I’ve spent the previous couple of weeks forcing DLSS 5 into video games that had been by no means designed for it, so naturally, my subsequent horrible thought was to go in the wrong way. As a substitute of bringing Nvidia’s newest neural rendering tips to fashionable video games, I made a decision to see what occurs once you give a few of my favourite outdated PC video games a very new lighting system.
I would been that means to attempt RTX Remix for nearly two years, however I by no means bought round to it till now. Fortunately, three basic video games in my very own Steam Library had devoted RTX Remix mods able to play, and I could not consider my eyes once I lastly performed them.
RTX Remix makes outdated video games look new once more
Probably the most ridiculous remaster you can also make your self
RTX Remix is basically Nvidia giving modders a option to tear aside the rendering pipeline of older DirectX games and rebuild it with fashionable lighting. As a substitute of merely rising texture decision, Remix can change outdated supplies with physically-based ones and introduce full path tracing, turning decades-old scenes into one thing that may look surprisingly modern.
This is not a traditional remaster, although. No person at Valve went again and rebuilt Half-Life 2 from scratch, in spite of everything. These are community-driven tasks utilizing Remix to essentially change how mild behaves inside video games that had been by no means designed to deal with it. We all know that older video games relied on baked lighting, static shadows, and intelligent visible tips to create depth. RTX Remix takes that total pipeline and replaces it with dynamically calculated lighting.
That is additionally the place my DLSS 5 obsession is available in. I’ve already spent sufficient time watching Nvidia’s neural rendering rework fashionable video games that I wished to see whether or not path tracing may do one thing much more spectacular to video games sufficiently old to drink. After firing up these RTX Remix tasks, I feel I could have discovered precisely that.
Getting RTX Remix to work is simply half the battle
The magic occurs after the sport has already rendered


RTX Remix works by intercepting the rendering calls made by suitable DirectX 8 and 9 video games, and successfully changing their historical fixed-function rendering pipeline with a contemporary one. From there, Remix provides bodily primarily based supplies, path-traced lighting, and Nvidia’s upscaling and ray reconstruction applied sciences with out requiring builders to rebuild the complete sport.
For my testing, I used my RTX 4070 Ti system, which remains to be a surprisingly succesful little torture chamber for this type of experiment. Half-Life 2 RTX and Portal with RTX had been simple sufficient to get working, since they’ve easy Steam pages for downloading the RTX Remix mods.
Relying on how a lot work a modder has put right into a sport, an RTX mod’s property, lighting, supplies, and compatibility can differ wildly. Max Payne was particularly stubborn, as a result of getting a community-made Remix mission working is not fairly so simple as putting in a Steam sport and urgent Play.
Clearly, RTX Remix is not magic. The framework offers the instruments, however somebody nonetheless has to rebuild the property and make the whole lot behave. When it really works, although, the distinction between the unique renderer and a totally path-traced model could be ridiculous.
RTX Remix, when carried out proper, trumps DLSS 5
Half-Life 2 RTX remains to be the star of the present
Half-Life 2 RTX is technically unfinished, with the present mod restricted to Ravenholm and Nova Prospekt, however I genuinely do not suppose that issues. These two chapters are among the many greatest demonstrations I’ve seen of what fashionable lighting can do for a 2004 sport. Ravenholm particularly feels nearly unrecognizable as soon as each mild supply begins behaving like an precise mild supply.
Each flickering flame and creepily swinging lightbulb within the RTX Remix model of Ravenholm is breathtaking, and it is nothing wanting a modern-day remake. The performance hit is, naturally, hilarious. My RTX 4070 Ti went from round 900 FPS to simply 111 FPS with path tracing enabled. That is a ridiculous drop, however it’s additionally par for the course, particularly with something with the “RTX” prefix in its identify. The quantity that issues is 111 FPS, not the frankly ineffective 900 FPS I began with.
Extra importantly, even a number of DLSS 5 neural rendering passes could not replicate what Nvidia achieved right here. Path tracing essentially adjustments how Ravenholm is lit, shaded, and finally perceived, and that is a a lot larger transformation than one other layer of neural rendering may present.
For Portal RTX, the transformation is simply as dramatic, though it hits in a different way. Portal‘s sterile take a look at chambers had been already constructed round clear surfaces, vivid lights, and reflective supplies, which makes them nearly excellent for path tracing. The portals themselves are the apparent showstopper, however the best way mild spills by the chambers, bounces off surfaces, and interacts with the atmosphere made me cease and stare.
As with Half-Life 2, the value of admission was efficiency. Portal RTX absolutely hammered my GPU, however the visible distinction it provided in alternate for that path-tracing tax was value it after which some. And after seeing what Remix does right here, I used to be beginning to perceive why evaluating it with DLSS 5 is not almost as simple as I initially thought.
RTX Remix is greater than a nostalgia journey
After spending time with RTX Remix, I do not suppose it is truthful to name these tasks easy visible upgrades anymore. It’s a essentially higher manner of presenting environments that had been already brilliantly designed. That does not imply everybody ought to begin putting in Remix mods, although.
You continue to want an RTX GPU with sufficient horsepower to soak up the appreciable efficiency hit, and even then, neighborhood tasks can contain sufficient troubleshooting to make a standard remaster look splendidly handy. I would personally draw the road at an RTX 40-series card, particularly if you wish to run path tracing with out turning your graphics settings right into a negotiation.
