Again in 1997, Ultimate Fantasy 7 on PS1 felt as shiny and cutting-edge as you could possibly get for an RPG or in any other case. Now, for 2027, Ultimate Fantasy 7 Revelation and its remake trilogy predecessors really feel simply the identical approach. Closing out the saga, this collection is a reimagining of an epic saga with simply the identical sensibility as its supply materials, respectful of recreating what got here earlier than whereas additionally making severely daring strikes with the way it reimagines it. In any case, on the finish of Final Fantasy 7 Remake, it turned clear its remake title was as a lot verb as adjective, breaking down the notion of what it means to interrupt down and re-craft an icon.
Square Enix are in a fortunate place with tackling this monumental job, with a cohesive growth staff not simply throughout the trilogy however one which stretches again to the unique recreation within the ’90s as nicely. Final Fantasy 7 Revelation‘s imminent conclusion is not only a testomony to the standard of the unique recreation, however the staff that made it. “Everything in the game has to feel both nostalgic and new at the same time,” says collection director Naoki Hamaguchi, talking on the upcoming last launch.
Previous and new

“There is a very consolidated and constant philosophy we now have going by means of the entire of the trilogy when it comes to how we steadiness [old and new],” says Hamaguchi. Combining each emotions is “the mission for this entire undertaking”.
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Massive Preview

With the remake trilogy drawing to a detailed early 2027, we prepare for the epic conclusion with our Final Fantasy 7 Revelation Big Preview throughout hands-on impressions, dev entry, and deep dives into the entire journey to date.
Which is likely one of the causes the trilogy additionally serves as a pseudo-sequel in addition to retreading previous floor. “We realized this pretty early on,” he says. “By way of the storyline – particularly the principle storyline – whether it is simply precisely the identical story from the unique recreation, then because the collection continues, will folks lose curiosity simply because they know what’s coming?”
Even when Final Fantasy 7 Rebirth hits plenty of the beats we’re acquainted with from the globetrotting journey that underpins the PS1 unique’s center act, by credit we’re nonetheless left second-guessing fairly what the villainous Sephiroth’s true machinations are, and the way a lot of what we have come to know we will belief. Ultimate Fantasy 7 Revelation has loads of room to shock with precisely the way it approaches sticking the touchdown. Even when it is a lot the identical as its supply materials, the journey to get there guarantees to be very completely different – which can change how we find yourself feeling about it. “We have now to do one thing to maintain that curiosity up and add that shock and that uncertainty going by means of it,” says Hamaguchi.

Relating to making these adjustments, nonetheless, “there is a very restricted variety of folks on the staff who’re in command of that,” Hamaguchi explains. “Including fully new developments and features to the story,” is way from a easy matter, particularly for a narrative as expensive to followers and builders alike as FF7 – nevertheless it’s a part of what makes the trilogy stay new and thrilling. “Issues just like the Whispers, for instance, the place they flip up and the timeline may need modified, or whenever you see Zack in a special dimension and marvel how that is affecting it. […] All these additional parts which can be actually a part of that design.”
“I wish to depart [those decisions] to the unique Ultimate Fantasy 7 creators,” clarifies Hamaguchi. “They should approve that and provide you with these large adjustments themselves. In order that’s folks like clearly Mr. Kistase, Mr. Nomura, Mr. Nojima, Mr. Toriyama as nicely – Motomu Toriyama – and myself. Clearly, I am concerned in that, however they’re those who should be making the massive adjustments. It is not the remainder of the staff.”
However altering and redefining the narrative of Ultimate Fantasy 7 is just one a part of how Ultimate Fantasy 7 Revelation and its predecessors have developed what got here earlier than. “The opposite kind of change goes deeper, the fleshing out of current content material, how that is reimagined for the fashionable gaming setting,” says Hamaguchi. “That is one thing I feel that I really need the youthful era, the brand new creators, to be engaged on.”

The place as soon as we explored this world by means of a considerably abstracted top-down perspective, now we get to discover and get misplaced in immense ranges of element. That is true each when it comes to scale and visuals, however in battles too, which combine collectively turn-based techniques with real-time combos.
[We have] the unique creators doing large adjustments and the reimagining accomplished by the brand new guys.
Naoki Hamaguchi, director
“I feel by splitting it to have the unique creators doing large adjustments and the reimagining accomplished by the brand new guys – that steadiness works very well, and that is why we managed to attain that feeling that we actually got down to do,” he says.
Hamaguchi actually means what he says concerning the unique staff being solely liable for the narrative adjustments to Ultimate Fantasy 7. “That is not taking fan expectations or fan suggestions under consideration actually in any respect,” he says. “That fan suggestions is checked out for different features of the sport, however [the big changes are] actually in line with the creators’ imaginative and prescient. I feel, in the end, possibly fairly paradoxically, that’s really higher for the followers with the intention to do it that approach.”

Whereas loads of Ultimate Fantasy 7 Revelation’s greatest adjustments – alongside these in FF7 Remake and FF7 Rebirth – are fully contemporary, a few of these tweaks are knowledgeable by expansions to the collection lore that got here after the PS1 within the first place. “One of many different methods we’re approaching the broader Ultimate Fantasy 7 universe, the compilation content material [is] the mission the staff has is to principally recreate a brand new Ultimate Fantasy 7 that features all of that wider universe content material from the beginning,” says Hamaguchi. “In order that’s all constantly a part of the world within the video games that folks will likely be taking part in.”
Concepts from the likes of prequel Disaster Core: Ultimate Fantasy 7, film sequel Creation Youngsters, and even a number of telephone video games have wormed their approach into the combination that’s the Ultimate Fantasy 7 Remake trilogy. It is a novel strategy to adaptation that has labored nicely for different tasks taking an identical strategy. I am reminded of HBO’s Knight of the Seven Kingdoms, which adapts George RR Martin’s Sport of Thrones prequel from 1998 however makes good choices to include features of worldbuilding he solely considered a few years after the very fact – just like the Blackfire Insurrection.

Likewise, loads of groundwork has been laid throughout the FF7 Remake trilogy to date to fold in Compilation of Ultimate Fantasy 7 materials, leaving loads of plot threads dangling for FF7 Revelation to tie up. Hamaguchi appears to counsel, nonetheless, that plenty of these parts will likely be felt much more strongly this time round.
“With this being the finale – the concluding a part of the collection – we actually wish to give the followers as a lot of the issues that we all know they wish to see, the content material that they wish to have a look at, and we have included various these references and connections to the broader Ultimate Fantasy 7 universe within the final recreation,” he teases. “I am actually excited to have folks expertise that and be stunned at seeing all these items that they know from the broader Ultimate Fantasy 7 too.”
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