For those who’re planning on leaping into Rivage, the sci-fi narrative-driven puzzle sport from Exnilo Studio and Uncooked Fury, you would possibly wish to bookmark this walkthrough that can assist you out if you get caught. We don’t prefer to say it, however you most likely will get caught: Rivage shouldn’t be a stroll within the park, and a few of its puzzles require a lot of thought.
However it’s a very rewarding, atmospheric sport. We’ve had a blast (principally) as we’ve labored by its many, many puzzles, and there’s a very good probability you’ll too. However you’ve acquired one profit we didn’t have: this walkthrough that can assist you out if you simply don’t know the place to go.
Observe our Rivage information by from begin to end, or just soar in if you’re unsure what to do. We’ve separated out our information into headings primarily based on what explicit objective we had been reaching, so be happy to make use of the short hyperlinks under to leap to particular level that you simply need assistance with. Benefit from the sport, and we actually hope this walkthrough helps you out.
Vital word: Some issues in Rivage are randomised, comparable to dates and sure puzzle options. It’s not at all times straightforward to gauge which components of a puzzle would possibly differ, so we’ve tried onerous to make sure we embrace methods tos moderately than straight-up options, so you know the way to fin the reply for your self.
Entry Miranda’s laptop and vault
- Go to the desk in your proper and decide up the K9 leaflet. Maintain X/A to scan it.
- Flip round and work together with the pc. Click on the button to get a password trace. It says “my bestseller”. There’s a e-book on the desk: Stardust. Kind “stardust” within the password field to entry the pc.
- Click on the paper airplane to entry Miranda’s emails. Notice the “Vault Reset” electronic mail from Optima Vault. Bear in mind the date on right here. Notice: The dates are randomised so yours won’t be the identical as ours.
- Depart the room and work together with the dice that seems in entrance of the map.
- Open the case to the left of the map. You’ll have to unlatch the clips on the entrance then maintain and pull ahead two arms on high.
- Pay attention to the password reset directions leaflet in right here.

- Return into Miranda’s room and work together with the Optima Vault simply by the door. Kind in /000/ and press OK.
- Subsequent sort within the date we acquired from the e-mail on the pc. Press OK, then seize the orange deal with on the highest left of the vault and pull it all the way down to open it.
- Work together with Miranda’s entry card and switch it over. Maintain X/A to scan the barcode.

- Look within the cabinets of the vault and study the letter and journal discovered inside.
Discover the batteries for the Emergency Pharmacy
- Depart Miranda’s room and switch left down the hall to search out your self at a locked door to the kitchen. Work together with the blue ‘open’ button to open the door.
- The floating droid will speak to you and ask you to take a screenshot of him. Maintain down ‘down’ in your d-pad to take action.
- Go to the big orange board crammed with mathematical equations. On the bench under is a battery. Choose it up.

- Head to the desk on the far left of the room. Press the inexperienced button on the gold round object to make a holographic dice seem above it. Work together with the 2 handles on the bottom to make the three components of the dice line up accurately on all sides.

- Search for on the ceiling to notice the sample.

- Go up the steps within the centre of the room.
- Work together with the glowing dice right here to hearken to a recording.
- Work together with the dock system to your proper. Copy the sample from the hologram to unlock it – the road marks the underside of the sample.

- As soon as the dock system display is unlocked, select the ‘Robotic Space’. The realm of the room with the whiteboard will change.
- Go over there and also you’ll discover an ‘Emergency Pharmacy’ on the wall. Put the battery you beforehand picked up inside.

- There’s additionally one other battery on the desk. Choose that up and add it to the Emergency Pharmacy too.
- Return to the Dock System and now select ‘Cultivation’.
- Go up the steps within the newly-appeared cultivation space and take a battery from the desk.

- Return to the Dock System and select ‘Robotic Space’ once more. Add the third battery to the Emergency Pharmacy.
- Pull down the deal with on the Emergency Pharmacy and select ‘Pod Bay Entry’. Take the cardboard that it dispenses. Rotate the cardboard and scan the again of it.
- Nonetheless, we will’t get to the Pod Bay as a result of the electrical energy has gone off. The storage room in the back of the kitchen ought to now be open. Undergo there and work together with the arcade machine. You’ll provoke a loop, waking again up in your mattress.

Achieve Stage 2 entry
- Return by the kitchen and work together with the Pod Bay door – it’s straight forward.

- As soon as within the Pod Bay space, make your approach down in the direction of the pods. Work together with the dice when it seems.
- To your proper is a set of lockers. Work together with Miranda’s.

- Take the important thing from the highest shelf, and have a look at the cardboard builder flyer from the shelf under.
- Return to the kitchen and use the Dock System to change to the Cultivation space.
- Go up the steps within the Cultivation space. It’s essential to use the important thing you picked as much as open the field, however first you want to alter the important thing.

- Press triangle/Y to try the important thing out of your stock. There are three items of the important thing to rotate. You may strive as many instances as you want, so take note of the way it appears to slot in the lock. When you get it proper, the field will open.
- Choose up the entry card from inside.
- Return to the Pod Bay space and work together with the Entry Card Builder on the finish of the hallway.

- Have a look at the cardboard in your stock and word the Identifier code. Ours is 2966085 however yours is perhaps totally different.
- Now, word the barcode on the again. You would possibly wish to take a photograph of it in case it’s totally different to ours.

- Use the small lever on the bottom of the machine to open the cardboard slot, and put within the entry card. First, sort within the Identifier code – the seven-digit quantity on the entrance of the cardboard.
- Now, you want to recreate the barcode, filling within the three broken numbers we can not see.
full the barcode puzzle in Rivage
- To recreate the entry card, you want to determine how every quantity interprets to a barcode picture.
- Each quantity within the barcode is made up of six notches: three on the high, and three on the backside.
- The highest notches signify 1, 2 and three from left to proper, and for these numbers, the bars on the underside are solely crammed in if there’s nothing on the high (no full bar may be empty).
- The underside row totally crammed in equals 5. So to make each different quantity, merely fill within the required 1, 2 or 3 above. For instance, a 9 equals 5 + 1 + 3, so the entire backside row is crammed in, together with the primary and third notch of the highest row.
- You may see a key to every quantity under:

- When you’ve inputted the proper barcode, shut the cardboard slot and scan the cardboard to generate a brand new, repaired card. As soon as it’s performed, decide it up and scan the barcode on the again so as to add it to your K9.
- That’s used the final of the facility, so go to the storage room off the kitchen and work together with the Time Trickster arcade machine once more to start a brand new loop.
Entry the pc within the Foyer and acquire Contactless entry
- The brand new card provides us stage 2 entry, so this time, go to the kitchen then flip proper to open the Foyer door.

- Stroll down the hall and up the steps. Work together with the voice recorder and press the central button to hearken to the file.

- Head over to the Horizon Probe show and hearken to the audio. Notice the identify of the inventor – Igor. Have a look at the pc display – the password trace tells us it’s the primary identify and final identify of the Horizon Probe’s creator. So we’d like a surname.
- Throughout from the Probe is one other show stand with a rock, however this one is powered down. Go round to the again of the unit and open the hatch to disclose circuitry.
- It’s essential to enter the fuses in the precise place to mild up the circuits and guarantee every part resulting in the centre equals the voltage indicated on the important thing on the aspect (for us, it’s 12V). Our resolution is under.

- When you’ve acquired the proper voltage, the show will energy on. Go round to the entrance and play the audio. Nonetheless – it’s sped up too quick; we will’t hear it.
- Go over to the desk with a ‘2’ signal on it. Learn the word: it appears every part close to the circle drawn on the ground will get slowed down. Open up your K9 and play the recording once more: it’ll be common pace this time.
- Pay attention for the surname right here: Petrov.
- Go to the PC and sort in igorpetrov because the password.
- On the PC, click on the wi-fi sign, and ‘replace K9’. Scan the barcode proven on display by urgent X/A.
- You’ve now acquired contactless navigation.
- Strategy the Connector door and it’ll open routinely.

- Undergo the door and switch proper. Once you attain a dice, work together with it to hearken to the voice recording.
- Flip left to go in the direction of a big spherical window. Hearken to the recording system on the desk right here. Have a look at the journal on the desk reverse. Notice the identify of the soda cans right here – Cosmik! – you’ll want it later.
- Elsewhere within the Connector is a password-protected Laboratory. We’d like a password (the trace is “Aion’s Class”), and in addition 2x energy to open the door, so we’ll come again later.
Entry Amaan’s PC and get the HyperViolet mild
- Make your approach again to the hall the place your bed room is. Maintain going previous your personal door and also you’ll discover Amaan’s door. Strategy it to open it.

- There are some notes to take a look at in right here, in addition to a voice recording, however to do anything, we’re going to wish the facility. Go to the arcade machine to begin a brand new loop.
- Open the underside drawer within the small brown chest on the desk. Take out a disc and apply it to the blue disc participant on high of the chest of drawers.
- Go into Amaan’s room. Work together together with his laptop. The forgot password trace is “favorite soda”. The soda cans we discovered earlier within the Connector are the clue. Kind in cosmik! (with the exclamation mark).
- Open up the Terminal.
- Look at the notes dotted across the room. The primary one you want is on the desk. Within the Terminal, sort construct hyperviolet.qb and press enter.
- Now, you want to reference web page 14, which is discovered on the desk throughout from the PC. We have to copy the flashlight execution to our personal K9. So sort into the terminal copy flashlight.exe miranda.v and press enter.
- You now have a HyperViolet mild, which you’ll be able to toggle on and off with ‘up’ in your d-pad. With it turned on, you’ll see writing all throughout Amaan’s partitions.

Achieve Multi-Cross entry
- Head into the Connector and go have a look at Amaan’s journals with the HV mild turned on. There are two new pages of textual content you couldn’t learn earlier than. He mentions a card within the machine. It’s an entry card within the merchandising machine within the Pod Bay – we have to determine methods to get it.
- Head to the Pod Bay. Open Amaan’s locker, learn the correspondence on the pill and decide up the disc. You may take this again to Miranda’s room to hearken to it at any level earlier than you finish the loop.
- Use the HV mild on the locked board subsequent to the merchandising machine. The unlock sample exhibits up – comply with it to entry the Inventory Supervisor.

- Earlier than we will use the Inventory Supervisor so as to add credit to the merchandising machine, we have to order lacking inventory, and do to that, we have to discover product numbers of the lacking merchandise.
use the Inventory Supervisor in Rivage
When you’ve acquired Amaan’s HV mild, you may unlock the Inventory Supervisor machine within the Pod Bay to reorder inventory and refill credit within the merchandising machines.
To refill the inventory, you want to discover the ‘CP’ numbers of the merchandise in query. They are often discovered by product packaging of things discovered across the station.
- Chips (LA4QS010): Discovered on Amaan’s noticeboard utilizing the HV mild – CP687575
- Can of soda (CK98ED81): The can of Cosmik discovered on Amaan’s desk within the Connector – CP379087
- Sweet bar (MR09D314): Order a ‘Mr Lime’ bar from the merchandising machine within the Kitchen – CP208674
Notice: Given we all know the sport can randomise some numbers, yours would possibly differ, so do discover the merchandise your self to verify.
Solely when you’ve acquired all numbers in place are you able to hit ‘Verify’. Now you can hit the ‘+’ buttons subsequent to the credit score rely for every merchandising machine.

- When you’ve added credit score to the merchandising machine within the Pod Bay, use the merchandising machine to retrieve the entry card – sort in slot 024.
- Retrieve the cardboard out of the slot. Flip it over and scan the barcode so as to add it to your K9.
The Storage/Get an additional energy cell
- Now you can entry the Storage by way of the door within the Pod Bay.
- Undergo the door and work together with the dice that seems to hearken to a voice recording.
- Go up the ladder and comply with the pathway round. You’ll discover a voice recorder on a desk. Hearken to the recording.
- Maintain going till you discover a pc desk. There’s a disc to select up right here and one other voice recorder to hearken to.
- Go down the ladder and stroll straight ahead up a set of steps. Pull the lever. It’ll open up a tool with 4 slots that should be crammed. Put the disc in one of many slots.

- You’ll discover the lacking three objects down on the decrease ground of the storage. Discover them and put them within the system one after the other. Once you’ve acquired all of them, shut the system.
- Return up the ladder.
- Work together with the big window/display subsequent to the PC. It’ll make a map seem.

- This half is a bit difficult: you want to information a scout round components of the map as a way to decide up all six knowledge factors and get again to the beginning place. You don’t have to get them so as. Bear in mind that pink factors will lower your scout’s well being whereas inexperienced factors will improve it – and you’ll by no means go under ‘1’ well being.
The proper scout path in Rivage
Under is the trail we despatched the Orbital Scout on. Beware that some parts of Rivage are randomised for every sport, so there’s as probability the factors of the map could also be totally different.
ARES > SCRP-01 > SCRP-02 > AST-AR1 > SDT-11 > X-248 > Okay-1066 > BTH-12 > DATA-04 > NNS-7 > RE-005 > VAN-26 > ARK-18 > X-303 > TIE-1 > DATA-01 > ORB-2 > OA-9 > AQ-94 > GW-11 > AW-13 > SHFT-1 > DATA-06 > ATV-3 > SA-X > MVL-30 > VR-M > DATA-03 > I2B-0 > ORE-X > NH-9 > DATA-02 > ORB-D > CXO-X > ZX-22 > XM-R > ZX-2A > Information-05 > SAS-11 > MA-6 > MER-A > AUOS > RD-004 > ARES
- When you’ve accomplished a full loop on the scout map, passing by all knowledge factors, the button to ship out the Orbital Scout will flip inexperienced. Press it and wait a short time, and it’ll come again with a recording. Play the recording, and it’ll routinely be added to your K9.
- Go the ladder and decide up the NAKO Controller that’s close to the PC. This has six buttons on it that every play a sound. The six sounds are the identical because the Particle Waves recording you’ve simply made – you want to work out which order the sounds are performed in. For us, the order is 5, 2, 1, 4, 3, 6.

- When you’ve found out the order, go to the foyer and stand in entrance of the Horizon Probe. Play the sounds again from the controller within the order you’ve simply uncovered.
- It’ll now undertaking a component onto the wall. Take a screenshot of it.
- We have to return to the Storage, however we’d like energy, so begin a brand new loop.
- Within the Storage, return up the ladder and work together with the PC subsequent to the map.
- It’s essential to recreate the ingredient construction from the Probe’s projection. When you’ve accurately copied it, press ‘Verify and Shut’.

- Now you can entry the audio recordsdata and messages on the PC.
- There’s a key electronic mail from Johnny Kim right here that has a password to entry the facility field within the kitchen. Our password is 523076.

Go to the Observatory
- Begin a brand new loop to make sure you’ve acquired sufficient energy.
- Go to the kitchen and enter the password on the locked energy field adopted by OK. Take out the facility cell inside. Notice that you simply’ll at all times have to take the facility cell out for each new loop – however when you’ve put the password in as soon as, it’ll routinely unlock for future makes use of.

- Place the facility cell within the Energy Relay field simply to your left and pull down the deal with. You’ll now have a further energy cost.
- Head to the Observatory. Undergo the Foyer and the Connector to get there.
- Inside, you’ll discover a recording system on a espresso desk. Hearken to it.
- Work together with the PC. There’s a photograph of Jahi’s ID card – this can most likely be useful so take a photograph of it. Learn the messages.
- Have a look at the medical file on the desk – the post-it has a password on it. We’ll want this to entry a PC within the kitchen.

- Additionally have a look at the notes about vegetation on the pill right here. These would possibly are available helpful, so make a remark.
- Go up the steps and hearken to the dice recording.
- To the precise, flip a deal with which can start a projection playback.
- Have a look at the laptop computer on the desk reverse.
Entry the Planta Middle PC
- Begin a brand new loop.
- Go into the kitchen, and on the Dock System, select Cultivation.
- Kind within the password discovered on the medical word within the Observatory. Ours was “3URV0”.
- Add to the sequencer Escargot, Fireplace Lily and Mavors. Examine the Latin names of every plant – these are the three talked about on the pill within the Observatory.
- When all three are chosen, press ‘Begin Sequencing’.
- It’s essential to enter all three sequences into the grid. Our resolution is under.
- You’ll be given details about Aion, the plant synthesised by Amaan. You’ll have to be aware of its class: Chronoservus.
Entry the laboratory and discover Johnny Kim’s fingerprint
- Begin a brand new loop.
- Go to the Kitchen and get the facility fuse and put it within the field simply to your left to get an additional cost.
- Undergo to the Foyer and the Connector, after which strategy the Lab door.
- The password trace is “Aion’s class” – so enter Chronoservus. You’ll now have entry to the Lab.
- Stroll round to the left of the room and also you’ll discover a dice recording to hearken to.
- Our predominant objective within the lab is to search out Johnny Kim’s fingerprint. There are a number of crew members’ fingerprints right here, however we have to deal with Johnny’s (marked with ‘JK’).
- There are two puzzles to resolve to get two fingerprint components. The primary includes discovering 4 switches.
- One is close to the door, two are on the desk throughout from the laptop computer and one is in a drawer subsequent to the big laptop monitor.
- Take them one after the other to the circuitbreaker system. Pull the deal with to show it on. It’s essential to place the switches in the precise place and switch them on in order that the whole matches the quantity displayed on the machine. For us, that quantity was 708, and we achieved it by putting two switches on the high left and two on the backside left. When you’ve acquired it proper, the system will open, revealing a viewfinder. JK fingerprint 1 is discovered right here.

- There’s a recording system subsequent to the laptop computer. Hearken to it.
- Have a look at the laptop computer and browse the messages between Rafael and Johnny – Rafael’s drawings maintain the important thing to a secure padlock. That is one other puzzle to resolve.
- There are two drawings from Rafael, each may be discovered on sideboards within the lab.
- Notice the symbols within the backside left nook of every web page.
- Discover the secure within the lab. It’s a cylindrical object in a cabinet down from the door.
- Copy the 2 symbols into the the squares on the secure – the highest form comes from slide 1, and the underside form comes from slide 2.

- Once you’ve inputted them each in accurately, press ‘Unlock’. Choose up the article inside and discover a fingerprint on high of it. Scan it to search out JK fingerprint 2.

- The ultimate two fingerprints may very well be in numerous random areas throughout the lab – it appears their positions are randomised for each playthrough. Now we have discovered fingerprints within the following areas:
- A tiny bottle close to a sink to the precise of a PC monitor
- A deal with on the ground close to the laptop computer
- A syringe close to one in all Rafael’s drawings
- A chemical bottle in a cabinet
- A rubber duck on the ground
- A microscope within the cabinet
- An odd-shaped piece of a tools on a worktop to the left of the door
- A shard of damaged bottle on the ground
- See images of them under:
- Now, go begin a brand new loop.
Use Johnny Kim’s fingerprint
- Go to the kitchen and accumulate the facility cell from the locked case. Maintain it on you.
- Head to the Observatory – undergo the Foyer and the Connector to get there.
- Go to the facility relay machine and insert the facility cell. Pull down the lever.

- Press the fingerprint scanner to have it learn Johnny Kim’s recreated fingerprint. The machine will now energy on.
- Head down the ground to resolve a puzzle. This one is difficult, however when you perceive the foundations it isn’t too dangerous.
clear up the sunshine puzzle within the Observatory in Rivage
When you’ve activated the facility generator, you may full a lightweight/energy puzzle within the Observatory.
The objective right here is to route ‘2’ energy to the big pylon on the right-hand aspect of the realm. By transferring the sunshine beams to the smaller pylons, you may then rotate tiles on the ground to movement electrical energy from one tile to the opposite.
Two of the smaller pylons have ‘+’ indicators subsequent to them, which means they begin with a constructive digital cost. It’s essential to route the sunshine beams to each of those to energy them up.
Make a route on the ground to succeed in the big pylon – it would mild up with two inexperienced lights as soon as it’s appropriate. Our video under will present you the way we acquired there, but it surely took some trial and error!
- With the puzzle accomplished, return up the steps and activate by pulling the lever.

- This can open the window, revealing a star. In flip, this can energy on the solar-powered laptop computer behind you. Go work together with the laptop computer and browse by the paperwork saved on right here.
- Open up Stereoscope.pic and also you’ll see the reverse of a Stage 03 entry card – take a screenshot, you’re going to wish that!
- The Complication.txt file additionally mentions that Jahi has a practice cross in his locker. We have to recreate Jahi’s cross now.
Recreate Jahi’s cross and acquire Stage 3 entry
- Begin a brand new loop. Go to the kitchen, take the facility cell out of the lock field and place it within the energy field on the wall.
- We have to use the Entry Card Builder, however to try this we have to have a damaged card. The one one we all know of is in Amaan’s lock field.
- Get the important thing out of Miranda’s Locker within the Pod Bay, then use the Dock System within the kitchen to pick Cultivation. Assemble the important thing to open the field, and take out Amaan’s cross.
- Go into the Pod Bay and use the Entry Card Builder.
- First, enter the Card Identifier discovered on the entrance of Jahi’s card – we discovered this picture on the PC within the Observatory.

- Now, recreate the barcode discovered on the solar-powered laptop computer within the Observatory.

- Open the cardboard slot on the backside of the machine and place in Amaan’s cross. Shut the cardboard slot.
- Press ‘Print Cross’. As soon as Jahi’s card is printed, scan the barcode on the again so as to add it to your K9.
- Go to the lockers within the Pod Bay and open Jahi’s. Choose up the Practice Cross and scan the sim card on the again of it so as to add it to your K9.
- There’s additionally a disc to select up right here – seize it, and take it to Miranda’s room to hearken to it.
Use the practice system
- Begin a brand new loop.
- In Miranda’s room, work together with the panel together with the big display and open it up. You’ll be introduced with what appears like a circuit board of a lot of colors. It appears sophisticated, however you want to transfer round colored nodules to finish the equations so you find yourself with the color laid out on the precise. The primary three colors minus the second two colors should equal the proper color. Not each node must be crammed in. Our resolution is under.

- Watch the video that performs on the big display and be aware of the sponsors that seem on the tip: Starvision, Vulcan Dynamics, Atlantic and Vizer.
- Go to the kitchen and take the facility cell out of the lock field and maintain it in your stock.
- Go to the storage and up the ladder.
- Place the facility cell within the energy relay subsequent to the practice system doorways, and pull the lever down.

Journey to the laboratory by way of practice
- Enter the practice. Have a look at the word and hearken to the audio recording.
- Select to journey to the Laboratory.
- Step out of the practice and hearken to the dice recording.
- There’s one other audio recording to be discovered throughout the opposite aspect of the walkway.
- Work together with the ladder to maneuver it down.

- Go down the ladder.
- There are two PCs within the Lab. One is open, and you’ll have a look at the recordsdata on right here. The opposite is password protected. The clue is “ARES sponsor”. The password have to be one of many firms listed on the video presentation – for us, it was vizer. Learn by the recordsdata on right here. There’s additionally a software to make use of the microwave system, however we don’t know what that’s for but.
- Return up the ladder and decide up the info disk from the desk in entrance of the practice doorways.

- Go into the practice, and place this within the house the place Miranda’s word at the moment sits. It appears this explicit spot is protected between loops, permitting you to dupliate an merchandise.
Journey to the foyer by way of practice
- Go begin a brand new loop.
- Return to the practice, being certain to select up the facility cell in your approach.
- Journey to the Foyer.
- Choose up the Information Disk.
- Insert the Information Disk on the slot on the desk.

- Look by the paperwork it brings up.
- Pay attention to Microwave.phm – we’ll want the settings it lists right here for the microwave within the Lab. The data on the Dice web page is perhaps helpful too, so maintain a word of that.

- Open up map.pic. There’s a puzzle to resolve right here.
clear up the map.pic puzzle in Rivage
- Open up the map.pic file and also you’ll discover corrupted info. Every part you want to clear up it’s shut by, although, so this one is pretty straightforward to do.
- The numbers which might be pink underneath the “Broken File” banner may be clicked on and altered. Utilizing the ‘metadata’ listed on the right-hand aspect, you may determine what letters are lacking. The file “.metadata” offers this info in full if you happen to aren’t certain off the highest of your head.
- Every quantity/letter mixture within the encoded textual content column is solely an encoded model of the decoded textual content listed on the precise. So the highest half of the map.pic file is a key to what every letter/image converts to. A is 61, B is 62, / is 2F and so forth.
- To complete the puzzle, nevertheless, you’ll have to put within the password. Behind the pc is a drawing on the wall that has a code on it – that is the password.

- When you’ve acquired all of the numbers in accurately, press “Reconstruct”. The completed resolution ought to seem like this:

- After you’ve accomplished the puzzle and hit “Reconstruct”, you’ll get one other drawing, with a colored grid. This appears like one thing we’ve seen within the storage… Take a word of the sample, as you’ll want this shortly.

Return to the Lab by way of the practice
- Now, decide up the Containment Key from the desk and place it within the duplicator spot on the practice.
- Earlier than you head again, there’s a Disc to select up on the different aspect of the Lab platform. You may decide this up and play in Miranda’s room.
- Begin a brand new loop and, as at all times, decide up the facility cell from the kitchen in your method to the Storage.
- This time, use the practice to return to the Laboratory. Choose up the Containment Key and go apply it to the central console within the Lab.

- Click on ‘Obtain to K9’ to grant your self everlasting entry. Then click on ‘Launch’.
- Go down the ladder and work together with the construction that’s simply been launched. Pull open the hatch.
- Take out a gear with 4 limbs and return to the practice. Place the gear on the duplicator pad and return to the storage.

- Begin a brand new loop.
- Return to the Lab by way of the practice and decide up the gear you positioned on the pad.
- Use the panel once more (the info is now saved to your K9) and hit ‘Launch’. Go down the ladder and work together with the gear panel.
- Place the brand new gear you’ve created into the grid. Flip in your HV mild: you’ll see the “resolution” to the puzzle on the backside. Primarily, you want to get the gears in the precise place so that every time they flip, by 1/6, clockwise, the proper components of the puzzle are linked.

- So, to start with, you want to ensure there’s a route that connects every of the sq., triangle and circle not less than as soon as. On the second flip, solely the triangle and circle must be linked, the third flip the sq. and the triangle, and so forth. This was our resolution, however beware that your personal sample would possibly differ:

- When you’ve acquired them in the precise place, pull the lever. Return up the ladder and on the panel, click on “open”.
- A pink field will seem on a desk forward of you. Go look in it and make a remark of the sample on the leaflet inside.

Discover the dice and get Stage 4 entry
- Begin a brand new loop and return to the storage once more.
- Subsequent to the PC on the bottom ground of the storage is a locked field with a colored grid on it. Click on the colored squares to vary them to the colors that match Rafael’s drawing discovered on the Foyer PC.

- Inside, you’ll discover the dice!
- Go stand within the yellow chalk circle within the Storage underneath the floating objects and get the dice out. Discover it glowing?

- Get the word from Rafael that we discovered within the pink field within the Lab. This has a selected sample to comply with. Every ‘pie’ on the sample represents an edge/nook of the dice, and the coloured-in part denotes the aspect that you want to press. Full the sample whilst you’re stood within the circle.

- You’ll be transported to the Shed – Rafael’s hiding place. There’s a voice recording to hearken to right here, and also you’ll additionally discover Rafael’s ID card. Choose it up and scan it, including it to your K9. You now have stage 4 entry.
- Make any transfer with the Cubik Dice to teleport again to the storage.
- Go open Rafael’s locker within the Pod Bay. Scan the barcode to put in a calendar replace to your K9 – this now tells you the time that sure occasions occur.
- There’s additionally a Disc in right here. Choose it up and hearken to it in Miranda’s room.
Go to the Greenhouse and open the chest
- Now we’ve Stage 4 entry, we will go to the Greenhouse.
- Begin a brand new loop and go to the Lab by way of the practice. (Bear in mind to select up the Energy Cell as you go previous).

- Open the Greenhouse door from the Lab ground. Hearken to the dice recording right here.
- We have to open the chest in right here. It requires three symbols to be inputted on the entrance of it. Every image is a unique color: yellow, inexperienced and blue.
- Have a look at the panel within the centre of the room with a solar/moon image. You may flip the dial to vary the place of the solar, and flip the change to vary between day and night time. First, change the place of the solar so the greenish-blue locker with a solar image on it opens up. It’ll open when the solar is shining on it.

- Inside is a e-book of constellations. You’ll want that in a second.
- Use the dial to flip to nighttime time. Press the constellation button and lookup on the sky – you’ll see three constellations in three totally different colors. These are the important thing to opening the field.

- Notice the constellations seen within the sky and look them up within the e-book. Every one has a singular image. Discover the symbols that relate to every constellation and duplicate it onto the chest, ensuring to match the colors. Once you’ve acquired all three proper, the chest will open. You’ll see our resolution under, however your constellations could also be totally different.
- Take out the deal with from inside.

- We will use this deal with to entry Jahi’s room.
Entry Jahi’s room
- Use the practice to go away the Greenhouse/Lab and return to the Storage. Go to the tip of the bed room hall and use the deal with within the panel on the wall to entry Jahi’s bed room.

- Discover Jahi’s bed room. There are some extra pages for the Q-Bit guide like we’ve present in Amaan’s bed room earlier. These is perhaps helpful, so maintain a word for later. There are two audio logs to hearken to, too.
- Considered one of these audio logs mentions a watch that stopped the day Jahi was born. You’ll discover a watch in a field – word the date proven on it. We will use this to entry Jahi’s secure.
- Work together with the secure and first enter /000/. Then, put the beginning date as seen on the watch. For us, that’s 21/09/2426.
- Inside is a vinyl. Miranda has a document participant in her room, so go and play the vinyl on it. This can save a music movie – Impressionism – to your K9.

- There’s a clock on the desk that Jahi has been engaged on. It appears we have to put the precise cogs in.
clear up the clock puzzle in Jahi’s room in Rivage
The clock on the desk is lacking seven cogs. There’s a diagram on the wall that tells you precisely what cogs have to go within the clock.

The proper cogs may be present in different clocks dotted round Jahi’s room. There are two on the wall subsequent to the diagram, one on the high of Jahi’s mattress, a panel on the aspect of the grandfather clock, one on the bookshelf between the primary door and the lavatory door, and one to the precise of the secure.
You may decide up any cog to look at the numbers on it. On the wall chart, the numbers seem as, i.e. 60/15. On the cogs, this can be written as 15 < 60.
You may insert the cogs in any order, so long as they’re in the precise place. When you’ve acquired all of them, flip the deal with. Time will transfer backwards, repairing Jahi’s damaged PC.

- Now, work together with Jahi’s PC and look by the recordsdata. Open the terminal. You’ll have to make use of the Q-Bit guide pages we’ve discovered right here.
use the Terminal on Jahi’s PC
- Kind in LS. This can convey up a listing of recordsdata on the PC.
- Subsequent, sort asroot extract database_piece.qpak.
- Then, cat readme.word. This can let you know what to do subsequent.
- Kind in construct datalensinstaller.qb.
- Subsequent, simply datalens.exe and OK.
- Then train_components_list.dtl.

This offers you a listing of 4 elements: Sensor, Conduit, Chip and Reminiscence. Take a screenshot – you’ll want this info to make use of a producing software within the Storage. However we’ll want some extra info first.
Cease the weekly PC replace
- Bear in mind you bought given a calendar replace on your K9? It has three necessary instances on it: a Storage waste purge at 09:34, the Kitchen incinerator at 09:34:30, and a PC replace at 09:34:50. You principally have to cease that PC replace, which implies it’s important to do a collection of duties in two minutes and 50 seconds, provided that your personal loop begins at 09:32.
- We’d suggest training this, explicit the safety puzzles on Rafael’s laptop, earlier than making an attempt to do it in a 2:50 run.
- Step one is to go to Rafael’s room and disable the safety on the Storage waste. Work together together with his PC and click on the pink icon. There are two safety puzzles to resolve, that seem like this:

- Primarily, you begin with a set variety of strikes (typically 10) and have to make your approach from the yellow laptop icon to a orange key merchandise, after which to an orange ‘firewall’ icon. The quantity on every tile represents what number of strikes it would value to get there. For those who run out of strikes you want to strive once more. Every display is randomised, so you may maintain hitting your left shoulder button till you’re given a grid the place the pc and the important thing seem shut to one another. As you progress round you may accumulate extra strikes (on the inexperienced wrench icons) and shields (the blue icon) which you’ll be able to allow to guard you from utilizing any strikes (i.e. transfer to a ’10’ with a defend enabled, and also you’ll lose your defend however maintain all of your strikes intact).
- When you’ve performed each Firewall puzzles, click on to connect with Acebin, and disable the safety.
- Subsequent, go to the kitchen and set up the Energy Cell within the relay field. Undergo the Storage door and hit the button on the rubbish to open it. Take the important thing from inside.

- Return to the Kitchen and use the important thing on the incinerator. Take out the USB drive.

- Go to the Foyer and insert the USB drive into the PC right here. Open up Janus and cease the PC replace. Phew – you may cease dashing.
- Now, return to the Kitchen and use the Dock System to open up the Robotic Space. Jahi’s laptop computer is right here, and it ought to lastly be accessible. Open up the Blueprint and obtain it to your K9. We now have every part we have to create the Gravity Generator for the practice.

- Have a look at the remainder of the paperwork on the PC earlier than beginning a brand new loop.
Make the Gravity Generator and journey to the Fusion Core
- Go to the Storage and work together with the Meeting machine.

- Use the elements listing discovered on Jahi’s PC in his room to start assembling components. For us, it’s Sensor, Conduit, Chip and Reminiscence.
- Now, the Blueprint discovered on the laptop computer tells us the three objects we have to insert into the machine: Copper, Silicon and Ethanol.

- As soon as every part is inserted, press “Assemble”. Look ahead to the machine to print then take the half out of the machine.
- Head to the practice (keep in mind you’ll have to unlock it with an influence cell) and place the brand new half you’ve created within the hole within the practice’s wiring.

- Now you can select to journey to the Fusion Core. Go there.
- Undergo the Fusion Core door. On the left, you’ll discover Jonny Kim’s ID badge. Scan the barcode. You’ve now acquired Stage 5 entry.

- Transfer ahead in the direction of the damaged bridge and work together with the dice recording.
- Return by the practice and you’ll attain an higher stage of the Greenhouse. Hearken to the recording system right here.
- We’ve seen every part right here, so begin a brand new loop.
- Now we’ve Jonny’s ID card, open his door. Undergo the portal. It’ll teleport you to the opposite aspect of the damaged bridge within the Fusion Core.

- Work together with the console. Choose “Pods”, then unlock Pod 01. Use the deal with to the precise of the display to unlock it.
- Return by the portal and into the Pod Bay. Work together with the display together with Pod 01 to enter it.
That’s it: you’ve accomplished Rivage, and we hope you discovered our walkthrough useful.
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