A triple serving to of group Proton builds to report on for you right this moment with Proton-CachyOS 11.0-20261014, DWProton 11.0-15 and GE-Proton 11-10 launched. All of the adjustments for every are under, as a substitute of spamming you with a number of articles for various Proton releases across the identical time.
In the event you’re confused on all of the completely different variations of Proton – check out the GamingOnLinux Guide!
Proton CachyOS Key Adjustments
- Proton (SLR and Native)
- Up to date to Proton Experimental
11.0-20261014with wine rebased on high of Bleeding Edgeexperimental-wine-bleeding-edge-11.0-453249-20261016-pf413b3-wc53678a-d6689ca-v0bb64c. - Up to date
winewayland.drvto repair pointer constraints and a few different points. Because of @BananaWorks07. Points: CachyOS/wine-cachyos#35. - Up to date
winepipewire.drvto repair numerous points. The driving force will now fall again to async mode as a substitute of crashing ifrtkitis lacking from the system, though we advocate to put in it. Because of @M0n7y5. PR: CachyOS/wine-cachyos#36. - Mounted Arknights: Endfield not working after its newest replace. Because of @NelloKudo. Subject: https://dawn.wine/dawn-winery/dwproton/issues/74.
- Mounted some video games like Loop Hero crashing when utilizing WOW64. Because of @NelloKudo. Subject: #308.
- Backported the required adjustments from upstream Wine to repair Warcraft III v3. Because of @NelloKudo. Subject: #292.
- Because of the rebase on Bleeding Edge wine each points with Warhammer 40k: Spare Marine 2 have been resolved. Points: #305, #302.
- Up to date
dxvk-sarekto modelv1.14.1. Because of @pythonlover02. - Up to date
protonfixesto1.0.15-1867-ge89ce7band eliminated numerous stale and damaged older fixes from it. Because of @BananaWorks07 for the janitorial work. - Up to date OptiScaler integration to additionally obtain Streamline SDK recordsdata when
PROTON_OPTISCALER_STREAMLINE=1is ready. This isn’t related proper now however it will likely be in a future OptiScaler model. So far as I perceive, this isn’t going to be appropriate with each sport, and thus it is left as a guide choice. - Logs generated by Proton-CachyOS now have the model of the instrument used appented to the their filename.
- Up to date to Proton Experimental
Proton (Native solely)
- Added partial help for 32bit PhysX on AMD through ZLUDA, which may be enabled by way of
PROTON_ZLUDA=1. The entire integration continues to be work-in-progress and as such this function is obtainable within theproton-cachyos-nativebundle from CachyOS repositories solely. The reason being that it requires some very storage-heavy dependencies to construct, equivalent torocm-llvmandhip-runtime-amdand we do not wish to pressure them on the AUR bundle. Including help for it within the Steam Linux Runtime bundle can be unfinished resulting from these dependencies. The requiredhip-runtime-amddependency for this function to work is optionally available and must be put in manually. It is very important be aware that for ZLUDA to work correctly, you even have to put in the most recent model of PhysX by way ofwinetricksand probably take away any older PhysX dlls shipped with the functions. This integration has been examined with FluidMark and Mirror’s Edge solely to date. Please report any points with this function in #238. - To complicate issues, with the latest updates to Steam and the Steam shopper utilizing SteamRT3, the native construct of Proton-CachyOS does not work with Steam presently. If it will work once more sooner or later is unsure at this level. It’s a recognized limitation however it nonetheless works with
umu-launcher.
DWProton 11.0-15 Key Adjustments
GE-Proton 11-10 Key Adjustments
Part Updates
- Wine: Valve bleeding-edge 2026-10-16. This brings upstream syscall emulation by way of Syscall Person Dispatch and native-syscall dealing with for EAC (EOS) launchers. Additionally included: Xalia now shuts down cleanly, fewer spurious X11 mouse motion occasions, a Witcher 3 controller rescan repair, and a ddraw repair for paletted major surfaces.
- Wine:
PROTON_LIMIT_ADDRESS_SPACEand its address-space limits for Reverse: 1999 and Blue Protocol: Star Resonance had been eliminated upstream. - DXVK: v3.1.1-134. Consists of D3D9 texture, StretchRect and device-reset fixes, D3D8 CopyRects rework, a workaround for an EA anti-cheat code-signing crash, shader cache fixes, and zero-initialized shader scratch reminiscence for Name of Obligation: Ghosts.
- D7VK: rebased onto DXVK v3.1.1.
- VKD3D-Proton: fixes synchronization round queued switch operations.
- FEX: FEX-2610-30.
Controllers
- The automated PlayStation controller XInput fallback now not rescans each HID gadget every time a sport polls an empty controller slot. Since GE-Proton11-8 this induced massive slowdowns, even with no controller linked:
- Path of Exile ran at ~50 FPS as a substitute of 200+ (#862).
- Le Mans Final slow-motion physics with a Moza wheel (#777).
- Story of Seasons: Buddies of Mineral City misplaced FPS with
PROTON_PREFER_SDL(#850). - Setting
PROTON_SONY_AUTO_XINPUT=0confirmed this was the trigger in #862; the repair itself has not been confirmed in-game but.
- Sackboy: A Huge Journey and Rune Manufacturing unit 4 Particular now default to
PROTON_SONY_AUTO_XINPUT=0. This fixes the DualSense being assigned to participant two in Sackboy and scrambled DS4 enter in Rune Manufacturing unit (#843). The variable was confirmed by two customers. - Bluetooth DualShock 4 and DualSense rumble now works by way of the XInput fallback, and enter now not stops after the primary rumble (#853, thanks @ilyasbounoua). Native hidraw video games on Bluetooth maintain the prolonged controller reviews (gyro and touchpad).
PROTON_SONY_HIDRAW_XINPUT,PROTON_SONY_AUTO_XINPUT,PROTON_DUALSENSE_HAPTICS_PREFER_NON_EVENTandPROTON_DEATH_STRANDING_CONTROLLER_EFFECTSnow attain the HID bus driver; beforehand the motive force ignored them.
Wayland and Windowing
- GNOME: fastened video games and launchers closing when a window that owns a popup is destroyed (mutter: “destroyed popup not high most popup”). This affected AION 2 and Battle.internet auto-login with
PROTON_ENABLE_WAYLAND=1(#834). Not but confirmed on GNOME.
Video Playback
- MonoGame video games now not stall or crash when a tune is performed once more, for instance Picross for a Trigger (#839, thanks @Petru101).
Rendering and HDR
- KDE Plasma: HDR detection now makes use of KWin’s per-monitor HDR state. HDR screens are detected even when SDR brightness is ready to the HDR reference stage. Different compositors maintain the present detection (#838).
Different Adjustments
- Arknights: Endfield: added the ACE anti-cheat driver fixes from dwproton (#847):
- DriverEntry known as with a kernel-mode return deal with.
- ntoskrnl fixes:
MmCopyMemory,ServiceKeyName, MDL part views andPsGetContextThread. - A stub
lsass.exe(SamSs) service is added and began. - This matches dwproton. The remaining ACE bugcheck
0x65636154continues to be unresolved there too.
- Star Citizen: hundreds the sport’s bundled AMD AGS library once more, as GE-Proton11-6 did. This could keep away from the EAC “Untrusted system file” violation and error 30033 (#858). Not but confirmed in-game.
- Sooner shared SRW lock releases. Lock-heavy video games spend much less time in ntdll; Microsoft Flight Simulator 2024 went from 24.5% to 19.1% (#844, thanks @smatkovi).
- Construct: clang/libc++ and llvm-libc construct fixes (#835, thanks @FireBurn).
