by
William D’Angelo
, posted 21 hours in the past / 1,124 Views
Battlefield Studios Europe VP and GM Rebecka Coutaz in an interview with GamesIndustry mentioned the crew are all the time trying on the competitors, nonetheless, they’re by no means chasing a competitor.
“In fact we’re all the time trying into the aggressive panorama,” Coutaz mentioned. “We’re by no means chasing a competitor. That is not the way in which that we create video games. We would not make good video games if we have been chasing our rivals.
“We’re making video games as a result of we imagine in what we’re doing, as a result of we’re listening to our gamers and what they need to do. Is competitors good? Sure. It pushes us. It pushes us to take extra threat, to be inventive, to innovate, however we by no means chase any competitors.
“A very powerful factor for us is the suggestions from our gamers that they’re engaged, that they’re having enjoyable and that they need extra.”

The latest entry within the Battlefield sequence, Battlefield 6, launched for the PlayStation 5, Xbox Collection X|S, and PC in October 2025.
Coutaz said that “Battlefield 6 was a comeback. It is a good story to inform.”
At present we now have lots of gamers enjoying Battlefield,” she mentioned. “We revealed our roadmap for the upcoming seasons again in April. We talked about Naval Warfare on season 4. And you’ll think about that as a result of our gamers are having enjoyable on the battlefield, that we’ll proceed to supply content material to our gamers. Battlefield is a platform. It may be there. And we’re persevering with.”
She added, “We’re listening to our gamers… and we’re repeatedly studying. We’re making ready ourselves, we now have to proceed to be higher. We’ve got to proceed to include know-how and new concepts and creativity in order that we are able to proceed to supply the most effective expertise ever. That does not change.”
A life-long and avid gamer, William D’Angelo was first launched to VGChartz in 2007. After years of supporting the positioning, he was introduced on in 2010 as a junior analyst, working his approach as much as lead analyst in 2012 and taking up the {hardware} estimates in 2017. He has expanded his involvement within the gaming neighborhood by producing content material on his personal YouTube channel and Twitch channel. You may observe the writer on Bluesky.
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