It is at all times fascinating taking part in a still-in-development recreation at Tokyo Sport Present, as you by no means fairly know what you are going to get. However at TGS 2026, I had the distinct pleasure of attempting the demo for FAREIDOLIA by Nexon Video games’ IO Division. And whereas what I performed was gentle on story, the demo shined throughout fight.
The sport is a turn-based RPG however not in the best way you may suppose. You are positioned in a confined battlefield the place the combatants, each playable and non-playable, have unrestricted freedom of motion. No grid or distance cap is proscribing you, solely the sting of the battlefield. In your flip, you possibly can transfer the lively character across the battlefield in third individual and place them for an optimum assault throughout their flip.
What separates FAREIDOLIA from the standard turn-based techniques format is that enemies will preserve shifting throughout an lively playable character’s flip. In different phrases, the lively playable character and enemies can transfer freely, however the non-active playable characters are in a set place. It isn’t crucial facet of battle, however it’s essential to nonetheless take note of the enemies’ ever-changing positions for hitting optimum assaults.
This got here into play as I labored via the demo. Throughout fight, I wished to make the most of as many area-of-effect assaults as I might to maximise harm throughout a number of enemies. However as quickly as I’d place the lively playable character and start to pick out an assault, the enemies would transfer in such a method that I might solely hit one or two enemies directly. On the similar time, I must be cognizant of my characters’ ultimate positioning to make sure they weren’t clumped up as nicely. It is a enjoyable little system that retains gamers engaged all through fight.
The enemy AI in FAREIDOLIA‘s present construct isn’t that advanced. They tended to clump collectively, making area-of-effect assaults simple to make use of, and sustaining distance from them was not troublesome. Hopefully, upgrades to FAREIDOLIA‘s fight AI might be made as improvement continues.
As for the story, the TGS 2026 demo of FAREIDOLIA does not have a lot. Nevertheless, the three playable characters and one NPC I performed round with had distinct personalities and designs, however that is all I can say for the second.

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To say the fight in FAREIDOLIA is enjoyable is an understatement. The fusion of action-based and turn-based RPG fight and the fixed motion of the enemies throughout a participant’s flip makes fight extremely participating. And with the three playable characters filling distinctive roles, you may have various choices for tactical play. Hopefully, although, the enemy AI is improved for later builds as a result of, because it stands, it is a bit simple to beat them. However in the event you get an opportunity to attempt FAREIDOLIA demo, remember to attempt its distinctive tackle RPG fight.
