- Tomb Raider: Legacy of Atlantis expertise director Jeff Adams confirms “no outdated code exists” for the unique 1996 sport
- This meant Crystal Dynamics needed to construct the sport from the bottom up on Unreal Engine 5
- Adams says the engine additionally allowed the studio to create its personal customized tech for the “reimagining” of the basic title
Crystal Dynamics has defined why it selected to construct Tomb Raider: Legacy of Atlantis from the bottom up, as an alternative of doing something near a remake of the 1996 sport, revealing that no supply code exists.
In a Q&A at Gamescom following an unique presentation that TechRadar Gaming attended, expertise director Jeff Adams mentioned what he is beforehand known as a “reimagining” of the original Tomb Raider game and what it meant for the event group, who constructed the sport from the bottom up utilizing Unreal Engine 5.
“We’re in Unreal Engine 5,” Adams mentioned, “no outdated code exists. We’re mainly taking it and remaking it, or not remaking, reimagining it. We’re bringing it from the bottom up.”
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When requested to speak about how efficient Unreal Engine 5 has been for the group, Adams defined that it enabled them to “have our personal customized implementation for physics within the engine,” which implies engineering their very own options, customized physics, and common upgrades; this made Legacy of Atlantis a real, trendy reimagining.
“Unreal creates a extremely nice sandbox platform for constructing a sport, however once we’re making a selected kind of expertise, we will have issues that we actually wish to goal and get to a proper constancy stage the place we’re proud of it,” the developer continued.
“So whereas issues like Nanite and Lumen [UE5’s technologies that offer realistic graphics capability] permit us to make a lovely sport atmosphere, there could be some issues that we’re saying, ‘Hey, we want it may do that a bit bit higher.’ That is once we’ll get away and say, our engineers will create one thing customized that helps remedy that difficulty, in order that we will be sure that we’re delivering an genuine Tomb Raider expertise on Unreal.”
He added that Lara Croft’s lengthy braid, which reacts to her motion, is “an ideal instance of that.”
Tomb Raider: Legacy of Atlantis launches on February 27, 2027, for PlayStation 5, Xbox Series X and Series S, Nintendo Switch 2, and PC.
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