There’s a frequent consensus that the arcade racing scene is lifeless – and it’s simple to see why.
Burnout has been dormant for practically a decade since 2018’s Paradise Remastered. Earlier than that, there hasn’t been a correct mainline sport in practically 20 years. In the meantime, Want for Pace has been on hiatus since 2022’s Unbound, with its developer, Criterion Video games, focusing solely on Battlefield for the foreseeable future under EA.
Current makes an attempt to revive the style have fallen flat, too. Milestone’s Screamer was admirably bold with its anime-inspired story marketing campaign and combating game-esque fight system, but it flew below the radar. Consequently, arcade racers are sometimes underlooked by publishers and reserved for the indie scene.
“Arcade racing is underserved,” Fuse Video games’ CEO Matt Webster, who beforehand labored as a producer for Criterion and EA on titles together with Want for Pace: Scorching Pursuit and Burnout Paradise, instructed Traxion when reflecting on present state of the arcade racing scene.
“If we glance again to the early 2000s or early 2010s, there was a proliferation. However throughout the historical past of video video games, there have all the time been racing video games.”

Led by Webster, Fuse Video games hopes to recapture this misplaced period of arcade racing with Star Wars: Galactic Racer in development by former Criterion Games veterans who labored on Burnout and Want for Pace.
“What we’ve tried to do is push the style ahead and shake a few of these conventions. I really feel like I’ve been constrained over the past ten or fifteen years. It is a fantastic alternative for us to try this.”
Launching in October, Galactic Racer sees gamers pilot autos from landspeeders to pod racers throughout completely different planets within the Galactic League. Its weighty car dealing with, palm-sweating sense of pace and spectacular crashes evoke an depth that’s usually lacking in fashionable arcade racers.
Depth in arcade racing video games “has been misplaced”
One other false impression of arcade racers is that they’re shallow and don’t require talent. “I all the time remind people who arcade just isn’t the absence of depth,” mentioned Webster. “If you consider arcade video games at their core, you need to put more cash in it, so it’s received to provide you that fantasy expertise.
“However it’s received to maintain you enjoying. It’s received to be tremendous approachable however deep. And I feel that has been misplaced someplace alongside the road.”


That sense of problem and depth is pertinent in Galactic Racer. Its marketing campaign adopts a roguelite construction, the place wrecking your car forces you to restart the present story act. That is balanced with an intensive improve system, permitting you to put in and mix completely different components and perks for the subsequent run.
“We needed to make a correct triple-A arcade racer with innovation but additionally one thing acquainted,” Artistic Director Kieran Crimmins defined.
“It seems like a privilege to place that out the place the business is correct now. I play a great deal of double-A and indie arcade racing video games, however I really feel like the marketplace for a triple-A one is totally open.”


Because it’s hooked up to the Star Wars IP, Fuse Video games is assured that Galactic Racer will attraction to a mass viewers who benefit from the thrill of racing however aren’t essentially automotive lovers.
“It’s reminding individuals how nice racing video games are,” mentioned Webster. “That want to be first. It’s like a primal aggressive facet. That’s what gaming is about, and I feel it’s been misplaced alongside the road. I really feel like we’re bringing that again.”
An avalanche of arcade racers
Star Wars: Galactic Racer isn’t the one title attempting to revive combat-focused arcade racers, both. Over the past decade, Three Fields Leisure sought to recapture Burnout’s harmful racing with video games like Dangerous Driving and final 12 months’s Wreckreation, however restricted sources meant the outcomes had been blended.
Regardless of this, the staff is now engaged on Wreckreation 2 at its newly rebranded studio, When Tides Flip. Whereas its predecessor’s scope was maybe too bold for the small staff, the surprise sequel is taking a back-to-basics approach. With a smaller however denser metropolis and a renewed deal with automotive fight, it’s shaping as much as be the Burnout Paradise successor fans have been craving.


Like Fuse Video games, the developer’s CEO, Fiona Sperry, additionally labored on the Burnout and Want for Pace sequence at Criterion, which she co-founded. “In the event you ask any person what’s an important arcade racing sport, they’ll nonetheless say Burnout – regardless of the final launch launching in 2008,” she mentioned throughout a latest media briefing.
Regardless of failing to interrupt into the mainstream in recent times, Sperry believes there may be nonetheless a powerful urge for food for high-octane arcade racers.
“For years, individuals have been telling me the viewers for arcade racing has gone – that it disappeared. I don’t consider that,” she mentioned.
“I feel the viewers remains to be there. The massive weapons of the business have targeting fewer, greater titles, which means it maybe hasn’t had the identical focus it as soon as had.


“Many gamers nonetheless return to the previous titles as a result of they really feel fashionable arcades have moved away from the kind of depth, stress and memorable gameplay that they cherished from these previous video games.”
After years of stagnation, the long run seems to be brighter for arcade racing followers, with an inflow of big-budget titles to savour.
With the latest launch of Hot Wheels Infinite Rush and the return of recognised IPs like Crazy Taxi and Stuntman on the horizon alongside Galactic Racer and Wreckreation 2, arcade racing is having a resurgence. Eventually, it feels just like the style is on the cusp of a mainstream comeback.
