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// gaming

Silent Hill: Townfall Performance Benchmark Review – 35 GPUs Tested

Introduction

Silent Hill: Townfall leaves the unique Silent Hill behind totally. It’s the winter of 1996, and also you play as Simon Ordell, a security inspector who washes ashore at St. Amelia, a small fog-bound fishing city. You end up with an IV line nonetheless in your hand and no reminiscence of how you bought right here. What’s new for Silent Hill is that you just play from the first-person perspective, and there is a larger deal with stealth and improvised melee as a substitute of preventing—your most necessary software is a handheld CRT set that picks up close by monsters as static.

Display screen Burn Interactive developed the sport, with Konami and Annapurna publishing on PC and PS5.

Beneath the hood the sport runs on Unreal Engine 5 with DirectX 12, and Lumen takes care of the lighting. Upscaling help is restricted to DLSS or FSR—Intel XeSS is lacking fully, and there’s no body era of any sort, for any vendor. Ray tracing is a single checkbox, with no presets and no path tracing mode.

This evaluation will consider the efficiency of Silent Hill: Townfall throughout a variety of latest graphics playing cards, examine picture high quality settings, and analyze the sport’s VRAM utilization to offer perception into the {hardware} necessities wanted for an optimum expertise.

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