Except for the standard line-up of bug fixes for edge instances, the replace notes immediately point out improved body timing when utilizing a mix of VRR and the framerate limiter, a change that may possible be noticeable in how video games really feel to play; improved body timing with out VRR and with the framerate limiter enabled, with particular point out of video games with capped body charges; and extra constant efficiency after CPUs waking from deep CPU idle states. Video games able to working at excessive refresh charges may also now not run at low refresh charges on 240 Hz shows. The beta additionally corrects points with Distant Play on NVIDIA GPUs and fixes SDR saturation with HDR10 output on non-wide gamut shows.


