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// gaming

Store Update 2.2.0 | ARC Raiders

Raiders!

Replace 2.2 is rolling out proper now with the Wreck Set and quite a lot of fixes. Ensure to restart your sport to obtain.

The PvE Beta take a look at has wrapped up, and we hope you bought the prospect to leap in and take a look at it out!

Now we’d love to listen to what you thought. How did PvE evaluate to your traditional expertise? What might we enhance? And the way did the everyday PvPvE expertise change throughout the take a look at? Share your ideas in the dedicated PvE feedback channel on Discord.

We’ll even be sending a survey to a consultant pattern of ARC Raiders gamers beginning October twenty second, so regulate your inbox.

Common

  • Mounted a difficulty the place the wind animations wouldn’t play on the Frigate.
  • Mounted a difficulty the place the Vault Spring leap animation typically did not play.
  • Mounted a difficulty the place Selfie Emotes might seem distorted whereas transferring.

Grappling Hook

  • Mounted a difficulty the place swapping to a weapon instantly after throwing the Grappling Hook might trigger weapon animations to interrupt.
  • Polished climbing rope swing animations for smoother transitions when climbing up and leaping off.
  • The Grappling Hook throw animations now observe your up/down goal appropriately, and the dodge roll animation whereas connected has been smoothed to forestall visible popping.

Common

  • Mounted audio when opening and looking out loot containers on the Frigate and contained in the Emperor.
  • Tuned distance and air absorption for Frigate engine and Frigate Cannon audio to enhance stability over vary.
  • Adjusted blunt injury and particles impression sounds to be louder and scale correctly.
  • Mounted lacking looting sounds on Transmitter Particles objects.
  • Adjusted Bombardier mortar firing audio to scale back overly loud, close-sounding results at lengthy distances.
  • Polished Cassio’s and Celeste’s voice traces for improved readability and consistency.
  • Added voice responses for the Cowboy emote.

Ballistic Gondola

  • Mounted a difficulty the place Ballistic Gondola engine audio might drop out throughout takeoff, making certain steady rocket sound.
  • Prolonged the Ballistic Gondola takeoff preparation sound to forestall it from reducing off when a number of gamers board in sequence.
  • Added distant variations of Ballistic Gondola boarding and takeoff alarms to enhance audio positioning and distance cues.
  • Polished Ballistic Gondola door interplay sounds and stuck a difficulty the place the door open sound might play twice when coming into and exiting.
  • Mounted a difficulty the place sure ARC could possibly be extra correct than meant in opposition to sliding gamers; their goal now appropriately accounts for sliding targets.
  • Mounted a difficulty the place the Hydra’s weapons would not unfold to completely different targets as usually as meant. We have elevated the bottom injury to compensate for this corrected concentrating on conduct, making certain its total risk stage stays aggressive. We have additionally addressed a difficulty the place it struggled to hit close-range targets.
  • ARC will now react to Gondola Transceivers being interacted with.

Frigate

  • Mounted a difficulty the place gamers could possibly be ejected from the cargo whereas it was falling from the Frigate.
  • Mounted a difficulty the place you may be immediately knocked out when driving on the aspect of a Frigate cargo drop. Being crushed now solely applies on the touchdown level, and riders inside.
  • Mounted a difficulty the place Raiders driving on a Frigate cargo drop could possibly be burned throughout descent; thruster warmth now solely impacts areas close to touchdown.

Emperor

  • Mounted a difficulty the place transferring platforms contained in the Emperor might develop into out of sync, bettering reliability when driving or crossing them.

Common

  • Mounted a difficulty the place Tether Launchers couldn’t be repaired in-round.
  • Mounted a difficulty the place the Geometric Cloth Chair Design blueprint was not granted after consuming it.

Grappling Hook

  • Improved the expertise of rappeling to the bottom with the Grappling Hook.
  • Improved auto-vaulting from Grappling Hook, made the wall detection extra dependable and work extra constant on steep slopes.
  • Improved swing and rope-climb entry close to the bottom:
    • Climbing continues briefly when beginning a climb from the bottom.
    • Velocity towards the rope is preserved, so leaping from the bottom carries right into a climb.
    • Attaching to a rope on a steep slope now enters the wall-climb state.
    • Mounted unintended touchdown when climbing beneath an overhead rope.

Common

  • Elevated the spawn consistency of ARC Generators in Buried Metropolis, Riven Tides, Blue Gate and Spaceport; in periods the place they beforehand solely had an opportunity of spawning, they need to now as a substitute spawn in an amazing majority of, if not all, periods.
  • Mounted visible culling on Frigate lighting situations in Buried Metropolis, Spaceport, Blue Gate, and Adjusted map boundaries close to the Emperor to forestall gamers from clipping out of bounds.
  • Mounted some points with the protection of the compaction killboxes contained in the Emperor.

Pendola Cross

  • Mounted a collision difficulty that would trigger gamers to get caught contained in the Fallen Emperor.
  • Elevated the enemy presence barely.
  • Improved lighting and reflections to reinforce visible readability throughout a number of climate situations.
  • Mounted a difficulty with a Ballistic Gondola navigating by means of the Safe Communications Mast.
  • Mounted floating objects, vegetation and snow clipping by means of partitions.
  • Mounted a number of places the place gamers might get caught or fall by means of the terrain.

Dam Battlegrounds

  • Eliminated ARC Turbine spawns from commonplace periods and most minor map situations. Within the remaining situations, they need to now spawn in an amazing majority of, if not all, periods.

Stella Montis

  • Improved lighting and reflections to reinforce visible readability and consistency throughout time-of-day situations.
  • Leaping off the wall throughout a Wall Run now requires holding backward to activate to assist keep away from triggering it by accident.
  • Enabled interactions from wall climbing to permit transitioning into ladders and ziplines.
  • Decreased reminiscence utilization from loot spawning methods to enhance total stability throughout rounds.
  • Optimized the Frigate entry sequence.
  • “To the Skies” might be accomplished on any map regardless of the place progress has been made, gamers solely want to finish the set up in a single location to finish the hunt.
  • “Stomach of the Beast” non-compulsory goal now requires the proper merchandise as described within the goal textual content.
  • Decreased reminiscence utilization in Frigate interiors to deal with uncommon crashes when exploring the cargo maintain.
  • Improved stability within the Frigate by fixing a reminiscence difficulty that would result in crashes when transferring by means of its inside.

Common

  • Polished Foremost Menu lighting and reflections for improved visuals.
  • Eliminated the Expedition Vault tab and associated supply.

Quest

  • Mounted a difficulty the place focus could possibly be misplaced when navigating the hunt tracker with a gamepad.

Reward Cross

  • Mounted an previous Cred icon exhibiting up in character customization for Reward Cross rewards.
  • Feats rebalance: We’ve added new Feats, eliminated some current ones, and rebalanced others to create a smoother expertise and higher development by means of the Reward Cross.

Outpost

  • Mounted a difficulty the place the Workshop display screen might seem damaged if the fundamental workbench was positioned within the final obtainable Outpost slot.
  • Your Raider is now hidden when inspecting or adorning furnishings and when viewing a bench’s Generator display screen, stopping the digital camera from being blocked.
  • The digital camera rotation, within the Examine/Adorn view, now requires holding the left mouse button; proper mouse drags not alter the digital camera pitch.
  • Mounted a difficulty the place the Examine/Adorn digital camera might fade to black when orbiting close to partitions.

Ability Tree

  • Node tooltips now present what number of ranges there are for a talent. Seen so long as the node has not been reached.
  • Modified wording from ‘Add Ability Level’ to ‘Spend Level’ to attenuate confusion.

Weapon Amplification

  • Up to date the Weapon Bench improve tab: the button for amplified weapons now reads “Amplify” as a substitute of “Ascend”.
  • Mounted a visible difficulty the place the Aphelion’s beam impact might seem minimize off.
  • Improved explosion impression marks with higher-resolution visuals for clearer craters.
  • Mounted a difficulty the place the smoke from firing a weapon might disappear below sure circumstances.
  • The Raider Instrument has the default pores and skin even when different skins are geared up.
  • Extracting with partial progress of ‘To The Skies’ quest could lead to an lack of ability to finish it.
  • ‘When Every thing Falls’ – some quest aims, reminiscent of “{Photograph} Port A” could not full for some gamers.
  • In some situations, if gamers lose or promote quest objects, such because the Equatorial Sundial wanted for ‘Clear Arms’, the hunt can’t be accomplished.
  • Gamers can nonetheless die after coming into the Ballistic Gondola if they’re downed and really near being knocked out.
  • Some XBOX gamers could expertise instability or crashes.
  • The Grapple Hook can, in uncommon situations, trigger the participant utilizing it to be thrown upwards at excessive pace.
  • The Grapple Hook can’t be thrown whereas within the Matriarch’s protect.
  • ARC Reclaimers can often fail to dock on the suitable spot on the Frigate.

See you Topside,

The ARC Raiders Staff

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