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// gaming

Capcom plans to evolve RE Engine into an “AI-generation game engine”

Capcom needs to rework its in-house RE Engine into what it is calling an “AI-generation recreation engine”.

As reported by gamebiz (through VGC), programmer Satoshi Ishida outlined the plans on the “Capcom Open Convention RE:2026” occasion yesterday (2nd October), explaining that the modifications have been coming as a part of an ongoing overhaul dubbed the REX Mission.

RE Engine has been in improvement since 2014 and made its debut in Resident Evil 7 again in 2017. It is since been the engine behind one of the best a part of 30 Capcom titles.

Pragmata – Official Mega Man Pack Trailer | Capcom Highlight TGS 2026.Watch on YouTube

Ishida pointed to a few challenges driving the REX Mission – one, video games have grown so massive in scope and knowledge quantity that construct and iteration instances are slowing improvement down; two, RE Engine is now utilized by over 2,000 builders, together with worldwide workers and other people coming from different engines, requiring higher multilingual and accessibility help; and three, AI must be constructed into the event pipeline quite than bolted on.

That is why Capcom intends to bundle a number of new programs into the REX Mission, together with RE:Dox, which standardises knowledge processing throughout codecs, RE:UI, which quickens improvement instruments by separating look from state, and RE:Log, which swaps text-based logging for an ID-based system.

He additionally talked about RE:Flows, a visible scripting instrument that routinely converts to plain code; and RE:Runtime, a reworked runtime core constructed round batch processing for big numbers of characters, alongside a brand new optimised execution layer known as RE:C++.

Ishida’s purpose is to create an engine the place AI can perceive and generate code, run automated take a look at performs to catch bugs, and help improvement straight, working in direction of what he known as a future the place groups “create video games along with AI”. Capcom says it has already open-sourced a number of the underlying expertise to assist with AI coaching.

The announcement follows feedback Capcom made again in June, when it instructed buyers its use of generative AI was meant “to enhance the effectivity of routine operations in order that our builders can dedicate extra time to important worth creation”, whereas stressing that “the creativity at the core of such experiences should be handled by humans”.

In associated information, Monster Hunter Wilds‘ upcoming Switch 2 port, with all its free DLC updates – together with new monsters – shall be obtainable 4th December. It is set to reach with native co-op.

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