Crowbar Collective are coming back to Black Mesa for an additional set of upgrades together with enhanced visuals and improved efficiency. We’re additionally going to see a model new UI, that can embrace full controller assist – so Steam Deck and different handheld gamers can be proud of this one.
For the visuals they’ve enhanced the lighting, there’s new sorts of reflections utilizing Parallax Corrected Cubemaps (PCCs) that they stated will look higher and be extra correct too.
World
- Improved efficiency game-wide by way of render culling.
- Added Parallax Dice Maps to all ranges
- Adjusted supplies to raised use env maps/reflections.
- Improved VRAD lighting for static meshes.
- Added $halflambert_gbuffer_off to character fashions utilizing Phong shaders to enhance their lighting with dynamic lights.
- Used “invisible” as a substitute of “noclip” for correct lighting by way of glass.
- Mounted gentle calculation by way of alpha check and clear supplies (steel grates and stuff like that).
- Mounted beta keys not getting access to Black Mesa Devoted Server.
- Mounted Crossbow scope going bizarre with new Xog and new dynamic Lights.
- Mounted 3d scope not working when NewPostProcess is Disabled.
- Mounted many texture normals throughout the sport that wanted the inexperienced channel inverted to repair lighting errors.
- Change flashlight top whereas ducking in order that damaged vents don’t block flashlight beam.
- Addressed issues with our in-game privateness coverage and changed it.
- Resolved challenge with new ui decision window mode setting not saved after change.
- Resolved challenge with decision change in settings trigger ui freeze.
- Resolved challenge with workshop ui code trigger recreation crash.
- Improved assist for correct technique of displaying shut captions in Arabic fonts with ligatures.
- Improved radioactive noise submit course of impact to resolve downside with white flashing display when exit radioactive space.
UI
- Launched a brand new refreshed UI with the objective of addressing navigation and UX suggestions.
- Improved UI efficiency.
- Added correct Steam Enter controller detection and button indication throughout the UI.
- Mounted points with the UI taking selfies and showing in save file thumbnails.
- Mounted a problem the place the choices display crashed below sure situations.
- Added an “enter password immediate” for password protected servers.
- Added assist for UI themes that we plan to introduce as a further function for mods.
- Mounted crashes when attempting to launch mods by way of the UI.
- Now you can choose any chapter in a mod from the menu.
Inbound
- Mounted overbright pipe in massive room in first map.
- Mounted unhealthy lighting on bridges in massive room in first map.
- Mounted lacking wall on constructing above helicopter.
- Optimized the rocks within the second map, slicing their vert depend by over 50%.
Anomalous Supplies
- Improved locker lighting.
- Mounted blow dryer having fallacious dice map.
- Closed empty HEV containers to look cool.
- Mounted black brush faces on hallway higher helps.
- Added black backing to AM locker room to forestall “fireflies” the place meshes meet BSP.
- Mounted damaged scientist choreography at first of the second AM map.
- Mounted overlay stripe for lab names.
- Mounted floating gentle going into check chamber.
- Mounted micro leak inflicting a white line on wall.
- Mounted small texture alignment within the check chamber.
Unexpected Penalties
- Mounted smoothing and adjusted lightmaps.
- Closed empty HEV containers to match AM.
- Improved locker lighting.
- Adjusted dynamic gentle in break room to be extra correct.
- Mounted indicators subsequent to crimson valves that had been translucent.
- Mounted scorching spot in toilet begin brought on by fill gentle.
- Mounted unhealthy lighting available dryer wall.
- Mounted guideline overlay hole.
- Mounted overloaded shadowmap artifacting in early lab.
Workplace Advanced
- Mounted up/adjusting lights.
We’ve received Hostiles
- Modified ladder in elevator shaft so it appears to be like damaged to forestall complicated gamers.
- Mounted seen hole in railing.
Added cowl and well being to higher walkways. - Gagged some troopers.
Blast Pit
- Moved crashing elevator button to again of elevator & eliminated flag that allowed it to be activated on taking injury.
- Added ladder close to the crashing elevator that permits entry down if the participant just isn’t on the elevator when it reaches its stopping level.
- Mounted oxygen puzzle wheel not correctly triggering prepared standing once in a while.
Residue Processing
- Mounted seen constructing backfaces after the crusher.
Neglect About Freeman
- FIxed destructable rocks in tank battle triggering incorrectly.
Editor
- Hammer Texture Shaded view with [modelscale] Preview Assist.
- Up to date VRAD for higher and Sooner Compiling.
- FDG Edits For Readability (By HECU Collective)
- Added descriptions for newLights, XOG settings, and lensflares.
- Added some notes to env_microphone about what occurs once you kill the measure goal with out killing the microphone.
- Modified the TargetLight sort in newLightSettings from (string) to (targetDestination). This may mean you can use the entity picker and autocomplete.
It is at present 40% off throughout the Steam Autumn Sale, a good time to seize it.
Extra data on how you can be a part of the Beta within the announcement. They’re eager to get some suggestions on it – however hopefully it will not be too lengthy earlier than it is rolled out to everybody.
