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// gaming

League of Legends Patch 26.22 Notes

Our penultimate content material patch arrives with three new previous champions to play. Up first, winner of Council Vote #2, Volibear! Run down your enemies, concern close by minions, and take a chunk out of crime. Swain additionally makes his re-entrance, filled with bird-fueled mayhem. And eventually, Elise, whereas not notably totally different, has lots of single-target harm with which to put waste to her opposition. 

We’ve additionally bought an even bigger stability patch than typical, taking goal at among the recreation’s largest outliers on each the highest and backside finish. Sure, Janna, your time has come.


Champions

  NEW   – Volibear

This model of Volibear was energetic from 2011 to 2018, earlier than his E bought the knock-back and anti-dash synergy. He’s a tanky melee fighter who excels in sustained fight earlier than lastly dealing a major burst of harm to low-health enemies.

  • Passive – Chosen of the Storm: When diminished to low well being, Volibear heals for a portion of his most well being over time. This impact has an extended cooldown.
  • Q – Rolling Thunder: Volibear positive aspects bonus motion pace, elevated whereas operating towards enemy champions. His subsequent assault offers bonus harm and flips his goal over his head.
  • W – Frenzy: Volibear passively positive aspects stacking bonus assault pace on-attack. Whereas at max stacks, Frenzy will be activated to deal excessive single-target harm, elevated primarily based on their lacking well being.
  • E – Majestic Roar: Volibear damages and slows close by enemies. Minions and monsters are moreover feared.
  • R – Thunder Claws: Volibear harnesses the ability of the storm for a number of seconds, inflicting all primary assaults to inflict chain lightning.

  NEW   – Swain

This model of Swain was energetic from 2010-2016, the place he acquired a minor rework. In the event you by no means skilled the glory of the Laser Fowl, now’s your time!

  • Passive – Carrion Renewal: Swain recoups some mana each time he kills an enemy.
  • Q – Decrepify: Swain sics his raven on a goal enemy, slowing and dealing harm over time whereas they continue to be in vary.
  • W – Nevermove: After a quick delay, Swain damages and roots all enemies in a small space.
  • E – Torment: Swain afflicts an enemy with Torment, dealing harm over time and inflicting them to take elevated harm from him. Not like most different harm amps, this additionally impacts true harm, like Ignite.
  • R – Ravenous Flock: Swain transforms into an enormous raven, consuming rising quantities of mana whereas remodeled. On this state, he releases lesser ravens to break enemies and return to heal Swain primarily based on the harm they dealt.

  NEW   – Elise

Elise hasn’t modified an excessive amount of over time, however this older model put much more energy into her Q spells. She is critically bursty and an extremely potent prime laner with all her health-based harm. Make certain to stack some magic pen!

  • Passive – Spider Swarm: Whereas in human kind, talents that hit enemies retailer a Spiderling, as much as a cap. In spider kind, Elise releases these Spiderlings to assault close by enemies.
  • Q – Neurotoxin / Venomous Chunk: In human kind, Elise spits neurotoxin that offers bonus harm primarily based on her goal’s present well being. In spider kind, Elise and her Spiderlings lunge at an enemy and deal bonus harm primarily based on their goal’s lacking well being.
  • W – Unstable Spiderling / Skittering Frenzy: In human kind, Elise releases a unstable spiderling that explodes on the primary enemy it hits, dealing harm in an space. In spider kind, Elise and her Spiderlings achieve bonus assault pace and heal Elise on-hit.
  • E – Cocoon / Rappel: In human kind, Elise fires a cocoon that stuns the primary enemy it hits. In spider kind, Elise and her Spiderlings rappel into the air, changing into untargetable. She will be able to then re-cast Rappel to descend upon her selection of goal.
  • R – Human Kind / Spider Kind: Elise transforms forwards and backwards between human kind and spider kind. In human kind she’s ranged. In spider kind, she is melee and offers bonus harm on-hit.

Aatrox

We didn’t replace Aatrox’s passive cooldown correctly within the final patch and an unrelated bug slipped in that prevented him from doing something along with his ultimate-empowered assaults. We fastened the auto-attack bug with a day-1 micropatch however the cooldown change was tooltip solely till now.

P – Blood Effectively

  • Cooldown: 225 ⇒ 225/200/175/150 (for actual this time)

Q – Darkish Flight

  • Failure to Land: Fastened a bug from 2013 the place the flexibility would often fail to have an effect on enemies after max-range casts.

R – Bloodbath

  • Assaults: Fastened a bug the place Aatrox’s primary assaults did nothing throughout his final. (Fastened in a day-1 micropatch)

Amumu

With bug fixes and stability adjustments mixed, Amumu has wound up as one of many recreation’s strongest junglers. We’re right here to faucet him again right down to the place a simple fast-farming jungler is supposed to relaxation. We’re reverting a few of our earlier buffs and pulling one other one from historical past to convey down his team-wiping AoE energy.


Passive – Cursed Contact

  • Magic Resistance Shred: 15 / 25 / 35 ⇒ 15 / 20 / 25 (Ranges 1 / 7 / 13)

Q – Bandage Toss

  • Harm: 80 / 140 / 200 / 260 / 320 ⇒ 80 / 130 / 180 / 230 / 280

R – Curse of the Unhappy Mummy

  • Cooldown: 150 / 130 / 110s ⇒ 170 / 145 / 120s

Evelynn

Evelynn has fallen off as time went on and now appears to be like like one of many weaker junglers, so we’re right here to present her a lift. We’re undoing her Hate Spike harm nerf to make sure she will sustain with everybody else.

Q – Hate Spike

  • Base Harm: 40 / 55 / 70 / 85 / 100 ⇒ 40 / 60 / 80 / 100 / 120

Ezreal

AP Ezreal has by no means fairly hit the mark so it’s time for buffs. As AD Ezreal is doing simply nice, we’re delivering easy AP ratio buffs and enjoying up his healer alternate playstyle because it’s so distinctive to this model of the champion.

W – Essence Flux

  • Capacity Energy Ratio: 60% ⇒ 80%
  • Therapeutic Effectiveness: 50% ⇒ 70%

E – Arcane Shift

  • Capacity Energy Ratio: 75% ⇒ 80%

Fiddlesticks

Fiddlesticks, like all good scarecrow, is excellent in his discipline. Effectively, fields. He’s an amazing jungler and assist, so we’re going to prune some energy from each. With how a lot his E’s mana value goes up with rank, we wish to ensure rating it’s helpful, however he in any other case outputs an excessive amount of harm too shortly.

E – Darkish Wind

  • Harm per Bounce: 65 / 85 / 105 / 125 / 145 + 45% AP ⇒ 50 / 75 / 100 / 125 / 150 + 45% AP

Gangplank

Gangplank remains to be one of many recreation’s weakest prime laners and junglers, so we’re again for extra buffs. Whereas a few of these might really feel a little bit scattershot, they’re all period-accurate buffs and reverted-nerfs from earlier than his subsequent 2015 rework. The one novel adjustments listed below are to his base stats, the place we hope to make him extra resilient and permit him to play bruiser builds along with crit burst.

Base Stats

  • Base Well being Regeneration: 5 ⇒ 7
  • Well being per Degree: 81 ⇒ 89

Passive – Grog-Soaked Blade

Q – Parrrley

  • Mana Value: 50 / 55 / 60 / 65 / 70 ⇒ 40 / 45 / 50 / 55 / 60

R – Cannon Barrage

  • Cooldown: 120 / 115 / 110s ⇒ 120 / 110 / 100s

Janna

Janna has been an excessive prime performer for some time so it’s time to convey her right down to dimension. We goal to maintain her international passive intact, however wish to ensure it’s not so dominant that it crushes different lanes’ interactions.

Passive – Tailwind

  • International Bonus Motion Pace: 3% ⇒ 2%

Mordekaiser

Mordekaiser had a couple of bugs when he got here out final patch, and whereas we fastened lots of them in a micropatch, a few of them took some time. Right here’s a full recounting of bugfixes from our micropatches and those popping out at this time.

Base Stats

  • Assault Timing: Assaults now come out roughly 70% quicker. This was fastened about 1 week after his launch

R – Kids of the Grave

  • Pet Bonus Assault Harm: 75% of the goal’s Assault Harm ⇒ 75% of Mordekaiser’s Assault Harm
  • Construction Crits: Pets not can critically strike constructions.
  • Bonus Harm to Inhibitors and the Nexus: 75% (This was true in 2013, too!) ⇒ 0%

Nami

Nami didn’t make the lower for buffs in her preliminary patch however as time has gone on, she’s floundering. She doesn’t have any historic buffs or nerfs to key into earlier than the Preseason 4 assist replace, so we’re creating some novel adjustments. Within the curiosity of experimentation, we’re enjoying up her potential to deal lots of harm if she will land every part and optimize for it. And hey, how about Mid Nami?

Q – Aqua Jail

  • Harm: 75 / 130 / 185 / 240 / 295 + 65% AP ⇒ 90 / 145 / 200 / 255 / 310 + 100% AP

W – Ebb and Movement

  • Harm Discount per Bounce: 30% ⇒ 15% (Therapeutic discount unchanged at 15%)

Olaf

Olaf hasn’t fairly saved up with different prime laners or junglers so we wish to play up his sturdy sustained harm. As with most of our stability adjustments, we’re digging up adjustments from his 2011 and 2012 historical past.

W – Vicious Strikes

  • Bonus Assault Harm: 7 / 14 / 21 / 28 / 35 ⇒ 10 / 17 / 24 / 31 / 38

E – Reckless Swing

  • Cooldown: 9 / 8 / 7 / 6 / 5s ⇒ 8 / 7 / 6 / 5 / 4s

Rammus

Rammus is the third of the top-performing junglers, so we’re digging up his previous to convey him right down to dimension. The armor nerf ought to do many of the heavy lifting right here, because it impacts each his assault harm and W return harm.

Base Stats

  • Base Armor: 28.8 ⇒ 25
  • Assault Harm per Degree: 3.5 ⇒ 2.75

Gadgets

Well being and Mana Potions

  • Bug Repair: Fastened a bug the place Well being and Mana Potions had no buff textual content.

Shushei’s Mana Jug

  • Bug Repair: Fastened a bug the place Shushei’s Mana Jug triggered on Clone takedown.

Statikk Shiv

  • Bug Repair: Fastened a bug the place Statikk Shiv not procced for Kayle after utilizing Righteous Fury (E).

Wit’s Finish

  • Bug Repair: Fastened a bug the place Wit’s Finish failed to take care of 4 stacks.

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