On this newest version of Designer’s Notes, we’ll take a deeper dive into the balancing adjustments launched within the Y11S3 Mid-Season Replace.
[PC] WIN DELTA VS. PRESENCE
![[R6S] Y11S3.2 Mid-Season Designer's Notes - Group1-1_Y11S3.1_PC-WIN-DELTA_ATT](https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/7ER3vKWaA77xHq1nHrqGU8/e3e716259c0039c7497677a078dab8b3/Group1-1_Y11S3.1_PC-WIN-DELTA_ATT.jpg)
![[R6S] Y11S3.2 Mid-Season Designer's Notes - Group1-2_Y11S3.1_PC-WIN-DELTA-DEF](https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2B2XYTdhomgB32xB5J61ai/73623b32224a395f4a6754e0533a3640/Group1-2_Y11S3.1_PC-WIN-DELTA-DEF.jpg)
[CONSOLE] WIN DELTA VS. PRESENCE
![[R6S] Y11S3.2 Mid-Season Designer's Notes - Group2-1_Y11S3.1_CON-WIN-DELTA_ATT](https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/2Z5nVDi16mO6r7kogHDN2k/5dc1d528176bf1d4ccf2a3cfb64f50b0/Group2-1_Y11S3.1_CON-WIN-DELTA_ATT.jpg)
![[R6S] Y11S3.2 Mid-Season Designer's Notes - Group2-2_Y11S3.1_CON-WIN-DELTA-DEF](https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3f5TAg3eyi29dYXNS6pjTI/9f94a2948290537744644912491e21ab/Group2-2_Y11S3.1_CON-WIN-DELTA-DEF.jpg)
[PC] TOP OPERATOR BANS


[CONSOLE] TOP OPERATOR BANS
![[R6S] Y11S3.2 Mid-Season Designer's Notes - Group4-1-Y11S3.1_CON_BANMATRIX_ATT_v2](https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/5hPYEZ76YekOkQDaxEb2FA/0ebcdce39ddc0a573004e43d8b9b69e3/Group4-1-Y11S3.1_CON_BANMATRIX_ATT_v2.jpg)

RELEASE FOLLOW-UP
NOOR
“Noor’s means felt a bit brief on a number of fronts, so it’s receiving some follow-up adjustments as a way to double down on his protect countering capabilities in addition to his survivability. The Horus Lance Launcher will obtain a number of enhancements to make his means extra reactive, extra punishing towards ballistic protect operators once they make positioning errors, but in addition extra rewarding for the danger Noor takes whereas equipping the launcher.”
HORUS LANCE LAUNCHER
- Drilling time diminished on Ballistic Shields, smooth surfaces, and strong surfaces (non-destructible surfaces) to 1.5s (from 2s).
- Guardbreak energy on projectile influence towards ballistic protect operators is elevated to 100% (from 30%).
- Equipping the Horus Lance Launcher makes use of Quickdraw animations, equip animation timings are diminished to 0.4s (from 0.9s).
- Horus Lance influence injury towards an operator is elevated to 80 (from 50).
- Horus Lance hitbox enhancements for higher accuracy and consistency.
- Horus Lance damages Ballistic protect operators whereas within the elimination animation.
MAJOR CHANGES
TACHANKA
Tachanka’s Shumikha Launcher depends on bouncing projectiles to deploy fireplace. Whereas this permits him to use strain with out exposing himself to enemy fireplace, the conduct will be troublesome to manage in conditions requiring precision. Moreover, the delay attributable to the bouncing mechanic reduces responsiveness, which will be crucial in fast-paced engagements the place even small timing variations can decide the end result of a spherical.
Due to this fact, we wish to enhance usability and responsiveness of the Shumikha Launcher by reducing the ability ground required to make use of the gadget successfully, whereas offering gamers with better management and adaptableness relying on the scenario.
Introducing an impact-triggered mode permits Tachanka to reply extra successfully in exact or time-sensitive eventualities, bettering reliability when focusing on particular positions or reacting to enemy motion. On the similar time, retaining the bouncing conduct preserves his means to arrange layered denial and management area not directly. The selection between the two modes permits better adaptability, permitting gamers to pick out probably the most acceptable methodology based mostly on the scenario.
SHUMIKHA LAUNCHER
- Added firing mode to set off Incendiary Grenades on influence.
SOLID SNAKE
Strong Snake’s Radar offers robust utility throughout a number of conditions, permitting him to use strain with out a lot threat.
We wish to barely cut back Snake’s general utility to encourage extra deliberate utilization and clearer prioritization of targets.
SOLITON RADAR MK III
- Precision mode costs: Diminished to three (from 4).
VALKYRIE
We wish to enhance Valkyrie’s means to arrange and leverage her cameras extra effectively, enhancing her means to create traces of sight with out rising her general energy.
The addition of the Glaive-12 permits her to create traces of sight extra shortly and from additional.
LOADOUT
- Secondary weapons: Added Glaive-12.
REFINEMENT CHANGES
These are small changes that don’t purpose to change an operator’s general energy degree or flexibility. As a substitute, they concentrate on sprucing gameplay particulars, bettering consistency, and enhancing quality-of-life with out shifting the meta. Our purpose is to keep up a gentle stream of those refinements alongside main updates, serving to the sport evolve and enhance at a relentless tempo.
CAPITAO
We wish to enhance the responsiveness and reliability of Capitao’s fireplace bolts, guaranteeing they apply strain extra shortly as soon as deployed.
FIRE BOLT
- Growth: Diminished delay between expansions to 0.9 seconds (from 1).
CLASH
The Taser solely works full energy when enemies transfer towards Conflict, whereas its influence stays considerably low once they run away. This distinction reinforces directional counterplay and encourages gamers to adapt their positioning throughout engagements. By rising the slowdown when enemies retreat we improve Conflict’s means to keep up strain and management area when enemies try to disengage.
TASER
- Slowdown: Elevated the energy when working away from her to 10% (from 5%).
OSA
This modification permits Osa to put her protect in a wider vary of conditions, bettering flexibility and lowering friction when establishing positions.
TALON-8 CLEAR SHIELD
- Diminished deployment restrictions.
FIRE
We wish to reinforce the risk and readability of fire-based hazards throughout the sport by rising their lethality, guaranteeing that standing or crossing these areas carries extra quick penalties.
- Injury: Elevated to 14 hp (from 12).
OPERATORS AFFECTED
- Capitao
- Dokkaebi
- Goyo
- Noor
- Tachanka
- Gasoline Pipes
BARBED WIRE
This modification reinforces Barbed Wire as a dependable counter to BU-GIs, giving defenders a further instrument to cease its advance. Defenders are rewarded for correct gadget placement, whereas Ram gamers are inspired to plan deployment paths extra fastidiously and account for defensive setups.
- The BU-GIs turn into entangled in Barbed Wire, stopping fully and self-destructing.
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