Tore Lervik, greatest generally known as the developer behind Mesh Blend, an Unreal Engine 5 plug-in that permits controllable mesh mixing, has shipped a brand new software referred to as FPOM, developed to offer a substitute for Nanite displacement that appears good for a fraction of the price.
FPOM works with Landscapes, Mesh Terrain, meshes, and decals. It is direction-aware, so it follows the UV route even when the UVs are scaled, flipped, or rotated. This implies it could actually work with texture variation and tri-planar mapping. It additionally follows the slopes of landscapes and meshes, so every part will get mapped accurately throughout uneven surfaces.
In line with the developer, FPOM has the identical limitations as common POM because it’s nonetheless basically “faux 3D,” however in a variety of circumstances, it could actually look surprisingly near Nanite displacement.
