The online game writer Taitō has produced numerous hits through the years. A serious a part of their enchantment has been the music and sounds that forge emotional connections between participant and sport. We speak to 2 creators who’ve been on the coronary heart of Zuntata, Taitō’s sport sound division, about what evokes their work.
The Songs that Make the Video games Memorable
Zuntata is a legendary workforce of sound creators that has formed the historical past of online game music because the daybreak of the house console period and stays as energetic right this moment as ever. Taitō’s sound improvement division was established within the early Nineteen Eighties and formally adopted the title Zuntata in 1987. The group has created music throughout a variety of genres, from the enduring shooter Darius to the block-breaking basic Arkanoid II, and numerous different video games.
What has sustained Zuntata over the a long time is undoubtedly its gifted and extremely particular person sound creators, every pushed by a singular inventive imaginative and prescient and a deep ardour for crafting music. With out that keenness, the unforgettable melodies which have turn out to be a part of online game historical past might by no means have been created.
Talking at Taitō’s headquarters in Shinjuku, Tokyo, Ogura Hisayoshi and Ishikawa Katsuhisa mirror on Zuntata’s historical past. Ogura was one of many group’s earliest members and, certainly, the one that coined its title, whereas Ishikawa is the workforce’s fifth and present chief.
The 2 labored collectively at Zuntata for about 17 years, till Ogura left Taitō in 2007. Separated in age by a decade, their paths into the corporate’s sound division mirror how the world of online game music developed through the years.
Ogura Hisayoshi didn’t be part of Taitō straight out of faculty, he recollects. “After commencement, I joined a publishing firm that produced instructional supplies for kids. I utilized for the submit there after seeing a job itemizing for ‘planning and creating instructional supplies utilizing sound and light-weight,’ however it turned out to be a door-to-door encyclopedia gross sales job.”
For sure, this was not the music-oriented profession he had been hoping for.
“I liked artists like Inoue Yōsui and Tsutsumi Kyōhei, and though I used to be self-taught, I needed to turn out to be a composer,” Ogura recollects. “I hardly performed video video games, however I used to be amazed by the sense of depth in Namco’s 1983 hit Xevious. It made me understand the trade’s potential, so I made a decision to alter careers. Because it occurred, Taitō was hiring for a gross sales place. On my résumé, I wrote that I hoped to work in audio. The interviewer observed that, and nearly instantly took me by automobile to the Central Analysis Lab, the corporate’s principal facility the place sport improvement was executed.”
“The Lab is a memorable place for me, too,” laughs Ishikawa Katsuhisa. “At first, I imagined a glamorous studio stuffed with rows of synthesizers, however after I acquired there, it was simply this plain, unremarkable constructing. My trustworthy first thought was, ‘This place is form of run-down.’ There have been circuit boards stacked on cabinets made out of cardboard containers, everybody was quietly working away in coveralls, and it felt extra like a warehouse than a music studio.”
A Likelihood Assembly Between Two Unconventional Abilities
Ishikawa joined Taitō seven years after Ogura, however surprisingly, given his audio background, he was employed as a planner.
“I used to be an enormous fan of Sega’s music. That was what drew me to the online game trade. I’d gone to highschool for audio engineering and needed to work in sound, however I didn’t assume my expertise have been ok to get in as a composer. So, I utilized for a planning place as an alternative.”
Like Ogura, Ishikawa spent his first stint within the working world in sales-related coaching. Whereas gaining expertise in much less glamorous assignments, although, his dedication to work within the audio area solely grew stronger. As the 2 recall how they ultimately met, it’s arduous to not really feel that destiny had a hand in bringing them collectively.
Ishikawa recollects his early days on the gaming agency: “I spent my time transporting arcade machines and gathering 100-yen cash. On the finish of the coaching interval, we got one probability to request a division task, so I declared my desire for a sound-related place. A number of issues needed to fall into place, however one way or the other I managed to get in.
“The primary time I met Ogura-san was throughout my switch interview. I used to be already an enormous fan of online game music, so in fact I knew who he was. I even owned his information.”
Ogura remembers that he already knew about Ishikawa earlier than the interview. “When he was nonetheless a pupil, he organized the music from Darius, carried out it on a synthesizer, recorded it on cassette, and mailed it to our analysis lab. I liked it a lot that I listened to it each evening earlier than going to mattress.”
“Actually?” gasps Ishikawa at this. “That is the primary time I’ve ever heard about that!”
“It was extremely stress-free to go to sleep to,” laughs Ogura. “I do not forget that Ishikawa had even been featured in {a magazine} dedicated to arcade video games. Then, someday, the exact same man walks in for an interview!”
The Weight of the Title “Zuntata”
Taitō’s sound division formally started utilizing the title Zuntata three years earlier than Ishikawa joined the corporate. The catalyst was the discharge of the soundtrack for the arcade sport Darius.

The vinyl launch of the Darius soudtrack. Zuntata’s historical past started with this single file. (© Taitō Company; © Kodera Kei)
“The producer on the file label we used for album releases of our sport music steered that we must always have a bunch title, like different sport firms did,” recollects Ogura.
“I first heard the title Zuntata after I was in highschool,” says Ishikawa, “and I assumed it was actually fascinating—with that rhythm it referred to as to thoughts, the zun-tatta boom-tap-tap beat in Japanese. Sega was additionally releasing music below the title SST Band, and it felt recent to see music manufacturing groups utilizing names like precise bands. Round that point, Alfa Data’ GMO label, from ‘Sport Music Group,’ introduced these tracks as one thing extra than simply music for anime or video games. It was fashionable. For a highschool pupil at that age, once you need to appear somewhat extra grown-up, it actually resonated with me. It made you assume, ‘This isn’t simply background noise for video games.’”
Ogura chimes in: “I all the time believed Zuntata would turn out to be extra than simply the title of an album venture. Again then, the sound division wasn’t taken very critically inside the firm, and that pissed off me. So I made a decision we must always use the title as a part of our branding technique. We made stickers with the emblem and put them up in every single place. Earlier than lengthy, individuals across the firm began considering that we have been doing one thing fascinating, and it modified the way in which the division was seen. It additionally modified the mindset of the workforce itself.”
Creativity Born from Technical Limitations and Obsession
Our speak turns to earlier days, earlier than Zuntata established itself as Taitō’s sound division. How did these creators compose music in that period?
“After ending my coaching,” remembers Ogura, “I didn’t have any time to cease and assume for in regards to the first yr I used to be composing. I had roughly two weeks to put in writing the music for every title, then one other week or two to transform it into sport knowledge. As quickly as one venture was completed, it was straight on to the following. It was like engaged on an meeting line.”
The frantic work at the moment concerned loads of trial and error, says Ogura. “We didn’t have the handy instruments that exist right this moment. I’d play the melody on a keyboard, write it out as sheet music, convert it into hexadecimal values, after which enter the information by hand.”
Ishikawa notes the technical limitations that plagued their work in these days. “It was a continuing battle towards reminiscence limitations. The Tremendous Famicom, launched because the Tremendous NES in abroad markets, was significantly difficult. However these constraints typically led to pleased accidents that resulted in exceptional discoveries.”
Ogura agrees: “In the future, a programming error by accident produced a delay/echo impact within the observe I used to be engaged on. Everybody round me was amazed as a result of it turned out to be such a serious breakthrough,” he laughs.
The generational hole between the 2 is mirrored in how they approached video games themselves. In contrast to Ishikawa, who grew up loving video video games, Ogura says he had nearly no real interest in taking part in them. Maybe due to that, his method to composing for video games was extremely unconventional.
“What I would like earlier than I can compose is an idea,” says Ogura. “Earlier than I write a single be aware on the web page, I learn. Every time I used to be assigned a brand new sport, I’d go to a bookstore and search for books in genres I’d by no means usually choose up. That’s how I found Carl Jung’s The Archetypes and the Collective Unconscious. I’d fill notebooks with my ideas and step by step develop my very own theories.”

The legendary Darius collection lives on by means of its music and sound results. (© Taitō Company)
How did these concepts present in books flip into precise music? Ogura explains:
“After I was composing for Darius Gaiden, I centered on the participant’s way of thinking. When a big enemy instantly seems, can you actually keep calm? I assumed that concern would start to distort your notion as an alternative. I constructed that story in my very own thoughts and mirrored it within the music. That practice of thought ultimately led me to the query, ‘Is what individuals see actually actuality?’ From there got here the observe ‘Visionnerz.’ I spent three months simply studying earlier than I even began composing.
“As soon as I used to be creating the music, I grew to become fully absorbed in it. Even after I went dwelling, I couldn’t cease occupied with it. My household apparently determined it was finest to maintain their distance till I used to be completed,” Ogura recollects with amusing.
Ishikawa, for his half, says: “The senior composers again then pushed themselves so arduous that they’d shut out the whole lot besides the music. They have been so intensely centered that it was truthfully intimidating simply to take a look at them whereas they labored.”
One hallmark of Ogura’s music is the way in which it blends human heat into chilly, mechanical worlds. In Darius II, for instance, there’s a second when a human voice instantly emerges. Its origin may be traced again to a passage from the Bible.
“The phrase was ‘kids of sunshine,’” Ogura explains. “I used to be occupied with find out how to specific that by means of sound after I occurred to be filming my one-year-old daughter on video. She had been crawling round when she instantly mentioned, ‘Papa.’
“The moment I heard it, I assumed, ‘I can use that!’ I took the recording, related the waveform samples, and integrated it into the principle theme of Darius II.”

The soundtrack for Darius II, that includes the voice of Ogura’s daughter. (© Taitō Company, © Kodera Kei)
Zuntata Is “Not a Band”
The Taitō workforce ultimately branched out into reside performances. How did this part of the actions start? I ask whether or not the reveals have been primarily meant as a approach to join with followers.
“It began with the Sport Music Competition in 1990,” says Ogura. “To be trustworthy, I wasn’t particularly keen about it at first. Again then, it was a large-scale manufacturing with all 13 of our workforce’s members collaborating, and our interplay with followers was fairly restricted. We’d chat with them briefly whereas signing autographs, however that was about it.”
Ishikawa, in the meantime, notes: “By my time, our reveals had turn out to be a lot smaller, so we have been in a position to join with followers extra instantly. However there’s one factor I’d actually like to emphasise: Zuntata just isn’t a band. Stage performances are merely one a part of our efforts to introduce individuals to online game music.”

Zuntata stage performances at Japan Sport Music Competition II: Re, in January 2018 (left), and Ray’z Music Stay—Strahl, in September 2022. (© Taitō Company)
Certainly, the workforce’s composition and approaches have modified significantly over its almost 4 a long time of historical past. Members have come and gone, however is there something these creators would name the defining attribute of the “Zuntata sound”?
“We’re constructed on clashes of particular person egos,” says Ishikawa. “I don’t assume anybody consciously tries to create one thing that ‘appears like Zuntata.’ Even the concept of what ‘Zuntata-like’ means most likely differs from individual to individual. That’s precisely why there’s a lot range. All of the members push their very own type of expression to its limits, and one way or the other the result’s acknowledged as Zuntata. That’s what makes it so fascinating.”
I conclude by asking what message these two would give to individuals in youthful generations hoping to pursue a profession in online game music.
“Don’t restrict your self to music alone,” urges Ogura. “Draw inspiration from as many alternative issues as you’ll be able to, and discover ways to specific these concepts by means of music.”
Ishikawa appears to agree. “Sport audio isn’t nearly music. Sound results are simply as essential. Actually, nowadays it’s usually the sound results that go away the strongest impression on gamers. There’s really a scarcity of people that specialise in creating them, so I believe it’s a area properly price pursuing.”
(Initially printed in Spanish. Reporting and textual content by Txabi Alastruey. This text was ready with the cooperation of Taitō/Zuntata. Banner picture: Ogura Hisayoshi and Ishikawa Katsuhisa. Courtesy Taitō Company; © Kodera Kei.)



