There are greater than two dozen Phantom Blade Zero weapons to select from, every with a novel set of expertise that lends itself to a specific fight fashion. Most of them come from defeating some of the game’s 61 bosses, although there are a couple of with tougher — and fewer simply recognizable — necessities to satisfy. There’s additionally a small set of weapons that utterly change type after they endure Soul-Tempering, a few of that are fairly dramatic transformations, and a location with weapons you’ll be able to miss completely in case you do not go to it at a sure time.
Realizing which weapons you get at what level within the sport, plus how they operate, is crucial for planning upgrades effectively. Some weapons could be much less helpful in case you do not pair them with others. For instance, in case you aren’t utilizing the freeze standing impact, then there’s much less incentive to get and improve the Blazing Edge sword. Others are higher suited to very particular playstyles. Take two-handed weapons, as an illustration. They’re typically stronger and slower than others, however you will discover variation even in that subset — one which’s good for blocking, one other that works in a berserker playstyle, and so forth.
On this information, we have listed each weapon in Phantom Blade Zero, together with its beginning stats and the type of playstyle its expertise push you towards.
All weapons in Phantom Blade Zero
Weeping Creek Valley weapons in Phantom Blade Zero
Phantom Blade Zero‘s first space has a handful of weapons for you, two of which you get robotically. They don’t seem to be as flashy or highly effective as some you receive later within the sport, however they nonetheless maintain their very own for fairly some time in powerful fights.
Picket Sanguine
- 161 harm
- 188 guard break
- One-handed
That is certainly one of your beginning weapons, so you’ll be able to’t miss it. It is also one of many weakest, however what it lacks in bodily energy it makes up for in guard break potential.
Sanguine
- 227 harm
- 119 guard break
- One-handed
The usual Sanguine is your different beginning weapon, so it is also unmissable. It is the inverse of the Picket Sanguine — greater assault energy, decrease guard break.
Jagged Metal
- 224 harm
- 124 bleed
- One-handed
You receive Jagged Metal after defeating The Frenzied Brute, and regardless of the marginally decrease base harm, this sword is completely value sticking with. It swaps the bleed standing impact in for guard break, which capabilities equally to bleed in Elden Ring: construct the meter, and when it is full, the enemy suffers blood loss and takes heavy harm. Plus, it nonetheless enables you to deal guard break harm because of the Sha-Chi combo. There’s actually no draw back to utilizing this weapon.
Scarlet Wraithblade
- 220 energy
- 117 guard break
- Two-handed
Scarlet Wraithblade is your reward for defeating Hua, Lethal Betrothed. Do not let the common numbers idiot you. This weapon’s actual utility comes from its particular talents, which unfold purple spider lilies round and sap enemy Sha-Chi and well being.
Sanguine Twin
- 223 energy
- 100 guard break
- One-handed
You will discover the Sanguine Twin on the close by weapon rack after assembly Yu’er. It is a dual-wield sword with stats similar to (however barely decrease than) the usual Sanguine. This one’s type of simply okay for some time, although the talents unlocked if you improve it make it value sticking with. Stage 15’s Relentless Pursuit, for instance, enables you to observe up sure combos robotically with three commonplace assaults.
Sanguine Attain
- 206 energy
- 108 guard break
- Two-handed
You get Sanguine Attain without cost after assembly the outpost Forge Grasp. As soon as the dialog ends, seize the sword off the weapon rack behind her. It is a fairly commonplace weapon — not dangerous, however not notably attention-grabbing both.
Crimson Forest weapons in Phantom Blade Zero
Crimson Forest solely holds three weapons for you, and none of them come without cost. You will need to combat to get them.
The Fanatic’s Damaged Blade
- 272 energy
- 142 guard break
- One-handed
The Fanatic’s Damaged Blade is yours after you defeat Hua Qianxiao. This weapon has the next studying curve, as it’s important to handle drunk and tipsy states to activate its skill, however the trouble is definitely worth the hassle. When Soul is drunk, he robotically dodges and offers heavier harm, however strikes way more slowly. If you use an empowered assault within the drunk state, it prices no Sha-Chi and sobers Soul up.
Outlaw Warblade
- 240 energy
- 106 guard break
- Two-handed
This one comes from defeating Jing Ye, and it is a superb alternative for self-sustaining. The Outlaw Warblade’s expertise drain HP out of your enemies to revive your personal. The caveat is that it will not work on puppets, phantoms, or Golden Our bodies, so simply bear that in thoughts if you’re going through these foes.
White Serpent and Crimson Viper
- 260 energy
- 110 guard break
- One-handed
It is inconceivable to overlook this weapon as nicely, because you get it after defeating a compulsory story boss, Bai Chilian. The neat factor about White Serpent and Crimson Viper is that when you get the circulation of assaults down, you’ll be able to enter an limitless combo state the place Soul simply retains dealing harm so long as you retain urgent the appropriate buttons. You possibly can throw it to complete off weak enemies at a distance too, which is useful and, frankly, simply seems cool.
Village of Lu weapons in Phantom Blade Zero
Village of Lu has three weapons for you as nicely, and like within the Crimson Forest, these all come from boss fights.
Tianxuan Bronze Sword
- 240 energy
- 106 guard break
- One-handed
You will get this one after defeating Grasp Bi Yuan, and it is wonderful for individuals who don’t love parrying, since it could possibly’t parry. It does have good defensive energy, although, and upgrading it reduces the quantity of Sha-Chi consumed whereas blocking. Positively hold this one readily available in case you favor a extra defensive playstyle.
Fiend Saws
- 302 energy
- 120 guard break
- Twin-wield
Getting this one takes some further work, as that you must discover all of Mu Xiaokui’s ribbons to unlock her further part throughout fight after which defeat her. It is a unbelievable, deadly weapon, although. Fiend Saws inflict an erosion state on enemies that is type of like bleed, because it reduces HP after sufficient of the erosion impact builds up. Nonetheless, at greater improve ranges, you may also use it to erode enemy Sha-Chi and enhance how a lot HP harm the erosion inflicts, too.
Wild Oriole Sword
- 295 energy
- 106 guard break
- One-handed
You will get this one simply from defeating Mu Xiaokui, no particular ribbons required, and whereas it won’t be as spectacular because the Fiend Saws when it comes to harm output, it does have a novel skill that makes it simple to suggest: Oriole Mark. Enemies take extra harm when the weapon applies an Oriole Mark. The draw back is that you would be able to’t re-apply the mark for six seconds, however it nonetheless makes an enormous distinction.
Pangzhen weapons in Phantom Blade Zero
There are solely two weapons to get in Pangzhen, however what the area lacks in amount it greater than makes up for in high quality.
Armybreaker
- 288 energy
- 114 guard break
- Two-handed
Armybreaker is your reward for defeating Cavalrybreaker, and it is a welcome improve in case you favor heavy, two-handed fight kinds. It isn’t all that flashy, as most of its upgrades do staple items like rising harm dealt or decreasing harm taken throughout a rush, however certainly one of its expertise does cut back an enemy’s Sha-Chi. That is helpful.
Parting Hooks
- 288 energy
- 118 guard break
- Twin-wield
Parting Hooks comes from the Soulclaimer boss and is a counter-focused weapon, which is beneficial in itself, however much more so when you improve it. At greater improve ranges, Parting Hooks may even counter flash assaults.
Mandate Encampment weapons in Phantom Blade Zero
Simply two weapons look forward to you right here as nicely.
Baishan Stormswords
- 312 energy
- 142 guard break
- Twin-wield
Defeat Yubi within the Encampment zone to get the stormswords. That is one other sophisticated weapon set, as you will must handle the wind and thunder states to activate most of their buffs. It is value placing up with the training curve, nonetheless. Even at its most elementary enhancement degree, that buff will increase your assault. It’s also possible to finish it early and unleash wind and thunder strike assaults for further harm.
Mushy Snake Sword
- 288 energy
- 118 guard break
- One-handed
This one comes from defeating Wu Lengshuang, and it is the alternative of the Tianxuan Bronze Sword. Its talents activate if you guard or counter on the final second earlier than a blow strikes — not technically a parry, however one thing that requires the precision of 1. It is a forgiving weapon, although. In the event you mess up your timing and simply want to dam, you will eat much less Sha-Chi whereas blocking and construct momentum for a stronger assault.
Meigu Lake weapons in Phantom Blade Zero
You realize the drill by this level. Defeat bosses, get a few new weapons. Meigu Lake’s choices are fairly good, too.
Sundering Twin Axes
- 312 energy
- 118 guard break
- Twin-wield
Defeat the Heartpiercer boss to say these axes. Their large characteristic is an aura that will increase harm and allows you to throw the axes whereas it stays energetic. It sounds tame in comparison with a few of the different weapons in Phantom Blade Zero, however the base energy — together with the much more highly effective, relentless throws you should utilize at greater enhancement ranges — makes these a robust alternative.
Whiteshadow
- 208 energy
- 144 chill
- Twin-wield
Whiteshadow is your reward for defeating the 4 Acolyte bosses after which successful towards the Blizzard Blademaster. The draw right here is that chill impact. The nippiness meter builds as you assault enemies, and so they freeze utterly as soon as the meter fills. That is just about all Whiteshadow does, as its higher-level enhancements simply construct frost quicker or enhance ability harm. However that is all it actually must do, too.
Mountain of Imprisonment weapons in Phantom Blade Zero
You possibly can miss the Mountain of Imprisonment completely in case you enter the Mirage Property first, so do not do this.
Juggernaut
- 288 energy
- 114 guard break
- Two-handed
Juggernaut is like Phantom Blade’s berserker weapon, and also you get it by defeating Bi Fung. The essential ability prices up if you assault and unleashes a robust slash at full cost, and as you improve the weapon, you unlock bonuses for it, together with a passive that will increase the charged slash harm if Soul takes harm whereas it is charging.
Seamless Dying
- 288 energy
- 114 guard break
- Twin-wield
Seamless Dying is what you get for defeating Jade Face, and it’s such a great weapon. Seamless Dying is all about evasion. Its main ability places distance between you and your goal whereas concurrently unleashing a flurry of rings, and at later ranges, your dodge turns right into a teleport for simpler evasion. Different upgrades embrace one which leaves a replica of Soul after teleporting, and if an enemy hits it, the copy explodes into one other flurry of rings. Getting the cling of Seamless Dying is not fairly so seamless, because you want good dodge timing, however the payoff is value it.
Mirage Property weapons in Phantom Blade Zero
Mirage Property follows the identical sample because the earlier zones: Defeat bosses, get weapons. And like earlier zones, there are solely two to acquire right here.
Crescent Blade
- 312 energy
- 118 guard break
- Two-handed
Defeat Yuding No. 12 to get this weapon, arguably one of many higher weapons within the later-game. Crescent Blade’s commonplace expertise immediately kill weaker enemies, and that alone makes this a straightforward one to suggest. The essential skill sees you spin the blade repeatedly to wreck all close by foes. Then at degree 5, it could possibly additionally pull in all enemies, making it simpler to wreck a number of foes with the weapon’s spinning assault. The remainder of the enhancements simply enhance harm output, which is already substantial even at decrease ranges.
Freezing Chaos
- 324 energy
- 144 guard break
- One-handed
To get Freezing Chaos, that you must full the Triple Risk quest after which defeat Yu Cong No. 34. It lives as much as its title, as its varied expertise and enhancements lend themselves to a number of totally different playstyles. The essential ability is Threefold Shift, which alternates between Metal (greater assault and guard break), Chaos (burns enemies), and Frost (freezes them). At greater enhancement ranges, you unlock a lunging thrust, further assaults for Frost type, and a buff for Chaos type that absorbs its flaming projectiles to deal extra harm. It isn’t a straightforward weapon to grasp, however it positive is a blast to make use of.
Mount Soulrend weapons in Phantom Blade Zero
The ultimate zone has three weapons for you.
Bonesaw
- 312 energy
- 142 guard break
- Two-handed
Defeat the Crusher and the Noticed to get this one. It is primarily designed to deal heavier harm quantities to guard-broken enemies, although its level-15 enhancement does add a bleed impact. It isn’t the fanciest weapon, however it undoubtedly will get the job completed.
The Girl’s Fan
- 340 energy
- 126 guard break
- Twin-wield
Defeating Meng Hua will get you The Girl’s Fan, and managing it accurately includes cautious rotations to get the consequences you need. Assaults create elemental sigils, and storing them grants totally different results, like fireplace rising assault or ice affecting harm discount. Or you’ll be able to combine and match sigils after which eat them to launch various kinds of assault. Mixing fireplace and lightning, for instance, strikes enemies and burns them. It is a powerful weapon to grasp, however completely value experimenting with.
Aureate
- 324 energy
- 120 guard break
- One-handed
The final of the non-tempered weapons you will get is Aureate, which is your reward for defeating Zuo Shang. Its main characteristic is summoning particular swords that assault enemies in your stead, although the activation is considerably sophisticated. For the essential model, for instance, it’s important to swap to Aureate or parry a blue assault to get issues going, and for the extent 5 model, that you must press block and heavy assault proper earlier than an incoming assault lands.
Soul-Tempered weapons in Phantom Blade Zero
You possibly can refine any weapon with the Soul-Tempering course of, however there is a handful of them that change type after Soul-Tempering. They tackle totally different types with totally different stats and talent units, a few of that are fairly considerably extra highly effective.
Blazing Edge
- 312 energy
- 132 burning
- Two-handed
- Use Soul-Tempering on Sanguine Attain to acquire
This a lot upgraded model of Sanguine Attain is much more highly effective, in fact, however it’s additionally a must have alternative in case you’re working with standing results. Blazing Edge can ignite enemies, and certainly one of its beginning expertise enables you to eat Sha-Chi to deal heavy harm, ignite foes, and deal much more harm to frozen enemies. At degree 15, you get a ability that makes constructing Blade Drive by way of clashes a lot simpler, and at ranges 25 and 30, you study two extra highly effective expertise that apply to all two-handed weapons.
Infernal Rouge
- 324 energy
- 120 guard break
- One-handed
- Use Soul-Tempering on Sanguine to acquire
Infernal Rouge is sort of a free attempt once more, albeit a dangerous one. If you die, you come again as soon as with full HP and elevated assault energy, although your HP steadily drains till it hits the 50% mark. It is harmful, however you get different expertise that improve assault and protection and, at greater ranges, some very highly effective talents that will help you filter foes quick. The revive will not activate once more till you respawn or contact a bell, although, so for many encounters, particularly boss fights, it is a one-and-done factor.
Shadowless Edge
- 324 energy
- 120 guard break
- Twin-Wield
- Use Soul-Tempering on Sanguine Twin to acquire
Shadowless Edge is barely much less spectacular at an preliminary look in comparison with different Soul-Tempered weapons. It will not carry you again to life or make frozen enemies explode, however it can assist with mobility. Its expertise allow you to shut the hole between Soul and enemies shortly after which observe up with highly effective strikes. Tamer than its siblings perhaps, however nonetheless extremely efficient.
The Fanatic’s Drunken Sword
- 260 energy
- 104 guard break
- One-handed
- Use Soul-Tempering on The Fanatic’s Damaged Blade
This one’s principally only a powered-up model of the Damaged Blade, with extra highly effective assaults unleashed whereas within the Tipsy and Drunk states. At greater enhancement ranges, you unlock passives that enhance drink pace and the quantity of Sha-Chi that drink restores. It is good in case you like utilizing the Damaged Blade, but when not, be at liberty to cross on this one.
Tianmiao Wild Oriole
- 281 energy
- 110 guard break
- One-handed
- Use Soul-Tempering on the Wild Oriole blade
Like with the Drunken Sword, the Tianmiao Wild Oriole is basically a fancied-up model of the usual Oriole sword. That is nice, because it’s a superb weapon, however much less so in case you’re hoping for one thing as dramatic and totally different because the earlier Soul-Tempered weapons.
