Take-Two Interactive reported that it’s sticking to its launch date of November 19, 2026 for the launch of Grand Theft Auto VI. On prime of that, it reported outcomes for its first fiscal quarter barely beat expectations.
Non-GAAP internet bookings have been $1.39 billion for the primary fiscal quarter ended June 30, down 2.7% from $1.42 billion a 12 months in the past. The corporate stated world pleasure for the launch of Grand Theft Auto VI continues to construct, with the title having an distinctive begin to pre-orders. (A Netflix particular with a deep dive into the sport will air on August 27). GAAP internet income was $1.53 billion, above the steerage of $1.45 billion to $1.5 billion.
This primarily mirrored better-than-expected efficiency from NBA 2K and the Grand Theft Auto sequence. In early buying and selling right this moment, the inventory is down 1.9% to $228.2 a share.
The inventory value will likely be attention-grabbing to observe in after-hours buying and selling on the information. Take-Two buyers and players are most likely overjoyed that Take-Two and Rockstar actually plan to launch the sport on November 19, however different recreation publishers are most likely feeling a way of doom as GTA VI is predicted to dominate client spending in November and December — it’s already having an impact with a minimum of $3.25 billion in first week gross sales anticipated primarily based on preorders, in response to market researcher Newzoo.
Whole internet bookings for the the primary fiscal quarter ended June 30, 2026, have been $1.39 billion, on the excessive finish of the steerage of $1.51 billion to $1.56 billion vary and above analyst expectations. Recurrent internet bookings have been up 7% within the quarter and have been 82% of the web bookings.
“Our wonderful first quarter outcomes mirror the facility of our portfolio and disciplined execution throughout all of our labels,” stated Strauss Zelnick, CEO of Take-Two Interactive, in an announcement. “With these constructive traits and pleasure across the November nineteenth launch of Grand Theft Auto VI, we’re reiterating our Fiscal 2027 Web Bookings outlook of $8.0 to $8.2 billion. Trying additional forward, we anticipate to maintain this new stage of scale and generate sturdy money flows, setting us on a path to ship continued development and long-term shareholder returns.”
Take-Two itself stated final quarter that it anticipated internet bookings for the primary fiscal quarter ending June 30 to be $1.32 billion to $1.37 billion, with recurrent client spending internet bookings doubtless down 3%. GAAP income was anticipated to be $1.45 billion to $1.5 billion, whereas the GAAP internet loss was anticipated to be $42 million to $27 million, or a internet lack of 23 cents to fifteen cents. The GAAP internet loss got here in at $34 million, or 18 cents a share, inside the vary anticipated. GAAP internet income was $1.53 billion, above expectations.
Recurrent Client Spending (RCS) declined 1% for the interval, which was favorable to Take-Two’s personal steerage of a 3% decline, and accounted for 84% of internet bookings. NBA 2K grew 7%, the Grand Theft Auto sequence rose 3%, and as anticipated, cell declined 7% over final 12 months. Bodily disc gross sales, which have come into the limelight with Sony deciding to finish them by January 2028, have been 1% of Take-Two’s gross sales.

Final quarter, I used to be capable of interview Zelnick in regards to the outcomes for about seven minutes. I requested if he was comfortable that there was no delay to the launch date of GTA IV or if he had context for sticking to the date. However he gave me nothing again then.
I additionally requested about how Take-Two’s outlook means that the corporate is anticipating a better scale of efficiency through the years, and never simply due to GTA VI. He stated he’s proud that Take-Two is now a multi-dimensional firm, with dwell companies, sturdy recurrent client spending and catalog gross sales. He was additionally happy that knowledge from Activate confirmed that American shoppers consumption of video games has grown up to now 12 months to an hour and 45 minutes a day on common. Which means gaming is just not shedding floor to different addiction-oriented leisure classes, as feared by Matthew Ball, now chief technique officer at Xbox.
In an analyst name that simply began, Zelnick stated, “Fiscal 2027 is off to a superb begin, led by the facility of our various portfolio and the sturdy, constant execution of our technique all by means of our enterprise. We delivered first-quarter internet bookings with roughly $1.39 billion, barely above the excessive finish of our steerage vary, primarily because of the outperformance of FDA 2K and the Grand Theft Auto sequence.”
He added, “We’re reiterating our fiscal 2027 outlook for internet bookings of $8 billion to $8.2 billion {dollars}, which displays each ongoing constructive traits in our enterprise and our excessive diploma of confidence across the November nineteenth launch of Grand Theft Auto 6. We anticipate to maintain this new stage of scale and generate sturdy money flows for the subsequent a number of years as we launch our strong growth pipeline, capitalize on the incremental alternatives inside our extremely established equipment franchises, and proceed to use our confirmed long-term method to managing the corporate.”
He stated he thinks that zeal for the title will develop farther from now by means of the discharge date. Requested why Take-Two went with a Netflix particular for the GTA VI prolonged look, Zelnick stated it’s a first-of-its-kind enterprise with Netflix, which he stated is a good accomplice, and it’s a part of the general Rockstar advertising and marketing technique. The objective is to be on each social media channel on earth. Requested if Netflix paid a partnership, he didn’t say. He stated Rockstar organized it and he wouldn’t disclose the phrases as as to if Netflix paid a premium for the exclusivity.
As to the pricing for GTA VI at $80 and $100, Zelnick stated recreation costs haven’t stored up with the tempo of inflation within the final couple of a long time. He stated it might be a gross understatement to say GTA VI can be an unbelievable discount as Rockstar is understood for over-delivering.
As to the rising price of {hardware}, he stated, “The rising price of {hardware} is just not a very good factor. we’d argue that it’s. I I don’t suppose it would gradual us down, and since we’re delivering sxperiences that individuals need. Nonetheless, a cheaper price level of {hardware} can be a very good factor as a result of it might be extra {hardware} in individuals’s fingers. So I can not argue this can be a constructive, however we don’t see it as a [headwind].”
He famous “the appearance of streaming” is correct across the nook and machines that might not play video games up to now will likely be ready to take action. He thinks the general put in base for recreation machines will develop in a cloth method. He famous the PC was 2% of gross sales 20 years in the past and it may very well be 40% to 50% in right this moment’s markets. And he famous “interactive leisure stays the world’s pastime.”
He additionally answered a query about AI.
“We’re initially an leisure firm and all the time have been,” Zelnick stated. “Nonetheless, we’re an leisure firm that creates its leisure in computer systems and all the time has. So this firm, its merchandise and its method have been constructed on AI and machine studying nicely earlier than AI turned a. We’re dyed within the wool, full adopters of recent expertise to the extent it enhances our means to do what we do by means of the three half technique, two elements of that are innovation and effectivity,” he stated.
He added, “We now have initiatives that fall into each the essential analysis and utilized analysis strategies right here. Fundamental analysis aspect of the artwork is feasible, and the utilized analysis aspect, how we will innovate extra and the way we will create further efficiencies, and that threads by means of our total firm.”
And he stated, “The primary of our core pillars is creativity, and now we have 13,000 colleagues all over the world. The overwhelming majority of our creators daily — and we consider that expertise can improve their creativity. We don’t consider we will or ought to exchange their artistic, and finally we make bespoke leisure merchandise. We make the perfect ones on this planet, and expertise ought to make it simpler for extremely artistic individuals to innovate. However for higher for worse, I occur to suppose it’s very a lot for the higher. These instruments are usually not going to interchange anybody. Not like a few of our opponents who’re saying alternatives to save lots of tons of of billions of {dollars} in AI, I’ve stated for the reason that starting, the historical past of recent expertise efficiencies are being created, however then we discover methods to do larger and larger issues, and you understand we truly don’t cut back the price of doing these issues and enhance high quality….It means making larger and larger hits that enchantment to increasingly shoppers, and that’s our job. Our job is to not lead in expertise. Our job is to steer in leisure, and as occurs, we use expertise making an attempt to try this.”
Zelnick stated the extent of preorders is unprecedented and astonishing and he’s greatful for that.
As for why the corporate hasn’t modified its steerage after receiving nice preorders, Zelnick stated, “One of many causes that we’re not altering our steerage, to be clear, is we haven’t offered one unit but. You possibly can cancel a preorder. We’re allergic to victory laps. One factor we actually don’t do is take a victory lap earlier than we run the occasion. The information is nice thus far. We’re extremely excited. We couldn’t be extra excited than we’re, and but we’re, practical and at finest cautiously optimistic.”
Rockstar Video games

The Grand Theft Auto sequence as soon as once more exceeded expectations, and to-date, Grand Theft Auto V has sold-in over 230 million items worldwide, unchanged from the final quarter. This most likely means GTA On-line did nicely. RCS for the sequence grew 3% and GTA+ continues to thrive, all led by a sequence of content material choices, together with the addition of the Rockstar Mission Creator – an all-new suite of progressive and in-depth instruments empowering the participant neighborhood to carry missions to life.
With Rockstar Video games’ latest announcement of Grand Theft Auto VI: An Prolonged Look approaching August 27 on Netflix, the corporate believes that customers’ ardour and anticipation for the subsequent evolution of this iconic sequence will develop additional main as much as the title’s November 19 launch.
GTA+ continues to see important development year-over-year, led by the vacation replace and extremely enticing month-to-month advantages, such because the inclusion of NBA 2K26 in its video games library.
2K
Throughout the first fiscal quarter, NBA 2K26’s efficiency was excellent and concluded a report 12 months for the franchise. To this point, the title has sold-in over 12 million items, reflecting 9% development in comparison with NBA 2K25. This 12 months’s title will launch on September 4.
Engagement was up meaningfully in the course of the quarter, with RCS rising 7%, pushed by a 15% enhance in common every day lively customers, a 25% enhance in MyCareer every day lively customers, and a 35% enhance in common video games performed per consumer.
The achievements of this 12 months’s iteration of the sequence are a testomony to Visible Ideas’ means regularly to ship new, progressive methods for followers to remain engaged, and live-service execution stays a cornerstone of NBA 2K’s sustained success, the corporate stated.
2K additionally supported Borderlands 4, Sid Meier’s Civilization VII, and WWE 2K26 with an array of recent choices, which enhanced participant engagement and sentiment.
Cellular video games
Throughout Q1, Zynga carried out in-line with expectations, and Take-Two stated its many eternally franchises continued to resonate with gamers.
Web bookings for Toon Blast grew 8% over final 12 months. The title was supported by a brand new advertising and marketing marketing campaign that includes Emmy-Nominated actor, Giancarlo Esposito.
Empires & Puzzles maintained regular momentum, anchored by a profitable ninth anniversary marketing campaign and the introduction of recent heroes and character skills.
Phrases With Pals exceeded our forecast, with internet bookings rising 8% year-over-year, led by sturdy advert efficiency and better participant engagement with a number of options, together with Cube Problem, the title’s newest everlasting one-on-one recreation mode.
High Eleven surpassed our expectations, with Web Bookings rising 15% year-over-year, as followers loved a particular in-game occasion that includes player-versus-environment matches in 10 worldwide areas.
2K’s cell choices proceed to carry out nicely, with sturdy downloads and engagement throughout key titles. NBA 2K All-Star, the brand new cell title in China in partnership with Tencent, surpassed 10 million registered customers since launching final 12 months and is yielding sturdy revenue margins.
The corporate stated cell direct-to-consumer channel stays a big driver of income and margin enhancement, with a lot of Zynga’s titles providing this function, and additional development anticipated.
FY27 OUTLOOK
FY27 is poised to be a breakout 12 months for Take-Two, led by the November 19 launch of Grand Theft Auto VI – arguably, the most anticipated leisure property of all time.
The preliminary monetary outlook for FY27 contains report internet bookings of $8 billion to $8.2 billion, which displays roughly 20% development over FY26, primarily because of the launch of Grand Theft Auto VI on November 19, together with profitable execution throughout the whole portfolio.
For the fiscal 12 months ending March 31, 2027, Take-Two estimates whole GAAP income will hit $7.9 billion to $8.1 billion. Value of income is predicted to be $3.54 billion to $3.65 billion, whereas working bills are anticipated to hit $4.15 billion to $4.17 billion. Web earnings is predicted to be $104 million to $143 million. EBITDA is predicted to be $993 million to $1.05 billion. Web bookings are unchanged at $8 billion to $8.2 billion.
The corporate believes that FY27 will likely be an inflection level for Take-Two – one that may write an thrilling new chapter in its historical past and supply the muse for brand spanking new ranges of success and the creation of groundbreaking leisure experiences.
With the continuing constructive traits in its enterprise and pleasure across the November 19 launch of Grand Theft Auto VI, Take-Two is reiterating our fiscal 2027 internet bookings outlook
Largest contributors to internet bookings are anticipated to be the Grand Theft Auto sequence, NBA 2K, Toon Blast, Match Manufacturing facility, Empires & Puzzles, Phrases With Pals, the Pink Lifeless Redemption sequence, WWE 2K, Colour Block Jam, and Zynga Poker.
The corporate continues to anticipate RCS to be in-line with FY27, and to signify 64% of internet bookings. The underlying drivers stay unchanged, with NBA 2K projected to develop excessive single digits; the Grand Theft Auto sequence anticipated to be up; and cell anticipated to be down, on account of final 12 months’s success of Colour Block Jam, and the idea that traits will average for a number of of Zynga’s mature cell titles.
Now the agency expects the web bookings breakdown by labels to be roughly 37% Rockstar Video games, 34% Zynga, and 29% 2K.
The corporate continues to forecast working money movement in extra of $1 billion, and stay on observe to be in a internet money place by the tip of the fiscal 12 months. Now the plan is to deploy roughly $290 million of capital expenditures, which is up from our prior forecast, on account of a deliberate actual property buy.
Whole working bills at the moment are anticipated to vary from $4.15 billion to $4.17 billion. On a administration foundation, we anticipate working expense development of roughly 7% year-over-year, which is down barely from our prior forecast.
2Q FY27 OUTLOOK
Web bookings for the second fiscal quarter ending September 30 are anticipated to be $1.62 billion to $1.67 billion, in comparison with $1.96 billion a 12 months earlier.
Launch slate for Q2 contains NBA 2K27, in addition to new content material updates for numerous titles.
Largest contributors to internet bookings are anticipated to be NBA 2K, the Grand Theft Auto sequence, Toon Blast, Match Manufacturing facility, Empires & Puzzles, Phrases With Pals, Colour Block Jam, the Borderlands franchise, the Pink Lifeless Redemption sequence, and Zynga Poker.
The agency initiatives RCS to say no by roughly 5%, which assumes development for NBA 2K and the Grand Theft Auto sequence, whereas cell is predicted to be down.
Working bills are deliberate to vary from $1.01 billion to $1.02 billion. On a administration foundation, working bills are anticipated to say no by roughly 5% year-over-year, as final 12 months included important advertising and marketing bills for the launch of Borderlands 4.
Lengthy-Time period Outlook:
Trying forward, FY27 is on observe to be a milestone 12 months for Take-Two – led by the discharge of Grand Theft Auto VI.
The corporate stated it has nice ambitions, because the groups have fastidiously curated new alternatives that it believes will maintain this new stage of scale for the foreseeable future, together with live-service enhancements, franchise extensions, the launch of recent IP, and worldwide growth. As well as, the agency will proceed to guage accretwotive M&A.
Take-Two anticipate to maintain this new stage of scale and generate sturdy money flows for the subsequent a number of years, because it releases its strong growth pipeline; capitalize on incremental alternatives inside highly-established hit franchises; and proceed to use our confirmed, long-term method to managing the corporate.
Because the agency brings these alternatives to fruition, it’s assured in its means to reinforce its monetary profile additional and generate sturdy money flows, setting us on a path to ship continued development and long-term shareholder returns.
The sport slate
Take-Two doesn’t have many dates for upcoming video games. 2K’s NBA 2K27 is popping out on the PC and consoles on September 4, with Rockstar’s GTA VI approaching the PS 5 and Xbox Collection X/S on November 19.
Merchandise with out dates embrace PGA Tour 2K27, WWE 2K27, High Purpose on cell, CSR3 on cell, Judas from Ken Levine’s Ghost Story Video games, 2K’s Challenge Ethos, and 2K’s subsequent BioShock. Take-Two stated nothing in regards to the launch of a brand new GTA On-line or the PC model of Grand Theft Auto VI.
Take-Two stated it has 13,000 staff.
In closing for the analyst name, Zelnick stated, “The very first thing and a very powerful factor is, we need to reiterate our huge gratitude to our 13,000 colleagues all over the world who work laborious daily to ship the perfect leisure properties to shoppers wherever they’re, with no matter gadgets they’ve, no matter curiosity they’ve — and most of the time, our groups brilliantly succeed. That’s every little thing. We’re conscious of that. As I stated, I’m grateful for that.”
He added, “We’re additionally actually excited in regards to the future we carry for our firm and for our colleagues, and all of that ought to translate into huge advantages for our shareholders. And now we have an exquisite 12 months that we’re within the technique of doing, and issues are going rather well, and now we have nice expectations for the upcoming launch of GTA VI, NBA 2K, WWE, and plenty of different titles coming from [other teams]. We anticipate that it will usher in a brand new interval of success at a distinct and superior stage for Take-Two. We couldn’t really feel extra optimistic than we do with massive smiles on our faces, and but we all know now we have to get up daily and do the laborious work to ship. That’s our objective.”
