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// gaming

Meet the UK’s 2026 video game BAFTA Breakthroughs

BAFTA has introduced its annual record of Breakthroughs: 21 promising creatives in UK movie, video games, and tv who will obtain profession steerage and entry to business networking occasions, in addition to full BAFTA membership.

The programme is supported by Netflix, and BAFTA CEO Jane Millichip mentioned it’s “massively impactful” for the recipients. “It’s designed to provide them the help and connections to construct lasting careers.”

This yr’s video games cohort consists of Eloise Singer (author/director, The Pirate Queen: No Secure Waters), Husban Siddiqi (sport director/developer, Rogue Eclipse), Kate Killick (inventive director, Pieced Collectively), Niru Fekri-Arnold (creator/designer, Cursed Phrases), and Tom McKay (performer, Mysteria Ecclesiae: Kingdom Come Deliverance DLC).

GamesIndustry.biz spoke to all 5 of this yr’s video games Breakthroughs to seek out out their background in gaming and what they hope to achieve from being a part of this system.

Eloise Singer

Eloise Singer is a author and director, recognized for the Emmy-nominated VR expertise The Pirate Queen: No Secure Waters narrated by Lucy Liu. She can also be the CEO and inventive director of Singer Studios.


Eloise Singer
Eloise Singer | Picture credit score: BAFTA/Sane Seven

The franchise, centred on Chinese language pirate chief Cheng Shih, will increase subsequent yr with a global tour, a graphic novel co-written by Singer and Liu and illustrated by Soo Lee, and a brand new sport. Singer describes the brand new sport as “one of the vital gratifying initiatives I’ve ever labored on.”

“I really like how collaborative sport growth is, and the way beneficiant individuals are with their concepts and experience. The most effective half is watching individuals play: seeing them snigger, compete and get fully caught up in one thing we have created collectively. It is exhausting to beat that feeling.”

That is Singer’s eighth try at being chosen for the Breakthrough initiative. “There have been individuals who instructed me to surrender alongside the best way, so being chosen means a fantastic deal. I believe BAFTA recognised the inventive ambition behind The Pirate Queen: No Secure Waters, and our strategy to bringing Cheng Shih’s extraordinary story to life in a brand new immersive format.”

“My work strikes between movie, video games and immersive storytelling, so the prospect to share concepts throughout these worlds is especially useful. Entry to mentors and the broader BAFTA and Netflix community is great; I am actually excited by the friendships and collaborations which may develop from it.”

Husban Siddiqi

Husban Siddiqi is a sport director and developer who not too long ago launched his debut challenge, Rogue Eclipse, a spaceflight shooter roguelike. The sport was among the many first funded by Innersloth’s indie games fund, Outersloth, in 2024.


Husban Siddiqi
Husban Siddiqi | Picture credit score: BAFTA/Sane Seven

Siddiqi remembers “very formative recollections” of gaming early on with family and friends. “From that second onwards it is just about been a continuous a part of my life no matter scale or style; and finally it was that spark of pleasure I felt that set me on the trajectory in the direction of this business.”

“Video games are this glorious intersection between artwork and know-how, which opens up this unimaginable area for every kind of experiences and worlds that may be inhabited or explored. There’s a inventive fulfilment with making video games on the whole that is not fairly like anything, and the business at massive, notably on the unbiased aspect, has this engaged neighborhood seeking to push and discover that area additional.”

Siddiqi values the chance to be taught and join with others by means of the initiative. “I have been extremely blessed and lucky to have these alternatives within the business, so greater than anything I am hoping by means of this programme I am going to be capable of assist out others who’re beginning their journey in video games or with their very own inventive endeavours.”

“On account of one in every of BAFTA’s programmes, I had a chance to attach with different gifted and implausible creatives that ended up engaged on Rogue Eclipse. Past this, their initiatives to shine a highlight on the business, whether or not it’s visiting the studios or interviewing the groups that craft the experiences we take pleasure in, by means of to the awards, which once more are simply areas of recognition which are appreciated.”

Kate Killick

Kate Killick is the CEO and inventive director of Glowfrog Video games, which specialises in artwork and design for academic and youngsters’ video games.

Its debut title, Pieced Collectively, launched final yr and was “the end result of not simply three years of growth but additionally a few years of working in the direction of my purpose of releasing an indie sport,” Killick says.


Kate Killick
Kate Killick | Picture credit score: BAFTA/Sane Seven

“It was an extended interval of exhausting work and perseverance – there have been many moments once I did not know if it was going to work out. I believe BAFTA recognises the dedication it takes to get a challenge off the bottom, particularly at a time when the broader business is dealing with so many challenges.”

She continues: “BAFTA has such an unimaginable attain throughout the inventive industries, and being a part of Breakthrough with Netflix’s help will join me with so many individuals and alternatives that I in any other case would not have entry to. It can additionally assist increase the visibility of Glowfrog and our video games, which is extremely useful as I give attention to increase the studio.”

Glowfrog is growing its second sport, which is “all about accumulating items of seaglass at a dreamy seaside and arranging them into vibrant mosaics.” The workforce goals to launch a demo by mid-next yr.

“A very powerful factor for me is to have the ability to make creatively fascinating video games – that is why I began Glowfrog Video games. Proper now my plans are to construct on the expertise and recognition we have gained from Pieced Collectively, and maintain making video games that resonate with individuals.”

Niru Fekri-Arnold

Niru Fekri-Arnold is a creator, designer, and co-founder of indie studio Buried Issues. The studio’s debut sport, Cursed Phrases, launched earlier this yr, and its second title, Little Rippers, is in pre-production.


Niru Fekri-Arnold
Niru Fekri-Arnold | Picture credit score: BAFTA/Sane Seven

Earlier than co-founding Buried Issues, Fekri-Arnold says his closest expertise to working at a sport studio was “engaged on immersive initiatives with The Nationwide Theatre and NASA.” He remembers Double Nice’s Amnesia Fortnight as the sport that “sealed the deal” for his need to work within the video games business.

“I did not actually know anyone with a inventive job and that was the primary perception I noticed into what working within the business would truly be like. It made the entire thing really feel achievable, not prefer it was simply one thing ‘different individuals’ did.”

Relating to future plans, Fekri-Arnold notes that his sport jam background means “I’ve 1,000,000 issues at any given second I wish to be engaged on. One of many issues we’re most eager on is constant to make video games with a human soul – particularly with the rising tide of AI merchandise in the marketplace. We have some thrilling concepts for video games that, for all intents and functions, AI will merely not be capable of create an analogue for.”

Fekri-Arnold additionally highlights how BAFTA has been “the loudest champion” for “celebrating inventive expertise which is crucial to fostering a nation of engaged artists.”

“There’s one thing very highly effective about an organisation that champions the best, most cemented abilities within the nation, but additionally offers so many stepping stones for individuals who need a shot at inventive greatness.”

Tom McKay

Tom McKay is an English actor who skilled on the London Academy of Music and Dramatic Artwork and has spent most of his profession in tv and theatre.


Tom McKay
Tom McKay | Picture credit score: BAFTA/Sane Seven

Avid gamers will know McKay as Henry of Skalitz in Warhorse Studios’ medieval RPG Kingdom Come: Deliverance (KCD) and its latest sequel. The franchise launched McKay to working in video video games, which he describes as “one of the vital gratifying, enlightening, and provoking working experiences of [his] life.”

McKay attributes his choice as a Breakthrough to the “momentum and one thing of a cult following” of KCD, in addition to the Channel 4 collection Soiled Enterprise. “The celebs aligned by means of these varied initiatives for this to be a Breakthrough yr for me, and I’m extremely grateful for that.”

McKay hopes that taking part on this initiative will “open up extra alternatives on the planet of gaming, which continues to be a comparatively new enviornment” for him.

“I’ve been blown away by the inventive potential of video games as an artwork kind; virtually limitless in its scope, which from a story perspective is completely thrilling, and from a personality perspective is past thrilling.” He additionally admires the individuals concerned, from “the wonderful people who develop these extraordinary worlds” to the “individuals who interact with them.”

“My eyes have been opened to the unimaginable communities that play and help video games, resulting in an eruption of unbiased creativity, connection and help inside these communities and that, to me, is a really, very stunning factor, and precisely what the world wants in these turbulent and divided occasions.”

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