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Raiders!
Replace 2.3 is rolling out proper now with the Noxious Set, plenty of fixes and a brand new participant mission! Please restart the sport to obtain.
Since Frozen Path has launched, we’ve been together with fixes in our weekly updates. After at present we’ll return to the common schedule of fixes each three weeks and retailer updates on a weekly foundation.

Whereas the 4 contradas of Toledo can’t agree on a lot, one factor all of them have in frequent are the losses they’ve suffered topside. As brutal tales from Pendola Go trickle into the cantinas, Celeste is encouraging members of Speranza to pause and honor the fallen. Keep in mind every fallen Raider for who they had been, and the dents they had been capable of make in ARC’s onslaught. Every providing is exclusive, however all who pause in reverence share of their Soul’s Providing.
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- Adjusted loot distribution within the Emperor. Containers close to the doorway now yield lower-tier rewards, with higher-tier loot positioned deeper inside.
- Fastened a case the place rolling enemies would proceed to put tracks after they died.
- Improved the best way ARC transfer when they’re near the borders of the map.
- Fastened a difficulty the place gamers might stand on the Skulker indefinitely.
- Adjusted Vaporizer particles so that they now not fly away or jitter; responses now higher match their weight and dimension.
- Added new visible hatches to make it simpler to see how far the Frigate puzzle has progressed.
- Fastened lacking collision on the Frigate that allowed gamers to enter or conceal inside geometry, and prevented gamers getting caught on the wings.
- Minor animation adjustment to the Bull Rush ability’s digital camera animation on hit.
- Fastened a difficulty the place magazines didn’t eject throughout reloads on Bettina, Bobcat, and Kettle.
- Added clearer audio cues on the Frigate’s energy core vents and hatches to raised sign development, completion, and destruction states.
- Added sound results when choosing up and putting furnishings within the Outpost, together with when returning furnishings to its authentic slot.
- Refined audio for Outpost crafting, placement, progress, and removing.
- Fastened a difficulty the place fabric wouldn’t simulate appropriately.
Common
- Fastened a difficulty the place downed Raiders continued to lose well being after coming into the Ballistic Gondola.
- Elevated Heavy Protect base cost worth from 80 to 90.
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- Dev Observe: We experimented with some small buffs to the Heavy Protect within the 2.0 replace, and the information is exhibiting us that the sturdiness drain fee particularly confirmed marked modifications. The utilization charges for this defend are nonetheless comparatively low, so we’re giving it one other little bump, this time within the base cost worth. This may barely enhance survivability towards most weapons, with out creating too massive a margin between the Heavy and Medium Shields. We are going to proceed to observe using our numerous low-use gear to try to discover a stability that works for each usability and the general recreation well being, and will probably be monitoring this alteration carefully for any unintended modifications to general fight stability.
- When on or close to the Frigate, pings now mark the precise location as an alternative of labeling the Frigate.
- Expanded on the exploit prevention characteristic utilized in locked rooms to supply a extra honest expertise contained in the Emperor.
- Blocked putting barricade kits the place they intersect with strong partitions or in areas which can be too tight.
- Tweaked killboxes on the high of the compactor contained in the Emperor in Pendola Go to remove some eventualities the place gamers can be unfairly killed.
- Fastened a difficulty the place heavy landings weren’t being triggered appropriately when dodgerolling or when already in a heavy touchdown.and the place retriggering a heavy touchdown throughout a Dodge Roll might negate fall harm; heavy landings now set off appropriately whereas rolling.
- Fastened a difficulty the place Scrappy would rotate within the Outpost outdoors of customization.
- Fastened a difficulty the place Scrappy wouldn’t seem within the Outpost till coming into the Workshop or customization.
Frigate
- Now you can ping the Frigate from lengthy vary whereas it’s coming into the world.
- Adjusted loot distribution so areas additional in have the next probability of higher-tier rewards;
- Up to date the cargo gate to a more moderen model.
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Items
- Fastened a difficulty the place mines could possibly be positioned on dismantling barricades, inflicting them to drift in midair.
- Fastened a difficulty the place hearth from Flame Spray might go via a wall.
- Elevated Flame Spray harm to 13/s (from 10/s) and decreased sturdiness drain by 50%.
- The Firefly Burner now prompts on impression when thrown, touring whereas leaving a path of fireplace earlier than exploding after about 3 seconds. Beforehand, it needed to be shot to vent hearth.
- Now you can use Adrenaline Shot even at max stamina. Its impact now not stacks; utilizing one other Adrenaline Shot refreshes the period.
- Fastened inverted drop charges for furnishings Designs; rarer gadgets now drop much less continuously.
- Dolabra, Bobcat, Equalizer, Jupiter, Tempest, and Vulcano blueprints can now drop in any main map situation. Barely lowered the drop probability of that pool to account for the elevated worth.
- Decreased the drop probability of the Emperor Key blueprint from Redirection pods, and added a small probability to search out ARC elements and high-tier ARC loot to compensate.
Grappling Hook
- Fastened a difficulty the place the Grappling Hook couldn’t be used contained in the Matriarch’s defend whereas it was lively.
- Tether gadgets now have an effect on gamers swinging from the grappling hook.
- Fastened a difficulty the place the Grappling Hook might launch gamers at excessive speeds or into the air when the road snagged on geometry, decreasing unintended launches and falls.
- Grappling hook now reattaches to clutter when its goal breaks aside, enhancing reliability when grappling destroyed ARC elements.
- Fastened a difficulty the place reeling an ARC with the Grappling Hook whereas the rope was wrapped round an impediment pulled it towards the participant as an alternative of the wrap level; targets now reel towards the rope as meant, stopping unintended excessive‑velocity launches.
- Fastened a difficulty that allowed reeling within the Grappling Hook whereas firing was blocked, which might additionally corrupt the animation throughout a Dodge Roll.
- Fastened a bug the place the hand animation might get caught after swapping from a thrown Grappling Hook to a different merchandise.
Digicam
- Added Coloration Push and Black & White filters to the superior Digicam.
- Refined the movie grain texture on the Traditional Movie filter.
- Decreased depth-of-field blur on the Fundamental Digicam to make selfies clearer.
Zipline
- Fastened a difficulty the place coming into a zipline from the bottom wouldn’t transfer the character upward, making attachments behave oddly. Characters now transfer upward appropriately on entry.
- Fastened a difficulty the place the Zipline preview cable might disappear when aiming at very lengthy distances.
Pendola Go
- Fastened a number of collision points across the fallen Emperor in Pendola Go to cut back getting caught, lacking collisions, and unintended out-of-bounds entry.
- Fastened a difficulty the place gamers might generally clip via the gondola extraction on Pendola Go.
- Fastened lacking ceiling collision within the Fallen Emperor on Pendola Go that allowed gamers to depart the playable area.
- Eliminated chairs in a shelter that might block looting as a consequence of collision points.
- Improved the position of some containers contained in the Storm Huts of Pendola Go, which additionally fixes a difficulty with one in all them the place a Medical Bag could possibly be interacted with via a wall.
- Fastened a difficulty with an ammo field in Pendola Go not being interactable.
Spaceport
- Fastened a difficulty on Spaceport the place gamers might get caught when attempting to go via a small fence hole.
Stella Montis
- Fastened numerous places on Stella Montis the place gamers might get caught.
- Up to date FidelityFX Tremendous Decision (FSR) plugin to model 4.1.1.
- Fastened a difficulty the place Day by day Quests didn’t refresh within the menus after they expired.
- Decreased audio reminiscence utilization on Xbox Sequence S to enhance stability and mitigate out-of-memory crashes, notably when navigating across the Frigate.
- Fastened a difficulty that might trigger gamers to get caught within the tunnel sequence after ending a spherical; a failsafe now returns you to the entrance finish if the end-of-round survey display fails to load.
- Added a workaround that mitigates a ray tracing associated GPU crash on AMD RX 7000 collection GPUs.
- Decreased reminiscence utilization for the Frigate to handle uncommon crashes when exploring its cargo maintain with bigger teams.
- Improved stability when exploring the Frigate, decreasing the prospect of crashes.
- Fastened a uncommon crash that might happen whereas utilizing voice chat, enhancing general voice chat stability.
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Common
- We will probably be disabling the Expedition Vault and you’ll obtain Bronze Statuettes as compensation for the bought slots. Every part you had within the Vault will probably be moved to your stash.
- Fastened a difficulty the place the HUD didn’t present the right controller enter trace for the Raider Software and melee; it now shows the suitable icon and Maintain indicator based mostly in your binding.
- Digicam HUD now extends to the sides of widescreen shows for a cleaner full-screen view.
- The Finish of Spherical display now appropriately reveals connected Weapon Mods and utilized Stencils; tooltips appropriately show utilized Stencil data.
- Fastened a difficulty the place the mouse cursor might develop into confined to a small space after utilizing the radial wheel with a controller, inflicting restricted cursor motion in stock and looting interfaces when switching between mouse and controller.
- Added animated transitions and a refined glint impact to assortment gadgets in menus to enhance visible suggestions.
- Unified On/Off toggle order in outfit customization: ON now seems first and OFF final throughout all gadgets.
- Added a digital camera bob choice in Gameplay settings.
- Fastened a difficulty the place the well being bar might show a therapeutic preview whereas downed.
Codex
- Fastened a difficulty the place the chosen Codex entry could possibly be lower off within the sidebar; the chosen entry now stays seen when scrolling.
- Added a “Instances Revived By A Stranger” stat to the Codex participant stats web page.
- Fastened a difficulty the place the Codex entry for “Bilguun’s Hideout” didn’t unlock after visiting it on Spaceport.
- Up to date the Fundamental and Superior Digicam tooltips to make clear the place saved images might be considered within the Codex.
Outpost
- Improved framing of Outpost furnishings icons for clearer previews.
- When putting furnishings within the Outpost, digital camera biking now skips views that don’t present a appropriate slot for the chosen merchandise.
- Fastened a digital camera difficulty on the Workshop Bench slot close to the Outpost door that prompted the view to clip via the wall.
Reward Go
- Improved the Reward Go improve display: standardized panel heights, adjusted padding, and capitalized “Contains:”; checklist gadgets are bigger to raised help longer translations.
- Up to date the Reward Go display: improved the Feats panel structure, renamed Day by day Feats to Feats and Weekly Bonus to Milestones, and refined timers for higher readability.
Weapon Amplification
- Within the Amplification tree, department factors now checklist the precise amplifications they might block within the tooltip, changing the generic exclusivity message.
- The Amplify button within the Weapon Bench improve tab now reveals its keybind when utilizing keyboard and mouse.
Challenge
- Resolved circumstances the place the yellow dot on the Tasks tab endured after checking or beginning initiatives.
Workshop
- Reordered the Workshop subnavigation to match the tile order, putting Fundamental Workbench instantly after Useful resource Generator.
- Improved volumetric smoke visuals by decreasing jitter and guaranteeing results align extra precisely with smoke density, leading to extra steady and coherent VFX
- Enhancements to pores and skin shading.
- Improved one in all our ambient occlusion methods that ought to considerably cut back ghosting and flickering of ambient occlusion in some areas
- Added lacking downwash visible results when the Ballistic Gondola takes off.
- Improved lighting on Frigates by preserving world illumination to stop overly darkish interiors.
- The Raider Software has the default pores and skin even when different skins are geared up.
- Extracting with partial progress of ‘To The Skies’ quest could lead to an lack of ability to finish it.
- ‘When Every part Falls’ – some quest goals, similar to “{Photograph} Port A” could not full for some gamers.
- In some cases, if gamers lose or promote quest gadgets, such because the Equatorial Sundial wanted for ‘Clear Arms’, the search can’t be accomplished.
- Some XBOX gamers could expertise instability or crashes.
- ARC Reclaimers can often fail to dock on the suitable spot on the Frigate.
- When vaulting on an ARC Reclaimer, the participant might be mistakenly pushed off.
- Sometimes, some weapon fashions could enhance in dimension dramatically throughout a raid.
- Falling whereas utilizing the Grappling Hook may cause the participant to “bounce” excessive into the air.
- There’s a spot across the Railroad on Pendola Go the place gamers can get caught.
See you Topside,
The ARC Raiders Workforce
