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// gaming

Marvel Tokon devs admit it will be ‘extremely challenging’ to regain player trust after troubled PC launch

Marvel Tokon: Combating Souls developer Arc System Works has admitted that regaining participant belief after the disappointing PC launch of the sport might be “extraordinarily difficult,” and has provided “honest apologies” to followers who’ve been affected.

Chatting with VGC as a part of a forthcoming interview, Takeshi Yamanaka, producer of Marvel Tokon: Fighting Souls, stated that whereas the workforce has been thrilled to see the reception on console, he and the workforce are properly conscious of the problems confronted by PC gamers.

“It’s been two weeks for the reason that launch, and we’re very appreciative to see that there’s been fairly a optimistic reception from the gamers regarding the sport’s content material itself, the place we see the core preventing sport participant viewers,” he stated.

“They’re taking part in matches day by day, they’re in coaching mode, they’re developing with new combos, and we see them posting these on social media.

“Nonetheless, on the similar time, sadly, within the PC model of the sport, there have been in-game points skilled by many gamers, which we actually apologise to the participant base for all of those issues.

“Presently, the workforce is tough at work on fixing these points, and we’ve now launched two pressing patches. The CPU processing load subject has been significantly improved now as of the most recent patch. Nonetheless, the workforce continues to be laborious at work to proceed engaged on resolving remaining points.”

Tokon launched to Mixed reception on Steam, with simply 47% of English-language evaluations giving a optimistic advice. The sport acquired a peak concurrent participant depend of over 24,000 gamers close to launch, however it’s presently receiving round 4000 day by day CCUs based on SteamDB.

When requested about how the workforce will go about regaining the belief of gamers that has been eroded by the problems confronted on the PC model, Yamanaka conceded that the prospect of bringing these gamers again into the fold could be, “extraordinarily difficult.”

“I do suppose that it’s an especially difficult process that we have to undertake, the place we sincerely need to put all of our effort ahead to create an setting the place the gamers can expertise this sport that we’ve labored so laborious to create, and that we do have numerous confidence that the sport itself might be actually enjoyable for them.”

Yamanaka went on to say, “We realised that the problems on the PC model have created numerous hassle for the gamers, and we actually apologise for that, however we are able to promise that we’re frequently working very laborious on enhancements for the longer term. And we hope that gamers will stick to us and maintain creating extra pleasure from Marvel Tokon.”

He added: “I want to simply say that I really admire each single participant who bought the sport across the launch. And to some gamers on the PC who had been form sufficient to buy the sport, however then they skilled these points and had been unable to play the sport in its finest method, and perhaps left the sport for the second and even refunded. I’d similar to to precise my honest apologies for all of these points that they’ve skilled.

“I do really feel that it’s going to not be a straightforward process in any respect to regain the belief that we’ve misplaced from this. Nonetheless, this is a matter that we’re dealing with head-on, and we’re making an attempt to sort out it on to attempt to proceed working with all that we’ve and to offer an setting the place gamers will be capable of easily expertise the sport.

“I really feel that that’s the most that we are able to do. So the workforce will proceed to work collectively as one to attempt to present a sport that the gamers can get pleasure from much more than the preliminary model of the sport. And all we are able to do is do our greatest and pray that that sentiment will attain the participant base.”

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