- Loom Video games’ Pixel Stream made $198.4 million in its first 12 months of participant spending.
- Spending and installs have been led by the US.
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Loom Games’ hybridcasual pixel puzzler Pixel Stream has generated virtually $200 million in gross participant spending throughout its first 12 months on the foremost app shops.
Pixel Stream launched on August seventeenth, 2025 and generated $198.4 million in its first twelve months. In accordance with AppMagic estimates, spending began small, hitting simply $1,500 over its first month, however started to snowball over the remainder of 2025.
In its second month, participant spending grew by greater than 7,000% to $110,000, and its third month simply surpassed the $1m mark. Progress continued in early 2026, with $22.7m generated in January, unfold throughout months 5 and 6.

In its first 12 months, Pixel Stream spending peaked within the spring at $28.3m throughout month eight, between March seventeenth and April sixteenth.
April was the sport’s greatest month so far general, making $27m, although month-to-month spending has been on the decline since. These figures don’t embody any additional income earned from different avenues reminiscent of in-game adverts.
Rising quick
Istanbul-based Loom Video games attracted greater than 10m gamers to Pixel Stream within the recreation’s first few months in the marketplace, achieved regardless of a team size of around just 20 people. The sport’s success led to an announcement in February that Scopely was buying a majority stake within the developer, in a deal valuing the enterprise above $1 billion.
Furthering Türkiye’s rising prominence with hybridcasual hits, Loom Video games additionally earned a spot in our Top 30 Türkiye Game Makers 2026 list.
The studio is a finalist within the Greatest Developer class on this 12 months’s Pocket Gamer Mobile Games Awards 2026 in affiliation with Samsung Gaming Hub, amongst different classes. Winners shall be unveiled in Cologne on Tuesday, August twenty fifth.
Tickets can be found here.

Rising income in Pixel Stream got here alongside a surge in downloads throughout the recreation’s first half-year, estimated to have grown from round 25,000 in August 2025 to a peak of 4.8m in January 2026. Thus far, the sport is estimated to have reached 34m installs between Google Play and the App Retailer.
Installs and income have each been led by the US, accounting for 32% and 66% of the worldwide totals respectively. This implies spending share from the nation has been greater than double what its installs signify.
Far behind in second place for downloads, Russia has accounted for six%, whereas the UK ranks third at 5%.
In income, the UK ranked second with 5% of participant spending, adopted by Australia at 4%.