WARDOGS Season 2 formally launches October 15, and developer BULKHEAD is bringing a considerable quantity of latest content material to the Early Entry multiplayer shooter. 4 weapons, 4 autos, three buildables, a Molotov, wet climate circumstances and a brand new playing system are among the many additions arriving with Replace 0.2 alongside much-needed balancing and development modifications.
I had the chance to satisfy with BULKHEAD’s management earlier this week, together with CEO and WARDOGS govt producer Joe Brammer, inventive director Tim Nightingale and UX director Howard Philpott, to study extra in regards to the replace. The workforce additionally supplied ScreenRant with an early preview and walkthrough of the intensive Season 2 patch notes.
Alongside the brand new content material, BULKHEAD is making vital modifications to weapon harm, armor, building, autos and development. A number of of those changes goal methods which have turn out to be significantly highly effective or doubtlessly misused in the course of the recreation’s first month in Early Entry in keeping with knowledge and participant suggestions.
This is what’s altering when Season 2 begins subsequent week:
WARDOGS Season 2 Provides 4 New Weapons & Main Fight Stability Adjustments
Every of the 4 infantry fight roles is receiving a brand new weapon in Season 2:
|
Position |
New Weapon |
|---|---|
|
Assault |
TCX-SPR Assault Rifle |
|
Medic |
PP-19 Bizon SMG |
|
Recon |
M14 DMR |
|
Assist |
Evo-3 Extremely LMG |
The weapons are additionally getting new attachments, together with optics, suppressors, magazines, bipods and different customization choices. Assault gamers are additionally getting Molotov cocktails, which unfold hearth on influence, however I am advised these usually are not efficient in opposition to autos.
Larger-caliber weapons are getting nerfed, with base harm reductions of 25% for .308 Winchester, 20% for 7.62x54mmR, 19% for 7.62x39mm, and 16% for .50 caliber ammunition.
This primarily impacts assault rifles, DMRs, and LMGs just like the FAL, BMR, and PKM. Sniper rifles will obtain elevated hit-location harm to offset the reductions, whereas DMR headshots and upper-body hits can be barely weaker. Assault rifles and LMGs are additionally getting extra constant physique harm.
The MMGL grenade launcher is getting a much-needed nerf, particularly for gamers firing it from Little Hen helicopters. Its muzzle velocity is dropping by 25%, explosive harm will fall off extra sharply, and firing from helicopter benches will introduce considerably extra sway and inaccuracy.
Stage 4 armor and helmets will present 60% harm discount as an alternative of 65%. Suppression can be being reworked to make close by gunfire simpler, whereas Heavy and Tremendous Heavy helmets will provide 30% and 60% suppression resistance, respectively. The devs revealed that they even thought of muffling the mic sound from gamers carrying these juggernaut-esque helmets, however they determined in opposition to including comms points in-game.
WARDOGS Season 2 Provides 4 New Autos
4 new autos are becoming a member of the sport in replace 0.2 as effectively:
- Wolf-110: A quick, light-weight wheeled transport.
- Wolf-110 Assault: An armed variant with a mounted M2 Browning machine gun.
- T-72B3: A essential battle tank that is slower than the Leopard however cheaper and extra fuel-efficient.
- Flakpanzer Gepard: A devoted anti-air car.
Current autos are getting modifications, too. The Humvee’s dealing with has been reworked to make it higher at navigating uneven terrain, whereas tracked autos ought to really feel much less floaty and bouncy. No extra leaping tanks.
Gamers who buy autos may also have extra management over their car inventories. By default, solely the driving force and their squad will have the ability to entry bought car inventories, with an choice to open entry to everybody as soon as the car is absolutely unlocked. Free autos that spawn for every workforce will stay accessible to all gamers.
Automobile costs are being adjusted throughout the board, with a number of armed autos turning into significantly costlier, addressing a standard criticism about imbalances the place gamers in contrast car prices to equipment prices.. The Leopard tank, for instance, will increase from $14,000 to $22,000, whereas the Havoc helicopter jumps from $18,000 to $28,000.
How Rain Impacts Fight and Gameplay in WARDOGS


Season 2 introduces wet climate circumstances, as teased earlier from the devs, full with moist surfaces, autos and characters, in addition to new environmental audio. The rain sounds totally different relying on whether or not gamers are outdoors, indoors, beneath cowl or inside autos. Destroying a constructing’s roof will even permit rain to enter by means of the opening.
Each participant on a server will hear the identical thunder strike on the similar time and from the identical path. Based on BULKHEAD, thunder may be loud sufficient to masks footsteps and gunfire, giving gamers a possibility to maneuver or assault with out being heard.
In our chat with the builders additionally they mentioned how climate impacts fight visibility, significantly for snipers who depend on lengthy sightlines, so anticipate rain servers to have a unique participant mixture of participant archetypes.
The Tremendous Heavy Helmet is getting further drawbacks on this climate situation sa effectively, together with restricted imaginative and prescient, muffled audio and a visor that fogs up whereas sprinting.
That is simply the primary of different map circumstances coming sooner or later, together with an evening mode in season 3, and snow sooner or later.
Building Is Getting Extra Costly In WARDOGS Season 2
Three new buildables are coming in Season 2:
- MG Nest: A manned M2 Browning machine gun emplacement.
- Massive Shelter: A steel construction for masking tools, autos or gamers.
- Picket Step: A easy step for building initiatives.
BULKHEAD can be growing building prices and slowing down constructing speeds, with modifications concentrating on mortars, Talons, and drill rigs. Mortar and radio tower emplacements will value 800 constructing provides as an alternative of 150, and mortars would require twice as many munitions to restock. They’re additionally getting a brand new firing animation will gradual their fee of fireplace.
The Talon’s reload time will increase from two seconds to 5, whereas its restock value jumps from 50 to 200 munitions. Drill rigs would require extra gasoline to activate and can have a shorter most working time, dropping from 375 seconds to 300 seconds. The modifications are meant to make working a number of drill rigs a bit extra demanding with out eradicating the technique.
For the basebuilders, it would not finish there: doorways and gates may also value extra assets, and hammers will contribute much less building progress per swing. Possibly it will encourage just a few extra gamers to get out and goal the recent zone.
BULKHEAD Is Straight Up Buffing The Blue Group
Lonestar, the notorious Blue Group, of WARDOGS, is extra a topic of memes than it a viable strategy to play if you happen to’re trying to win. Once we met with BULKHEAD’s management earlier this week to preview season 2, it was revealed that Blue Group has been successful simply 10% of matches, in comparison with 40% for Pink and 50% for Inexperienced. We lined what’s being achieved about this for season 2 extensively in a separate article.
Many modifications are being made to handle this, together with the introduction of bonus money and XP rewards for Lonestar gamers all through Season 2, and modifications to the faction’s uniforms to make them much less conspicuous in comparison with the Pink and Inexperienced workforce outfits.
All three factions although, are receiving redesigned spawn areas on Bakurani, with new routes towards the management zone. Any workforce trailing second place by a minimum of 40 factors may also obtain a 20% vendor low cost to incentivize continued investement to maintain making an attempt. BULKHEAD describes the Blue Group incentives as a “social experiment” to see whether or not further rewards can change participant conduct and enhance Lonestar’s efficiency.
WARDOGS Season 2 Provides Wagers, Group Switching Restrictions & Extra
A brand new Wager Vendor being added in season 2 permits gamers to guess their in-game money on their very own efficiency throughout a match. Gamers can construct wagers round actions they intend to finish, including circumstances that enhance their potential payout however trigger the wager to fail if damaged. A tracker above the minimap will present the stake and progress.
Season 2 additionally consists of new restrictions for team-switching exploits since presently, you’ll be able to swap at any time throughout a match, and a limiteless quantity of occasions, so long as there’s house. Going ahead, as soon as a workforce is greater than 10 factors forward, gamers can be unable to modify groups once more for quarter-hour after becoming a member of one.
Gamers switching factions or getting into matches already in progress may also have their maps obscured and will not have the ability to use spawn autos till they attain the management zone. There have been plenty of examples of gamers switching groups forwards and backwards to collect intel, or to sabotage groups, so it will deal with that.
A number of development tracks are being reorganized and rebalanced, with weapons and tools shifting to totally different unlock ranges. The brand new PP-19 Bizon SMG will turn out to be the brand new default Medic weapon, the MP5 strikes to an earlier unlock degree, and the brand new autos can be added to the Driver monitor.
Gamers may also earn extra money and XP for sure teamplay actions, together with logistics deliveries, FOB aims and fight achievements. Squad leaders can now set an intent seen to their squad members, making it simpler for gamers to search out teams centered on explicit actions.
Gamers who assist populate empty servers will obtain rewards and vendor reductions as soon as matches start, encouragin use of these persistently empty official servers. Whereas ready for gamers to affix, there’ll finaly be stuff to do! Gamers will have the ability to use weapons and targets, kick round a soccer and take heed to a radio on the spawn space.
WARDOGS Season 2 launches October 15. BULKHEAD advised ScreenRant that the season is presently deliberate to final roughly six weeks, though the studio needs to stay versatile with future season lengths as it really works towards the sport’s full 1.0 launch.
