Welcome again to the Public Check Server! At present, we’re kicking off early testing of the upcoming Hideouts function (at present deliberate to launch Spring 2027) in addition to some nice updates that the staff has made to World Pets and Return to Skyline Valley (coming Winter 2026).
Learn all about as we speak’s replace under.
All gamers who personal a duplicate of Fallout 76 on Steam can take part in our PTS. To put in the PTS, open your Steam library, and set up “Fallout 76 Public Check Server”.
Console PTS Testers
Our present aim is to carry Hideouts and World Pets to the console PTS as quickly as attainable.
All PTS updates are required to be reviewed and authorized by XBOX and PlayStation platforms earlier than we will ship the replace. Typically, because of this obligatory approval course of the console PTS will all the time be a bit delayed from the PC PTS.
As a basic reminder, not all of the content material you see within the PTS is assured to be launched with the replace that we’re testing.
It is a name to the bravest Bounty Hunters in Appalachia. Because of your dutiful work clearing out these villainous rapscallions, we’re beginning to get an image of the place they’re all coming from.
These encampments may be discovered round Appalachia, and people who have made it out say they’re stuffed with a number of the largest and baddest from the varied factions across the area. It is going to be as much as you to seek out leads that can direct you to the place these Hideouts are and provide you with entry it’s worthwhile to enter.
Arriving with 4 totally different difficulties (Primary, Difficult, Deadly, and Marked), Hideouts function a dynamic new problem the place you get to manage the issue via the kind of lead you craft. And naturally, in order for you the very best likelihood of getting a number of the greatest rewards, you’ll need to clear these out on larger difficulties. Spherical up your posse, carry your favourite pet, and head over to Marshall Canton on the Buying and selling Publish in Skyline Valley. There are Hideouts that should be cleaned out.
Please Be aware: For the needs of this testing interval, The Drifter is not going to seem in Hideouts. All rewards you get hold of from finishing Hideouts are TEMPORARY and don’t embody any of the distinctive rewards now we have deliberate for this content material. The main target of this testing interval stays on lead acquisition and problem.
Choosing Up the Lead
Discovering and crafting leads on the varied Hideout places is the way you’ll have the ability to craft your entrance key to their encampment. It would even be the way you management the extent of problem too.
Primary Leads may be obtained via Each day Quests, Actions, Grunt Hunts, and from varied cupboards and safes on the earth. Focused for a staff of Stage 20 characters.
Difficult Leads may be crafted by exchanging 3 Primary Leads and a few Caps at your Tinker’s Workbench. Or by collaborating and finishing in Head Hunts, Seasonal Public Occasions, Infestations, and Public Occasions. Focused for a staff of Stage 75-100 characters.
Like Difficult Leads, Deadly Leads may be crafted by exchanging 3 Difficult Leads and a few Caps. This might be your main means of accessing this more durable problem. They will also be discovered on the ultimate season repeatable web page. Focused for a staff of Stage 175+.
Marked Leads are the very best problem and might solely be obtained via crafting. Costing a mix of Deadly Leads, Caps, and Drifter Intel. As soon as this replace is launched, these leads will assure The Drifter’s look however are additionally considerably tougher to finish. Focused for late recreation gamers with robust builds and coordination.
Throughout this PTS, Drifter Intel is simply obtainable as a uncommon crafting consequence when Deadly Leads are crafted from Difficult ones.
Places and Factions
The 2 Hideout places for this replace might be The Eternally Farm in Burning Springs and Vault 63’s Immortality Sector in Skyline Valley. Designed as non-linear areas, you’ll have to decide which strategy is the most effective to sort out the challenges in entrance of you.
Varied environmental and enemy mutations be sure that no two Hideouts runs are the identical. One time you would be going through The Misplaced and the following a Mutated Tremendous Mutant gang. Possibly components of the Hideout are bathed in irradiation? You gained’t know till you get in there. There are issues to find in each run. Different potential Hideout inhabitants embody Robots, Rust Raiders, and Mothman Cultists. Rust Raiders and The Misplaced will seem solely in Hideouts inside their respective areas.
These places are usually not locked away from you exterior of making an attempt them as Hideouts both. Be happy to enter both location to expertise it as you’ll every other house. Get a really feel for the structure or simply run in there to defeat and loot something silly sufficient to be hanging round.
Bonus Goals
When you begin a Hideout, you’ll have bonus goals to finish. Every goal will award the staff with a Fallen Deputy’s Pack which comprises bonus loot (reminder, loot you get hold of via this pack is placeholder for this PTS). The bonus goals might be:
- Discover a Fallen Deputy’s Badge inside one of many 4 hidden containers within the Hideout.
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- The reward for locating one of many 4 hidden containers will solely be obtained if discovered earlier than clearing out the Hideout gang chief.
- Defeating the Hideout gang chief inside a time restrict.
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- The time restrict begins as soon as you progress previous the prep space of the Hideout.
Recognized Points
- The Hideout Caches are typically empty.
- Surroundings artwork and VFX is just not remaining.
- At present, the Rust Raiders will seem within the Immortality Sector and The Misplaced will seem within the Eternally Farm. These factions are meant to solely seem within the Hideout that exists of their respective area.
- There are events the place solely the social gathering chief will get hold of the Fallen Deputy’s Badge.
- Through the PTS, you won’t be able to proceed a Hideout after logging out or disconnection. This is not going to be the case upon launch.
- Hideouts could take a short time to spawn enemies as soon as they’re began.
- Whereas exploring a Hideout exterior of the Quest, some enemies within the location could assault one another after they shouldn’t.
- When you go away a Hideout whereas the search is lively, you’ll be faraway from the search and unable to rejoin. The meant circulation is that gamers will have the ability to be re-added to the search in the event that they return.
- At present, demise in a Hideout drops your loot like demise within the open world. This isn’t meant.
- The Tesla entice within the Immortality Sector is just not functioning as anticipated.
- Mutation names on enemies can typically be incorrect.
- The “Maintain-to-Be a part of” flyout is often hidden.
Issues to Know/Schedule
As a result of we’re testing this function in an sooner than regular state, there are some things we need to be sure to’re conscious of.
- Rewards might be obtained as soon as the search is accomplished.
- Consuming a brand new Hideout Lead will abandon any present Hideout quest at present have lively.
- A brand new Hideout quest can’t be began if you are inside a Hideout location (Eternally Farm or Immortality Sector). Please go away the Hideout earlier than making an attempt to activate a brand new lead.
- You may solely be part of your staff chief’s Hideout. Any Hideout quests began whilst you’re in a staff, however NOT the staff chief can solely be accomplished solo.
Schedule
For the primary week, we wish you all to acquire your leads organically by enjoying the sport and crafting harder leads. We have now devoted suggestions threads in our Discord to get your ideas on the acquisition charge/really feel.
Through the second week, Hideout Leads will turn into out there within the PTS Locker.
With World Pets again on PTS servers, we’re excited to announce that we’re opening Pet Passive Buffs to be relevant to any pet species after they’ve been earned.
What does this imply on your expertise? It implies that in the event you stage up your pet Deathclaw sufficient to unlock the Enjoyable-Festation 1 passive, you’ll be able to have that buff be lively whereas your Cat, Canine, or Radhog are touring with you.
All it’s worthwhile to do after unlocking a passive is choose the buff you need out of your Pip-Boy. You are able to do this by navigating to the Pets web page in your Pip-Boy after which press the button that seems on the underside of your display screen for “Pet Buffs”. This can take you to an inventory of unlocked Pet Buffs the place you’ll be able to select which two buffs you wish to have activated. These may be modified at any time!
Basic
- Up to date Pet XP notification UI and added a progress bar.
- Added a Pip-Boy UI notification when a pet reward is claimable.
- Visible enhancements within the Pet Development menu.
- Added out there reward rely to the Pet development menu assist button.
- Disabled pets triggering traps.
- Added current normal button hints to the pets tab.
- Fastened a problem that might trigger pet buffs to grant extra gadgets than meant.
- Fastened a problem the place a number of pet emotes might show directly.
- Wounded emotes will now not be displayed when deciding on an injured pet.
- Repair visible bug with pet development claims which triggered them to seem unclaimed, the menu now refreshes accurately with out having to shut/open.
- Fastened a problem the place the Cat’s response animation was stopping assaults from occurring.
- Fastened a problem with legendaries granting through Bounty Sniffer.
- Fastened conditions the place the C.A.M.P. icon will disappear from the Pip-Boy.
- Fastened some pet rewards being craftable with out having claimed the reward.
Recognized Challenge
- Pet can begin following a participant very intently in the event that they mistakenly imagine they’ve a present to ship.
- If two legendaries of the identical sort are looted with Bounty Sniffer, just one might be given to the participant.
A fast reminder of what awaits you In Skyline Valley:
Bounty Looking with Marshal Canton
“The Buying and selling Publish” is now your hub for Bounty Looking in Skyline Valley! Discover Marshal Canton and assist him handle a lot of harmful guests who’ve arrived within the valley.
New Collectible Questline
Brains on the thoughts! When you stumble throughout a mysterious glass container stuffed with what appears to be like like a mind you must in all probability… TOUCH IT! Doing so will kick off a brand new collectible questline the place you’ll determine what they’re getting used for.
Skyline Valley Surroundings Refresh
Lighting and climate enhancements, mountains and hillsides being reworked, new pathways being laid and timber being planted. Skyline Valley has gotten a makeover to go alongside all the brand new issues to do within the area. Discover and tell us what you assume!
- Fastened a problem inflicting the Mutation and Illness counters to increment each login.
- Added Completely Preserved Pie consumed stat.
- Add Mr. Fuzzy Tokens collected stat.
- Added Infestations Accomplished below Exploration.
- Added kill counters for Cats, Fireflies, and Owlets.
- Fastened Photo voltaic Powered not interacting accurately with Night time Gentle.
- Nerd Rage now not scales under 20% HP. The AP regen bonus at 20% HP has been elevated from 15% to 25% and the harm bonus has been elevated from 40% to 60%.
- Participant backpack is now hidden routinely when in furnishings.
- Added an choice to ask earlier than scrapping a Distinctive Merchandise.
- Honey Beasts now have an opportunity to drop the proper model of Royal Jelly. The wrong model of Royal Jelly now not drops from any supply.
- Mr. Fuzzy Tokens at the moment are discovered within the Assortment tab of the Pipboy.
- Fastened a case the place cryo results might turn into caught.
- Cryo harm now not instantly freezes targets.
- Fastened a problem inflicting split-type weapons corresponding to Plasma to incorrectly modify harm when sure mods are utilized.
- Elevated day by day restrict of Bobblehead Field purchases from 6 to fifteen.
- Lowered the burden of regular mod packing containers from 1 to 0.25 and particular mod packing containers from 1 to 0.5.
- Standardized the caps worth of regular mod packing containers for weapons.
- Standardized and adjusted the scrap return of regular mod packing containers for weapons.
- Ultracite Shotgun and Railway Spikes at the moment are accurately unlocked when any associated Prime Receiver is realized.
- The plans for the Prime Receivers for the Fight Shotgun and Railway Rifle now not proceed to drop after being realized.
- Added 4 new Merchandise Stat fields that may be seen when the Superior Mod Description setting is enabled.
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- Cost Time, Cost Bonus, Crit Bonus, Sneak Bonus.
- The Gutter weapon is now craftable once more on the workbench. Studying the plan teaches each the weapon and the paint.
- Hellcat Energy Armor has a brand new Set Bonus.
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- Achieve 10% Harm Discount and an Extra 5% per Teammate in Energy Armor.
- Added 4 new 2-Star Legendary Mods for weapons: Cryologist’s, Pyro-Technician’s, Poisoner’s, and HazMat. These are unlocked by the 2-Star armor mods of the identical names and can be found to all weapons. The impact will increase the harm you do with the given sort by 30%.
- Poisonous, Burning, and Frozen can now be utilized to weapons and add the respective harm sort to the weapon. These results additionally scale with the variety of matching elemental armor mods outfitted, creating robust synergies between weapons and armor. For instance, equipping a Frozen weapon alongside 5 items of Frozen armor considerably boosts the harm on each the weapon and the armor.
- Elevated the prospect for Poisonous, Burning, Electrified, and Frozen to proc from 5% to 30%.
- Fast 2-Star mod now additionally reduces the Cost Time on Charging Weapons.
- Bloodied 1-Star mod now not scales under 20% HP. The complete harm bonus is now at 20% HP.
- Icemen’s mod now will increase harm in opposition to frozen targets by 50% and may be connected to any weapon.
- Added a reward cache that may be crafted from gadgets discovered within the raid encounters. That is situated within the Reward part on the Tinker workbench.
- Every raid encounter now drops a particular merchandise used to craft the cache as soon as per day and infrequently after the primary day by day drop.
- The cache rewards are:
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- 4 Legendary 4-Star gadgets.
- 4 to 16 mod packing containers from the raid reward pool.
- Roughly 5.5k caps.
- An opportunity at an unknown plan from the raid reward pool.
- Changed duplicate untradable plan drops with a small quantity of Scrip.
Weapon Mods
PTS NOTE: New mods requiring plans to study is probably not launched within the World Pets replace.
50 Cal Machine Gun
Reworked the Normal Barrel right into a Lengthy Barrel and the Heavy Barrel right into a Quick Barrel. Added mod slots for Receivers, Magazines, and Grips.
| Mod | Unlock Methodology |
|---|---|
| Hardened Receiver | Scrap |
| Vicious Receiver | Plan |
| Calibrated Receiver | Scrap |
| Extreme Receiver | Plan |
| Refined Receiver | Plan |
| True Receiver | Scrap |
| Normal Grip | Scrap |
| Bruising Grip | Scrap |
| True Grip | Scrap |
| Exact Grip | Plan |
| Stabilized Grip | Scrap |
| Aligned Grip | Plan |
| Forceful Grip | Plan |
| Normal Lengthy Barrel | Scrap |
| True Lengthy Barrel | Scrap |
| Stabilized Lengthy Barrel | Scrap |
| Aligned Lengthy Barrel | Plan |
| Normal Quick Barrel | Scrap |
| True Quick Barrel | Scrap |
| Stabilized Quick Barrel | Scrap |
| Aligned Quick Barrel | Plan |
| Normal Journal | Scrap |
| Swift Journal | Plan |
| Stinging Journal | Plan |
| Fast Journal | Scrap |
| Piercing Journal | Plan |
| Giant Journal | Scrap |
| Perforating Journal | Scrap |
Single Motion Revolver
Added an assortment of Barrel, Grip, and Receiver mods.
| Mod | Unlock Methodology |
|---|---|
| True Lengthy Barrel | Scrap |
| Stabilized Lengthy Barrel | Scrap |
| Aligned Lengthy Barrel | Plan |
| True Grip | Scrap |
| Exact Grip | Plan |
| Stabilized Grip | Scrap |
| Aligned Grip | Plan |
| Forceful Grip | Plan |
| Bruising Grip | Scrap |
| Calibrated Receiver | Scrap |
| Vicious Receiver | Plan |
| Hardened Receiver | Scrap |
| Extreme Receiver | Plan |
| Refined Receiver | Plan |
| Hair Set off Receiver | Scrap |
| Fierce Receiver | Plan |
| Vigorous Receiver | Plan |
| Steadfast Receiver | Plan |
| True Receiver | Scrap |
Gauss Shotgun
Expanded number of mods to be on par with different shotguns.
| Mod | Unlock Methodology |
|---|---|
| Fast Journal | Scrap |
| Stinging Journal | Plan |
| Swift Journal | Plan |
| Piercing Journal | Plan |
| True Inventory | Scrap |
| Stabilized Inventory | Scrap |
| Bruising Inventory | Scrap |
| Stabilized Lengthy Barrel | Scrap |
| True Lengthy Barrel | Scrap |
| Aligned Lengthy Barrel | Plan |
| Stabilized Quick Barrel | Scrap |
| True Quick Barrel | Scrap |
| Aligned Quick Barrel | Plan |
| Stabilized Shielded Barrel | Scrap |
| True Shielded Barrel | Scrap |
| Aligned Shielded Barrel | Plan |
| Scorched Killer’s Receiver | Plan |
| Calibrated Receiver | Scrap |
| Extreme Receiver | Plan |
| True Receiver | Scrap |
| Hair Set off Receiver | Scrap |
| Fierce Receiver | Plan |
| Vigorous Receiver | Plan |
| Steadfast Receiver | Plan |
Gauss Pistol
Expanded number of mods and added the Power Barrel. Elevated ammo capability from the Drum Journal.
| Mod | Unlock Methodology |
|---|---|
| Stabilized Quick Barrel | Scrap |
| True Quick Barrel | Scrap |
| True Suppressor Barrel | Scrap |
| Stabilized Suppressor Barrel | Scrap |
| Aligned Suppressor Barrel | Plan |
| Power Barrel | Scrap |
| True Power Barrel | Scrap |
| Stabilized Power Barrel | Scrap |
| Aligned Power Barrel | Plan |
| Fast Journal | Scrap |
| Piercing Journal | Plan |
| Stinging Journal | Plan |
| Swift Journal | Plan |
| Calibrated Receiver | Scrap |
| Extreme Receiver | Plan |
| Hair Set off Receiver | Scrap |
| Fierce Receiver | Plan |
| Vigorous Receiver | Plan |
| Steadfast Receiver | Plan |
| Normal Grip | Scrap |
| True Grip | Scrap |
| Exact Grip | Plan |
| Stabilized Grip | Scrap |
| Aligned Grip | Plan |
| Forceful Grip | Plan |
| Bruising Grip | Scrap |
M79 Grenade Launcher
Expanded number of mods.
| Mod | Unlock Methodology |
|---|---|
| Calibrated Receiver | Scrap |
| Vicious Receiver | Plan |
| Hardened Receiver | Scrap |
| Extreme Receiver | Plan |
| Refined Receiver | Plan |
| True Lengthy Barrel | Scrap |
| Stabilized Lengthy Barrel | Scrap |
| Aligned Lengthy Barrel | Plan |
| True Quick Barrel | Scrap |
| Stabilized Quick Barrel | Scrap |
| Aligned Quick Barrel | Plan |
| Bruising Inventory | Scrap |
| True Inventory | Scrap |
| Forceful Grip | Plan |
| Dependable Inventory | Plan |
| Exact Grip | Plan |
| Aligned Inventory | Plan |
| Normal Inventory | Scrap |
Crusader Pistol
Expanded number of mods and moved the ammo changing mods to their very own slot.
| Mod | Unlock Methodology |
|---|---|
| Normal Lengthy Barrel | Plan |
| True Lengthy Barrel | Scrap |
| Stabilized Lengthy Barrel | Scrap |
| Aligned Lengthy Barrel | Plan |
| Normal Quick Barrel | Scrap |
| True Quick Barrel | Scrap |
| Stabilized Quick Barrel | Scrap |
| Aligned Quick Barrel | Plan |
| Swift Journal | Plan |
| Stinging Journal | Plan |
| Fast Journal | Scrap |
| Piercing Journal | Plan |
| Giant Journal | Plan |
| Perforating Journal | Scrap |
| Hardened Receiver | Scrap |
| Vicious Receiver | Plan |
| Calibrated Receiver | Scrap |
| Extreme Receiver | Plan |
| Refined Receiver | Plan |
| True Receiver | Scrap |
| Normal Grip | Scrap |
| True Grip | Scrap |
| Exact Grip | Plan |
| Stabilized Grip | Scrap |
| Aligned Grip | Plan |
| Forceful Grip | Plan |
| Bruising Grip | Scrap |
| Chamber 10mm | Scrap |
| Chamber 5.56 | Plan |
| Chamber Cryo | Plan |
| Chamber Fusion | Plan |
| Chamber Pyro | Plan |
Melee Weapons
Added an ordinary number of grip mods to all melee weapons.
| Mod | Unlock Methodology |
|---|---|
| Heavy-Handed Grip | Scrap |
| Light-weight Grip | Scrap |
| Agile Grip | Plan |
| Agency Grip | Plan |
| Stabilized Grip | Plan |