Within the newest episode of ‘what if Sega had achieved issues in a different way within the 90s’, there’s a homebrew conversion of a Sega traditional inflicting fairly a stir on YouTube.
A consumer referred to as Camtrack is working away at phenomenal velocity on a 32X port of the most important arcade hit of all time: Daytona USA. Daily, enhancements hold coming, and the outcomes are astonishing. See for your self:
I used to be perplexed once I first noticed it pop up in my feed as a result of the automobile’s flip animation regarded acquainted. It was one I’d seen a whole lot of occasions in Virtua Racing on Mega Drive. That’s as a result of this Daytona USA is basically a ROM hack of Virtua Racing Deluxe, the Sega arcade racing conversion that hit the Mega Drive’s ill-fated 32-bit add-on in 1994.
I’m contract-bound to make use of the phrases ‘ill-fated’ earlier than saying ‘32X’, however it’s an apt description. Factor is, with two of the identical Hitachi SH-2 (SH7604) 32-bit RISC processors inside each the Sega Saturn and the 32X (albeit operating barely slower within the 32X), the Mega Drive add-on arguably died in a pool of untapped potential.
The fascinating (learn: nerdy) factor right here is that Virtua Racing Deluxe is a flat-shaded sport. Its 3D visuals are block-filled polygons. Simply colored triangles. However Daytona USA famously launched texture mapping to Sega’s arcade gaming, making each polygon seem like it had {a photograph} on it.
Factor is, not like Saturn, which distorted sprites to look as polygons, 32X might (apparently) do texture-mapped polygons. And so Camtrack has been including textures to Virtua Racing Deluxe’s sport engine, which adjustments the look of the sport fully.

To map the primary monitor, 777 Speedway, the 32X model of Virtua Racing was reverse engineered and the monitor itself was discovered to be damaged down right into a grid of blocks, every containing a set of 3D geometry. By substituting the polygons contained in every block with simplified fashions of Daytona’s tracks, Camtrack might construct the Newbie oval monitor in Virtua Racing’s engine.
The 32X might be advised what number of blocks to attract to discover a good compromise between frame-rate and draw distance, and shortly it was operating in a convincing style. Not the whole lot might be texture-mapped because of the processing load, however the monitor floor and Sonic Wall are textured. The outcomes are extraordinary.


Then got here the vehicles. At first the enduring Daytona Hornet automobile mannequin was recreated as a flat shaded inventory automobile, trying affordable however nonetheless extra like Virtua Racing Deluxe’s personal. However when textures have been added to that, with the Hornet emblem and the quantity excessive of the automobile, all doubt was gone. No sooner had a remark requested the again window might maybe sport the shifting, pseudo-reflection impact, than it was integrated.
Then the unthinkable. The mod was run on actual {hardware}. At first it will solely show the demo earlier than crashing. Different occasions, when it did run, the body price was far decrease then the emulated dev construct. However earlier than lengthy, there it was. Daytona USA’s 777 Speedway with playable Hornet automobile operating on an actual 32X at 20fps.
20fps might not sound a lot in at the moment’s local weather, but it surely’s an extremely vital quantity. Why? That was the body price of the Sega Saturn’s launch model of Daytona USA. What’s extra, whereas timber and polys flicker out and in of view and backbone of the rocks appears to be decrease than the rendering of the monitor, the fundamental draw distance on 32X is akin to that of the Sega Saturn model.
Neither is spectacular outright – Saturn was slated for its poor Daytona conversion. However the level stays: If 32X can do a job this good with simply a few weeks’ work by an fanatic, what might it have achieved with the fabled AM2 itself engaged on it full time? Contemplating the £130 inventory Mega Drive managed a recognisable facsimile of the £10,000 coin-op of Virtua Racing, I can’t assist however marvel what might have been.


The music nonetheless wants work. At the moment it’s a mixture of Virtua Racing checkpoint ditties and a MIDI model of ‘Let’s Go Away’, although the tempo of the audio is sluggish and flaky at current. There was a lot glee on the announcer solely saying ‘Gents’ to begin with, however now he does say ‘Gents Begin Your Engines’ earlier than the race begins.
Better of all, Camtrack isn’t achieved but. The second course – Dinosaur Canyon – is already rendered and playable. It appears to be like fantastic. Regardless of the diminished polygon depend, the accuracy of the course geometry is great. The draw distance even exceeds that first Saturn model on the well-known AM2 nook stretching away down the hill to the left.
There isn’t a official, Sega-backed launch coming, in fact, because the work is nothing to do with fashionable Sega. Although I’d argue it’s absolutely value Sega contemplating it as a ‘what if’ inclusion ought to they ever make a 32X Mini console. They did embrace the theoretical Sega Mark V {hardware} on the Mega Drive 2 Mini, in any case.


The prototype construct isn’t but publicly out there to obtain and play. However I stay in hope. Solely two issues stay to be seen. Firstly: whether or not Seaside Avenue Galaxy might be displayed convincingly on 32X. With its flyovers and open areas, it will likely be an enormous activity to do it in any respect. And secondly, can Daytona USA on 32X ever match and even surpass the standard of that unique Saturn model?
If it might, it will be an achievement of gargantuan proportions. 32X did get pleasure from conversions of Sega’s Tremendous Scaler expertise with After Burner and Area Harrier, and approximations of Mannequin 1 arcade video games, Virtua Racing, Virtua Fighter and Star Wars Arcade. However a Mannequin 2 sport? Not simply that however the largest Mannequin 2 sport of all time? Now I’m again to dreaming about Sega ‘what if’s. Excuse me whereas I stare into the center distance for some time…
All pictures have been taken from Camtrack’s YouTube channel, and the true {hardware} shot is itself borrowed from @costenaroplay on YouTube.
