Tales have at all times been the guts of Halo. From the video games to the novels to the broader prolonged universe, the threads all weave a wealthy tapestry collectively. Waypoint Chronicles are an addition to that panorama that additional fleshes out characters and conditions. Combining that with Halo’s twenty fifth Anniversary 12 months simply made sense and we partnered with group powerhouse JumperScape Media to carry a particular three-part chronicle to life.
We sat down with Austin Murphy and James Paulis of the group to get to know them a bit extra and contact on Nonetheless Midnight – the particular Waypoint Chronicle dropping later this week.
Sam: Hey Austin & James, thanks for taking time to take a seat with me! Let’s begin at the start… How did ‘JumperScape’ originate?
Austin: When Halo 4 first launched, I began getting inquisitive about making YouTube content material utilizing my favourite franchise as a supply of inspiration. Because the years glided by, I began looping in a few of my friends (James, Shane, Connor) into the content material I used to be engaged on as a means for us to attach and have enjoyable collectively watching the movies again in individual. We made your typical humorous gameplay spotlight movies, the occasional machinima (many misplaced to deletion off YouTube, nonetheless hoping for a workaround to get these again sometime), and a few random meme content material. I truly made my first large impression as a Halo content material creator by posting every day to a sure Instagram account with slightly little bit of a cheeky identify. In the event you’ve seen the Hershey’s Elite jingle bell meme, you will know what I am speaking about.

What this turned was a want to climb the content material ladder. Why concentrate on making particularly social media content material when we’ve the talents we gained from our careers and training to pursue each enjoyable YouTube stuff {and professional} media manufacturing? With my background in media communications and model advertising and marketing, I used to be in a position to kick off JumperScape’s first-ever legit mission, impressed by different works that I listened to after I was rising up, “Tarkov: A Halo Story.” This fan-made mission initially started as a means for me to insert fan storytelling into the Halo canon, however shortly my focus turned extra fixated on bridging gaps between individuals who would find yourself contributing to the mission. I fell in love with pulling in writers, artists, voice actors, composers, and doing all of the issues essential to make our fan-made mission really feel as official as potential. A ardour was born for being a producer and setting the items into place to make one thing really particular.
With that pursuit coming and going, I needed to reprioritize in the direction of including to the Halo dialog, which led to essentially the most profitable and enjoyable mission on our resume, “The Library: Halo Lorecast,” the place those self same 4 associates who began all of this again in 2012 proceed to have enjoyable speaking about their favourite franchise.
Sam: Was there a purpose in thoughts whenever you guys had been teaming up?
James: I believe enjoyable? If that is a legitimate purpose?
Sam: It completely is!
James: Originally, we did not have any expectations for what we had been engaged on. We made issues that entertained ourselves to make our standard late nights spent in Austin’s lounge rising up extra enjoyable, and our perspective in the direction of telling tales and bringing alternative stays that means. In actual fact, after we began engaged on The Library, we solely deliberate to do 25 episodes simply to develop upon the deeper lore parts we wrote into Tarkov: A Halo Story, however the Halo group actually acquired invested in our friendship and the way a lot Halo meant to us. I believe we’re about to hit season 7, nearing the fifth anniversary of the present now.
Sam: Wow! Y’all have been doing this a very long time now. What retains you going?
Austin: It is the identical factor that acquired us fascinated by taking on extra producer-esque roles and telling extra tales. We’ve such a singular place within the Halo group the place, whereas the group at giant might not know of us, a overwhelming majority of the content material creators, voice actors, artists, modders, and lots of others on the market have heard of us and wish to work with us. We get to allow so many inventive concepts and assist them come to life; that alone is sufficient to maintain us going for many years in any group we get welcomed into. This has even utilized to a few of our native expertise/small enterprise associates right here in Ohio.
Sam: And now you are working with Halo Studios on a brand-new Waypoint Chronicle as a part of this 12 months’s twenty fifth anniversary celebration! What has it been like collaborating with the studio on this mission?
James: The easiest way to place the way it felt to enter that first assembly is “revered.” From my time in our conferences, it felt extraordinarily collaborative. The workforce at all times made me really feel like our concepts had been being heard. It was refreshing to bounce concepts backwards and forwards to sharpen a selected character or carry extra to a scene. It by no means felt like concepts we got here up with had been instantly shot down or disregarded.
Austin: As sturdy Halo followers, entering into that writing room was extraordinarily intimidating. That being stated, the franchise workforce is made up of a number of the most beneficiant and welcoming individuals I’ve seen in inventive storytelling. I’ve skilled defensiveness and protectiveness whenever you begin to attempt to insert new concepts and even dare to carry up a fan principle or two in a writing room, however these we acquired to spend time with had been accommodating and unafraid to inform us their trustworthy views. Being a fan concurrently a storyteller, there was room to freak out about having the ability to embrace specific concepts into our story and to ask if there was extra that may very well be added.
Sam: We’ve been publishing Waypoint Chronicles for some time now (sufficient to actually have a complete e-book for the primary set!). What makes Nonetheless Midnight particular?
Austin: This story hits me and my very own life on a private stage. With out getting too deep into spoiler territory, this Chronicle touches on some issues we realized about in Halo 4: Spartan Ops and expands upon numerous what was being offered there. I used to be enthusiastic about all the opposite issues we had been permitted to incorporate on this story, however one specific side had me grinning from ear-to-ear. One in all my spotlight reminiscences of the 343-era of Halo will at all times be taking part in via Spartans Ops because it was releasing again within the day for the primary time with our buddy Shane. We nonetheless play it every so often over a late-night chat and a few drinks.
James: I believe this one being the first-ever three-parter opens numerous alternatives for such a storytelling. The Waypoint Chronicles are rather more slice-of-life in a means that the tales in Fractures and Evolutions aren’t; they provide a window into the universe that expands tiny issues that give a stunning quantity of enlargement or closure to different Halo tales. The very fact we get a complete arc with these characters, each representing one thing that any listener might relate to, may very well be an indication of larger expansions to return.
Sam: As a longtime group, you clearly have your set methods in your content material. How did the method for the Chronicle differ out of your standard?
Austin: That is the place I get all in my head about how a lot thought Halo put into bringing us into this mission, as a result of it is virtually the very same. Take out the added steps of paperwork and getting all of the lore nerd questions for the Franchise Crew out of the best way, what you are left with is strictly what we do for Tales From Waypoint. Author’s room, casting calls, chilly reads, lengthy recording periods, even longer sound design periods – it’s all there.
James: We at all times have enjoyable within the recording sales space it doesn’t matter what we get to work on. I nonetheless suppose fondly of the time we could not get Austin to make an excellent “pained grunting” sound impact, so I needed to punch him within the intestine for actual to get the sound correct. Name it what you need; I name it dedication. (He is superb, by the best way!) Advantages of working along with your childhood associates.
Sam: What was the desk learn expertise like for you all?
Austin: Hilarious! I do not suppose anybody was anticipating how a lot enjoyable it was going to be. You get rather more relaxed into a personality you are taking part in whenever you’re in a position to flub a line in entrance of the writers and director and instantly ask what must be fastened.
James: Jeff’s voices had been excellent; nothing wanted fixing there.
Sam: By way of this course of, is there any inventive second, idea, or “factor” you might be most happy with?
Austin: There was a second the place I had an epiphany surrounding a specific side of the story. I wasn’t in a position to even shut my eyes to sleep that night time over it. It was extraordinarily final minute, we had reached the tip of manufacturing; script had basically been all however wrapped, and we had already shipped the primary draft of the ultimate chapter. On a whim, I hit up the Halo workforce making an attempt to see if there was something that may very well be executed to regulate this one specific factor that I did not know if they’d even agree was value correcting. Awoke the following morning to a complete new set of pages within the script. Did I give myself an additional week’s value of labor? Sure. Was it value it? Listening to the ultimate product…additionally sure.
James: The character Ersu ‘Kybol initially was a bit extra multi-layered and conflicted in his perspective on people from what I bear in mind, however I pitched the idea of splitting this attitude between two Elites quite than simply the one. After slightly backwards and forwards in that decision, Varo was born, and we acquired a complete side-narrative constructed across the prejudices they will have for people, in distinction to the bias we sometimes see on the flip aspect.
Sam: I’ve talked about it a pair instances now however that is all being executed as a part of the broader 25th 12 months anniversary Halo and the celebrations we’ve been doing all 12 months lengthy. Are there any themes within the story that echo the themes we have been relating?
Austin:
The significance that every individual has on this group, insofar as their contribution to the continuing private Halo story that each fan has skilled. There’s one character particularly we carry to life in Nonetheless Midnight that jogs my memory of a pal I had again when MCC first got here out. We had been friends for an excellent lengthy whereas and we needed to go separate methods years later, however I nonetheless take into consideration these instances we had collectively over periods of Halo. I believe there will likely be individuals listening to this Chronicle that can expertise an excellent quantity of retrospection like that, in the event that they think twice about what these characters characterize.
James: From a meta-narrative standpoint, collaboration. Halo’s group has been a devoted bunch of inventive geniuses that may’t assist however group up and make superb issues. Some individuals began with Halo 3’s Forge and are actually making customized modded maps or are even full-on engaged on the Halo franchise as staff now. Our characters in Nonetheless Midnight do not appear to be they match collectively on the floor, very like a lot of our random associates we made on-line again within the day, however they’re associates, nonetheless. I believe that is impactful to see it acknowledged within the storytelling.

Sam: It is clear this has been an formidable mission! Together with the 2 of you, how many individuals did it take to drag this complete factor collectively?
Austin: If we embrace each single one who contributed even the slightest bit to this mission, I counted near twenty individuals. Every one in every of them was important for getting this mission collectively, and I could not be extra grateful than that.
James: It is at all times enjoyable to see how every side of the story had little tidbits that add as much as the ultimate story. Austin did all of the sound design by himself, as he typically does. I am positive he’d say I gave worthwhile perception and that I used to be important to getting the suggestions he wanted.
Sam: Previous Chronicles have been largely within the written medium, with audio narration being a bonus addition. Nonetheless Midnight is meant to be an audio-first expertise, so what’s one factor you need people to concentrate to once they tune in?
Austin: The alternatives of music. There’s a superb unique piece or two in there that you could be not have heard earlier than, however we had been additionally very specific in regards to the music we used from the present Halo library. Probably the most troublesome problem when utilizing Halo recreation soundtracks is that they are recreation soundtracks. Utilizing a soundtrack that is not constructed as a cinematic rating means it’s important to be rather more specific and do a complete lotta modifying, however the reward for that effort is obvious whenever you hear again to it.
James: The little particulars. We had been thrilled to have the ability to embrace a bunch of enjoyable cameos, sound references, and a bunch of different little tidbits. I might offer you hints, however what enjoyable would that be? From my final time test-listening, I believe there have been nicely over two-dozen secrets and techniques and references thrown into the scenes to offer attentive Halo followers slightly reward for his or her consideration.
Sam: As individuals hearken to Nonetheless Midnight within the close to future, what are you hoping they take away from your entire Waypoint Chronicle expertise?
Austin: I’ve had a purpose for an excellent lengthy whereas now to show that the time period “fan-made” is not a tag of low-quality. I need individuals to expertise this story, replay it over and over to catch new particulars and be taught new issues, and to listen to again and again what made our workforce worthy of such a tremendous alternative that Halo Studios has given us. I needed to make a narrative that makes somebody suppose deeper than the narrative, and I believe we achieved that.
James: That there’s nonetheless room for Halo to develop new tales and new characters in a means that retains the primary plot shifting ahead. We have been honored to carry this new solid to life, and we would be honored to do it once more sooner or later sooner or later if we got the chance, however the bottom-line is that they now exist and might be directed by the franchise nonetheless they’re wanted. I see numerous connections between this story and the fashion of the UNSC Archives advert marketing campaign; there’s significance within the easiest of humanity.
Sam: Thanks each for taking the time to talk with me!
As you may see, that is most positively a ardour mission, and we’re so excited for you all to get your first hear when the primary episode drops later this week.
This isn’t the final we’ve heard from JumperScape (and if you want to learn more about them, be sure to check here)– we’ll be again to wrap up the sequence with the remainder of the crew concerned in pulling this collectively. We’ll chat with the story’s voice actors, musicians, and extra.
