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// gaming

Capcom Is Looking To Evolve Its RE Engine Into An ‘AI-Generation Game Engine’

RE4 Ada
Picture: Capcom

Capcom programmer Satoshi Ishida has detailed upcoming enhancements to the corporate’s proprietary RE Engine in the course of the Capcom Open Convention RE: 2026.

As reported by GameBiz (thanks, VGC), Capcom’s ‘REX’ initiative is designed to beat trendy improvement challenges that make the method so prolonged, together with enhancements to instruments, QA, effectivity, and extra.

One intriguing factor to notice is that it appears to be going all-in on AI and is eager to evolve the RE Engine into an ‘AI-generation recreation engine’. The aim is for the REX venture to utilise the most typical programming language as a way to enhance “readability and comprehension for AI”. This can then permit AI to robotically create packages and even carry out a play take a look at to instantly determine bugs.

To additional this aim, Capcom has additionally launched a few of its applied sciences, akin to RE:Dox and RE:Log, to the general public through open supply, primarily as a strategy to prepare its AI.

This most likely all sounds fairly alarming, however Capcom’s VP of recreation improvement and AI options has beforehand said that the corporate won’t be utilizing AI expertise to create artwork, however to as an alternative “unlock the potential for creators”.

It is tough to belief what firms say today in the case of AI, notably after the recent Level-5 fiasco, however it’s turning into more and more clear that many giant studios are already implementing the expertise not directly or one other. The query is how far they’re keen to take it.

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