
Capcom programmer Satoshi Ishida has detailed upcoming enhancements to the corporate’s proprietary RE Engine in the course of the Capcom Open Convention RE: 2026.
As reported by GameBiz (thanks, VGC), Capcom’s ‘REX’ initiative is designed to beat fashionable improvement challenges that make the method so prolonged, together with enhancements to instruments, QA, effectivity, and extra.
One intriguing factor to notice is that it appears to be going all-in on AI and is eager to evolve the RE Engine into an ‘AI-generation sport engine’ [Update: as in ‘a game engine for the AI generation’]. The aim is for the REX venture to utilise the commonest programming language with a view to enhance “readability and comprehension for AI”. It will then permit AI to mechanically create packages and even carry out a play take a look at to right away establish bugs.
To additional this aim, Capcom has additionally launched a few of its applied sciences, corresponding to RE:Dox and RE:Log, to the general public through open supply, primarily as a option to practice its AI.
This most likely all sounds fairly alarming, however Capcom’s VP of sport improvement and AI options has beforehand said that the corporate is not going to be utilizing AI expertise to create artwork, however to as an alternative “unlock the potential for creators”.
It is tough to belief what corporations say today in the case of AI, notably after the recent Level-5 fiasco, nevertheless it’s turning into more and more clear that many massive studios are already implementing the expertise not directly or one other. The query is how far they’re keen to take it.
