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// gaming

This approach to 3D art in Unreal Engine 5 helped me minimise unnecessary iterations



Jan Zepp began his profession within the video games trade 5 years in the past as an atmosphere artist. Finding out atmosphere concept art and working towards sketching impressed him to discover stylised worlds. He now works throughout a number of instruments, together with Zbrush, Unreal Engine, Gaea, Blender, Photoshop, Substance Painter and Designer, and Maya.

See our guides to the best drawing tablets and the best laptops for 3D modelling in case you want new {hardware} in your personal initiatives. Under, Ian tells us a bit about this newest venture.

Iomall

(Image credit: Ian Zepp)

My latest stylised project, Iomall, was inspired by Yehliu Geopark and Seceda Mountain. Built in Unreal Engine 5, it combines Lumen and Nanite Foliage to create a stylised environment.

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