After vanquishing the Fallen, Joan, and Medusa, Rose Belmont has the entire keys she must enter the dungeons beneath Paris, the place blood flows freely and a necromantic ritual is underway. Right here, she’ll come nose to nose with one among Dracula’s prime lieutenants, and chances are high, Rose is not any match for his energy.
On this third a part of our walkthrough for Castlevania: Belmont’s Curse, we’ll discover the Catacombs of Paris and information you thru the entire lethal traps that it accommodates. This space accommodates some painful revelations for Rose, nevertheless it’s additionally stuffed with goodies galore, together with your first whip that truly offers injury to enemies. Plus, you can quick journey between areas when you make it out of the Catacombs! Let’s get began and see what awaits us.
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Catacombs of Paris walkthrough steps:
- Descend until you get to the first Mirror of Life.
- Get the Death Mark Clue.
- Get the Pair of Longswords.
- Shift all of the skulls in the Crossroads of the Dead.
- Reach the Jaws of Limbo.
- Get the Whip.
- Challenge Death.
- Reach the Ferryman’s Wharf.
- Head towards Dracula’s Castle.
1. Descend till you get to the primary Mirror of Life.
Upon coming into the Catacomb Entrance, you will be surrounded by extra skulls than you have ever seen earlier than. Head east or west out of your place to begin – it does not actually matter, since each paths circle again round – and drop down a degree to land in entrance of a cross. You’ll be able to’t go proper from right here, as there are far too many spikes to surmount, so head left as an alternative.
Within the subsequent room, dispatch the Ghosts and use Holy Gentle to fall previous the Chaos Shard partitions. You will additionally encounter your first Cranium Spider, a difficult little enemy. Hit these guys as soon as they usually’ll begin to explode, forcing you to slip away or danger taking injury. Proceed downwards by way of Holy Gentle – a Blood Skeleton and a Skeleton Archer await you, and it is quite a bit darker down right here. Do not get cocky!
Additional down, you will come throughout a Bone Pillar. This set of dragon heads blocks your progress till you smash it to bits with repeated strikes, and it will breathe fireplace in the direction of you all of the whereas. The heads change path, as indicated by the glint of their yellow eyes, so attempt to break those that at the moment aren’t respiration fireplace your approach first. Following this, exit proper, because the left door is blocked. (Pay attention to the bizarre neon inexperienced sigils on the partitions; these are about to develop into necessary.)
Within the subsequent room, wall leap up the Chaos Shard partitions, after which activate Holy Gentle to move by the opposite wall blocking your approach. Deactivate it to proceed your wall leap, reactivate it when you should leap rightwards, after which deactivate it once more so as to land safely. This may increasingly take a number of tries! (Ignore the Courageous Coronary heart Fragment on the proper for now – we’ll come to it in only a sec.)
While you proceed east, two Hunched Skeletons will leap out from the ceiling and the proper to shock you. Break ’em aside and use the Sharpened Anchor to move north. You will emerge in a room with tonnes of noticed blades. Seems to be like we have got a Loopy Platforming Sequence on our fingers right here.
- Hook onto the Sharpened Anchors above you to swing onto the Chaos Shard platforms.
- Activate Holy Gentle and leap to the left, however earlier than you fall into the spikes, use your Arcane Whip to swing onto the close by Anchor. Preserve it activated and swing up by the subsequent Chaos Shard platform.
- Take a second to relaxation earlier than sliding down the wall and utilizing the Anchor to swing simply out of the noticed blade’s attain. Connect your Arcane Whip to the subsequent Sharpened Anchor you see.
- Fall all the way down to the grate beneath you and seize the Courageous Coronary heart Fragment you noticed beforehand.
Following this, use Holy Gentle to slip out, and you will be again the place you have been earlier than. As a substitute of wall leaping up, proceed east by way of Holy Gentle. A bunch of enemies await you right here, together with the Fleaman, one more little bastard from prior Castlevanias. These guys put on inexperienced hoods and can leap atop you and cling on, inflicting injury till you may shake them off.
Take the jap exit to emerge into the Path of the Abyss. Biphrons, Skeleton Archers, and a Pink Skeleton in a gibbet are all right here to present you a tough time, and the subsequent room accommodates a complete configuration of transferring noticed blades, jeez! Go east till you hit the wall, after which drop down while you encounter the saws. There are some nasty spike pits ready for you in the event you go too quick, however hold heading down till you are within the Quarry Elevator. A Mirror of Life is to your left, and you may lastly catch your breath.
Mark step as accomplished.
2. Get the Dying Mark Clue.
After saving, go east and take the trail above the Raise, which we’ll activate shortly. This takes you again into the Path of the Abyss, the place two noticed blades rotate on an oblong path. Use Holy Gentle on the Chaos Shard hole to keep away from them, then proceed proper.
You will see a Virgin Mary Statue, however there is a barrier in the best way. Wall leap and swing upwards, then dodge the subsequent noticed blade and use Holy Gentle to make it another degree up. Work together with the lever on the ceiling. This opens a gate to your proper with a chest, which accommodates Mourning Bead, a Relic that quickly will increase Rose’s motion pace after she kills an enemy.
Go down the best way you got here, and notice that the barrier to the Virgin Mary Statue is now gone and you may break it. Return to the Mirror of Life and head west to the Crossroads of the Useless. You are standing atop an enormous dragon cranium on this space, and it appears such as you could possibly manipulate it later. For now, go west into the Charnel Galleries.
Holy Gentle by the partitions right here and defeat the Cranium Spiders and Biphron earlier than whipping upwards. One other room with 4 rotating noticed blades awaits. Wall leap up the right-hand facet of the room, then hook onto the Sharpened Anchor (however watch out for the opposite noticed blade above you) and land in entrance of the jap exit. Converse with the Spirit above you to get the Dying Mark Clue. It appears like all of these inexperienced sigils on the wall are associated to a brand new card in Rose’s deck – the Shadow.
After speaking with the Spirit, exit proper and unblock the door that you simply first noticed again in Step 1. Then, break the wall to the left of the place the Spirit was, making a shortcut that permits you to drop down and bypass all of these noticed blades to a lever by the exit.
Mark step as accomplished.
3. Get the Pair of Longswords.
Now let’s play “comply with the Dying Marks”. You’ll be able to see in your map that they appear to go down the left-hand facet of the Catacombs. Comply with them; you will attain an area the place you are locked in a gauntlet with a bunch of Biphrons and Cranium Spiders. After you defeat sufficient of them, a Large Skeleton will seem to whack you with its bone. As soon as all of those opponents are dispatched, you may lastly proceed east, again to the Crossroads of the Useless.
Hit the lever in entrance of you to make the large dragon skulls within the space collapse and kind downwards ramps. If you need, now you can head again as much as the Mirror of Life to avoid wasting and heal. However your principal route is additional down and to the east. Be careful for 3 Fleamen, who will hop on these fallen skulls and attempt to slash at you.
You will be within the Chamber of Whispers, dealing with extra noticed blades operating on a horizontal observe. Time for a Loopy Platforming Sequence!
- Head east when the noticed blades aren’t close by. Use Holy Gentle to duck into the Chaos Shard house beneath the blades, or hook onto the Sharpened Anchor above the observe in the event you want cowl.
- Activate Holy Gentle to leap by the subsequent pair of Chaos Shard partitions close to the top of the noticed blade observe. Hook onto the Sharpened Anchor in mid-air to drag your self in the direction of it.
- Alight on the platforms beneath, after which leap over to the prolonged Chaos Shard platform that is beneath the subsequent noticed blade observe. Run alongside when the blades aren’t shut. You should use the Sharpened Anchor above the observe if you should dodge the blades, or you may activate Holy Gentle to make your entire Chaos Shard platform disappear – however watch out in the event you do that, as the one protected place to land is immediately beneath the Sharpened Anchor.
- Hook onto the Sharpened Anchors to drag your self to security, then activate the lever close to the Dying Mark above you to make a shortcut again to the doorway, so you do not have to do all this platforming once more sooner or later.
The left wall close to the Dying Mark additionally hides an exit. Take it to re-enter one other facet of the Crossroads of the Useless, the place a chest containing the Pair of Longswords lies. Twin-wielders rejoice; these weapons are very speedy and ideal in the event you like letting free with ferocious, long-lasting combos.
Mark step as accomplished.
4. Shift the entire skulls within the Crossroads of the Useless.
Go west of the chest and activate the lever, which as soon as once more lowers the massive dragon skulls within the space. There is a breakable wall atop the subsequent cranium that accommodates a Wall Hen. Eat it, then drop all the way down to the ground beneath to seek out an exit that results in the Gallery of Enamel. A Blood Skeleton confronts you right here; beat it down after which smash the close by Virgin Mary Statue.
Return east, then whip upwards and go down the skulls. Take the subsequent western exit beneath you, which can result in one other part of the Gallery of Enamel. After dispatching the Skelerang who stands guard right here, you will most likely fall by an invisible flooring; defeat the Hunched Skeletons who come at you after which wall leap as much as break the Virgin Mary Statue.
Smash the jap wall the place one of many Hunched Skeletons emerged to disclose a brand new passageway, adorned with a giant Dying Mark. Enter to emerge again within the Crossroads of the Useless; hit the closest lever to as soon as once more shift the dragon skulls. Defeat the Bone Pillar and head south-west down the fallen cranium.
The following room accommodates noticed blades and spikes aplenty. You guessed accurately; it is time for a Loopy Platforming Sequence.
- Soar over the hole and land on the Chaos Shard platform. Use Holy Gentle to take away the Chaos Shard wall from the subsequent wood platform, then jump over to the next Chaos Shard platform.
- Hook onto the Sharpened Anchor along with your Arcane Whip, passing over the noticed blade when it is down. Activate Holy Gentle in mid-air to take away the Chaos Shards from the wood platform, and hold them activated so as to really stand on the factor.
- Fall down the hole onto the wood platform, and shortly activate Holy Gentle to move by the partitions earlier than the platform collapses.
- Hop onto the subsequent few Chaos Shard platforms, taking care to keep away from the noticed blades.
- Whip the Sharpened Anchor while you see it, and use Holy Gentle while you’re being pulled ahead to move by the Chaos Shard wall. Deactivate it to land on a Chaos Shard platform close to the wall. This may increasingly take a number of tries, as there is a small hole right here that might result in your dying.
- Hop over the past noticed blade and exit proper. Whew!
As soon as once more, you are again in a low, sequestered-away a part of the Crossroads of the Useless. Work together with the 2 levers (and be careful for the Hunched Skeleton) to shift the dragon skulls one final time. Then whip upwards so as to enter the principle stretch of the Crossroads of the Useless, and head down the skulls you have simply lowered. Head to the south-east exit, previous the Biphron and Bone Pillar.
Mark step as accomplished.
5. Attain the Jaws of Limbo.
You are now in De Rais Necropolis. Go east, and Bone Pillars will seem on both facet of you. Defeat them, and proceed to the proper and down. You will come throughout a really tall and lengthy Bone Pillar blocking additional progress. Stand atop it and break every head to bits as you steadily go downwards.
On the backside, there is a Wall Hen hidden to the proper. Slide by the hole to enter an enemy gauntlet; as soon as everybody’s lifeless, proceed left to the Jaws of Limbo.
While you’re completed taking within the bloody backdrop, hook onto the Anchor and swing as much as push the lever. This removes a bunch of obstacles beneath you. Nonetheless, earlier than we drop down, let’s go west first, as the subsequent room accommodates a chest that is inaccessible. Slide down the wall and prepare for one more Loopy Platforming Sequence.
- There are two noticed blades rotating on the massive observe in entrance of you. Look ahead to one to move, then run west alongside the observe. Use Holy Gentle to fall down into the gaps if the opposite noticed blade is catching as much as you.
- Fall all the way down to the decrease degree and do the identical factor. You may additionally wish to use the Sharpened Anchor to whip your self out of hurt’s approach.
- Go east and hop down the spike-lined shaft when the noticed blade is not close to. Hook onto the Sharpened Anchor.
- Use Holy Gentle to leap onto the wood platform, then whip over to the subsequent one, which can collapse and put you on the platform beneath. Rapidly leap off earlier than that one collapses as effectively.
- Wall leap up the shaft and activate Holy Gentle to move by the Chaos Shard wall earlier than the noticed blade can hit you. Then slide into the hole to smash the Virgin Mary Statue.
- Wall leap upwards. Use Holy Gentle to enter the gaps within the wall to present your self a breather. Two noticed blades are working their approach on separate tracks right here, and each can converge on you within the center. Ultimately, you can pop by a Chaos Shard wall in your proper, the place a Sharpened Anchor and a protracted rectangular noticed blade observe lie.
- Soar over the platforms till you attain the lever. Push it to activate a shortcut to the exit, and ransack the chest.
The chest holds a Necro Attraction, an excellent relic that makes Rose deal further injury after killing an enemy. Now that you have it, head east to the Jaws of Limbo and drop down the massive centre shaft.
Mark step as accomplished.
6. Get the Whip.
After Rose does a superhero-style touchdown within the Throat of Hell, swing west to discover a Smart Coronary heart Fragment over a spike pit. There is a Sharpened Anchor above you right here; latch onto it and open the chest holding the Ebony Claw Relic, which lets Rose stun an enemy for an extended time period after she breaks their guard.
The western exit results in the Realm of Previous Evening. There is a save room close by, hooray! However you will must survive an enemy gauntlet first. Defeat all of them, then go save on the Mirror of Life. West of the Mirror of Life is a room which you could’t do a lot in simply but, so return east to the central part of the Throat of Hell, the place you first landed.
Go west this time into the Condemned Mineshaft. You will spot a Raise that acts as a useful shortcut, transporting you again to the Quarry Elevator that you simply reached on the very finish of Step 1.
You will use the Raise later – for now, proceed happening after which to the proper. (There’s one other Raise and a lever close by which can be blocked in the meanwhile.) The following room is the Blood Pits. Soar over the gaps, be careful for the Cranium Spiders, and hold progressing proper till you see a Dying Mark on the wall. Drop down and slide by the hole to achieve a room with Fleamen and Cranium Spiders. There is a breakable wall to the left close to a falling wood platform that accommodates a Virgin Mary Statue.
When this facet of the room is obvious, slide to the proper facet, defeat the Biphron, and smash the Virgin Mary Statue within the hidden house. Proceed your descent till you attain the underside of the Blood Pits, then run west earlier than the wooden floors falls from underneath you. Swing up and to the proper on the Anchor to achieve an space of the room the place a number of Chaos Shard partitions lie. You’ll be able to wall leap up these to achieve a Courageous Coronary heart Fragment.
The following room’s very darkish and crimson, and options enemies and blades aplenty. Head left, then proper over the noticed blades, and eventually while you attain the underside, notice that there is a Wall Hen hidden within the western wall in the event you want a well being re-up. Lastly, comply with the Dying Mark to exit by way of the east.
The following room, the Corridor of the Fallen Angels, accommodates a chest with the Whip, your final weapon sort in Belmont’s Curse. Decide it up, watch the cutscene, after which put that swinging chain to good use preventing the enemies who arrive!
Mark step as accomplished.
7. Problem Dying.
After acquiring the Whip, there are two exits – one to the left and one to the south. The left one results in noticed blades and spikes which you could’t traverse simply but, so head south. You will fall to the Stairway to Hell (how ominous), the place Dying Marks are in all places.
This can be a easy space. Proceed onwards, defeat the Large Skeleton and the opposite foes in your approach, and enter one other room. Right here you will discover a lever that is price activating, because it offers you entry to that different Raise you noticed again in Step 6, earlier than you entered the Blood Pits. If you need, you should use each Lifts to make it again to the Mirror of Life earlier than coming into the boss door.
It seems that the boss behind this door is none aside from Dying, Dracula’s right-hand man. And admittedly, this can be a battle that you simply’re unable to win, as Dying will nearly assuredly one-shot you as soon as your dialogue with him involves a conclusion. (For those who’re actually an professional participant, you could possibly land a number of photographs, as detailed within the write-up in our boss guide, however the end result is identical.)
A grim cutscene will now ensue. Watch it and realise the dire predicament that poor Rose has discovered herself coping with!
Mark step as accomplished.
8. Attain the Ferryman’s Wharf.
When Rose awakens, she’s left battered and bruised within the Collapsed Path of Orpheus. Her new goal is to attain Dracula’s Fortress, however she’ll need to get to the floor first. Out of your place to begin, prepare for a collection of Holy Gentle challenges the place you will must wall leap, move by Chaos Shard partitions, and whip your self steadily upwards.
Within the subsequent room, move by the Chaos Shard wall with Holy Gentle, propel your self off the wall and use the Anchors to steadily swing upwards. There’s one Virgin Mary Statue that you need to take care to not miss, caught in an alcove on the proper facet of the room.
The following room accommodates extra swinging and Chaos Shard manipulation. You are hopefully used to those types of traversal challenges by now, so first leap and swing to the left, then the proper, and eventually use the Sharpened Anchors and Holy Gentle to move over the collapsing wood platforms. After that, it is extra wall leaping and Holy Gentle utilization adopted by a number of extra Anchor swings to the highest of the Collapsed Path of Orpheus, the place three blood-red skull-ensconced pyres burn.
There are two exits right here. The one on the left facet results in the Realm of Previous Evening, and there is a Virgin Mary Statue which you could break, however the remainder of the realm is blocked. The appropriate exit, nevertheless, results in a glowing blue door with an arcane image on it. That is your first Ferryman’s Wharf. (There are additionally a chest and two statues atop this door – alas, we’ll need to return for them later.)
Head inside and chat with the Ferryman. This fellow will boat you throughout the river of souls, letting you entry areas you have already found. You will be utilizing him quite a bit sooner or later, however for now, teleport your self again to the Paris Streets.
Mark step as accomplished.
9. Head in the direction of Dracula’s Fortress.
You will emerge within the Justice District Sewers. Whip up and use Holy Gentle to get out of the Ferryman’s Wharf room. For those who take the jap exit, your path shall be blocked by a drawbridge. So head west to seek out your self on the alternative facet of the Bridge of the Millers, which you may bear in mind from Part 1 of our walkthrough.
Go west, take out the Merman, and hop atop the waterwheel to face Dracula’s Fortress within the distance. A short cutscene will play, after which Rose can head east. (You might wish to hit up the close by Mirror of Life to avoid wasting, although.)
Within the Courtroom of Justice, there are some things you are able to do. First, swing up onto the bridge and defeat the Skeleton Troopers, Skeleton Archer, and Skelerang. Then slide by the hole and head all the way down to discover a lever that opens the obstacles on the bottom.
Now, you may try a troublesome little bit of swinging and platforming on the left facet of this space by utilizing the Anchors to swing up by a Chaos Shard-blocked shaft. You will must shortly whip two Sharpened Anchors and use Holy Gentle in mid-air to entry them, and your reward for efficiently doing this can be a Courageous Coronary heart Fragment.
You may also discover the jap facet of the Courtroom of Justice. There is a door that results in the Bishop’s Workplace. There, Rose can discover a notice from Trevor, however there is no signal of the Bishop. There’s a breakable wall on the proper facet of the workplace the place the Hospital Relic Clue, associated to the Miser card, is positioned.
Exit the workplace, head upwards, and after some extra platforming, Chaos Shard manipulation, and swinging, you will attain a lever that makes a useful shortcut, in addition to a prime route that results in a particularly spectacular tree-encrusted chapel – the Palace of Justice.
Enter the Palace of Justice. It’s totally majestic inside and comparatively peaceable other than a fast gauntlet room stuffed with Skeletons. After they’re lifeless, Rose will bump into a big tree that appears as if somebody’s residing inside it. This patron saint was encased within the tree by Dracula, and there is a mighty scale in entrance of him. You’ll be able to work together with the size to obtain the Balancing the Scales of Justice Clue, which is expounded to The Decide card.
You’ll be able to try to steadiness the Scales of Justice, however Rose’s well being shall be drained. (It will refill robotically, so be at liberty to do that if you want.) So merely mark this place in your map for later, and drop again all the way down to the Bishop’s Workplace. Exit east to achieve the Docks.
You are awfully near the fort now, however earlier than going additional, go one degree down and slide by the hole to achieve an exit that doubles again to the Justice District Sewers. There is a blocked door in entrance of you; ignore it and activate Holy Gentle to drop down.
Whip your well past the spinning noticed blades on the wheel after which use Holy Gentle and one other well-placed Arcane Whip swing to achieve a lever on the wall. This lowers the drawbridge that we noticed firstly of this Step, that means which you could shortly get backwards and forwards from the Ferryman’s Wharf to the Docks sooner or later. Now you can additionally whip and wall leap your approach as much as that chest, which accommodates a Bastard Sword.
It is time to head outta right here. Exit west and return to the Docks, then proceed proper to enter a gauntlet in opposition to a Minotaur. For those who’ve performed previous Castlevanias, chances are you’ll be conversant in these bull-headed dudes – they cost at you, swing away with a giant axe, and sometimes launch themselves into the air for an axe slam. Smack away along with your Whip or use the brand new Bastard Sword, then exit proper to achieve the Gate to the Stone Bridge.
There is a Mirror of Life simply to the proper while you enter this room, so save and heal. Then take the steps, which finish in an enormous gate. Hit the lever and the gate will open, revealing the gothic spires of Dracula’s Fortress itself. All of this was simply the warm-up. The true problem is about to begin!
Mark step as accomplished.
Rose is hurting and battered, however this sordid night has simply begun. Her mission has now gotten all of the extra critical, and with Trevor now out of the image, this Belmont’s quest has morphed into one among vengeance. For now, return to our walkthrough hub and put together your self, for the sprawling Principal Corridor of Dracula’s Fortress awaits.

