ADJUSTMENTS
The cosmos is ever-expanding, and our steadiness staff is working in overdrive! We’re rolling out one other huge wave of steadiness tweaks to Marvel Rivals.
Let’s dive into the patch notes and see how the meta is shifting!
VANGUARD
Angela
We seen that, in comparison with her aerial flexibility and the stress she applies to enemies, Angela is comparatively weak in her floor kind, making it troublesome to chain actions after participating. As a result of lack of aerial mobility upon touchdown, her survivability on the bottom can be moderately fragile. On this adjustment, we are going to barely buff the power of her floor kind, making it a extra integral a part of her gameplay loop.
– Improve Axes of Ichors harm for the primary three strikes from 30 to 35.
– After casting Divine Judgement, Angela now not wants to stay inside the area to obtain the Motion Pace and Bonus Well being buffs. As an alternative, she now positive aspects each buffs for 6s. Utilizing Wingblade Ascent throughout this time will take away the buffs.
– In dual-axe kind, enhance Bonus Well being gained per Axes of Ichors hit from 50 to 55. Improve steady harm dealt to enemies inside Divine Judgement from 12.5/s to fifteen/s.
Deadpool (Vanguard)
Within the present meta, Vanguard Deadpool usually takes on the function of roaming and making use of stress to the enemy backline. We have noticed that gamers are inclined to favor The Ban Hammer as a substitute of dynamically switching between The Ban Hammer and The Massive Take a look at based mostly on the battlefield scenario. We re-evaluated the Final Potential power of each kinds and determined to regulate The Massive Take a look at to make it aggressive once more, higher aligning together with his Vanguard playstyle.
– Take away the 50 Bonus Well being granted to close by allies when casting The Massive Take a look at. Improve the Bonus Well being granted to self from 300 to 400. For The Massive Take a look at – Upgraded, take away the impact that grants Bonus Well being to close by allies on every strike. Improve the damage-to-Bonus Well being conversion ratio for self from 1 to 1.5.
Satan Dinosaur
Ever since his buffs in Season 10, Satan Dinosaur has been a dominant power amongst Vanguards. His distinctive survivability, mixed with the excessive therapeutic output of present Strategists, has considerably mitigated his inherent weak spot towards sustained projectile assaults. Moreover, his Savage Predation applies extreme stress towards opposing Vanguards. This adjustment goals to cut back his survivability to revive honest counterplay. Moreover, we’re decreasing his cc period to decrease his oppressive energy.
– After Savage Predation hits an enemy, scale back the management period from 0.8s to 0.6s. After the management ends, scale back the period of the launch impact from 1.5s to 1.2s.
– Take away the 15% Gradual impact utilized to enemies inside Buddy Barrier. Scale back the barrier period from 6s to 4s, and scale back its defend worth from 450 to 400.
– Scale back the Bonus Well being granted by Apex Benefit from 150% of Bleed harm to 125%.
– When choosing the Workforce-Up with The Punisher, enhance Primal Punishment cooldown from 12s to 18s.
Physician Unusual
We have seen that after a number of rounds of buffs, Physician Unusual is at the moment overperforming in defending towards projectile assaults, and his survivability depends too closely on Protect of the Seraphim. Due to this fact, we’re nerfing Protect of the Seraphim whereas buffing the survivability he positive aspects from Psionic Vortex when the Invisible Lady Workforce-Up is chosen. Moreover, we noticed that his Workforce-Up with Hulk is a little more highly effective than anticipated, so we are going to barely nerf this Workforce-Up’s enhanced impact.
– Scale back the defend worth of Protect of the Seraphim from 850 to 800, and scale back its restoration pace from 60/s to 50/s.
– When choosing the Workforce-Up with Invisible Lady, scale back the bonus defend worth granted to Protect of the Seraphim from 150 to 100. Enhanced Impact: Take away the Bonus Well being granted to allies when casting Psionic Vortex. Improve the damage-to-Bonus Well being conversion ratio for self from 0.5 to 0.7.
– When choosing the Workforce-Up with the Hulk – Enhanced Impact: Scale back the minimal Gamma Maelstrom power retained from 50 to 25.
Emma Frost
For a very long time, the White Queen has possessed a pure mechanical benefit towards Vanguards resulting from her distinctive percentage-based harm and the displacement management of her Diamond Type. As we consider her displacement management to be in a superb place, now we have determined to steadiness her power towards Vanguards by barely nerfing her share harm in addition to her potential to isolate enemy Vanguards, making the counterplay expertise more healthy and extra cheap.
– Scale back the defend worth of Thoughts’s Aegis from 400 to 350, and scale back its restoration pace from 80/s to 65/s.
– After Psychic Spear extracts a sentience, modify the harm dealt from 25% Most Well being to 60 +10% Most Well being.
– When choosing the Workforce-Up with Luna Snow, scale back Iced Out Diamond defend worth from 350 to 300.
Groot
As one of many few Vanguards able to going toe-to-toe with the dominant Satan Dinosaur, Groot has seen an increase in his Season 10 meta standing. Nevertheless, as a frontline Vanguard, he lacks considerably in offensive capabilities when dealing with heroes like Emma Frost or Satan Dinosaur. On this adjustment, we’re barely buffing Groot’s offensive energy to make him extra aggressive. Other than this, we have seen that Ironwood Wall persists longer than anticipated in sure terrains, so we’re barely decreasing its well being worth.
– When Thornlash Wall triggers the Flora Colossus impact, enhance harm dealt from 60 to 65.
– Scale back the well being of Ironwood Wall from 600 to 550.
– When choosing the Workforce-Up with Mantis, Wild Wall positive aspects a brand new impact: It should even be affected by the Flora Colossus passive, an identical to Thornlash Wall.
Peni Parker
Following the Assault Pace buff to her main weapon, Peni Parker’s present harm output is barely overperforming. Moreover, the brief detonation delay of Arachno-Mines makes them troublesome to destroy earlier than they explode. We’re making minor changes to steadiness these two factors.
– Scale back Cyber-Internet Cluster explosion harm from 15 to 12.
– Improve the detonation delay of Arachno-Mine after triggering from 0.6s to 0.7s.
Rogue
We have noticed that the power distinction between Rogue and Gambit’s Workforce-Up in its base and enhanced states is simply too drastic, making them overly reliant on one another. This contradicts the design intent of the brand new Workforce-Up system. We’re closing the hole between the bottom and enhanced variations and barely nerfing the Workforce-Up’s numbers, giving Rogue extra various playstyle choices. Moreover, Rogue has been absorbing extra harm than meant in Defensive Stance resulting from its extreme detection radius.
– Improve the harm of the primary two hits of Energy Surge Punch from 35 to 40.
– When choosing the Workforce-Up with Gambit, scale back the cooldown of Mr. & Mrs. X from 30s to 15s. Regulate the single-hit harm of the kinetic explosion from 5+1% Most Well being to three+1% Most Well being. Scale back the therapeutic granted to allies inside vary from 15 to 10.
– When utilizing Defensive Stance, scale back the harm absorption radius from 2m to 1.2m. Whereas in Defensive Stance, enhance the damage-to-Vitality conversion ratio from 0.55 to 0.6.
Venom
For a very long time, Venom’s main assault, Darkish Predation, has suffered from overly strict close-range hit detection. This challenge is very distinguished towards transferring targets, the place aiming and hit suggestions really feel misaligned. We are going to barely enhance its hit detection leniency and improve the general really feel of his main assault at shut vary. Moreover, we’re barely nerfing Venom’s survivability after participating to steadiness the stress he applies to the enemy backline.
– Barely enhance the detection radius of Darkish Predation.
– Regulate the Harm Falloff of Frenzied Arrival: Modified from beginning at 2m and reaching a max falloff of 40% at 6m, to beginning at 3m and reaching a max falloff of 60% at 6m.
– Scale back the bottom Bonus Well being granted by Symbiotic Resilience from 100 to 75, and scale back the Bonus Well being gained based mostly on misplaced Well being from 110% to 100% (When forged at 300 Well being remaining, the Bonus Well being gained by Venom is lowered from 595 to 525).
Duelist
Black Cat
Following changes to her counterplay equity, we seen that Black Cat’s Fortune acquisition fee after participating is considerably conservative, making it troublesome to maintain her potential rotations. We hope to optimize this within the present adjustment. Moreover, we wish to deal with her over-reliance on the Spider-Man Workforce-Up for chaining her rotations, guaranteeing her Workforce-Up with Black Panther can be aggressive. Due to this fact, we’re buffing her Black Panther Workforce-Up, giving Black Cat extra playstyle prospects.
– Improve the utmost Fortune gained per single forged of Feline Fury from 50 to 75.
– When choosing the Workforce-Up with Black Panther, enhance the Bonus Well being gained after casting Feline Alliance from 25 to 50. Improve the Fortune gained per enemy hit from 50 to 100, and enhance the cap from 100 to 200.
Black Widow
With the buffs to different poke Duelists in Season 10, the newly optimized Black Widow has felt barely underwhelming in matchups and in adapting to the brand new meta. We reviewed her equipment and consider she lacks some survivability. Moreover, her Workforce-Up with Hawkeye hasn’t absolutely met our design expectations of giving each Workforce-Ups distinct features. We’re adjusting their Workforce-Up impact to grant her some survivability. Contemplating her Electro-Plasma Blast feels barely weak when using the Hawkeye Workforce-Up, we’re barely buffing this potential as effectively.
– Improve Electro-Plasma Blast harm from 50-70 to 55-75.
– When choosing the Workforce-Up with Phoenix, enhance Electro-Plasma Blast harm from 70 to 75.
– When choosing the Workforce-Up with Hawkeye, Allied Brokers positive aspects a brand new impact: Black Widow now will get Bonus Well being based mostly on the harm dealt throughout Centered state at a 50% ratio, as much as a cap of 75. Scale back the Focus stacks required to activate Centered state from 3 to 2.
Elsa Bloodstone
We reviewed Elsa Bloodstone’s present state and concluded that her long-range poke potential is simply too robust in comparison with her design intent, making her an excessively versatile poke Duelist. On this adjustment, we’re barely nerfing her long-range poke capabilities to raised align together with her meant function of a close-to-mid vary Duelist. Moreover, we consider her Workforce-Up with Satan Dinosaur (particularly the improved impact) creates too adverse an expertise for high-mobility heroes, so we will likely be nerfing this Workforce-Up as effectively.
– Regulate the Harm Falloff distance of Double-Barrel Blaster from beginning at 20m to beginning at 10m.
– When choosing the Workforce-Up with Satan Dinosaur – Enhanced Impact: Take away one potential cost. The power impact is adjusted to cut back the cooldown of Smoky Snare from 15s to 12s.
Human Torch
As a result of random unfold mechanic of his main assault and the individuality of his playstyle, Human Torch’s accuracy is decrease than anticipated. On this patch, we are going to prioritize optimizing his main assault by altering its projectile mechanic to a set unfold.
– Regulate the projectile unfold of Fireplace Cluster from random unfold to fastened unfold.
Phoenix
Following her Season 10 buffs, Phoenix at the moment possesses distinctive single-target and AoE harm. Moreover, her Final Potential buff improved her flanking playstyle excess of anticipated. Due to this fact, now we have determined to roll again and nerf these two facets on this adjustment.
– Upon detonating a Spark, scale back the direct harm dealt from 45 to 40, and scale back the world harm from 20 to fifteen.
– When the shockwave from Endsong Inferno (Final Potential) hits enemies, scale back the variety of Spark stacks utilized from 2 to 1.
Squirrel Lady
Since her launch, Squirrel Lady’s relaxed and easy gameplay loop has drawn the love of many gamers. Nevertheless, because the meta shifted and patches progressed, her difficult-to-control main assault projectiles and over-reliance on her main assault for harm have launched an excessive amount of randomness into her playstyle. Inconsistent KO effectivity and harm output have left her with no aggressive edge as a Duelist in mid-to-high degree aggressive play. Moreover, we acknowledge that her high-damage main assault usually offers unintended harm off-screen, making a poor expertise for opponents. On this adjustment, we’re making minor tweaks to her equipment, preserving her distinctive playstyle whereas granting her extra controllable harm and KO potential.
– Scale back Burst Acorn harm from 110 to 95. Regulate most Harm Falloff at 3m from 70% to 60%.
– Improve Squirrel Blockade projectile pace from 20m/s-60m/s to 60m/s-90m/s. Upon hitting an enemy, scale back the Imprison Period from 1.3s to 0.8s, and scale back the harm dealt from 50 to 25. New Mechanic: Upon hitting an enemy, Squirrel Blockade will generate an Acorn Rain with a 5m radius centered across the goal’s present location. Acorn Rain offers 30/s harm to enemies inside vary for 2s and inflicts a 20% Gradual impact.
– Mammal Bond New Mechanic: Upon casting Mammal Bond, Squirrel Lady positive aspects an extra 100% Assault Pace bonus for 5s. Throughout this state, her projectile pace will increase from 80m/s to 150m/s, the harm of a single Burst Acorn is lowered to 65% of its regular worth, and gravity is eliminated. (Word: This impact will persist even when the refreshed potential from Mammal Bond is used, till the period ends).
– Achieve 25 Bonus Well being upon casting Tail Bounce.
Star-Lord
Within the Season 8 patch, we buffed the journal capability of Star-Lord’s Factor Weapons in his regular state. As a result of auto-aim nature of his Final Potential, we did not synchronize this adjustment throughout his Final Potential. After two patches of remark, we consider this wasn’t the proper resolution and at the moment, his Final Potential is a bit weak. Due to this fact, we have determined to align his Factor Weapons journal capability throughout his Final Potential to barely enhance his harm uptime, as merely growing their harm would make it too troublesome for enemies to counter because of the excessive fireplace fee of his Factor Weapons. Moreover, we really feel his Workforce-Up with Adam Warlock is simply too restricted by its lengthy cooldown, so we are going to barely scale back it on this adjustment.
– Throughout Galactic Legend (Final Potential), enhance Factor Weapons ammo capability from 40 to 50.
– When choosing the Workforce-Up with Human Torch, scale back Cosmic Soul cooldown from 30s to 25s, and scale back the resurrection cooldown from 120s to 105s.
Winter Soldier
Winter Soldier’s challenge is much like Elsa’s: he at the moment excels at dealing harm throughout all ranges, which deviates from our meant positioning for him within the mid-range. On this adjustment, we’re nerfing his main weapon’s harm and falloff to compress his optimum fight vary, making him higher match his design intent of close-to-mid vary Duelist.
– Roterstern Harm Falloff: Regulate most Harm Falloff from 70% at 40m to 65% at 30m.
– Scale back Roterstern spell discipline harm from 45 to 40.
Wolverine
We consider that within the present meta, Wolverine’s potential to lock down enemies is considerably overtuned. The comparatively brief cooldown of Feral Leap makes Wolverine’s engagement price fairly low, but the payoff upon touchdown the flexibility is disproportionately excessive. Along with this, Wolverine’s Final Potential offers barely an excessive amount of harm whereas in a excessive Rage state, making it extraordinarily troublesome to counter. Due to this fact, on this replace, we will likely be issuing a minor nerf to Wolverine to offer a extra cheap and balanced counter-play expertise.
– Improve Feral Leap cooldown from 12s to 15s.
– Scale back the Rage-based bonus harm dealt to enemies upon influence throughout Final Stand (Final Potential) from 0.3% of Max Well being per level of Rage to 0.2%. (In opposition to a 250-Well being enemy, complete influence harm at max Rage lowered from 150 to 125; towards a 700-Well being enemy, complete influence harm at max Rage lowered from 330 to 260.)
STRATEGIST
This season, we’ll be making focused changes to the kits of virtually all Strategists. Whereas guaranteeing their core gameplay expertise stays intact, we’re barely reallocating their energy distribution: we’ll be scaling again their total survivability a bit, whereas concurrently buffing their fight capabilities based mostly on their particular person playstyles.
Adam Warlock
We really feel that the burst therapeutic Adam Warlock gives to himself and a single ally is barely excessive. Nevertheless, when a number of allies want therapeutic, he struggles considerably as soon as Soul Bond is on cooldown. On condition that his Workforce-Up with Ultron gives secure therapeutic, we consider barely adjusting the therapeutic of Avatar Life Stream will enhance his total versatility. We additionally need his Workforce-Up with Storm to offer extra constant worth in sure situations. Due to this fact, we’re adjusting him accordingly:
– Scale back the preliminary therapeutic of Avatar Life Stream from 95 to 55, and enhance the variety of bounces from 2 to 4 (Complete therapeutic per forged lowered from 285 to 275).
– When choosing the Workforce-Up with Storm, enhance the pace increase of Hovering Surge from 67% to 100%. Enhanced Impact: Scale back the Harm Increase granted to allies when casting Soul Bond from 12% to eight%.
Cloak & Dagger
Within the present patch, Cloak & Dagger boast secure therapeutic and self-peel, with a comparatively easy rotation. We would like them to make use of their distinct capabilities extra flexibly throughout totally different fight situations. Thus, we’re barely nerfing Dagger’s survivability and introducing a brand new rotation mechanic to boost their energy ceiling. This adjustment additionally barely buffs Cloak’s harm to align with our targets.
– Improve Dagger Storm cooldown from 12s to 15s. Scale back the self-healing granted by Dagger Storm from 50/s to 35/s.
– Improve Darkforce Cloak harm from 80/s to 85/s.
– Scale back the Blind period after Terror Cape hits an enemy from 1.5s to 1s.
– Improve motion pace of Veil of Lightforce and Terror Cape from 20m/s to 35m/s. New Impact: Every ally or enemy hit will scale back the cooldown of Dagger Storm by 0.6s.
– When choosing the Workforce-Up with The Hood, Twilight Veil and Void Veil achieve a brand new impact: Launches again enemies hit alongside the trail.
Gambit
For a number of patches, Gambit has maintained robust utility and secure therapeutic. His versatile mobility and forgiving main assault enable him to soundly buff allies and stress enemies from a distance. We wish to protect his core gameplay loop of allocating sources throughout totally different situations, however appropriately enhance the dangers he faces in fight. On this steadiness replace, we’re barely nerfing his main assault unfold and survivability to compress his fight vary.
– Improve the unfold angle of the outer playing cards in Kinetic Playing cards from 2° to three°. (Developer’s Word: In comparison with earlier than, Gambit now must be roughly 3-5m nearer to an ally or enemy to land all of his Kinetic Playing cards.)
– After activating Therapeutic Hearts, scale back self-healing from 30/s to twenty/s.
Invisible Lady
Since including true invisibility to Veiled Step final season, our knowledge exhibits her survivability is barely overperforming. We now have determined to barely scale back her frequency of getting into stealth, providing enemies a fairer counterplay window. Moreover, we seen that Psionic Vortex is underperforming in proscribing enemies. We’re adjusting its Gradual impact to raised fulfill its meant utility.
– Improve Veiled Step cooldown from 6s to 8s.
– Scale back the Gradual ratio on the heart of Psionic Vortex from 50% to 40%.
– Improve the Gradual ratio on the edge from 0% to twenty%.
Jubilee
Within the present patch, Jubilee has strong baseline therapeutic. After gaining self-sustain, her baseline survivability is now ample to deal with the meta. Nevertheless, the therapeutic offered by her Final Potential is considerably inconsistent, and there is a noticeable power hole between her two Workforce-Ups in sensible fight. On this adjustment, we’re balancing her baseline therapeutic and Final Potential therapeutic, whereas barely buffing her Workforce-Up with Blade.
– Upon detonating a Sparkle Mark, take away the 20% Therapeutic Increase utilized to allies.
– After casting Firework Finale (Final Potential), enhance the therapeutic offered inside the spell discipline from 180/s to 190/s, and enhance the rotation pace of the outer plasmoids from 20m/s to 25m/s.
– When choosing the Workforce-Up with Blade, enhance the Lifesteal ratio granted to self and close by allies when Vampiric Kin is lively from 30% to 40%.
Loki
No matter meta shifts, Loki persistently performs effectively because of his high-ceiling therapeutic and peeling capabilities in addition to his tendency to repeat essentially the most dominant Final potential at any given time. Nevertheless, contemplating the unbalanced choose charges of his two Workforce-Ups (with the Mantis Workforce-Up offering overly secure worth), we’re adjusting the results of each. We are going to compensate his baseline worth when choosing the Hela Workforce-Up, permitting each mixtures to raised match various staff comps.
– Improve Deception cooldown from 15s to 18s.
– When choosing the Workforce-Up with Hela, every time an phantasm is destroyed, achieve 1s of cooldown for each Doppelganger and Devious Trade.
– When choosing the Workforce-Up with Mantis, take away the Harm Increase granted to allies inside Regeneration Area.
Luna Snow
Boosted by her White Fox Workforce-Up, Luna Snow at the moment excels at controlling enemies. The overlapping of two management results creates a irritating expertise for opponents. Due to this fact, now we have determined to barely nerf her baseline CC and rework her Workforce-Up with White Fox. We’re additionally appropriately buffing her Workforce-Up with Adam Warlock, giving gamers a clearer strategic alternative between the 2 in several fight environments.
– Scale back the freeze period utilized to enemies hit by Absolute Zero from 2.7s to 1.5s.
– When choosing the Workforce-Up with White Fox, take away the Appeal impact utilized to enemies by the Spirit Fox. When the Spirit Fox hits allies, enhance the therapeutic offered from 70 to 80; when it hits enemies, enhance the harm dealt from 35 to 45.
– When choosing the Workforce-Up with Adam Warlock, enhance the ratio of therapeutic transformed to self when therapeutic allies linked by Duality Dance from 25% to 35%.
Mantis
Since receiving a brand new Workforce-Up in Season 9, Mantis broke free from counting on triple-Strategist comps and have become viable in double-Strategist lineups. Nevertheless, following the Season 10 nerf to her Star-Lord Workforce-Up, she now depends closely on main assault vital hits to revive Life Orbs for sustained therapeutic. Then again, her buffs to allies and management towards enemies stay fairly robust. This results in a considerably missing efficiency ground after therapeutic changes, whereas her ceiling stays distinguished. We’re adjusting her talents so as to add extra methods for her to realize Life Orbs whereas barely nerfing her utility, guaranteeing she stays aggressive within the new meta.
– Life Vitality Blast New Mechanic: Non-critical hits now additionally grant 0.3 Life Orbs.
– Scale back the sleep period utilized to enemies hit by Spore Slumber from 3.5s to 1.5s.
– Improve the Life Orb price to forged Allied Inspiration from 1 to 2.
– When Nature’s Favor is lively, scale back the self-healing offered from 12.5/s to eight/s.
Rocket Raccoon
We seen that Rocket Raccoon’s secondary fireplace over-performs in each self-healing and ally-healing. We are going to barely scale back the therapeutic of Restore Mode. On the identical time, we’re adjusting the harm vary and numbers of his main weapon, whereas barely buffing his talents to protect his survivability in vital moments, permitting him to deliver extra various worth to the staff.
– After passing by means of allies, scale back the therapeutic offered by Restore Mode from 55 to 50. Scale back steady self-healing from 30/s to twenty/s.
– Regulate the harm falloff from beginning at 10m and decreasing to 40% at 20m to beginning at 15m and decreasing to 55% at 30m.
– Jetpack Sprint New Impact: Every forged now grants 25 Bonus Well being to self.
Ultron
In earlier seasons, we granted Ultron the baseline potential to offer buffs to allies. In Season 9, his Workforce-Up with Peni Parker amplified this impact. We consider the ensuing power of this mixture exceeds our authentic design intent. Due to this fact, we’re recalibrating the numbers, barely nerfing the buffs he gives to teammates.
– Scale back the Bonus Well being granted to allies by Crucial: Firewall from 40 to 25. Scale back the Motion Pace increase granted to chose allies by Crucial: Firewall from 20% to 10%.
White Fox
We really feel there’s a slight imbalance between White Fox’s default kind and her Woke up state. Her default kind is overly versatile, and her high-frequency cc creates a irritating counterplay expertise. We now have determined to barely nerf her talents on this kind. Conversely, we’re buffing her Woke up state to encourage utilizing it to drive away enemies and defend teammates. Moreover, her Final Potential suffers from a low therapeutic ground, failing to satisfy its function successfully whether or not used offensively or defensively. We’re eradicating its restrictions to additional solidify her tactical function within the meta.
– Scale back Spirit Sanctuary defend worth from 200 to 100.
– Take away the Invincibility impact granted to allies by Spectral Surge, and scale back the Appeal impact radius utilized to enemies from 0.6m to 0.4m.
– Improve the bottom period of Fox Type Awakening from 7s to 8s. Improve the bonus period granted per Spirit Tail from 1s to 2s (Most period elevated from 9s to 12s).
– Throughout Fox Type Awakening, enhance the harm of a single Claw Strike from 35 to 40. Scale back the cooldown of Predatory Pounce from 6s to 4s.
– After casting Kumiho Unleashed (Final Potential), White Fox can now obtain therapeutic from allies. Scale back her Well being on this state from 1200 to 1000.
