Your activity

Recently visited

  • No pages visited yet.

Most visited

  • No pages visited yet.
// gaming

Marvel Tōkon: Fighting Souls Review: A Worthy Tag Fighter Successor

At first, Marvel Tōkon: Combating Souls felt too easy for me. Its inputs had been so easy that I typically felt like my matches had been taking part in themselves as autocombos really easy to by accident pull off had my quartet of Marvel superheroes stylishly dancing throughout the display with developer Arc System Works’ signature anime fighter flare. Then, as I spent dozens of hours between the beta and foremost sport studying the ropes, I noticed Tōkon was difficult me in methods fighters don’t typically do, as a result of I’m a cussed son of a gun who will get specific about how he performs preventing video games and needed to focus nearly fully on mastering Star-Lord, one thing the sport’s design wasn’t going to let me get away with. Hours earlier than I began scripting this evaluate, I used to be contemplating dropping the sport fully, regardless of a number of of my associates nonetheless being keen to collect in on-line lobbies. However simply as I used to be about to hold up my Elemental Weapons and possibly return and play Guardians of the Galaxy or Marvel Rivals to get my Star-Lord foremost repair, one thing lastly clicked.

I play quite a lot of preventing video games, however I’m fairly choosy about how. I’m a one-trick for whoever my foremost is, that means I discover a character I like and spend dozens to a whole lot of hours studying the sport via the lens of mastering them. I think about myself an above-average preventing sport participant, and that’s largely as a result of I spend a lot time with one fighter that their movesets and the way they react to each different character on the roster turns into embedded in my muscle reminiscence. Combating video games typically put me in a rhythmic movement state, parrying, grabbing, punching, kicking, and dodging in a fashion that’s just about instinctual. It’s how I do fairly all proper regardless of by no means choosing up a combat stick. Enjoying preventing video games has all the time been like feeling my manner via a room blindfolded, studying by strolling into partitions and stubbing my toes till repeated accidents assist me transfer via the area with out a second thought. As a tag fighter, Marvel Tōkon made me really feel like I used to be making an attempt to maneuver via the room with weights on my wrists and ankles.

Marvel Tōkon: Combating Souls, the most recent flashy fighter from Responsible Gear developer Arc System Works, is a 4v4 tag fighter that options, at launch, a roster of 20 heroes and villains from throughout the Marvel multiverse. However in contrast to some Marvel video games which come off as extensions of the Marvel Cinematic Universe’s advertising marketing campaign and appear to be devoid of their very own id, Tōkon is crammed to the brim with a mix of Arc System Works’ best-in-its-class anime extra and the recognizable, iconic heroes from the comics. Matches have an fascinating sense of development as gamers steadily unlock their full workforce of 4 heroes all through moderately than accessing all of them from the soar, including layers of rewarding technique and party-building savvy to its tag-based programs. Tōkon’s fast-paced, however the velocity with which matches play out masks a fairly layered system that may overwhelm as a lot as it could delight.  

Tokon Dance
© Marvel / Kotaku

Star-Lord, the wise-cracking, traditional rock–loving galactic gunslinger was all the time going to be my foremost, as he’s my favourite Marvel character, and I gravitate towards a personality and mould myself round their playstyle, moderately than discovering the identical preventing sport archetype in each sport—the “Ryu” of every sport, for example—and placing it on like a dependable glove. Fortunately, his modular Elemental Weapons operate much like Inexperienced Arrow’s bow in Injustice, one other superhero preventing sport I’ve spent a whole lot of hours in, so Peter Quill’s hover-boots had been a fairly pure match. For a time, I felt like I used to be capable of comfortably discover my groove, conserving my opponents at vary and benefiting from openings I knew find out how to exploit with Star-Lord. However steadily, as my associates additionally performed extra, I felt the hole widening in a manner that I frankly wasn’t used to. Even in video games like Road Fighter the place my regular teams performed collectively and educated sufficient to keep up a fair taking part in area, I might normally maintain my very own, or not less than give expert gamers a sweaty match earlier than I misplaced. With Tōkon, I felt myself unable to get a foothold on the ladder, as a result of I used to be so steadfast about sticking with Peter Quill that I used to be not participating with the tag components, to my detriment.

I assumed this is able to be tremendous. In contrast to Marvel vs. Capcom, Tōkon doesn’t give your workforce separate lifebars, so there isn’t the identical useful resource administration that actively incentivizes you to swap between characters in your workforce of 4. Every of the benched heroes in your workforce serves a definite function in your assists, whether or not that be offering a pressure-pushing ranged assault like Spider-Man’s webs or Captain America’s protect throw, or doling out an anti-air uppercut to swat enemies out of the sky as they attempt to pounce on you. Which transfer every character makes use of relies on the formation you determine upon earlier than a match, and every is steadily unlocked via knocking your opponent’s level character via stage transitions that reset nook stress. Selecting characters you want and will hypothetically change to isn’t sufficient, Tōkon requires you to rigorously plan, right down to which directional button you’ll use to swap, how your characters synergize with each other, and which fighter is finest outfitted to tackle a sure help function.

At first, I had sorted my workforce of 4 by who I favored essentially the most, anticipating that if I used to be going to swap to any of them, I’d wish to unlock them within the order I’d prefer to be taking part in them. Star-Lord led my group, with Black Panther, Deadpool, and Captain America following behind in that order. In my thoughts, they had been largely simply cheerleaders for my Star-Lord one-trick antics, which I assumed can be sufficient for me to excel. I used to be barely even touching the button that might name in assists as a result of I used to be so positive I might deal with something my opponents threw at me whereas taking part in as Star-Lord. However the extra I performed, the extra I seen how skillfully different gamers used assists, and I felt like there was a niche I couldn’t cross. 

Tokon Fight
© Marvel / Kotaku

Tagging help characters didn’t come naturally to me, and neither did swapping out to totally different characters when Star-Lord was my finest one. Once I realized that my second-best character was Captain America, I swapped him to my second slot, then was fairly underwhelmed at how ineffective his help protect toss felt at maintaining stress whereas I dashed in to get shut as Star-Lord. Plus, after I summoned any help character I used to be simply opening myself as much as extra injury, because the workforce’s shared well being bar meant that an uncovered teammate might be simply as a lot a legal responsibility as an asset.

None of it was clicking with me. I might see different gamers excelling as a result of they’d discovered find out how to weave assists into the gaps of their lead character’s abilities, and right here I used to be barely capable of juggle Star-Lord’s combos and sprinkling in help assaults. It wasn’t till I gutted my help workforce for a brand new one which I began to see that your workforce of 4 can’t simply be three different characters you want. You need to be conscious of what talents they’ll use. Swapping out Captain America, together with his single protect toss, as my secondary character in favor of Spider-Man, who sprays a barrage of webs throughout the display, could sound like a small change, however Spidey’s webs give me a barely longer window to shut the gap between me and a guarding enemy than Steve’s metallic frisbee does. Instantly, with one change, I’d damaged via a ceiling that I had been bashing my head towards for days.

I’m nonetheless feeling my manner round this specific room, transferring characters to totally different slots and making an attempt to determine who I truly wish to take into the ring with me. Marvel Tōkon’s comparatively easy inputs tricked me into considering it was a easy sport, however its tag programs and the necessity to coordinate totally different characters to make skillful performs give the sport a passive complexity that may not be as hands-on and tactile as Marvel vs. Capcom’s, however they do make or break a combat if you happen to’re not benefiting from them. It grinds towards my regular manner of taking part in preventing video games, however possibly after so lengthy being a cussed one-trick, it’s time I welcomed the problem and expanded my horizons. What initially turned me off from the sport has develop into a brand new trial to beat, and it’s made my gradual climb up the ranks extra rewarding than a fighter has felt for me in a number of years. FGC veterans could not jive with its simplified management scheme, however Tōkon’s swath of synergetic programs presents sufficient depth to carry a talented participant’s consideration, whereas these straightforward inputs give these scared off by the style one thing to carry onto.

Tokon Story
© Marvel / Kotaku

Marvel Tōkon’s slick, fashionable fights are arrange by the sport’s multi-perspective story mode, which has 5 designated groups preventing their manner via a event that’s basically put collectively for the amusement of the Champion of the Universe. He needs to combat worthy heroes, and what higher method to deliver out one of the best of them than to threaten to destroy the planet they reside on? It’s a fairly skinny premise, however Tōkon’s presentation of this contrivance is best than the synopsis makes it sound. 

Every workforce has a digital comedian that presents the story from their perspective, exploring what would occur if the Avengers, X-Males, or the opposite teams scraped collectively from totally different heroes and villains had been those to lastly face the Champion. They’re every written by prolific Marvel comedian author Kieron Gillen, however all 5 are illustrated by totally different artists, giving each a definite vibe. A lot of the fights that break up the movement comedian aren’t significantly difficult, presumably so Marvel trustworthy who don’t get on the sticks fairly often can nonetheless get one thing out of it. When you’re not a preventing sport participant however wish to see a enjoyable, low-stakes crossover occasion with 20 of Marvel’s most iconic heroes, the episodes are absolutely voiced and you will discover them on YouTube, the place they  could make for a enjoyable marathon. Or these tales could be a gateway into a comic book fan’s first preventing sport.

Although Tōkon’s highest stage of play could also be overwhelming, the sport isn’t missing in methods for gamers of a number of ability ranges to entry its dense programs. Not everybody needs to get sweaty on-line, and there’s loads to see and do outdoors of simply the story mode. There’s your customary arcade and survival staples, a few of which have an nearly roguelike twist in which you’ll be able to fiddle with buffs and discover new challenges with out having to hop on-line and face the collective may of the FGC. There are even some fairly informal celebration modes, akin to Arcadia Rumble, which lets gamers run round as their foyer avatars and pummel different gamers to seek out perks earlier than grouping up for a fast combat. Although that’s not definitely worth the worth of admission by itself, it’s an entertaining diversion and a low-stakes place to be taught the ropes or play one thing with a number of associates without delay. 

Tokon Lobby
© Marvel / Kotaku

In some methods, Tōkon feels prefer it needs to be an accessible preventing sport that the Marvel trustworthy can soar into with out concern of being expert out of the foyer, which is a part of why its autocombo-heavy management scheme permits you to take action a lot with little effort. Tōkon’s wild flurry of exercise and the convenience with which gamers can gentle up an explosive barrage of colour, movement, and sick strikes can really feel like sensory overload typically. It may well additionally make moments arduous to learn as characters swerve out and in of the sector. I often discover myself making an attempt to start out up a combo on my enemies, solely to understand that I’m attacking considered one of their help characters, lacking that their precise level hero is gearing as much as punish me for falling for this misdirection. However as irritating as it may be to be on the receiving finish of those continuous combos, seeing them unfold is a part of what I believe will make Tōkon a preventing sport mainstay.

Tōkon is an absolute blast to observe, and even new gamers who’re feeling it out can accomplish loads with only some buttons. Each character’s cool issue is cranked as much as anime-exaggerated ranges and feels primed for unbelievable pop-offs in entrance of a roaring crowd. However as my very own expertise demonstrates, Tōkon’s fashion isn’t on the expense of substance, as button mashing and taking part in it protected along with your foremost is just going to get you to this point. 

Star Lord Image 2 19 03 2026

Marvel Tōkon: Combating Souls

  • BACK-OF-THE-BOX-QUOTE:

    “Enjoyable is not one thing one considers when balancing a preventing sport. However this…does put a smile on my face.”

  • DEVELOPER:

    Arc System Works

  • TYPE OF GAME:

    4v4 anime fighter set within the Marvel universe.

  • LIKED:

    A blast to play and watch, accessible for newcomers however deep sufficient for preventing veterans.

  • DISLIKED:

    It may be arduous to learn the combat typically, could overwhelm if you happen to’re not used to tag fighters.

  • PLATFORMS:

    PC, PS5 (performed on)

  • RELEASE DATE:

    August 6, 2026

  • PLAYED:

    ~40 hours throughout each base sport and beta

With the struggling PC version apparently in better shape in record time, Tōkon feels prefer it has solely barely found its path to being a preventing sport mainstay for the subsequent few years, and with Capcom seemingly not making Marvel vs. Capcom once more any time quickly, it could take up area for a bit whereas its non secular predecessor within the Marvel tag fighter pantheon slumbers. There shall be patches and characters to debate as years go on, however now that Arc System Works has gotten the sport on its ft, there’s a superb basis to construct upon right here. Tōkon has challenged me in methods preventing video games typically don’t, and can also be such a strong, well-rounded fighter that I’m going to maintain pushing via.

Source link