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// gaming

A Game Engine For Microcontrollers

In case you wished to make a recreation that ran on a commodity microcontroller, you might be forgiven for not figuring out the place to begin. By no means concern, for [Fedyfausto] has just the setup to help you in your quest. (Assisted by no matter LLM helped him write all that code, that’s.)

It’s referred to as Jet Studio, and it’s an open-source recreation editor that appears and works like Godot. In actuality, it’s a Godot app with a C++ GDExtension, and it’s for making video games that run on an Arduino Nano ESP32 or an STM32F746. Particularly, it’s meant to be used with the commonly-available ILI9341 SPI LCD show.

The engine can be utilized for each 2D and 3D video games with a useful degree of efficiency. [Fedyfausto] notes {that a} 2D shooter runs at 62 FPS on the Nano ESP32 and 83 FPS on the STM32. Different enjoyable demos embody a partially-3D Outrun-type recreation, and a 3D physics simulation. They present simply what the engine can do, and from there, it’s actually as much as your creativity for what you select to make with it.

We see every kind of video games ported to the microcontroller world nowadays; you can even run Metal Gear Solid on an ESP32 if you really feel like it. What a world we reside in. Video after the break.

 

 

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