Aliens have invaded Earth! That’s each the dangerous information and the excellent news. Sure, it’s dangerous your planet has been devastated and far of the inhabitants is slowly being became stimulants to be offered by a cosmic drug cartel. However alternatively, you simply graduated highschool and actually had nothing happening — and now you get to develop into a famend and lethal intergalactic bounty hunter. Beats getting an workplace job!
That is Squanch Video games’ ridiculous first-person shooter Excessive On Life. Initially launched as a flatscreen recreation in 2022, the sport is getting into a brand new dimension on Meta Quest 3 and 3S as High On Life VR, due to the oldsters at Flat2VR Studios.
What units Excessive On Life aside from different shooters is the truth that on this recreation, the weapons are extra than simply cool weapons — they’re alive. And so they speak. Loads. These weapons are aliens referred to as Gatlians, and so they’ll be your fixed, often-unhinged companions as you combat to take down members of the cartel from throughout the galaxy. Over the course of the journey, you’ll workforce up with 5 speaking weapons, and one extraordinarily violent knife.
From insane characters and goofy conditions, to over-the-top alien shootouts with ludicrous bosses, Excessive On Life places you into an absurd, hilarious world. And in VR, you’re not simply combating your approach via it — you may attain out and contact it. Simply don’t be shocked if it will get aggravated.
To have fun the announcement of Excessive On Life VR, we sat down with Flat2VR Producer Alastair Burns and Sport Director Emily O’Neal to speak in regards to the means of bringing Excessive On Life to a brand new medium and the way the sport is altering with its new perspective.

Excessive On Life was initially developed as a flatscreen recreation, so how did you determine to carry Excessive On Life to VR?
Alastair Burns: There are a number of characters concerned on this story. And it’s a actually good one. Squanch Video games began by making smaller initiatives, a lot of which had been rooted in VR. As a VR dev, Flat2VR Studios was born out of the VR neighborhood and due to that, our respective lenses on what we’re hungry to play / strive / mod / port are a little bit totally different to what you might name the mainstream. VR’s a reasonably tight neighborhood and it likes a pleasant shock so when our Meta mates stated, “Hey” we had been all like,”’Sup.” Trivialisation apart, we’re all actually glad we’re doing this and though it does really feel particular, it additionally feels a bit “simply meant to be.”
How does VR change the Excessive On Life expertise, particularly for gamers who loved it on flat-screen?
Emily O’Neal : With out being too on the nostril, VR means that you can embody the bounty hunter character and every thing that comes with that — crucial of which is dealing with your Gatlian weapons. These are the alien weapons that allow you to combat off the alien drug cartel. We’re actually targeted on making the VR interactions with these weapons really feel actually distinctive. They’re dwelling, respiratory creatures which you can reload, poke, and pull.
Moreover, the total energy fantasy of the Bounty Go well with contains being empowered with alien tech. The participant will get to go from a daily teenager to a world-saving hero. One of many highlights for me is definitely the HUD and UI parts. The futuristic expertise world that Squanch created actually lends itself to VR. All the pieces from the Warp Distant to the pause display is diegetic in recreation, which has given us numerous alternatives for distinctive, in-world AR-esque UI and menus.
AB: For all gamers, whether or not you’ve loved the flat model or not, in VR, you’re the controller. There’s only a huge distinction. I look and level or attain at what I wish to seize, swing, shoot or function. I’m not in a lounge looking at a flatscreen with a set crosshair, I’m in Blim Metropolis. All the pieces we add reinforces that suspense of disbelief, and specifically, VR lends an actual diploma of freedom to the First-Particular person Shooter that simply makes me really feel there.

Did bringing Excessive On Life to VR current any attention-grabbing challenges, surprises or alternatives?
AB: Excessive On Life is so wealthy, with so many gags, jokes, and incidental issues happening round you, that I discover myself spending waaay extra time simply hanging out and ingesting all of it in. VR provides a novel immersion layer, and that’s what stunned me personally, that in HoL’s case I simply take extra time, I let the joke play out, benefit from the supply. Even whether it is one thing as useful as triggering my subsequent bounty, or reloading my Gatlian. All the pieces simply begs for me to poke it.
What can’t be ignored is the sheer technical problem of taking one thing so wealthy and, frankly, large (I’m perpetually shopping for SSDs for the dev workforce) and engineering it in such a approach that all of it sings on a Quest 3, at 72fps steady. Exceptional machine that the Quest 3 is, it has been depraved good enjoyable to push it actually exhausting.
EO: The Excessive On Life universe is nothing if not bizarre, and with that weirdness comes the urge to let gamers contact every thing. The entice is which you can make issues so handbook it begins consuming the tempo of the sport. In order a design workforce, we’re continuously going forwards and backwards between a multi-step gesture and a smoother fast activation, then testing which one is definitely extra enjoyable in fight.

Excessive On Life is hilarious, and a variety of what makes it humorous is exclusive to video video games. Did shifting to VR, and its variations from the texture of flatscreen video games, provide any new alternatives to lean into jokes or concepts that beforehand won’t have labored?
AB: For me, it’s extra elementary than that. I’ve had the pleasure of manufacturing a bunch of video games and Excessive On Life is an actual departure from the norm. I like to think about it as a sit-com wrapped within the automobile of a recreation. You may actually recognize the layers of the story, the improv, the characters, and all of the sketches in between. It’s been an actual breath of contemporary air — quick, no punches pulled, no stone left unturned, delightfully disruptive, and so wealthy. All the pieces is honest recreation for amusing. I particularly discover that this impact is exaggerated in VR. I take extra time, I’m caught up within the joke, it lands extra.

How does the VR model differ from the unique launch? Is there new or totally different content material? Did creating this model provide you with probabilities to revisit or develop on any parts of the sport?
AB: In Flat2VR Studios Type, we’re devoted and true to the unique effort. Squanch re-invented comedy in recreation dev by instructing comedians to understand, perceive, and in some cases, roast growth, moderately than the opposite approach round (recreation devs could be comedians, however it’s a restricted viewers that appreciates our humour… Ho ho ho). However we’re VR devs, so we are able to add our personal sauce. Can’t assist it actually.
So, boring reply: We recognized an extended record of options, interactions, and areas the place we may actually lean in and make a distinction. It’s an attention-grabbing record as effectively, and contains sticking your hand in all kinds of locations. What number of different producers can say that, I’m wondering?

Is there the rest you wish to add or speak about that we didn’t carry up?
EO: Squanch Video games was created to inform tales in probably the most highly effective, interactive, immersive approach doable, and so they began that journey in VR. So attending to carry the world of Excessive On Life there appears like a little bit of a homecoming. And truthfully, in my view, I feel VR is one of the best storytelling medium on the market. There’s nothing fairly like truly being someplace.
You may seize your Gatlian friends and enterprise via the galaxy in Excessive On Life VR quickly — preorder it now on the Meta Horizon Store.
