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// gaming

Stellar Blade Isn’t Finished Yet 2 Years After Launch, Kim Hyung-tae Says, as Shift Up Chases the Crimson Desert Playbook

2026 will likely be lengthy remembered as a pivotal yr for video gaming. Whereas it’s plain that your complete trade goes by some difficult instances, as highlighted by Xbox‘s reset, it is also evident how builders are altering the best way they assist single-player video games on PC, PlayStation 5, Xbox Collection X|S, and Nintendo Change 2, following the path that Pearl Abyss has set for its profitable Crimson Desert. Shift Up appears to be the subsequent growth crew that can observe this instance, as Stellar Blade Director Kim Hyung-tae not too long ago prompt that some huge modifications are deliberate for the sport sooner or later.

“It isn’t completed but,” Kim Hyung-tae mentioned in an interview with 4Gamer performed throughout Tokyo Sport Present 2026. “I wish to do something for all of you who’re enjoying the sport. There may be some modifications in Stellar Blade when the sequel comes out, and we hope you’ll proceed to like the sport.”

Whereas he did not add a lot else, this assertion is sort of stunning, contemplating Stellar Blade was initially launched in 2024, and will probably be a good older sport when its sequel launches. It additionally sounds just like the director is not speaking about extra costumes for Eve, however extra important content material that would higher tie the 2 video games collectively. As such, it positively appears like the sport is pulling a Crimson Desert, including significant new content after launch.

The current return of Stellar Blade into the highlight years after its PlayStation 5 and PC launch is not simply because of the aforementioned second entry within the collection, but in addition to the Nintendo Change 2 port. The brand new model of the sport made headlines earlier this month for utilizing AMD FSR Frame Generation to hit 60 FPS. As sub-optimal as it’s, it is fortunately elective.


Francesco De Meo Photo

In regards to the author: Francesco De Meo has been overlaying video video games and know-how since 2012, beginning his profession at small retailers like Gamersyndrome and GeekSnack.

After becoming a member of Wccftech gaming part in 2015, he shortly expanded his video gaming protection with in-depth reporting, interviews with iconic trade figures comparable to Grasshopper Manufacture founder and No Extra Heroes creator Goichi “Suda51” Suda, Resident Evil collection creator Shinji Mikami, Crew NINJA’s president and Nioh collection director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, opinions and on-the-ground protection of main trade occasions comparable to Gamescom and E3.

When he is not reporting or reviewing, Francesco may be discovered enjoying the genres he loves most, spending time along with his six cats, studying, writing music, enjoying guitar and drumming for his progressive rock band.

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