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S.T.A.L.K.E.R. 2: Video Card and Processor Benchmarks Update v. 1.9 vs. Update v. 2.0

We accomplished large-scale benchmarks S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl variations 1.9 and a pair of.0 on GPU from RTX 3060 to RTX 5090 and RX 6750 XT – RX 9070 XT together with CPU AMD and Intel. We reveal actual system necessities, FPS, and rendering high quality.

This subsection of our evaluate highlights the primary graphical facets of this sport. Specific consideration is paid to the model of the graphics engine used, the model of the API used, graphic settings and the standard of growth of the primary visible facets.

Supported OS and Graphics API

S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl requires a 64-bit working system Home windows 10 or 11. The builders set strict requirements: all configurations require 160 GB of free SSD area. Our benchmarks are on GameGPU verify that the sport actively makes use of trendy scaling applied sciences, together with TSR, DLSS, FSR and XeSS.

S.T.A.L.K.E.R. 2 gpu

Minimal system necessities S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl

These settings are designed to run the sport at a fundamental graphics degree (1080p at 30 FPS, Low preset):

  • OS: Home windows 10 / Home windows 11 (64 bit)
  • Processor: AMD Ryzen 5 1600X or Intel Core i7-7700K
  • Video card: AMD Radeon RX 580 (8 GB), NVIDIA GeForce GTX 1060 (6 GB) or Intel Arc A750
  • Storage gadget: 160 GB (SSD required)

Really useful System Necessities S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl

This configuration is aimed toward excessive picture high quality (1440p at 60 FPS, Excessive preset):

  • OS: Home windows 10 / Home windows 11 (64 bit)
  • Processor: AMD Ryzen 7 5800X or Intel Core i7-11700
  • Video card: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 3070 Ti or RTX 4070
  • Storage gadget: 160 GB (SSD required)

In replace 2.0 for S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl The builders have carried out a significant overhaul of the visible model, remodeling the lighting and setting density. A direct comparability of screenshots clearly exhibits that the builders have fully overhauled the worldwide coloration profile (coloration grading). The earlier cool, subdued, and washed-out palette has given strategy to a hotter, extra saturated coloration palette, which has provoked blended reactions from gamers.

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The primary issue within the transformation of open places was a big improve in vegetation density per sq. meter. The builders added quite a few extra kinds of small shrubs, weeds, and tall grass, filling beforehand empty areas of roadsides and open clearings. Screenshots of swamps and a village highway clearly present that the undergrowth has turn into considerably denser, and small branches and leaves create a way more granular body construction.

Modifications affected not solely the out of doors areas but in addition the geometry of inside areas and objects. A shot in a bar exhibits that the builders changed some synthetic lighting sources and adjusted their coloration temperature, making the lighting extra accentuated. These changes made the places seem extra vibrant, however in some locations the shot misplaced its earlier crisp readability and distinction.

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A key change within the out of doors areas was a transparent shift within the coloration palette towards inexperienced and yellow-green hues. Grass, moss, and tree foliage gained a brighter spectrum, eliminating the Zone’s scorched and monochromatic look. Within the swamp scene, the water floor and duckweed now mirror a deep inexperienced tone, and the background acquired a hotter atmospheric haze as an alternative of a chilly blue-gray gradient.

Together with the change in coloration, the general visible muddle of the places has elevated considerably. The dense incorporation of hogweed, tall sedge, and spreading bushes has made the foreground extra variegated. Small vegetation particulars merge right into a single, contrasting mass, decreasing the readability of the setting and making it tough to visually distinguish key objects corresponding to watchtowers, fences, and car silhouettes.

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Indoors and at night time, the modifications are comparable. Evening scenes retain deep shadows, however the general gentle diffusion has turn into softer, making the boundaries between illuminated areas and full darkness much less sharp. In interiors, synthetic gentle now extra vividly highlights the feel of the plaster and rust on the partitions, including extra micro-contrast to surfaces.

The vegetation overhaul concerned the implementation of latest leaf and grass shaders. Flora supplies now extra successfully scatter daylight passing by way of them (Subsurface Scattering), creating the impact of a poisonous inexperienced mass glowing from inside when backlit or lit from the facet. Water surfaces obtained adjusted reflections, extra clearly highlighting turbidity and the layer of plant plankton in our bodies of water.

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The textures of the bottom, asphalt, and synthetic buildings obtained up to date regular maps with elevated bumpiness. Mixed with the elevated quantity of small particles, branches, and grass on the roadsides, the general picture grew to become noisier. Surfaces grew to become much less monolithic, including a practical dirtiness to the supplies however concurrently eradicating the earlier strict geometry from the scenes.

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The brand new world illumination mannequin has modified the character of contact shadows beneath bushes and huge objects. Skylight now penetrates deeper into the vegetation, decreasing the depth of deep, black shadows on the bottom. This makes the picture visually brighter, even in overcast situations, whereas concurrently enhancing the sensation of oversaturated greens.

From a technical standpoint, the transition to the up to date model Unreal Engine 5.5.4 allowed the studio to make the most of the superior capabilities of Nanite’s virtualized geometry for advanced flora. The engine is now able to rendering 1000’s of high-polygon grass and bush fashions with correct geometry for every stem, reasonably than utilizing simplified flat planes (billboards). This explains the elevated density and visible muddle of scenes with dense undergrowth.

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The up to date Lumen lighting module extra precisely handles gentle reflections from brilliant surfaces. When gentle falls on wealthy inexperienced grass, secondary photon bounces coloration close by objects—tree trunks, constructing partitions, and water—with a corresponding greenish tint. This bodily correct scattering calculation additional enhances the general dominance of the inexperienced spectrum within the body.

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The inner post-processing system was reconfigured with a concentrate on cinematic tone mapping (ACES tonemapping). The brand new publicity curve attracts out element from the shadows and enhances midtones, leading to a discount within the general distinction between highlights and shadows. Consequently, the picture is freed from extreme darkness, however retains that particular mottled and oversaturated look.

Let’s examine the screenshots S.T.A.L.Okay.E.R. 2 Earlier than and after the most important 2.0 replace:

The Zone’s visible model has modified considerably: the builders deserted the chilly, desaturated palette in favor of hotter, greener tones. The density of vegetation in open areas has elevated considerably. Quite a few new shrubs, weeds, and tall grass have appeared, making roadsides and swamps seem extra cluttered and colourful.

New shaders extra successfully scatter daylight by way of foliage, and the Lumen system provides greenish bounces of sunshine to the setting. The picture has turn into brighter and extra saturated, though most gamers be aware a lack of the earlier darkish and austere environment.

Under you may discover a {hardware} desk kindly offered by our sponsors: GIGABYTE , ASUS , Kingston , and DeepCool . It lists the motherboards, graphics playing cards, reminiscence modules, and cooling programs used within the benchmarks, in addition to the present working system and driver configurations.

All video playing cards have been benchmarked at most graphics high quality utilizing MSI Afterburner. The aim of benchmarks is to find out how video playing cards from totally different producers behave beneath the identical situations. Under is a video of a benchmarked section from the sport:

Our video playing cards have been benchmarked at separate display resolutions of 1920×1080, 2560×1440, and 3840×2160 with most graphics settings within the native model of the sport in variations 1.9 and a pair of.0. 

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Within the video card benchmarks, the decision 1920×1080 is chosen by default, different resolutions are added and eliminated manually. You may as well take away and add any video card positions. You may as well choose any of our benchmark processors from the listing within the drop-down menu, evaluating its efficiency with the given video card benchmarks (the most efficient answer is chosen by default). The take a look at is carried out on the most efficient one on this sport CPU and scales to different processors, making an allowance for their benchmarks on NVIDIA and AMD video playing cards.

  • Replace v. 1.9 / Unreal Engine 5.1
  • Replace v. 2.0 / Unreal Engine 5.5.4

Min/Avg FPS / Avg FPS / Avg (%)

020406080100

Replace v. 1.9

When resolved 1920×1080:

  • Common FPS (25 frames): Achieved on video playing cards of this degree Radeon RX 6750 XT or GeForce RTX 3060.
  • Minimal FPS (25 frames): Offered by video playing cards of the extent Radeon RX 6750 XT or GeForce RTX 3060.
  • Comfy common FPS (not lower than 60 frames): Doable with video playing cards of the extent Radeon RX 7700 XT or GeForce RTX 5060 Ti.

When resolved 2560×1440:

  • Common FPS (25 frames): Achieved on video playing cards of this degree Radeon RX 6750 XT or GeForce RTX 3060.
  • Minimal FPS (25 frames): Offered by video playing cards of the extent Radeon RX 6750 XT or GeForce RTX 4060 Ti.
  • Comfy common FPS (not lower than 60 frames): Doable with video playing cards of the extent Radeon RX 7900 XT or GeForce RTX 4070 S.

When resolved 3840×2160:

  • Common FPS (25 frames): Achieved on video playing cards of this degree Radeon RX 6800 XT or GeForce RTX 5060 Ti.
  • Minimal FPS (25 frames): Offered by video playing cards of the extent Radeon RX 6900 XT or GeForce RTX 3080.
  • Comfy common FPS (not lower than 60 frames): Doable with GeForce-level video playing cards RTX 4090.

Replace v. 2.0

When resolved 1920×1080:

  • Common FPS (25 frames): Achieved on video playing cards of this degree Radeon RX 6750 XT or GeForce RTX 3060.
  • Minimal FPS (25 frames): Offered by video playing cards of the extent Radeon RX 6750 XT or GeForce RTX 3060.
  • Comfy common FPS (not lower than 60 frames): Doable with video playing cards of the extent Radeon RX 7700 XT or GeForce RTX 4060 Ti.

When resolved 2560×1440:

  • Common FPS (25 frames): Achieved on video playing cards of this degree Radeon RX 6750 XT or GeForce RTX 3060.
  • Minimal FPS (25 frames): Offered by video playing cards of the extent Radeon RX 6750 XT or GeForce RTX 3060.
  • Comfy common FPS (not lower than 60 frames): Doable with video playing cards of the extent Radeon RX 7900 XT or GeForce RTX 3080.

When resolved 3840×2160:

  • Common FPS (25 frames): Achieved on video playing cards of this degree Radeon RX 6800 XT or GeForce RTX 4070.
  • Minimal FPS (25 frames): Offered by video playing cards of the extent Radeon RX 6900 XT or GeForce RTX 4070 S.
  • Comfy common FPS (not lower than 60 frames): Doable with GeForce-level video playing cards RTX 4090.

Testing of the video reminiscence consumed by the sport was carried out by the MSI Afterburner program. The outcomes on video playing cards from AMD and NVIDIA at separate display resolutions of 1920×1080, 2560×1440 and 3840×2160 with totally different anti-aliasing settings have been taken as an indicator. By default, probably the most present options are displayed within the graph. Different video playing cards are added and faraway from the graph on the reader’s request.

  • Replace v. 1.9 / Unreal Engine 5.1
  • Replace v. 2.0 / Unreal Engine 5.5.4

Avg / Avg (%)

020406080100

Replace v. 1.9

Decision 1920×1080:

  • Video playing cards with 12 GB of video reminiscence: devour 8 GB
  • Video playing cards with 16 GB of video reminiscence: devour 8 GB
  • Video playing cards with 24 GB of video reminiscence: devour 8 GB
  • Video playing cards with 32 GB of video reminiscence: devour 8 GB

Decision 2560×1440:

  • Video playing cards with 12 GB of video reminiscence: devour 9 GB
  • Video playing cards with 16 GB of video reminiscence: devour 8 GB
  • Video playing cards with 24 GB of video reminiscence: devour 9 GB
  • Video playing cards with 32 GB of video reminiscence: devour 6 GB

Decision 3840×2160:

  • Video playing cards with 12 GB of video reminiscence: devour 10 GB
  • Video playing cards with 16 GB of video reminiscence: devour 10 GB
  • Video playing cards with 24 GB of video reminiscence: devour 11 GB
  • Video playing cards with 32 GB of video reminiscence: devour 11 GB

Replace v. 2.0

Decision 1920×1080:

  • Video playing cards with 12 GB of video reminiscence: devour 8 GB
  • Video playing cards with 16 GB of video reminiscence: devour 7 GB
  • Video playing cards with 24 GB of video reminiscence: devour 8 GB
  • Video playing cards with 32 GB of video reminiscence: devour 8 GB

Decision 2560×1440:

  • Video playing cards with 12 GB of video reminiscence: devour 8 GB
  • Video playing cards with 16 GB of video reminiscence: devour 8 GB
  • Video playing cards with 24 GB of video reminiscence: devour 8 GB
  • Video playing cards with 32 GB of video reminiscence: devour 9 GB

Decision 3840×2160:

  • Video playing cards with 12 GB of video reminiscence: devour 11 GB
  • Video playing cards with 16 GB of video reminiscence: devour 11 GB
  • Video playing cards with 24 GB of video reminiscence: devour 11 GB
  • Video playing cards with 32 GB of video reminiscence: devour 11 GB

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Testing was carried out at a decision of 1920×1080. You may add or take away any processor entry within the processor benchmarks. You may as well choose any graphics card to be benchmarked from the drop-down menu and examine its efficiency with the offered processor benchmark outcomes (probably the most highly effective NVIDIA answer is chosen by default). Testing is carried out on probably the most highly effective NVIDIA and AMD graphics playing cards and scales right down to lower-end fashions.

  • Replace v. 1.9 / Unreal Engine 5.1
  • Replace v. 2.0 / Unreal Engine 5.5.4

Min/Avg FPS / Avg FPS / Avg (%)

020406080100

Replace v. 1.9

When utilizing NVIDIA video playing cards:

  • Processors for acceptable FPS (not decrease than 25 frames per second):
    • AMD Ryzen 3 5300
    • Intel Core i3-10100
  • Processors for comfy FPS (at the least 60 frames per second):
    • AMD Ryzen 5 7600
    • Intel Core i5-12600

When utilizing AMD video playing cards:

  • Processors for acceptable FPS (not decrease than 25 frames per second):
    • AMD Ryzen 3 5300
    • Intel Core i3-10100
  • Processors for comfy FPS (at the least 60 frames per second):
    • AMD Ryzen 5 7600
    • Intel Core i2-12600

Replace v. 2.0

When utilizing NVIDIA video playing cards:

  • Processors for acceptable FPS (not decrease than 25 frames per second):
    • AMD Ryzen 3 5300
    • Intel Core i3-10100
  • Processors for comfy FPS (at the least 60 frames per second):
    • AMD Ryzen 5 5600
    • Intel Core i5-10600

When utilizing AMD video playing cards:

  • Processors for acceptable FPS (not decrease than 25 frames per second):
    • AMD Ryzen 3 5300
    • Intel Core i3-10100
  • Processors for comfy FPS (at the least 60 frames per second):
    • AMD Ryzen 5 5600
    • Intel Core i5-10600

 

  • Replace v. 1.9 / Unreal Engine 5.1
  • Replace v. 2.0 / Unreal Engine 5.5.4

Avg (%)

020406080100

Loading and utilizing streams:

  • Most Load: The sport can load as much as 16 threads.
  • Optimum Loading: Maximally makes use of as much as 12 threads.

The indicator was taken as all used RAM. The RAM take a look at on the all system was carried out on numerous video playing cards with out launching third-party purposes (browsers, and so forth.). Within the graphics, you may add and take away any resolutions and video playing cards as desired.

  • Replace v. 1.9 / Unreal Engine 5.1
  • Replace v. 2.0 / Unreal Engine 5.5.4

Avg / Avg (%)

020406080100

Replace v. 1.9

Decision 1920×1080:

  • Video playing cards with 12 GB of video reminiscence: devour 16 GB of RAM
  • Video playing cards with 16 GB of video reminiscence: devour 18 GB of RAM
  • Video playing cards with 24 GB of video reminiscence: devour 17 GB of RAM
  • Video playing cards with 32 GB of video reminiscence: devour 16 GB of RAM

Decision 2560×1440:

  • Video playing cards with 12 GB of video reminiscence: devour 17 GB of RAM
  • Video playing cards with 16 GB of video reminiscence: devour 19 GB of RAM
  • Video playing cards with 24 GB of video reminiscence: devour 17 GB of RAM
  • Video playing cards with 32 GB of video reminiscence: devour 16 GB of RAM

Decision 3840×2160:

  • Video playing cards with 12 GB of video reminiscence: devour 17 GB of RAM
  • Video playing cards with 16 GB of video reminiscence: devour 19 GB of RAM
  • Video playing cards with 24 GB of video reminiscence: devour 17 GB of RAM
  • Video playing cards with 32 GB of video reminiscence: devour 16 GB of RAM

Replace v. 2.0

Decision 1920×1080:

  • Video playing cards with 12 GB of video reminiscence: devour 15 GB of RAM
  • Video playing cards with 16 GB of video reminiscence: devour 15 GB of RAM
  • Video playing cards with 24 GB of video reminiscence: devour 15 GB of RAM
  • Video playing cards with 32 GB of video reminiscence: devour 16 GB of RAM

Decision 2560×1440:

  • Video playing cards with 12 GB of video reminiscence: devour 15 GB of RAM
  • Video playing cards with 16 GB of video reminiscence: devour 15 GB of RAM
  • Video playing cards with 24 GB of video reminiscence: devour 15 GB of RAM
  • Video playing cards with 32 GB of video reminiscence: devour 16 GB of RAM

Decision 3840×2160:

  • Video playing cards with 12 GB of video reminiscence: devour 15 GB of RAM
  • Video playing cards with 16 GB of video reminiscence: devour 15 GB of RAM
  • Video playing cards with 24 GB of video reminiscence: devour 15 GB of RAM
  • Video playing cards with 32 GB of video reminiscence: devour 16 GB of RAM

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