Your activity

Recently visited

  • No pages visited yet.

Most visited

  • No pages visited yet.
// gaming

Ghost Haunting’s free demo returns Deponia publisher Daedalic to LucasArts-style adventures – Martin Cid Magazine

For some time the point-and-click journey appeared like Daedalic’s previous moderately than its enterprise. The Hamburg writer made its identify with Deponia, Edna & Harvey and The Whispered World, then drifted towards technique and co-op video games, and took a bruising hit with The Lord of the Rings: Gollum, the licensed misfire after which it stopped making video games in-house. Ghost Haunting is the way in which again. Its free demo is now on Steam, and it wears its lineage overtly: hand-crafted pixel artwork, darkish jokes and a heroine who treats each locked door as a private insult.

YouTube video

The developer is Three Headed Monkey Studios, a younger Cologne outfit based by filmmakers and producers Tali Barde, Marco Grönwoldt and Marian Grönwoldt. Any Monkey Island participant will catch the joke within the identify, and Ghost Haunting is the crew’s first recreation. The premise strikes with cartoon logic. Gigi discovers that her grumpy grandfather Giovanni is a legendary ghost hunter and decides that if ghosts can go to the dwelling, she will go to the lifeless and convey her grandmother dwelling. A speaking pumpkin demon referred to as Baron Butt(er)nut presents to assist. Asking Grandpa’s permission isn’t on her listing.

Gigi faces a glowing green portal in a cellar as dialogue options address the pumpkin demon in Ghost Haunting
Picture: Three Headed Monkey Studios / Daedalic Leisure

The concept price watching is the oldest one within the style: the puzzle as a personality trait. The announcement describes Gigi as a problem-solver whose strategies hardly ever depart the furnishings intact, and that’s the LucasArts lesson precisely. In one of the best adventures the stock is a portrait of the protagonist, and mixing absurd objects feels earned when it comes from who she is moderately than from a designer’s lock-and-key guidelines.

Gigi stands in a cluttered lab beside a coffin with an item inventory bar at the bottom of the screen in Ghost Haunting
Picture: Three Headed Monkey Studios / Daedalic Leisure

Round that basic core sit the comforts the outdated video games by no means provided: a touch system for when a puzzle refuses to offer, hotspot highlighting to finish the pixel hunt, quick journey to chop the backtracking, and a rating system. Within the launch, the studio pitches the demo as the sensation of rediscovering a forgotten journey recreation from the nineties, “besides with out the floppy disks,” constructed on quirky conversations, ridiculous merchandise mixtures and the jolt of pleasure when a puzzle lastly clicks.

The demo arrived as a part of Steam’s Level & Click on Showcase and can keep accessible after the occasion ends. It consists of English and German voice performing, with interface and subtitles in French, Italian, Spanish, Brazilian Portuguese, Japanese, Korean, Polish, Russian, and Simplified and Conventional Chinese language, 12 languages in complete.

The total recreation is due in 2027 on PC, Mac, Xbox, PlayStation, Nintendo Change and Change 2. That could be a 12 months later than the window floated when Daedalic and Three Headed Monkey first revealed the venture in July 2025, and a far wider unfold of platforms than the PC and Mac launch first introduced.

A demo like this has one actual job: proving {that a} crew of filmmakers can time a joke to a mouse click on. The early proof is a grandfather already shouting that the child is totally uncontrolled. The studio has clearly studied the best academics.

Tags: Billy Boyd, Daedalic Entertainment, point-and-click adventure games, Deponia, Ghost Haunting, LucasArts

Source link