going to nonetheless work on it.”

The sport launched on September 3 with stuttering on PC, and Insurgent Wolves has since shipped a number of hotfixes, together with one which touched the shader compilation pipeline. The Blood of Dawnwalker sold 1 million copies simply a few days after launch, so there appears to be a robust participant base there. The identical Eurogamer interview additionally confirmed an October update with an easier difficulty mode, which we coated earlier. Although Konrad appears to suppose 120 FPS is a bit an excessive amount of for a story-driven recreation, it is good to see that the studio continues to be working in direction of that focus on.

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