Sweeney defined within the post on X that, whereas it at present restricts AI coaching on outputs from Unreal Engine and MetaHuman, the corporate is “working to take away this restriction from EULA phrases, although every recreation utilizing these instruments is launched underneath phrases of the builders’ selecting, which might enable or limit AI coaching.” This has largely been met by backlash from the gaming group, who reject Sweeney’s framing it as a copyright challenge and describe it as hypocritical for Epic to take down an AI-generated Fortnite clone but additionally practice its AI fashions on output created by Unreal Engine builders. It isn’t at present clear if the coaching knowledge might be saved for Epic’s personal AI fashions alone or if it’s going to even be offered to 3rd events for AI coaching.
Tim Sweeney on XThis conflates quite a lot of various things. Here’s a breakdown of the separate parts of what’s occurring.
- Does Epic let folks use Fortnite IP with out permission or compensation? No.
- Does Epic limit AI coaching on outputs of Unreal Engine and MetaHuman? Sure at present however we’re working to take away this restriction from EULA phrases, although every recreation utilizing these instruments is launched underneath phrases of the builders’ selecting which might enable or limit AI coaching.
- Can we enable coaching on content material developed by others which we host in locations akin to Fab? That is as much as every developer with the NoAI tag.
- What does the legislation say on the copyright points related to coaching on content material? The Anthropic court docket ruling discovered they had been responsible for copyright infringement when torrenting pirated content material (because the article quotes me on), however they discovered that the coaching itself was truthful use. Different courts have discovered that whether or not explicit content material produced by AI was infringing depending on its similarity to the copyrighted work.


