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// gaming

League of Legends Patch 26.22 Notes

Our penultimate content material patch arrives with three new previous champions to play. Up first, winner of Council Vote #2, Volibear! Run down your enemies, concern close by minions, and take a chew out of crime. Swain additionally makes his re-entrance, stuffed with bird-fueled mayhem. And eventually, Elise, whereas not significantly totally different, has a variety of single-target injury with which to put waste to her opposition. 

We’ve additionally obtained an even bigger steadiness patch than ordinary, taking intention at a few of the sport’s largest outliers on each the highest and backside finish. Sure, Janna, your time has come.


Champions

  NEW   – Volibear

This model of Volibear was energetic from 2011 to 2018, earlier than his E obtained the knock-back and anti-dash synergy. He’s a tanky melee fighter who excels in sustained fight earlier than lastly dealing a big burst of injury to low-health enemies.

  • Passive – Chosen of the Storm: When lowered to low well being, Volibear heals for a portion of his most well being over time. This impact has a protracted cooldown.
  • Q – Rolling Thunder: Volibear positive aspects bonus motion velocity, elevated whereas operating towards enemy champions. His subsequent assault offers bonus injury and flips his goal over his head.
  • W – Frenzy: Volibear passively positive aspects stacking bonus assault velocity on-attack. Whereas at max stacks, Frenzy will be activated to deal excessive single-target injury, elevated based mostly on their lacking well being.
  • E – Majestic Roar: Volibear damages and slows close by enemies. Minions and monsters are moreover feared.
  • R – Thunder Claws: Volibear harnesses the ability of the storm for a number of seconds, inflicting all fundamental assaults to inflict chain lightning.

  NEW   – Swain

This model of Swain was energetic from 2010-2016, the place he obtained a minor rework. For those who by no means skilled the glory of the Laser Fowl, now could be your time!

  • Passive – Carrion Renewal: Swain recoups some mana each time he kills an enemy.
  • Q – Decrepify: Swain sics his raven on a goal enemy, slowing and dealing injury over time whereas they continue to be in vary.
  • W – Nevermove: After a short delay, Swain damages and roots all enemies in a small space.
  • E – Torment: Swain afflicts an enemy with Torment, dealing injury over time and inflicting them to take elevated injury from him. Not like most different injury amps, this additionally impacts true injury, like Ignite.
  • R – Ravenous Flock: Swain transforms into an enormous raven, consuming rising quantities of mana whereas remodeled. On this state, he releases lesser ravens to break enemies and return to heal Swain based mostly on the injury they dealt.

  NEW   – Elise

Elise hasn’t modified an excessive amount of through the years, however this older model put much more energy into her Q spells. She is significantly bursty and an extremely potent prime laner with all her health-based injury. Ensure that to stack some magic pen!

  • Passive – Spider Swarm: Whereas in human kind, talents that hit enemies retailer a Spiderling, as much as a cap. In spider kind, Elise releases these Spiderlings to assault close by enemies.
  • Q – Neurotoxin / Venomous Chunk: In human kind, Elise spits neurotoxin that offers bonus injury based mostly on her goal’s present well being. In spider kind, Elise and her Spiderlings lunge at an enemy and deal bonus injury based mostly on their goal’s lacking well being.
  • W – Unstable Spiderling / Skittering Frenzy: In human kind, Elise releases a unstable spiderling that explodes on the primary enemy it hits, dealing injury in an space. In spider kind, Elise and her Spiderlings achieve bonus assault velocity and heal Elise on-hit.
  • E – Cocoon / Rappel: In human kind, Elise fires a cocoon that stuns the primary enemy it hits. In spider kind, Elise and her Spiderlings rappel into the air, changing into untargetable. She will be able to then re-cast Rappel to descend upon her selection of goal.
  • R – Human Type / Spider Type: Elise transforms backwards and forwards between human kind and spider kind. In human kind she’s ranged. In spider kind, she is melee and offers bonus injury on-hit.

Aatrox

We didn’t replace Aatrox’s passive cooldown correctly within the final patch and an unrelated bug slipped in that prevented him from doing something together with his ultimate-empowered assaults. We fastened the auto-attack bug with a day-1 micropatch however the cooldown change was tooltip solely till now.

P – Blood Properly

  • Cooldown: 225 ⇒ 225/200/175/150 (for actual this time)

Q – Darkish Flight

  • Failure to Land: Fastened a bug from 2013 the place the power would often fail to have an effect on enemies after max-range casts.

R – Bloodbath

  • Assaults: Fastened a bug the place Aatrox’s fundamental assaults did nothing throughout his final. (Fastened in a day-1 micropatch)

Amumu

With bug fixes and steadiness adjustments mixed, Amumu has wound up as one of many sport’s strongest junglers. We’re right here to faucet him again right down to the place a simple fast-farming jungler is supposed to relaxation. We’re reverting a few of our earlier buffs and pulling one other one from historical past to deliver down his team-wiping AoE energy.


Passive – Cursed Contact

  • Magic Resistance Shred: 15 / 25 / 35 ⇒ 15 / 20 / 25 (Ranges 1 / 7 / 13)

Q – Bandage Toss

  • Injury: 80 / 140 / 200 / 260 / 320 ⇒ 80 / 130 / 180 / 230 / 280

R – Curse of the Unhappy Mummy

  • Cooldown: 150 / 130 / 110s ⇒ 170 / 145 / 120s

Evelynn

Evelynn has fallen off as time went on and now appears like one of many weaker junglers, so we’re right here to offer her a lift. We’re undoing her Hate Spike injury nerf to make sure she will be able to sustain with everybody else.

Q – Hate Spike

  • Base Injury: 40 / 55 / 70 / 85 / 100 ⇒ 40 / 60 / 80 / 100 / 120

Ezreal

AP Ezreal has by no means fairly hit the mark so it’s time for buffs. As AD Ezreal is doing simply nice, we’re delivering easy AP ratio buffs and enjoying up his healer alternate playstyle because it’s so distinctive to this model of the champion.

W – Essence Flux

  • Skill Energy Ratio: 60% ⇒ 80%
  • Therapeutic Effectiveness: 50% ⇒ 70%

E – Arcane Shift

  • Skill Energy Ratio: 75% ⇒ 80%

Fiddlesticks

Fiddlesticks, like several good scarecrow, is excellent in his subject. Properly, fields. He’s a fantastic jungler and assist, so we’re going to prune some energy from each. With how a lot his E’s mana price goes up with rank, we wish to be certain rating it’s precious, however he in any other case outputs an excessive amount of injury too rapidly.

E – Darkish Wind

  • Injury per Bounce: 65 / 85 / 105 / 125 / 145 + 45% AP ⇒ 50 / 75 / 100 / 125 / 150 + 45% AP

Gangplank

Gangplank continues to be one of many sport’s weakest prime laners and junglers, so we’re again for extra buffs. Whereas a few of these might really feel a bit of scattershot, they’re all period-accurate buffs and reverted-nerfs from earlier than his subsequent 2015 rework. The one novel adjustments listed here are to his base stats, the place we hope to make him extra resilient and permit him to play bruiser builds along with crit burst.

Base Stats

  • Base Well being Regeneration: 5 ⇒ 7
  • Well being per Degree: 81 ⇒ 89

Passive – Grog-Soaked Blade

Q – Parrrley

  • Mana Value: 50 / 55 / 60 / 65 / 70 ⇒ 40 / 45 / 50 / 55 / 60

R – Cannon Barrage

  • Cooldown: 120 / 115 / 110s ⇒ 120 / 110 / 100s

Janna

Janna has been an excessive prime performer for some time so it’s time to deliver her right down to measurement. We intention to maintain her international passive intact, however wish to be certain it’s not so dominant that it crushes different lanes’ interactions.

Passive – Tailwind

  • World Bonus Motion Velocity: 3% ⇒ 2%

Mordekaiser

Mordekaiser had a number of bugs when he got here out final patch, and whereas we fastened a lot of them in a micropatch, a few of them took some time. Right here’s a full recounting of bugfixes from our micropatches and those popping out at this time.

Base Stats

  • Assault Timing: Assaults now come out roughly 70% quicker. This was fastened about 1 week after his launch

R – Kids of the Grave

  • Pet Bonus Assault Injury: 75% of the goal’s Assault Injury ⇒ 75% of Mordekaiser’s Assault Injury
  • Construction Crits: Pets now not can critically strike constructions.
  • Bonus Injury to Inhibitors and the Nexus: 75% (This was true in 2013, too!) ⇒ 0%

Nami

Nami didn’t make the lower for buffs in her preliminary patch however as time has gone on, she’s floundering. She doesn’t have any historic buffs or nerfs to key into earlier than the Preseason 4 assist replace, so we’re creating some novel adjustments. Within the curiosity of experimentation, we’re enjoying up her means to deal a variety of injury if she will be able to land the whole lot and optimize for it. And hey, how about Mid Nami?

Q – Aqua Jail

  • Injury: 75 / 130 / 185 / 240 / 295 + 65% AP ⇒ 90 / 145 / 200 / 255 / 310 + 100% AP

W – Ebb and Move

  • Injury Discount per Bounce: 30% ⇒ 15% (Therapeutic discount unchanged at 15%)

Olaf

Olaf hasn’t fairly stored up with different prime laners or junglers so we wish to play up his sturdy sustained injury. As with most of our steadiness adjustments, we’re digging up adjustments from his 2011 and 2012 historical past.

W – Vicious Strikes

  • Bonus Assault Injury: 7 / 14 / 21 / 28 / 35 ⇒ 10 / 17 / 24 / 31 / 38

E – Reckless Swing

  • Cooldown: 9 / 8 / 7 / 6 / 5s ⇒ 8 / 7 / 6 / 5 / 4s

Rammus

Rammus is the third of the top-performing junglers, so we’re digging up his previous to deliver him right down to measurement. The armor nerf ought to do a lot of the heavy lifting right here, because it impacts each his assault injury and W return injury.

Base Stats

  • Base Armor: 28.8 ⇒ 25
  • Assault Injury per Degree: 3.5 ⇒ 2.75

Objects

Well being and Mana Potions

  • Bug Repair: Fastened a bug the place Well being and Mana Potions had no buff textual content.

Shushei’s Mana Jug

  • Bug Repair: Fastened a bug the place Shushei’s Mana Jug triggered on Clone takedown.

Statikk Shiv

  • Bug Repair: Fastened a bug the place Statikk Shiv now not procced for Kayle after utilizing Righteous Fury (E).

Wit’s Finish

  • Bug Repair: Fastened a bug the place Wit’s Finish failed to keep up 4 stacks.

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