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// gaming

Final Fantasy 7 Revelation: Our Big Interview with Director Naoki Hamaguchi and Battle Director Teruki Endo

Last Fantasy VII Revelation is the finale of Sq. Enix’s bold venture that started with FFVII Remake in 2020 and continued with FFVII Rebirth in 2024. A full trilogy that retells and remixes the story and world of one of the vital beloved video video games of all time is a loopy thought on paper, however in lower than a yr, will probably be full. IGN just lately went hands-on with Revelation — you possibly can learn Michael Higham’s preview coverage for his in-depth thoughts — and after taking part in for roughly two hours for myself, I sat down with two of the creators accountable for bringing this saga to a satisfying conclusion: Director Naoki Hamaguchi and Battle Director Teruki Endo.

I requested the pair (via an interpreter) about how they’re holding the third entry recent, each with small changes to the fight system and new occasions in areas we already visited in Rebirth. However I used to be most fascinated to study Sq. Enix’s method to wrapping up this saga: How did they select a subtitle for this all-important finale? What has this crew realized from releasing three AAA RPGs within the span of eight years? And, how does Hamaguchi really feel about Revelation releasing on a PlayStation 5 disc in Sony’s final year of producing physical games? Learn on to study all of this and extra, together with how Fortnite of all issues impressed Revelation in a single key method.

IGN: Thanks each a lot for assembly with me. I admire the time. I performed about two hours of Last Fantasy VII Revelation yesterday, and I actually appreciated it. And one thing I am most excited about is that there are new areas in Revelation, however quite a lot of it’s the identical map as Rebirth. I am curious concerning the crew’s course of for revisiting previous areas and including fascinating content material to distinguish them from how they appeared in Rebirth.

Hamaguchi: So I’ll say that every one the assorted facet quests and facet contents which can be going to be showing in FFVII Revelation, these are going to be fully new. And with the meteor looming within the sky over the planet, there are quite a lot of, I assume, seismic shifts which have occurred due to the meteor approaching. So there are numerous geographical adjustments that you’ll see within the current areas from Rebirth. So regardless that they’re constantly showing from varied video games, it’ll look just a little bit totally different from the earlier sport.

However when it comes to how the precise gameplay and the exploration would possibly really feel totally different from Rebirth is that once we have been making Rebirth, the main focus was on the open world facet of the sport. So we wished to introduce quite a lot of massive, huge areas that provided the horizontal width when it comes to how massive the world goes to appear to be. With FFVII Revelation, we wish to take it a step above. So along with the horizontal width, we’re now including a vertical depth that permits gamers to discover utilizing the Highwind or the Chocobo. So each of those modes of transportation assist you to fly and leap excessive within the air and issues like that. So it does offer you a extra expanded really feel of how the open world goes to appear to be on this planet of the FFVII Remake sequence. So in that sense, even with the preexisting areas showing in FFVII Revelation, the best way you would possibly method, the best way you would possibly discover, and the best way it feels while you discover these areas would possibly really feel totally different from FFVII Rebirth.

IGN: I did just like the Highwind loads, and with the ability to skydive down into totally different areas and steer the place I landed. It signifies there shall be quite a lot of freedom in the way you re-explore areas. And I am questioning if there have been challenges in creating what seems to be a sport that is perhaps extra freeform than Rebirth in how one can sort out aims.

Hamaguchi: So this type of ties into the primary query that you just had, however one of many targets that we had as a improvement crew is to type of broaden as we step into the subsequent installment. So from Remake to Rebirth and from Rebirth to Revelation, we wished to take a step above. So from the evolution from going from Rebirth after which heading into Revelation was that once more, “how can we broaden the open world?” And the best way we achieved that’s to attain this planetary exploration, the open world map scale the place gamers can simply actually simply discover your entire planet utilizing the Highwind. So taking up that problem was one of many relatively tough elements of the event for certain.

So the concept of the occasion parachuting down from the Highwind was one thing that we had fairly early on within the improvement of FFVII revelation. If you have a look at the unique launch of FFVII, the best way it labored was that the Highwind would simply land instantly onto the bottom and the characters would simply exit out of the ship. But when we have been to do this on this very excessive constancy open world, we’d want to think about how the geography would work out within the map. So we would have liked designed surfaces the place it might make sense for the Highwind to have the ability to easily land, if that is sensible. However that wasn’t actually reasonable for us to think about. In order that’s why we had this parachuting thought. And while you have a look at different video games, particularly like Fortnite, it did appear that gamers, trendy audiences, have been fairly acquainted or welcome to this concept of characters flying down the air utilizing parachutes. So I believed it might be a enjoyable approach to additionally introduce a seamless transition from the air to the bottom. And I feel the top end result turned out properly for us. I am actually proud of how that’s within the sport.

IGN: As exploration has developed, fight has developed in every new entry as properly. In Revelation, there is a model of courses, preventing on Chocobos, and different tweaks. How did you determine what parts to stack on the fight system beforehand established in Remake and developed in Rebirth?

Endo: We as a crew felt that the fight system was in an ideal state with FFVII Rebirth. So whereas we did take into consideration, “what can we do so as to add extra?”, we could not actually discover any areas that wanted to be improved, if that is sensible. I really feel prefer it was in fairly good state already. So due to that, relatively than arising with concepts of how we will change one thing, it was extra about increasing what we already had, as a result of once more, we felt that the fight system we had in Rebirth was already actually good and in a perfected, full state. So the concept was extra about, “how can we provide extra flexibility for personalisation and freedom to gamers?” In order that’s type of the method that we had, and the way we got here with the concepts of the FITS system and the Chocobos partaking in fight.

IGN: Would it not be truthful to say one of many themes of Revelation from a gameplay perspective is freedom? I take into consideration the Highwind’s exploration, after which what you simply stated concerning the fight. Was that type of a core thought of this sport?

Hamaguchi: I feel sure, however one of many very massive ideas that we had for this sport is resolve. So resolve being the core theme of the sport, that does not solely simply apply to the story or the characters, it additionally applies to the general sport expertise that the gamers may have after they play FFVII Revelation. So the concept is that we would like the gamers to make the selection themselves. We’ll provide them quite a lot of totally different choices and selections and so they can select to regulate or play as Cloud, however they will additionally select to play because the totally different occasion members on this sport as properly. In order that’s one instance. The opposite instance while you have a look at fight is that we’re giving them the FITS system. So that they have 4 selections there as properly. So once more, it is not simply concerning the story, it is not simply concerning the fight system, it is concerning the total sport expertise. We’re providing them a big selection or a various vary of choices that the gamers will have the ability to select from. And that is one thing that was additionally provided within the authentic FFVII as properly. So one of many targets positively was to recreate that have via FFVII Revelation.