By way of story boss problem in Phantom Blade Zero, it was fairly clean crusing for me till I bumped into Jing Ye, the mounted jackass. Fortunately, as soon as you understand how to take care of his nonsense, he’s significantly simpler to take down, even on Hellwalker problem, the place I made certain to check these identical methods. Right here’s your full information to taking down Jing Ye, The Outlaw, in Phantom Blade Zero.
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Finest Loadout for Jing Ye Boss Battle
Earlier than stepping into the combat correct, let’s talk about what gear try to be bringing into this battle, beginning with equipment.
Equipment
There’s definitely a little bit of wiggle room right here since most every little thing aside from the Preservation Jar (since he doesn’t use poison) will be helpful. I went with these three:
- Medication Case, which will increase the quantity you heal when utilizing Medication since he hits actually exhausting.
- Cavalrybane, which will increase the harm you do to mounted enemies by 25%.
- And the Shieldbreaker Talisman, since coping with his spiked protect after knocking him off his silly horse is a big precedence.
Weapons
So far as weapons go, ensure the 2 you might have outfitted are upgraded as a lot as you may, and make a type of Jagged Metal, since a lot of the harm you inflict will probably be whereas he’s guard damaged, and Jagged Metal’s stage 5 capacity does a ton of additional bleed buildup.
For the opposite, I went with Sanguine Twin since Chi-Infused Blade is sweet for dealing some further harm, and I used to be comfy with the rhythm of its assaults at this level. However actually something paired with Jagged Metal will work; you simply want an alternate weapon to modify to when your Sha-Chi runs low.
Phantom Edges
For Phantom Edges, the one one I actually used was the Dread Axe for breaking his protect after knocking him off his horse. Be sure it’s no less than stage 5 so you need to use the moment full energy cost. It prices two remnant sparks, nevertheless it’s completely value it.
When your loadout is all set, go forward and strategy him.
Jing Ye Boss Battle Walkthrough
Part One
I’m gonna break this combat down into two phases, one on his horse and one off, however simply know that each time you die, the combat begins utterly over, in contrast to another bosses that allow you to proceed from later phases on retries. It’s most likely since you don’t need to take his well being bar down all the way in which to start out the second half.
To open this combat, until you rush in shut, he’ll probably do one in every of two issues– throw out a really quick projectile you could’t even actually see journey (it simply appears like he’s gearing up for a slash), or he’ll leap at you. One leap is a blue flash you could parry, and one is black that you just’ll need to dodge. Should you’re prepared for them, they’re each fairly straightforward to react to.
For this part of the combat, the best distance you’ll need to preserve from him is simply out of his sword’s attain. He has some well-telegraphed blue and crimson flashing melee assaults that you just’ll need to be shut sufficient to make the most of to deal Sha-Chi harm, however he additionally has a really troublesome ranged assault you’ll need to have the ability to again away and take care of.
That troublesome assault I spoke of can be his blood knives, and there are three totally different animations for them.
- For the primary, the horse will whinny and rear again, and the knives will rush in the direction of you and residential in as quickly because the horse’s entrance hooves hit the bottom.
- For the second, he’ll toss one thing into the air, seize it, and crush it in his fist, summoning the knives. He can even preserve crushing extra to summon extra teams of knives, so be looking out of extra coming proper behind.
- For the third, he’ll toss a ball up into the air, and hit it together with his sword.
Whichever approach he summons them, one of the best ways to take care of the knives is to dodge to the aspect, and I do need to emphasize to the aspect. This offers you the most effective probability to dodge all of them should you dodge with the appropriate rhythm. You possibly can preserve going in a single course, or backwards and forwards.
You possibly can block and even parry a few of these knives should you run out of room to dodge, otherwise you’re too near keep away from the knives, nevertheless it’s actually not preferrred. Because it’s exhausting to see precisely after they’re about to hit, the parry is difficult to time. And since it’s not doing Sha-Chi harm to Jing Ye because it’s a projectile, there’s actually no profit as you’ll most likely be dropping some Sha-Chi your self. And lastly, even whereas guarding, you’ll be taking bleed harm and also you’ll lose an enormous chunk of well being if the bleed meter fills up all the way in which. Higher to keep away from the knives altogether.
One other massive cause to dodge is that Jing Ye will typically launch one in every of three assaults whilst you’re coping with the knives– both the projectile or his massive leap assault, in each the blue and black flash variations. Dodging at a gradual tempo however not spamming it’s one of the best ways to be able to parry the projectile and blue leap, and likewise have the ability to dodge the black leap as nicely. If Soul begins cartwheeling, you will get caught with one in every of these assaults mid animation. Higher to maintain the dodges not too quick and constant to be prepared for no matter he throws at you. The proper rhythm is extra vital than velocity. Be sure to maintain your eyes on him whereas dodging the knives to see what he’s planning.
Apart from the knives, there’s just a few extra assaults you have to look out for. The primary is a three-hit slash that ends with a crimson assault, which means you’ll have to dodge. This sequence begins with an underhand swing, after which a reduce throughout his physique, so it’s straightforward to identify. He additionally has a number of blue slashes which can be straightforward to react to should you preserve sufficient distance, and the 2 totally different leaps with the blue and black flashes.
And the very last thing you’ll should be prepared for is when he kicks up mud together with his sword. That is one other good cause to maintain a bit little bit of distance, as he’s a lot more durable to dam or dodge when your imaginative and prescient is obscured, so that you’ll should be able to again up. The remainder of his assaults are simply commonplace swings, and so they’re fairly straightforward to parry. The blood knives are the large factor to look out for.
The final tip for this part is to simply not get grasping; you’ll do loads of Sha-Chi harm simply from parrying his melee blows, and coping with his crimson and blue assaults.
Remember the fact that even after a Ghoststep counter, he’ll begin swinging fairly instantly should you shut the space. You might get successful or two in, however be able to parry his swings instantly. So long as you may take care of his blood knives, take your alternatives to parry his melee assaults and get your ghoststep counters in on crimson and blue assaults, you’ll guard break him fairly shortly. As soon as he’s surprised, use Jagged Metal’s Blood Blade capacity to attempt to rating some further bleed buildup, after which use your Sha-Chi essence with L2 or the left set off you probably have it, preserve spamming Sha-Chi assaults, after which change weapons because the guard break ends to refill your meter and put together for protection.
His patterns could also be a bit extra erratic on Hellwalker mode, however all his assaults are the identical, and I didn’t discover an enormous distinction between the 2.
Should you’re taking advantage of your harm phases, you’ll most likely knock him off his horse through the second guard break, and I’ve even finished it through the first a number of instances. As soon as he’s off his excessive horse, the second part begins.
Part Two
As I discussed earlier, the fast want is to deal with his protect. It causes a ton of bleed harm and is simply an enormous nuisance to take care of. Don’t wait– as quickly as you see him get knocked off, unleash a totally charged Dread Axe assault by jamming on R2 or the Proper Set off. For this reason we would like the Dread Axe to no less than be stage 5. If that doesn’t break his protect all the way in which, yet another uncharged hit ought to do it. This may go away him guard-broken as nicely, which implies you get to unleash a full harm part on him. This could take him right down to about half well being right away.
One quirk that’s solely come up as soon as for me– hitting him from behind gained’t do any protect harm, he must be dealing with you. He most likely will probably be, it’s only a wrinkle I assumed I’d point out.
After breaking his protect, you might have some comparable however barely totally different assaults to take care of. The blood knives return, however in a smaller quantity this time– often just one group it’s a must to keep away from. Whereas that’s good, he’ll often pair it with one other sequence the place he runs to the aspect to kick mud into the air to obscure himself, earlier than leaping out of it to catch you without warning.
Even after I knew he was coming, this assault nonetheless hit me fairly a number of instances. He leaps at you actually quick, so that you’ll most likely have to dodge sooner than you’re anticipating. After the leap assault, he’ll both flip his again to you and comply with up with a blue slash (should you miss the parry he’ll throw dust in your face afterward), or pommel strike you shortly and comply with up with a crimson seize.
Don’t get hit by this. He’ll noticed into your shoulder for main harm and restore his personal well being on the identical time.
Apart from these flashy assaults, he has a number of segments of combos that he can do all collectively or in components. These embody a flip round slash adopted by both flinging dust at you, or two fast overhead smashes. A kick adopted by a run right into a delayed slash. A transfer the place he kicks his sword straight up with an uppercut slash, right into a second slash, after which a blue assault. And a transfer the place he kicks his sword to the aspect, slashes as soon as, after which does a crimson assault.
He additionally will generally do this black flash leap even when not behind his smokescreen.
That seems like rather a lot, however these assaults aren’t exhausting to keep away from if you recognize what’s coming, and parrying most of it’s going to take his Sha-Chi meter virtually all the way in which down.
On Hellwalker problem, you may even see a larger number of these combo stems getting thrown out, however after defeating him a number of instances on that problem, I actually didn’t discover an excessive amount of of a distinction.
So long as you keep away from his seize, don’t overspend in your Sha-Chi meter, put together your self to dodge his leap out of the dust cloud, and preserve your self healed up, you’ll break his guard very quickly with a number of parries. Then you definately simply lay into him once more along with your most damaging sequence, and if he’s guard-broken with low well being, the button immediate for an execution will pop up. Press it, you win the combat, and he’ll fall like all the identical earlier than him.
Jing Ye Boss Rewards
If you beat him, you’ll earn his weapon, the Outlaw Warblade, which has some fairly cool properties. You possibly can spend your personal HP and provides your self recoverable harm to unleash highly effective assaults, after which heal it along with your commonplace combo. It’s also possible to carry out the hit-grab he used on you that lets you recuperate fairly a little bit of well being.
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